X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e203dbfe15557d017fedd73ae898578d8d41082d..1f0acb435592470b421b80df854fbbb08cd2853f:/include/wx/glcanvas.h?ds=inline diff --git a/include/wx/glcanvas.h b/include/wx/glcanvas.h index 7c325642fc..a581b4f463 100644 --- a/include/wx/glcanvas.h +++ b/include/wx/glcanvas.h @@ -49,7 +49,7 @@ enum WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits) WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits) WX_GL_SAMPLE_BUFFERS, // 1 for multisampling support (antialiasing) - WX_GL_SAMPLES // 4 for 2x2 antialising supersampling on most graphics cards + WX_GL_SAMPLES // 4 for 2x2 antialiasing supersampling on most graphics cards }; #define wxGLCanvasName wxT("GLCanvas") @@ -113,7 +113,9 @@ public: // check if the given attributes are supported without creating a canvas static bool IsDisplaySupported(const int *attribList); +#if wxUSE_PALETTE const wxPalette *GetPalette() const { return &m_palette; } +#endif // wxUSE_PALETTE // miscellaneous helper functions // ------------------------------ @@ -149,16 +151,18 @@ protected: // (currently only implemented in wxX11 and wxMotif ports) virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; } - // create default palette if we're not using RGBA mode - // (not supported in most ports) - virtual wxPalette CreateDefaultPalette() { return wxNullPalette; } - // check if the given extension name is present in the space-separated list // of extensions supported by the current implementation such as returned // by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS) static bool IsExtensionInList(const char *list, const char *extension); +#if wxUSE_PALETTE + // create default palette if we're not using RGBA mode + // (not supported in most ports) + virtual wxPalette CreateDefaultPalette() { return wxNullPalette; } + wxPalette m_palette; +#endif // wxUSE_PALETTE #if WXWIN_COMPATIBILITY_2_8 wxGLContext *m_glContext; @@ -229,7 +233,7 @@ public: wxGLAPI(); ~wxGLAPI(); - static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom, + static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); static void glBegin(GLenum mode); static void glTexCoord2f(GLfloat s, GLfloat t);