X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e1ee679c2e3f48bc4f2607e35033ed5505ed6665..f43bb7e246603413a43382e43e480972687eca92:/src/common/appcmn.cpp diff --git a/src/common/appcmn.cpp b/src/common/appcmn.cpp index 33d0cc1956..20699cb688 100644 --- a/src/common/appcmn.cpp +++ b/src/common/appcmn.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: common/appcmn.cpp -// Purpose: wxAppBase methods common to all platforms +// Purpose: wxAppConsole and wxAppBase methods common to all platforms // Author: Vadim Zeitlin // Modified by: // Created: 18.10.99 @@ -17,7 +17,7 @@ // headers // --------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "appbase.h" #endif @@ -30,42 +30,585 @@ #ifndef WX_PRECOMP #include "wx/app.h" + #include "wx/bitmap.h" + #include "wx/intl.h" + #include "wx/list.h" + #include "wx/log.h" + #include "wx/msgdlg.h" + #include "wx/bitmap.h" + #include "wx/confbase.h" #endif +#include "wx/apptrait.h" +#include "wx/cmdline.h" +#include "wx/evtloop.h" +#include "wx/msgout.h" #include "wx/thread.h" +#include "wx/utils.h" +#include "wx/ptr_scpd.h" + +#if defined(__WXMSW__) + #include "wx/msw/private.h" // includes windows.h for LOGFONT +#endif + +#if wxUSE_FONTMAP + #include "wx/fontmap.h" +#endif // wxUSE_FONTMAP + +// DLL options compatibility check: +#include "wx/build.h" +WX_CHECK_BUILD_OPTIONS("wxCore") -// =========================================================================== -// implementation -// =========================================================================== // ---------------------------------------------------------------------------- -// some global data defined here +// wxEventLoopPtr // ---------------------------------------------------------------------------- -IMPLEMENT_DYNAMIC_CLASS(wxClipboardModule, wxModule) +// this defines wxEventLoopPtr +wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoop); -// --------------------------------------------------------------------------- -// wxAppBase +// ============================================================================ +// wxAppBase implementation +// ============================================================================ + +// ---------------------------------------------------------------------------- +// initialization +// ---------------------------------------------------------------------------- + +wxAppBase::wxAppBase() +{ + m_topWindow = (wxWindow *)NULL; + m_useBestVisual = FALSE; + m_isActive = TRUE; + +#if wxUSE_EVTLOOP_IN_APP + m_mainLoop = NULL; +#endif // wxUSE_EVTLOOP_IN_APP + + // We don't want to exit the app if the user code shows a dialog from its + // OnInit() -- but this is what would happen if we set m_exitOnFrameDelete + // to Yes initially as this dialog would be the last top level window. + // OTOH, if we set it to No initially we'll have to overwrite it with Yes + // when we enter our OnRun() because we do want the default behaviour from + // then on. But this would be a problem if the user code calls + // SetExitOnFrameDelete(FALSE) from OnInit(). + // + // So we use the special "Later" value which is such that + // GetExitOnFrameDelete() returns FALSE for it but which we know we can + // safely (i.e. without losing the effect of the users SetExitOnFrameDelete + // call) overwrite in OnRun() + m_exitOnFrameDelete = Later; +} + +bool wxAppBase::Initialize(int& argc, wxChar **argv) +{ + if ( !wxAppConsole::Initialize(argc, argv) ) + return false; + +#if wxUSE_THREADS + wxPendingEventsLocker = new wxCriticalSection; +#endif + + wxInitializeStockLists(); + wxInitializeStockObjects(); + + wxBitmap::InitStandardHandlers(); + + return true; +} + +// ---------------------------------------------------------------------------- +// cleanup +// ---------------------------------------------------------------------------- + +wxAppBase::~wxAppBase() +{ + // this destructor is required for Darwin +} + +void wxAppBase::CleanUp() +{ + // one last chance for pending