X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e1983cad7c586f130d2a028101b3211d78535271..e4c903b2ea42fe104ef50d0ea6028f14d8309dfa:/include/wx/generic/listctrl.h diff --git a/include/wx/generic/listctrl.h b/include/wx/generic/listctrl.h index e33dfcf8d1..f2db368a54 100644 --- a/include/wx/generic/listctrl.h +++ b/include/wx/generic/listctrl.h @@ -79,7 +79,7 @@ public: bool SetItemState( long item, long state, long stateMask); bool SetItemImage( long item, int image, int selImage = -1 ); bool SetItemColumnImage( long item, long column, int image ); - wxString GetItemText( long item ) const; + wxString GetItemText( long item, int col = 0 ) const; void SetItemText( long item, const wxString& str ); wxUIntPtr GetItemData( long item ) const; bool SetItemPtrData(long item, wxUIntPtr data); @@ -121,7 +121,7 @@ public: void SetItemCount(long count); wxTextCtrl *EditLabel(long item, - wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl)); + wxClassInfo* textControlClass = wxCLASSINFO(wxTextCtrl)); wxTextCtrl* GetEditControl() const; void Edit( long item ) { EditLabel(item); } @@ -212,7 +212,6 @@ public: m_ownsImageListState; wxListHeaderWindow *m_headerWin; wxListMainWindow *m_mainWin; - wxCoord m_headerHeight; protected: virtual bool DoPopupMenu( wxMenu *menu, int x, int y ); @@ -222,7 +221,7 @@ protected: virtual void DoClientToScreen( int *x, int *y ) const; virtual void DoScreenToClient( int *x, int *y ) const; - virtual wxSize DoGetBestSize() const; + virtual wxSize DoGetBestClientSize() const; // return the text for the given column of the given item virtual wxString OnGetItemText(long item, long column) const; @@ -243,11 +242,12 @@ protected: virtual wxBorder GetDefaultBorder() const; + virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size); + private: void CreateOrDestroyHeaderWindowAsNeeded(); void OnScroll( wxScrollWinEvent& event ); void OnSize( wxSizeEvent &event ); - virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size); // we need to return a special WM_GETDLGCODE value to process just the // arrows but let the other navigation characters through