X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e195c8c95fb154d035bab400952fc81c62439549..6ba5438dda164146bf36ca729f8328332fae36b7:/samples/opengl/cube/cube.cpp diff --git a/samples/opengl/cube/cube.cpp b/samples/opengl/cube/cube.cpp index a92f940d29..66bac043e0 100644 --- a/samples/opengl/cube/cube.cpp +++ b/samples/opengl/cube/cube.cpp @@ -9,7 +9,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(__APPLE__) #pragma implementation #pragma interface #endif @@ -25,15 +25,14 @@ #include "wx/wx.h" #endif -#include "wx/log.h" - #if !wxUSE_GLCANVAS -#error Please set wxUSE_GLCANVAS to 1 in setup.h. + #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "cube.h" +#include "../../sample.xpm" -#ifndef __WXMSW__ // for wxStopWatch, see remark below +#ifndef __WXMSW__ // for StopWatch, see remark below #if defined(__WXMAC__) && !defined(__DARWIN__) #include #include @@ -55,31 +54,37 @@ class ScanCodeCtrl : public wxTextCtrl { public: - ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code, - const wxPoint& pos, const wxSize& size ); - void OnChar( wxKeyEvent& event ) { } /* do nothing */ - void OnKeyDown(wxKeyEvent& event); + ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code, + const wxPoint& pos, const wxSize& size ); + + void OnChar( wxKeyEvent& WXUNUSED(event) ) + { + // Do nothing + } + + void OnKeyDown(wxKeyEvent& event); + private: -// any class wishing to process wxWindows events must use this macro - DECLARE_EVENT_TABLE() + + // Any class wishing to process wxWidgets events must use this macro + DECLARE_EVENT_TABLE() }; + BEGIN_EVENT_TABLE( ScanCodeCtrl, wxTextCtrl ) - EVT_CHAR( ScanCodeCtrl::OnChar ) - EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown ) + EVT_CHAR( ScanCodeCtrl::OnChar ) + EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown ) END_EVENT_TABLE() ScanCodeCtrl::ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code, - const wxPoint& pos, const wxSize& size ) - : wxTextCtrl( parent, id, "", pos, size ) -{ wxString buf; - buf.Printf( "0x%04x", code ); - SetValue( buf ); + const wxPoint& pos, const wxSize& size ) + : wxTextCtrl( parent, id, wxEmptyString, pos, size ) +{ + SetValue( wxString::Format(wxT("0x%04x"), code) ); } void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event ) -{ wxString buf; - buf.Printf( "0x%04x", event.KeyCode() ); - SetValue( buf ); +{ + SetValue( wxString::Format(wxT("0x%04x"), event.GetKeyCode()) ); } /*------------------------------------------------------------------ @@ -89,39 +94,41 @@ void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event ) class ScanCodeDialog : public wxDialog { public: - ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code, - const wxString &descr, const wxString& title ); - int GetValue(); + ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code, + const wxString &descr, const wxString& title ); + int GetValue(); + private: - ScanCodeCtrl *m_ScanCode; - wxTextCtrl *m_Description; + + ScanCodeCtrl *m_ScanCode; + wxTextCtrl *m_Description; }; ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id, - const int code, const wxString &descr, const wxString& title ) - : wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) ) + const int code, const wxString &descr, const wxString& title ) + : wxDialog( parent, id, title, wxDefaultPosition, wxSize(96*2,76*2) ) { - new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2), - wxSize(31*2,12*2) ); - m_ScanCode = new ScanCodeCtrl( this, -1, code, wxPoint(37*2,6*2), - wxSize(53*2,14*2) ); - - new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2), - wxSize(32*2,12*2) ); - m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2), - wxSize(53*2,14*2) ); - - new wxButton( this, wxID_OK, "Ok", wxPoint(20*2,50*2), wxSize(20*2,13*2) ); - new wxButton( this, wxID_CANCEL, "Cancel", wxPoint(44*2,50*2), - wxSize(25*2,13*2) ); + new wxStaticText( this, wxID_ANY, _T("Scancode"), wxPoint(4*2,3*2), + wxSize(31*2,12*2) ); + m_ScanCode = new ScanCodeCtrl( this, wxID_ANY, code, wxPoint(37*2,6*2), + wxSize(53*2,14*2) ); + + new wxStaticText( this, wxID_ANY, _T("Description"), wxPoint(4*2,24*2), + wxSize(32*2,12*2) ); + m_Description = new wxTextCtrl( this, wxID_ANY, descr, wxPoint(37*2,27*2), + wxSize(53*2,14*2) ); + + new wxButton( this, wxID_OK, _T("Ok"), wxPoint(20*2,50*2), wxSize(20*2,13*2) ); + new wxButton( this, wxID_CANCEL, _T("Cancel"), wxPoint(44*2,50*2), + wxSize(25*2,13*2) ); } int ScanCodeDialog::GetValue() { - int code; - wxString buf = m_ScanCode->GetValue(); - sscanf( buf.c_str(), "%i", &code ); - return( code ); + int code; + wxString buf = m_ScanCode->GetValue(); + wxSscanf( buf.c_str(), _T("%i"), &code ); + return code; } /*---------------------------------------------------------------------- @@ -129,24 +136,25 @@ int ScanCodeDialog::GetValue() in time (in sec) (because current version of wxGetElapsedTime doesn´t works right with glibc-2.1 and linux, at least for me) -----------------------------------------------------------------------*/ -unsigned long wxStopWatch( unsigned long *sec_base ) +unsigned long StopWatch( unsigned long *sec_base ) { unsigned long secs,msec; -#ifndef __WXMSW__ // think every unice has gettimeofday - struct timeval tv; - gettimeofday( &tv, (struct timezone *)NULL ); - secs = tv.tv_sec; - msec = tv.tv_usec/1000; -#else +#if defined(__WXMSW__) struct timeb tb; - ftime( &tb ); - secs = tb.time; - msec = tb.millitm; - +#elif defined(__WXMAC__) && !defined(__DARWIN__) + wxLongLong tl = wxGetLocalTimeMillis(); + secs = (unsigned long) (tl.GetValue() / 1000); + msec = (unsigned long) (tl.GetValue() - secs*1000); +#else + // think every unice has gettimeofday + struct timeval tv; + gettimeofday( &tv, (struct timezone *)NULL ); + secs = tv.tv_sec; + msec = tv.tv_usec/1000; #endif if( *sec_base == 0 ) @@ -160,12 +168,12 @@ unsigned long wxStopWatch( unsigned long *sec_base ) -----------------------------------------------------------------*/ BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) - EVT_SIZE(TestGLCanvas::OnSize) - EVT_PAINT(TestGLCanvas::OnPaint) - EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) - EVT_KEY_DOWN( TestGLCanvas::OnKeyDown ) - EVT_KEY_UP( TestGLCanvas::OnKeyUp ) - EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow ) + EVT_SIZE(TestGLCanvas::OnSize) + EVT_PAINT(TestGLCanvas::OnPaint) + EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) + EVT_KEY_DOWN( TestGLCanvas::OnKeyDown ) + EVT_KEY_UP( TestGLCanvas::OnKeyUp ) + EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow ) END_EVENT_TABLE() unsigned long TestGLCanvas::m_secbase = 0; @@ -174,22 +182,22 @@ unsigned long TestGLCanvas::m_xsynct; unsigned long TestGLCanvas::m_gsynct; TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name): - wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style, name ) + const wxPoint& pos, const wxSize& size, long style, const wxString& name) + : wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE , name ) { - m_init = FALSE; + m_init = false; m_gllist = 0; m_rleft = WXK_LEFT; m_rright = WXK_RIGHT; } -TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other, +TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas *other, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, - const wxString& name ) : - wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name ) + const wxString& name ) + : wxGLCanvas(parent, other->GetContext(), id, pos, size, style|wxFULL_REPAINT_ON_RESIZE , name) { - m_init = FALSE; - m_gllist = other.m_gllist; /* share display list */ + m_init = false; + m_gllist = other->m_gllist; // share display list m_rleft = WXK_LEFT; m_rright = WXK_RIGHT; } @@ -207,81 +215,91 @@ void TestGLCanvas::Render() #endif SetCurrent(); - /* init OpenGL once, but after SetCurrent */ + // Init OpenGL once, but after SetCurrent if (!m_init) { InitGL(); - m_init = TRUE; + m_init = true; } + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f); + glMatrixMode(GL_MODELVIEW); + /* clear color and depth buffers */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - if( m_gllist == 0 ) - { - m_gllist = glGenLists( 1 ); - glNewList( m_gllist, GL_COMPILE_AND_EXECUTE ); - /* draw six faces of a cube */ - glBegin(GL_QUADS); - glNormal3f( 0.0F, 0.0F, 1.0F); - glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); - glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); - - glNormal3f( 0.0F, 0.0F,-1.0F); - glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); - glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); - - glNormal3f( 0.0F, 1.0F, 0.0F); - glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); - glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); - - glNormal3f( 0.0F,-1.0F, 0.0F); - glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); - glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); - - glNormal3f( 1.0F, 0.0F, 0.0F); - glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); - glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); - - glNormal3f(-1.0F, 0.0F, 0.0F); - glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); - glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); - glEnd(); - - glEndList(); - } - else - glCallList( m_gllist ); + if( m_gllist == 0 ) + { + m_gllist = glGenLists( 