objects to be cleaned up + DeletePendingObjects(); + + wxBitmap::CleanUpHandlers(); + + wxDeleteStockObjects(); + + wxDeleteStockLists(); + + delete wxTheColourDatabase; + wxTheColourDatabase = NULL; + + delete wxPendingEvents; + wxPendingEvents = NULL; + +#if wxUSE_THREADS + delete wxPendingEventsLocker; + wxPendingEventsLocker = NULL; + + #if wxUSE_VALIDATORS + // If we don't do the following, we get an apparent memory leak. + ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker(); + #endif // wxUSE_VALIDATORS +#endif // wxUSE_THREADS +} + +#if wxUSE_CMDLINE_PARSER + +// ---------------------------------------------------------------------------- +// GUI-specific command line options handling +// ---------------------------------------------------------------------------- + +#define OPTION_THEME _T("theme") +#define OPTION_MODE _T("mode") + +void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser) +{ + // first add the standard non GUI options + wxAppConsole::OnInitCmdLine(parser); + + // the standard command line options + static const wxCmdLineEntryDesc cmdLineGUIDesc[] = + { +#ifdef __WXUNIVERSAL__ + { + wxCMD_LINE_OPTION, + _T(""), + OPTION_THEME, + gettext_noop("specify the theme to use"), + wxCMD_LINE_VAL_STRING, + 0x0 + }, +#endif // __WXUNIVERSAL__ + +#if defined(__WXMGL__) + // VS: this is not specific to wxMGL, all fullscreen (framebuffer) ports + // should provide this option. That's why it is in common/appcmn.cpp + // and not mgl/app.cpp + { + wxCMD_LINE_OPTION, + _T(""), + OPTION_MODE, + gettext_noop("specify display mode to use (e.g. 640x480-16)"), + wxCMD_LINE_VAL_STRING, + 0x0 + }, +#endif // __WXMGL__ + + // terminator + { + wxCMD_LINE_NONE, + _T(""), + _T(""), + _T(""), + wxCMD_LINE_VAL_NONE, + 0x0 + } + }; + + parser.SetDesc(cmdLineGUIDesc); +} + +bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser) +{ +#ifdef __WXUNIVERSAL__ + wxString themeName; + if ( parser.Found(OPTION_THEME, &themeName) ) + { + wxTheme *theme = wxTheme::Create(themeName); + if ( !theme ) + { + wxLogError(_("Unsupported theme '%s'."), themeName.c_str()); + return FALSE; + } + + // Delete the defaultly created theme and set the new theme. + delete wxTheme::Get(); + wxTheme::Set(theme); + } +#endif // __WXUNIVERSAL__ + +#if defined(__WXMGL__) + wxString modeDesc; + if ( parser.Found(OPTION_MODE, &modeDesc) ) + { + unsigned w, h, bpp; + if ( wxSscanf(modeDesc.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3 ) + { + wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str()); + return FALSE; + } + + if ( !SetDisplayMode(wxVideoMode(w, h, bpp)) ) + return FALSE; + } +#endif // __WXMGL__ + + return wxAppConsole::OnCmdLineParsed(parser); +} + +#endif // wxUSE_CMDLINE_PARSER + +// ---------------------------------------------------------------------------- +// main event loop implementation +// ---------------------------------------------------------------------------- + +int wxAppBase::MainLoop() +{ +#if wxUSE_EVTLOOP_IN_APP + wxEventLoopTiedPtr mainLoop(&m_mainLoop, new wxEventLoop); + + return m_mainLoop->Run(); +#else // !wxUSE_EVTLOOP_IN_APP + return 0; +#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP +} + +void wxAppBase::ExitMainLoop() +{ +#if wxUSE_EVTLOOP_IN_APP + // we should exit from the main event loop, not just any currently active + // (e.g. modal dialog) event loop + if ( m_mainLoop && m_mainLoop->IsRunning() ) + { + m_mainLoop->Exit(0); + } +#endif // wxUSE_EVTLOOP_IN_APP +} + +bool wxAppBase::Pending() +{ +#if wxUSE_EVTLOOP_IN_APP + // use the currently active message loop here, not m_mainLoop, because if + // we're showing a modal dialog (with its own event loop) currently the + // main event loop is not running anyhow + wxEventLoop * const loop = wxEventLoop::GetActive(); + + return loop && loop->Pending(); +#else // wxUSE_EVTLOOP_IN_APP + return false; +#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP +} + +bool wxAppBase::Dispatch() +{ +#if