X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e0b5519ad91212b816b9d6f27bb4636c6e465fce..fdb97de42b8a1491257566fb7bbd343916f1f2b8:/demos/forty/pile.h diff --git a/demos/forty/pile.h b/demos/forty/pile.h index 372fb9d1ce..3ecfa209cd 100644 --- a/demos/forty/pile.h +++ b/demos/forty/pile.h @@ -6,28 +6,28 @@ // Created: 21/07/97 // RCS-ID: $Id$ // Copyright: (c) 1993-1998 Chris Breeze -// Licence: wxWindows licence +// Licence: wxWindows licence //--------------------------------------------------------------------------- -// Last modified: 22nd July 1998 - ported to wxWindows 2.0 +// Last modified: 22nd July 1998 - ported to wxWidgets 2.0 ///////////////////////////////////////////////////////////////////////////// //+-------------------------------------------------------------+ -//| Description: | -//| The base class for holding piles of playing cards. | -//| This is the basic building block for card games. A pile | -//| has a position on the screen and an offset for each | -//| card placed on it e.g. a pack has no offset, but the | -//| discard pile may be fanned out across the screen. | -//| | -//| The pile knows how to draw itself, though this may be | -//| overridden if the default layout needs to be changed. | -//| One or more cards can be removed from the top of a pile, | -//| and single cards can be added to the top of a pile. | -//| Functions are provided which redraw the screen when | -//| cards are added or removed. | -//| | -//| Cards know which way up they are and how to draw | -//| themselves. Piles are lists of cards. Piles know which | -//| cards they contain and where they are to be drawn. | +//| Description: | +//| The base class for holding piles of playing cards. | +//| This is the basic building block for card games. A pile | +//| has a position on the screen and an offset for each | +//| card placed on it e.g. a pack has no offset, but the | +//| discard pile may be fanned out across the screen. | +//| | +//| The pile knows how to draw itself, though this may be | +//| overridden if the default layout needs to be changed. | +//| One or more cards can be removed from the top of a pile, | +//| and single cards can be added to the top of a pile. | +//| Functions are provided which redraw the screen when | +//| cards are added or removed. | +//| | +//| Cards know which way up they are and how to draw | +//| themselves. Piles are lists of cards. Piles know which | +//| cards they contain and where they are to be drawn. | //+-------------------------------------------------------------+ #ifndef _PILE_H_ #define _PILE_H_ @@ -41,41 +41,41 @@ const int NumCards = 2 * PackSize; //----------------------------------------------------------------// class Pile { public: - Pile(int x, int y, int dx = 0, int dy = 0); - virtual ~Pile(); + Pile(int x, int y, int dx = 0, int dy = 0); + virtual ~Pile(){}; - // General functions - virtual void ResetPile() { m_topCard = -1; } - virtual void Redraw(wxDC& pDC); + // General functions + virtual void ResetPile() { m_topCard = -1; } + virtual void Redraw(wxDC& pDC); - // Card query functions - virtual Card* GetCard(int x, int y); // Get pointer to card at x, y - Card* GetTopCard(); // Get pointer to top card - virtual void GetCardPos(Card* card, int& x, int& y); - // Get position of a card - virtual void GetTopCardPos(int& x, int& y); - // Get position of the top card - int GetNumCards() { return m_topCard + 1; } // Number of cards in pile - bool Overlap(int x, int y); // does card at x,y overlap the pile? - int CalcDistance(int x, int y); // calculates the square of the distance - // of a card at (x,y) from the top of the pile + // Card query functions + virtual Card* GetCard(int x, int y); // Get pointer to card at x, y + Card* GetTopCard(); // Get pointer to top card + virtual void GetCardPos(Card* card, int& x, int& y); + // Get position of a card + virtual void GetTopCardPos(int& x, int& y); + // Get position of the top card + int GetNumCards() { return m_topCard + 1; } // Number of cards in pile + bool Overlap(int x, int y); // does card at x,y overlap the pile? + int CalcDistance(int x, int y); // calculates the square of the distance + // of a card at (x,y) from the top of the pile - // Functions removing one or more cards from the top of a pile - virtual bool CanCardLeave(Card* card); - Card* RemoveTopCard(); - virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0); + // Functions removing one or more cards from the top of a pile + virtual bool CanCardLeave(Card* card); + Card* RemoveTopCard(); + virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0); - // Functions to add a card to the top of a pile - virtual bool AcceptCard(Card*) { return false; } - virtual void AddCard(Card* card); // Add card to top of pile - virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it + // Functions to add a card to the top of a pile + virtual bool AcceptCard(Card*) { return false; } + virtual void AddCard(Card* card); // Add card to top of pile + virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it void SetPos(int x,int y) {m_x = x;m_y = y;}; protected: - int m_x, m_y; // Position of the pile on the screen - int m_dx, m_dy; // Offset when drawing the pile - Card* m_cards[NumCards]; // Array of cards in this pile - int m_topCard; // Array index of the top card + int m_x, m_y; // Position of the pile on the screen + int m_dx, m_dy; // Offset when drawing the pile + Card* m_cards[NumCards]; // Array of cards in this pile + int m_topCard; // Array index of the top card }; #endif // _PILE_H_