X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e029dde795b4ed6aba140b5b476d1788a19a2ef2..9c605285c8e427236193c0e368e6f0700659e262:/wxPython/src/_button.i diff --git a/wxPython/src/_button.i b/wxPython/src/_button.i index 320f480990..07d48438ca 100644 --- a/wxPython/src/_button.i +++ b/wxPython/src/_button.i @@ -24,6 +24,8 @@ enum { wxBU_RIGHT, wxBU_BOTTOM, + wxBU_ALIGN_MASK, + wxBU_EXACTFIT, wxBU_AUTODRAW, }; @@ -31,65 +33,146 @@ enum { //--------------------------------------------------------------------------- DocStr(wxButton, - "A button is a control that contains a text string, and is one of the most\n" - "common elements of a GUI. It may be placed on a dialog box or panel, or\n" - "indeed almost any other window."); - -RefDoc(wxButton, " - Styles - wx.BU_LEFT: Left-justifies the label. WIN32 only. - wx.BU_TOP: Aligns the label to the top of the button. WIN32 only. - wx.BU_RIGHT: Right-justifies the bitmap label. WIN32 only. - wx.BU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only. - wx.BU_EXACTFIT: Creates the button as small as possible instead of making - it of the standard size (which is the default behaviour.) - - Events - EVT_BUTTON: Sent when the button is clicked. +"A button is a control that contains a text string, and is one of the most +common elements of a GUI. It may be placed on a dialog box or panel, or +indeed almost any other window.", " + +Window Styles +------------- + ============== ========================================== + wx.BU_LEFT Left-justifies the label. Windows and GTK+ only. + wx.BU_TOP Aligns the label to the top of the button. + Windows and GTK+ only. + wx.BU_RIGHT Right-justifies the bitmap label. Windows and GTK+ only. + wx.BU_BOTTOM Aligns the label to the bottom of the button. + Windows and GTK+ only. + wx.BU_EXACTFIT Creates the button as small as possible + instead of making it of the standard size + (which is the default behaviour.) + ============== ========================================== + +Events +------ + ============ ========================================== + EVT_BUTTON Sent when the button is clicked. + ============ ========================================== + +:see: `wx.BitmapButton` "); + +MustHaveApp(wxButton); + class wxButton : public wxControl { public: %pythonAppend wxButton "self._setOORInfo(self)" %pythonAppend wxButton() "" + %typemap(out) wxButton*; // turn off this typemap + + + DocCtorStr( + wxButton(wxWindow* parent, wxWindowID id=-1, + const wxString& label=wxPyEmptyString, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxPyButtonNameStr), + "Create and show a button. The preferred way to create standard +buttons is to use a standard ID and an empty label. In this case +wxWigets will automatically use a stock label that coresponds to the +ID given. In additon, the button will be decorated with stock icons +under GTK+ 2.", " + +The stock IDs and coresponding labels are + + ===================== ====================== + wx.ID_ADD 'Add' + wx.ID_APPLY '\&Apply' + wx.ID_BOLD '\&Bold' + wx.ID_CANCEL '\&Cancel' + wx.ID_CLEAR '\&Clear' + wx.ID_CLOSE '\&Close' + wx.ID_COPY '\&Copy' + wx.ID_CUT 'Cu\&t' + wx.ID_DELETE '\&Delete' + wx.ID_FIND '\&Find' + wx.ID_REPLACE 'Find and rep\&lace' + wx.ID_BACKWARD '\&Back' + wx.ID_DOWN '\&Down' + wx.ID_FORWARD '\&Forward' + wx.ID_UP '\&Up' + wx.ID_HELP '\&Help' + wx.ID_HOME '\&Home' + wx.ID_INDENT 'Indent' + wx.ID_INDEX '\&Index' + wx.ID_ITALIC '\&Italic' + wx.ID_JUSTIFY_CENTER 'Centered' + wx.ID_JUSTIFY_FILL 'Justified' + wx.ID_JUSTIFY_LEFT 'Align Left' + wx.ID_JUSTIFY_RIGHT 'Align Right' + wx.ID_NEW '\&New' + wx.ID_NO '\&No' + wx.ID_OK '\&OK' + wx.ID_OPEN '\&Open' + wx.ID_PASTE '\&Paste' + wx.ID_PREFERENCES '\&Preferences' + wx.ID_PRINT '\&Print' + wx.ID_PREVIEW 'Print previe\&w' + wx.ID_PROPERTIES '\&Properties' + wx.ID_EXIT '\&Quit' + wx.ID_REDO '\&Redo' + wx.ID_REFRESH 'Refresh' + wx.ID_REMOVE 'Remove' + wx.ID_REVERT_TO_SAVED 'Revert to Saved' + wx.ID_SAVE '\&Save' + wx.ID_SAVEAS 'Save \&As...' + wx.ID_STOP '\&Stop' + wx.ID_UNDELETE 'Undelete' + wx.ID_UNDERLINE '\&Underline' + wx.ID_UNDO '\&Undo' + wx.ID_UNINDENT '\&Unindent' + wx.ID_YES '\&Yes' + wx.ID_ZOOM_100 '\&Actual Size' + wx.ID_ZOOM_FIT 'Zoom to \&Fit' + wx.ID_ZOOM_IN 'Zoom \&In' + wx.ID_ZOOM_OUT 'Zoom \&Out' + ===================== ====================== +"); + DocCtorStrName( + wxButton(), + "Precreate a Button for 2-phase creation.", "", + PreButton); - DocStr(wxButton, "Create and show a button."); - RefDoc(wxButton, ""); - wxButton(wxWindow* parent, wxWindowID id, const wxString& label, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = 0, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxPyButtonNameStr); - - DocStr(wxButton(), "Precreate a Button for 2-phase creation."); - %name(PreButton)wxButton(); - - DocStr(Create, "Acutally create