X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e2478fde622a16d25c66690af353dfdc37e7b582..43ff861df48f0837dac98005dd397c5f127ca136:/include/wx/msw/apptbase.h diff --git a/include/wx/msw/apptbase.h b/include/wx/msw/apptbase.h index a080eea7b7..45251e74a3 100644 --- a/include/wx/msw/apptbase.h +++ b/include/wx/msw/apptbase.h @@ -5,7 +5,7 @@ // Modified by: // Created: 22.06.2003 // RCS-ID: $Id$ -// Copyright: (c) 2003 Vadim Zeitlin +// Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -16,7 +16,7 @@ // wxAppTraits: the MSW version adds extra hooks needed by MSW-only code // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxAppTraits : public wxAppTraitsBase +class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase { public: // wxExecute() support methods @@ -26,9 +26,6 @@ public: // some opaque data which will be passed later to AfterChildWaitLoop() virtual void *BeforeChildWaitLoop() = 0; - // process pending Windows messages, even in console app - virtual void AlwaysYield() = 0; - // called after starting to wait for the child termination, the parameter // is the return value of BeforeChildWaitLoop() virtual void AfterChildWaitLoop(void *data) = 0; @@ -40,6 +37,32 @@ public: // process a message while waiting for a(nother) thread, should return // false if and only if we have to exit the application virtual bool DoMessageFromThreadWait() = 0; + + // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in + // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived + virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0; + + +#ifndef __WXWINCE__ + // console helpers + // --------------- + + // this method can be overridden by a derived class to always return true + // or false to force [not] using the console for output to stderr + // + // by default console applications always return true from here while the + // GUI ones only return true if they're being run from console and there is + // no other activity happening in this console + virtual bool CanUseStderr() = 0; + + // write text to the console, return true if ok or false on error + virtual bool WriteToStderr(const wxString& text) = 0; +#endif // !__WXWINCE__ + +protected: + // implementation of WaitForThread() for the console applications which is + // also used by the GUI code if it doesn't [yet|already} dispatch events + WXDWORD DoSimpleWaitForThread(WXHANDLE hThread); }; #endif // _WX_MSW_APPTBASE_H_