X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e1ee679c2e3f48bc4f2607e35033ed5505ed6665..8b0f8432d72fc44aa7247ab1c19c04103323feea:/include/wx/dnd.h diff --git a/include/wx/dnd.h b/include/wx/dnd.h index c201cf9992..eb7eea590a 100644 --- a/include/wx/dnd.h +++ b/include/wx/dnd.h @@ -6,22 +6,38 @@ // Created: 26.05.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows Team -// Licence: wxWindows license +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_DND_H_BASE_ #define _WX_DND_H_BASE_ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) + #pragma interface "dndbase.h" +#endif + #include "wx/defs.h" #if wxUSE_DRAG_AND_DROP #include "wx/dataobj.h" +#include "wx/cursor.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- +// flags for wxDropSource::DoDragDrop() +// +// NB: wxDrag_CopyOnly must be 0 (== FALSE) and wxDrag_AllowMove must be 1 +// (== TRUE) for compatibility with the old DoDragDrop(bool) method! +enum +{ + wxDrag_CopyOnly = 0, // allow only copying + wxDrag_AllowMove = 1, // allow moving (copying is always allowed) + wxDrag_DefaultMove = 3 // the default operation is move, not copy +}; + // result of wxDropSource::DoDragDrop() call enum wxDragResult { @@ -29,9 +45,15 @@ enum wxDragResult wxDragNone, // drag target didn't accept the data wxDragCopy, // the data was successfully copied wxDragMove, // the data was successfully moved (MSW only) + wxDragLink, // operation is a drag-link wxDragCancel // the operation was cancelled by user (not an error) }; +inline WXDLLEXPORT bool wxIsDragResultOk(wxDragResult res) +{ + return res == wxDragCopy || res == wxDragMove || res == wxDragLink; +} + // ---------------------------------------------------------------------------- // wxDropSource is the object you need to create (and call DoDragDrop on it) // to initiate a drag-and-drop operation @@ -40,32 +62,76 @@ enum wxDragResult class WXDLLEXPORT wxDropSourceBase { public: - wxDropSourceBase() { m_data = (wxDataObject *)NULL; } + wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor, + const wxCursor &cursorMove = wxNullCursor, + const wxCursor &cursorStop = wxNullCursor) + : m_cursorCopy(cursorCopy), + m_cursorMove(cursorMove), + m_cursorStop(cursorStop) + { m_data = (wxDataObject *)NULL; } virtual ~wxDropSourceBase() { } // set the data which is transfered by drag and drop - void SetData(wxDataObject& data) { delete m_data; m_data = &data; } + void SetData(wxDataObject& data) + { m_data = &data; } + + wxDataObject *GetDataObject() + { return m_data; } + + // set the icon corresponding to given drag result + void SetCursor(wxDragResult res, const wxCursor& cursor) + { + if ( res == wxDragCopy ) + m_cursorCopy = cursor; + else if ( res == wxDragMove ) + m_cursorMove = cursor; + else + m_cursorStop = cursor; + } // start drag action, see enum wxDragResult for return value description // - // if bAllowMove is TRUE, data can be moved, if not - only copied - virtual wxDragResult DoDragDrop( bool bAllowMove = FALSE ); + // if flags contains wxDrag_AllowMove, moving (and only copying) data is + // allowed, if it contains wxDrag_DefaultMove (which includes the previous + // flag), it is even the default operation + virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly) = 0; // override to give feedback depending on the current operation result - // "effect" - virtual bool GiveFeedback( wxDragResult WXUNUSED(effect), - bool WXUNUSED(bScrolling) ) + // "effect" and return TRUE if you did something, FALSE to let the library + // give the default feedback + virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return FALSE; } + +protected: + const wxCursor& GetCursor(wxDragResult res) const { - return TRUE; + if ( res == wxDragCopy ) + return m_cursorCopy; + else if ( res == wxDragMove ) + return m_cursorMove; + else + return m_cursorStop; } -protected: + // the data we're dragging wxDataObject *m_data; + + // the cursors to use for feedback + wxCursor m_cursorCopy, + m_cursorMove, + m_cursorStop; + + DECLARE_NO_COPY_CLASS(wxDropSourceBase) }; // ---------------------------------------------------------------------------- // wxDropTarget should be associated with a window if it wants to be able to -// receive data via drag and drop +// receive data via drag and drop. +// +// To use this class, you should derive from wxDropTarget and implement +// OnData() pure virtual method. You may also wish to override OnDrop() if you +// want to accept the data only inside some region of the window (this may +// avoid having to copy the data to this application which happens only when +// OnData() is