1 ); + glNewList( m_gllist, GL_COMPILE_AND_EXECUTE ); + /* draw six faces of a cube */ + glBegin(GL_QUADS); + glNormal3f( 0.0f, 0.0f, 1.0f); + glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f); + glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f); + + glNormal3f( 0.0f, 0.0f,-1.0f); + glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f); + glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f); + + glNormal3f( 0.0f, 1.0f, 0.0f); + glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f, 0.5f,-0.5f); + glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f, 0.5f); + + glNormal3f( 0.0f,-1.0f, 0.0f); + glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f); + glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f); + + glNormal3f( 1.0f, 0.0f, 0.0f); + glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f); + glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f); + + glNormal3f(-1.0f, 0.0f, 0.0f); + glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f,-0.5f, 0.5f); + glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f,-0.5f); + glEnd(); + + glEndList(); + } + else + { + glCallList(m_gllist); + } - glFlush(); - SwapBuffers(); + glFlush(); + SwapBuffers(); } -void TestGLCanvas::OnEnterWindow( wxMouseEvent& event ) +void TestGLCanvas::OnEnterWindow( wxMouseEvent& WXUNUSED(event) ) { SetFocus(); } -void TestGLCanvas::OnPaint( wxPaintEvent& event ) +void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) { Render(); } void TestGLCanvas::OnSize(wxSizeEvent& event) { - int width, height; - GetClientSize(& width, & height); + // this is also necessary to update the context on some platforms + wxGLCanvas::OnSize(event); + // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) + int w, h; + GetClientSize(&w, &h); #ifndef __WXMOTIF__ if (GetContext()) #endif { SetCurrent(); - glViewport(0, 0, width, height); + glViewport(0, 0, (GLint) w, (GLint) h); } } -void TestGLCanvas::OnEraseBackground(wxEraseEvent& event) +void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event)) { // Do nothing, to avoid flashing. } @@ -292,15 +310,15 @@ void TestGLCanvas::InitGL() /* set viewing projection */ glMatrixMode(GL_PROJECTION); - glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F); + glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f); /* position viewer */ glMatrixMode(GL_MODELVIEW); - glTranslatef(0.0F, 0.0F, -2.0F); + glTranslatef(0.0f, 0.0f, -2.0f); /* position object */ - glRotatef(30.0F, 1.0F, 0.0F, 0.0F); - glRotatef(30.0F, 0.0F, 1.0F, 0.0F); + glRotatef(30.0f, 1.0f, 0.0f, 0.0f); + glRotatef(30.0f, 0.0f, 1.0f, 0.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); @@ -348,14 +366,14 @@ void TestGLCanvas::Action( long code, unsigned long lasttime, void TestGLCanvas::OnKeyDown( wxKeyEvent& event ) { - long evkey = event.KeyCode(); + long evkey = event.GetKeyCode(); if (evkey == 0) return; if (!m_TimeInitialized) { m_TimeInitialized = 1; - m_xsynct = event.m_timeStamp; - m_gsynct = wxStopWatch(&m_secbase); + m_xsynct = event.GetTimestamp(); + m_gsynct = StopWatch(&m_secbase); m_Key = evkey; m_StartTime = 0; @@ -363,12 +381,9 @@ void TestGLCanvas::OnKeyDown( wxKeyEvent& event ) m_LastRedraw = 0; } - unsigned long currTime = event.m_timeStamp - m_xsynct; + unsigned long currTime = event.GetTimestamp() - m_xsynct; - // we have to test for m_Key != 0 because otherwise the test would be - // always true because it is set to 0 in OnKeyUp() below - I don't know - // why is it like this, just fixing blindly (VZ) - if (evkey != m_Key && m_Key != 0) + if (evkey != m_Key) { m_Key = evkey; m_LastRedraw = m_StartTime = m_LastTime = currTime; @@ -378,7 +393,11 @@ void TestGLCanvas::OnKeyDown( wxKeyEvent& event ) { Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime ); - m_LastRedraw = wxStopWatch(&m_secbase) - m_gsynct; +#if defined(__WXMAC__) && !defined(__DARWIN__) + m_LastRedraw = currTime; // StopWatch() doesn't work on Mac... +#else + m_LastRedraw = StopWatch(&m_secbase) - m_gsynct; +#endif m_LastTime = currTime; } @@ -400,8 +419,8 @@ void TestGLCanvas::Rotate( GLfloat deg ) SetCurrent(); glMatrixMode(GL_MODELVIEW); - glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F); - Refresh(FALSE); + glRotatef((GLfloat)deg, 0.0f, 0.0f, 1.0f); + Refresh(false); } @@ -417,104 +436,98 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame) END_EVENT_TABLE() // My frame constructor -MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, - const wxSize& size, long style) - : wxFrame(frame, -1, title, pos, size, style) +MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, + const wxSize& size, long