X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e0d314713977c17937a63a2de34f835ce239aa51..cc4d5638c66a409e421420ed7110917755a66788:/src/common/geometry.cpp?ds=sidebyside diff --git a/src/common/geometry.cpp b/src/common/geometry.cpp index d74af422a9..3f1cd03a89 100644 --- a/src/common/geometry.cpp +++ b/src/common/geometry.cpp @@ -1,32 +1,30 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: common/geometry.cpp +// Name: src/common/geometry.cpp // Purpose: Common Geometry Classes // Author: Stefan Csomor // Modified by: // Created: 08/05/99 -// RCS-ID: // Copyright: (c) 1999 Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "geometry.cpp" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" - #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif #if wxUSE_GEOMETRY -#include "wx/log.h" +#include "wx/geometry.h" + +#ifndef WX_PRECOMP + #include "wx/log.h" +#endif + #include -#include "wx/geometry.h" #include "wx/datstrm.h" // @@ -206,14 +204,14 @@ void wxPoint2DInt::SetVectorAngle( wxDouble degrees ) wxDouble wxPoint2DDouble::GetVectorAngle() const { - if ( m_x == 0 ) + if ( wxIsNullDouble(m_x) ) { if ( m_y >= 0 ) return 90; else return 270; } - if ( m_y == 0 ) + if ( wxIsNullDouble(m_y) ) { if ( m_x >= 0 ) return 0; @@ -362,4 +360,51 @@ void wxRect2DInt::ReadFrom( wxDataInputStream &stream ) } #endif // wxUSE_STREAMS + +// wxTransform2D + +void wxTransform2D::Transform( wxRect2DInt* r ) const +{ + wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom(); + Transform( &a ); + Transform( &b ); + *r = wxRect2DInt( a, b ); +} + +wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const +{ + wxPoint2DInt res = pt; + Transform( &res ); + return res; +} + +wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const +{ + wxRect2DInt res = r; + Transform( &res ); + return res; +} + +void wxTransform2D::InverseTransform( wxRect2DInt* r ) const +{ + wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom(); + InverseTransform( &a ); + InverseTransform( &b ); + *r = wxRect2DInt( a , b ); +} + +wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const +{ + wxPoint2DInt res = pt; + InverseTransform( &res ); + return res; +} + +wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const +{ + wxRect2DInt res = r; + InverseTransform( &res ); + return res; +} + #endif // wxUSE_GEOMETRY