called) // ---------------------------------------------------------------------------- class WXDLLEXPORT wxDropTargetBase @@ -74,7 +140,7 @@ public: // ctor takes a pointer to heap-allocated wxDataObject which will be owned // by wxDropTarget and deleted by it automatically. If you don't give it // here, you can use SetDataObject() later. - wxDropTargetBase(wxDataObject *dataObject = NULL) + wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL) { m_dataObject = dataObject; } // dtor deletes our data object virtual ~wxDropTargetBase() @@ -84,11 +150,30 @@ public: wxDataObject *GetDataObject() const { return m_dataObject; } void SetDataObject(wxDataObject *dataObject) - { delete m_dataObject; m_dataObject = dataObject; } + { if (m_dataObject) delete m_dataObject; + m_dataObject = dataObject; } + + // these functions are called when data is moved over position (x, y) and + // may return either wxDragCopy, wxDragMove or wxDragNone depending on + // what would happen if the data were dropped here. + // + // the last parameter is what would happen by default and is determined by + // the platform-specific logic (for example, under Windows it's wxDragCopy + // if Ctrl key is pressed and wxDragMove otherwise) except that it will + // always be wxDragNone if the carried data is in an unsupported format. + + // called when the mouse enters the window (only once until OnLeave()) + virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def) + { return OnDragOver(x, y, def); } - // called when mouse enters/leaves the window: might be used to give - // some visual feedback to the user - virtual void OnEnter() { } + // called when the mouse moves in the window - shouldn't take long to + // execute or otherwise mouse movement would be too slow + virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y), + wxDragResult def) + { return def; } + + // called when mouse leaves the window: might be used to remove the + // feedback which was given in OnEnter() virtual void OnLeave() { } // this function is called when data is dropped at position (x, y) - if it @@ -98,8 +183,10 @@ public: // called after OnDrop() returns TRUE: you will usually just call // GetData() from here and, probably, also refresh something to update the - // new data - virtual bool OnData() = 0; + // new data and, finally, return the code indicating how did the operation + // complete (returning default value in case of success and wxDragError on + // failure is usually ok) + virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0; // may be called *only* from inside OnData() and will fill m_dataObject // with the data from the drop source if it returns TRUE @@ -107,6 +194,8 @@ public: protected: wxDataObject *m_dataObject; + + DECLARE_NO_COPY_CLASS(wxDropTargetBase) }; // ---------------------------------------------------------------------------- @@ -114,23 +203,55 @@ protected: // ---------------------------------------------------------------------------- #if defined(__WXMSW__) - #include "wx/dataobj.h" #include "wx/msw/ole/dropsrc.h" #include "wx/msw/ole/droptgt.h" #elif defined(__WXMOTIF__) #include "wx/motif/dnd.h" +#elif defined(__WXX11__) + #include "wx/x11/dnd.h" #elif defined(__WXGTK__) #include "wx/gtk/dnd.h" -#elif defined(__WXQT__) - #include "wx/qt/dnd.h" #elif defined(__WXMAC__) #include "wx/mac/dnd.h" #elif defined(__WXPM__) #include "wx/os2/dnd.h" -#elif defined(__WXSTUBS__) - #include "wx/stubs/dnd.h" #endif +// ---------------------------------------------------------------------------- +// standard wxDropTarget implementations (implemented in common/dobjcmn.cpp) +// ---------------------------------------------------------------------------- + +// A simple wxDropTarget derived class for text data: you only need to +// override OnDropText() to get something working +class WXDLLEXPORT wxTextDropTarget : public wxDropTarget +{ +public: + wxTextDropTarget(); + + virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0; + + virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def); + +private: + DECLARE_NO_COPY_CLASS(wxTextDropTarget) +}; + +// A drop target which accepts files (dragged from File Manager or Explorer) +class WXDLLEXPORT wxFileDropTarget : public wxDropTarget +{ +public: + wxFileDropTarget(); + + // parameters are the number of files and the array of file names + virtual bool OnDropFiles(wxCoord x, wxCoord y, + const wxArrayString& filenames) = 0; + + virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def); + +private: + DECLARE_NO_COPY_CLASS(wxFileDropTarget) +}; + #endif // wxUSE_DRAG_AND_DROP #endif // _WX_DND_H_BASE_