style) + : wxFrame(parent, wxID_ANY, title, pos, size, style) { m_canvas = NULL; + SetIcon(wxIcon(sample_xpm)); } // Intercept menu commands -void MyFrame::OnExit(wxCommandEvent& event) +void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) ) { - Destroy(); + // true is to force the frame to close + Close(true); } -void MyFrame::OnNewWindow() +/*static*/ MyFrame *MyFrame::Create(MyFrame *parentFrame, bool isCloneWindow) { - MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone", - wxPoint(50, 50), wxSize(400, 300)); - // Give it an icon -#ifdef __WXMSW__ - frame->SetIcon(wxIcon("mondrian")); -#endif + wxString str = wxT("wxWidgets OpenGL Cube Sample"); + if (isCloneWindow) str += wxT(" - Clone"); - // Make a menubar - wxMenu *winMenu = new wxMenu; + MyFrame *frame = new MyFrame(NULL, str, wxDefaultPosition, + wxSize(400, 300)); - winMenu->Append(wxID_EXIT, "&Close"); - winMenu->Append(ID_NEW_WINDOW, "&New" ); - wxMenuBar *menuBar = new wxMenuBar; - menuBar->Append(winMenu, "&Window"); + // Make a menubar + wxMenu *winMenu = new wxMenu; - winMenu = new wxMenu; - winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left"); - winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right"); - menuBar->Append(winMenu, "&Key"); + winMenu->Append(wxID_EXIT, _T("&Close")); + winMenu->Append(ID_NEW_WINDOW, _T("&New") ); + wxMenuBar *menuBar = new wxMenuBar; + menuBar->Append(winMenu, _T("&Window")); - frame->SetMenuBar(menuBar); + winMenu = new wxMenu; + winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, _T("Rotate &left")); + winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, _T("Rotate &right")); + menuBar->Append(winMenu, _T("&Key")); - frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1, - wxPoint(0, 0), wxSize(200, 200) ); + frame->SetMenuBar(menuBar); - // Show the frame - frame->Show(TRUE); + if (parentFrame) + { + frame->m_canvas = new TestGLCanvas( frame, parentFrame->m_canvas, + wxID_ANY, wxDefaultPosition, wxDefaultSize ); + } + else + { + frame->m_canvas = new TestGLCanvas(frame, wxID_ANY, + wxDefaultPosition, wxDefaultSize); + } + + // Show the frame + frame->Show(true); + + return frame; } -void MyFrame::OnDefRotateLeftKey() +void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) ) { - ScanCodeDialog dial( this, -1, m_canvas->m_rleft, - wxString("Left"), "Define key" ); - int result = dial.ShowModal(); - if( result == wxID_OK ) - m_canvas->m_rleft = dial.GetValue(); + (void) Create(this, true); } -void MyFrame::OnDefRotateRightKey() + +void MyFrame::OnDefRotateLeftKey( wxCommandEvent& WXUNUSED(event) ) { - ScanCodeDialog dial( this, -1, m_canvas->m_rright, - wxString("Right"), "Define key" ); - int result = dial.ShowModal(); - if( result == wxID_OK ) - m_canvas->m_rright = dial.GetValue(); -} + ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rleft, + wxString(_T("Left")), _T("Define key") ); -/*------------------------------------------------------------------ - Application object ( equivalent to main() ) ------------------------------------------------------------------- */ + int result = dial.ShowModal(); -IMPLEMENT_APP(MyApp) + if( result == wxID_OK ) + m_canvas->m_rleft = dial.GetValue(); +} -bool MyApp::OnInit(void) +void MyFrame::OnDefRotateRightKey( wxCommandEvent& WXUNUSED(event) ) { - wxLog::SetTraceMask(wxTraceMessages); - - // Create the main frame window - MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), - wxSize(400, 300)); - // Give it an icon -#ifdef wx_msw - frame->SetIcon(wxIcon("mondrian")); -#endif + ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rright, + wxString(_T("Right")), _T("Define key") ); - // Make a menubar - wxMenu *winMenu = new wxMenu; + int result = dial.ShowModal(); - winMenu->Append(wxID_EXIT, "&Close"); - winMenu->Append(ID_NEW_WINDOW, "&New" ); - wxMenuBar *menuBar = new wxMenuBar; - menuBar->Append(winMenu, "&Window"); - - winMenu = new wxMenu; - winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left"); - winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right"); - menuBar->Append(winMenu, "&Key"); + if( result == wxID_OK ) + m_canvas->m_rright = dial.GetValue(); +} - frame->SetMenuBar(menuBar); +/*------------------------------------------------------------------ + Application object ( equivalent to main() ) +------------------------------------------------------------------ */ - frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200)); +IMPLEMENT_APP(MyApp) - // Show the frame - frame->Show(TRUE); +bool MyApp::OnInit() +{ + // Create the main frame window + (void) MyFrame::Create(NULL); - return TRUE; + return true; }