wxUSE_EVTLOOP_IN_APP + // see comment in Pending() + wxEventLoop * const loop = wxEventLoop::GetActive(); + + return loop && loop->Dispatch(); +#else // wxUSE_EVTLOOP_IN_APP + return true; +#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP +} + +// ---------------------------------------------------------------------------- +// OnXXX() hooks // ---------------------------------------------------------------------------- -void wxAppBase::ProcessPendingEvents() +bool wxAppBase::OnInitGui() +{ +#ifdef __WXUNIVERSAL__ + if ( !wxTheme::Get() && !wxTheme::CreateDefault() ) + return FALSE; +#endif // __WXUNIVERSAL__ + + return TRUE; +} + +int wxAppBase::OnRun() +{ + // see the comment in ctor: if the initial value hasn't been changed, use + // the default Yes from now on + if ( m_exitOnFrameDelete == Later ) + { + m_exitOnFrameDelete = Yes; + } + //else: it has been changed, assume the user knows what he is doing + + return MainLoop(); +} + +int wxAppBase::OnExit() { - // ensure that we're the only thread to modify the pending events list - wxCRIT_SECT_LOCKER(locker, wxPendingEventsLocker); +#ifdef __WXUNIVERSAL__ + delete wxTheme::Set(NULL); +#endif // __WXUNIVERSAL__ - if ( !wxPendingEvents ) + return wxAppConsole::OnExit(); +} + +void wxAppBase::Exit() +{ + ExitMainLoop(); +} + +wxAppTraits *wxAppBase::CreateTraits() +{ + return new wxGUIAppTraits; +} + +// ---------------------------------------------------------------------------- +// misc +// ---------------------------------------------------------------------------- + +void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus)) +{ + if ( active == m_isActive ) return; - // iterate until the list becomes empty - wxNode *node = wxPendingEvents->First(); + m_isActive = active; + + wxActivateEvent event(wxEVT_ACTIVATE_APP, active); + event.SetEventObject(this); + + (void)ProcessEvent(event); +} + +void wxAppBase::DeletePendingObjects() +{ + wxList::compatibility_iterator node = wxPendingDelete.GetFirst(); + while (node) + { + wxObject *obj = node->GetData(); + + delete obj; + + if (wxPendingDelete.Member(obj)) + wxPendingDelete.Erase(node); + + // Deleting one object may have deleted other pending + // objects, so start from beginning of list again. + node = wxPendingDelete.GetFirst(); + } +} + +// Returns TRUE if more time is needed. +bool wxAppBase::ProcessIdle() +{ + wxIdleEvent event; + bool needMore = FALSE; + wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst(); while (node) { - wxEvtHandler *handler = (wxEvtHandler *)node->Data(); + wxWindow* win = node->GetData(); + if (SendIdleEvents(win, event)) + needMore = TRUE; + node = node->GetNext(); + } + + event.SetEventObject(this); + (void) ProcessEvent(event); + if (event.MoreRequested()) + needMore = TRUE; + + wxUpdateUIEvent::ResetUpdateTime(); + + return needMore; +} + +// Send idle event to window and all subwindows +bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event) +{ + bool needMore = FALSE; + + win->OnInternalIdle(); + + if (wxIdleEvent::CanSend(win)) + { + event.SetEventObject(win); + win->GetEventHandler()->ProcessEvent(event); + + if (event.MoreRequested()) + needMore = TRUE; + } + wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst(); + while ( node ) + { + wxWindow *child = node->GetData(); + if (SendIdleEvents(child, event)) + needMore = TRUE; + + node = node->GetNext(); + } + + return needMore; +} + +void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event)) +{ + // If there are pending events, we must process them: pending events + // are either events to the threads other than main or events posted + // with wxPostEvent() functions + // GRG: I have moved this here so that all pending events are processed + // before starting to delete any objects. This behaves better (in + // particular, wrt wxPostEvent) and is coherent with wxGTK's current + // behaviour. Changed Feb/2000 before 2.1.14 + ProcessPendingEvents(); + + // 'Garbage' collection of windows deleted with Close(). + DeletePendingObjects(); + +#if wxUSE_LOG + // flush the logged messages if any + wxLog::FlushActive(); +#endif // wxUSE_LOG + +} + +// ---------------------------------------------------------------------------- +// wxGUIAppTraitsBase +// ---------------------------------------------------------------------------- + +#if wxUSE_LOG + +wxLog *wxGUIAppTraitsBase::CreateLogTarget() +{ +#if wxUSE_LOGGUI + return new wxLogGui; +#else + // wem ust have something! + return new wxLogStderr; +#endif +} + +#endif // wxUSE_LOG + +wxMessageOutput *wxGUIAppTraitsBase::CreateMessageOutput() +{ + // The standard way of printing help on command line arguments (app --help) + // is (according to common practice): + // - console apps: to stderr (on any platform) + // - GUI apps: stderr on Unix platforms (!) + // message box under Windows and others +#ifdef __UNIX__ + return new wxMessageOutputStderr; +#else // !__UNIX__ + // wxMessageOutputMessageBox doesn't work under Motif + #ifdef __WXMOTIF__ + return new wxMessageOutputLog; + #else + return new wxMessageOutputMessageBox; + #endif +#endif // __UNIX__/!__UNIX__ +} + +#if wxUSE_FONTMAP + +wxFontMapper *wxGUIAppTraitsBase::CreateFontMapper() +{ + return new wxFontMapper; +} + +#endif // wxUSE_FONTMAP + +wxRendererNative *wxGUIAppTraitsBase::CreateRenderer() +{ + // use the default native renderer by default + return NULL; +} + +#ifdef __WXDEBUG__ + +bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg) +{ + // under MSW we prefer to use the base class version using ::MessageBox() + // even if wxMessageBox() is available because it has less chances to + // double fault our app than our wxMessageBox() +#if defined(__WXMSW__) || !wxUSE_MSGDLG + return wxAppTraitsBase::ShowAssertDialog(msg); +#else // wxUSE_MSGDLG + // this message is intentionally not translated -- it is for + // developpers only + wxString msgDlg(msg); + msgDlg += wxT("\nDo you want to stop the program?\n") + wxT("You can also choose [Cancel] to suppress ") + wxT("further warnings."); + + switch ( wxMessageBox(msgDlg, wxT("wxWidgets Debug Alert"), + wxYES_NO | wxCANCEL | wxICON_STOP ) ) + { + case wxYES: + wxTrap(); + break; - handler->ProcessPendingEvents(); + case wxCANCEL: + // no more asserts + return true; - delete node; - node = wxPendingEvents->First(); + //case wxNO: nothing to do } + + return false; +#endif // !wxUSE_MSGDLG/wxUSE_MSGDLG +} + +#endif // __WXDEBUG__ + +bool wxGUIAppTraitsBase::HasStderr() +{ + // we consider that under Unix stderr always goes somewhere, even if the + // user doesn't always see it under GUI desktops +#ifdef __UNIX__ + return true; +#else + return false; +#endif +} + +void wxGUIAppTraitsBase::ScheduleForDestroy(wxObject *object) +{ + if ( !wxPendingDelete.Member(object) ) + wxPendingDelete.Append(object); +} + +void wxGUIAppTraitsBase::RemoveFromPendingDelete(wxObject *object) +{ + wxPendingDelete.DeleteObject(object); +} + +#if wxUSE_SOCKETS + +#if defined(__UNIX__) || defined(__DARWIN__) || defined(__OS2__) + #include "wx/unix/gsockunx.h" +#elif defined(__WINDOWS__) + #include "wx/msw/gsockmsw.h" +#elif defined(__WXMAC__) + #include + #define OTUNIXERRORS 1 + #include + #include + #include + + #include "wx/mac/gsockmac.h" +#else + #error "Must include correct GSocket header here" +#endif + +GSocketGUIFunctionsTable* wxGUIAppTraitsBase::GetSocketGUIFunctionsTable() +{ +#if defined(__WXMAC__) && !defined(__DARWIN__) + // NB: wxMac CFM does not have any GUI-specific functions in gsocket.c and + // so it doesn't need this table at all + return NULL; +#else // !__WXMAC__ || __DARWIN__ + static GSocketGUIFunctionsTable table = + { + _GSocket_GUI_Init, + _GSocket_GUI_Cleanup, + _GSocket_GUI_Init_Socket, + _GSocket_GUI_Destroy_Socket, +#ifndef __WINDOWS__ + _GSocket_Install_Callback, + _GSocket_Uninstall_Callback, +#endif + _GSocket_Enable_Events, + _GSocket_Disable_Events + }; + return &table; +#endif // !__WXMAC__ || __DARWIN__ } +#endif +