the GUI Button for 2-phase creation."); - bool Create(wxWindow* parent, wxWindowID id, const wxString& label, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = 0, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxPyButtonNameStr); + // Turn it back on again + %typemap(out) wxButton* { $result = wxPyMake_wxObject($1, $owner); } - DocStr(SetDefault, "This sets the button to be the default item for the panel or dialog box."); - void SetDefault(); + DocDeclStr( + bool , Create(wxWindow* parent, wxWindowID id=-1, + const wxString& label=wxPyEmptyString, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxPyButtonNameStr), + "Acutally create the GUI Button for 2-phase creation.", ""); + -// #ifdef __WXMSW__ -// // show the image in the button in addition to the label -// void SetImageLabel(const wxBitmap& bitmap); + DocDeclStr( + void , SetDefault(), + "This sets the button to be the default item for the panel or dialog box.", ""); + -// // set the margins around the image -// void SetImageMargins(wxCoord x, wxCoord y); -// #endif + DocDeclStr( + static wxSize , GetDefaultSize(), + "Returns the default button size for this platform.", ""); - DocStr(GetDefaultButtonSize, "Returns the default button size for this platform."); - static wxSize GetDefaultSize(); + static wxVisualAttributes + GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); }; @@ -99,81 +182,116 @@ public: DocStr(wxBitmapButton, "A Button that contains a bitmap. A bitmap button can be supplied with a -single bitmap, and wxWindows will draw all button states using this bitmap. If +single bitmap, and wxWidgets will draw all button states using this bitmap. If the application needs more control, additional bitmaps for the selected state, -unpressed focused state, and greyed-out state may be supplied. -"); - -RefDoc(wxBitmapButton, " - Styles - wx.BU_AUTODRAW: If this is specified, the button will be drawn - automatically using the label bitmap only, providing a - 3D-look border. If this style is not specified, the button - will be drawn without borders and using all provided +unpressed focused state, and greyed-out state may be supplied.", " + +Window Styles +------------- + ============== ============================================= + wx.BU_AUTODRAW If this is specified, the button will be drawn + automatically using the label bitmap only, + providing a 3D-look border. If this style is + not specified, the button will be drawn + without borders and using all provided bitmaps. WIN32 only. - wx.BU_LEFT: Left-justifies the label. WIN32 only. - wx.BU_TOP: Aligns the label to the top of the button. WIN32 only. - wx.BU_RIGHT: Right-justifies the bitmap label. WIN32 only. - wx.BU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only. - wx.BU_EXACTFIT: Creates the button as small as possible instead of making - it of the standard size (which is the default behaviour.) - - Events - EVT_BUTTON: Sent when the button is clicked. + wx.BU_LEFT Left-justifies the label. WIN32 only. + wx.BU_TOP Aligns the label to the top of the button. WIN32 + only. + wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only. + wx.BU_BOTTOM Aligns the label to the bottom of the + button. WIN32 only. + wx.BU_EXACTFIT Creates the button as small as possible + instead of making it of the standard size + (which is the default behaviour.) + ============== ============================================= + +Events +------ + =========== ================================== + EVT_BUTTON Sent when the button is clicked. + =========== ================================== + +:see: `wx.Button`, `wx.Bitmap` "); +MustHaveApp(wxBitmapButton); + class wxBitmapButton : public wxButton { public: %pythonAppend wxBitmapButton "self._setOORInfo(self)" %pythonAppend wxBitmapButton() "" - - DocStr(wxBitmapButton, "Create and show a button with a bitmap for the label.") - RefDoc(wxBitmapButton, ""); // turn it off for the ctors + %typemap(out) wxBitmapButton*; // turn off this typemap + + DocCtorStr( + wxBitmapButton(wxWindow* parent, wxWindowID id=-1, + const wxBitmap& bitmap = wxNullBitmap, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxBU_AUTODRAW, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxPyButtonNameStr), + "Create and show a button with a bitmap for the label.", ""); + + DocCtorStrName( + wxBitmapButton(), + "Precreate a BitmapButton for 2-phase creation.", "", + PreBitmapButton); + + // Turn it back on again + %typemap(out) wxBitmapButton* { $result = wxPyMake_wxObject($1, $owner); } + + + DocDeclStr( + bool , Create(wxWindow* parent, wxWindowID id=-1, + const wxBitmap& bitmap = wxNullBitmap, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxBU_AUTODRAW, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxPyButtonNameStr), + "Acutally create the GUI BitmapButton for 2-phase creation.", ""); - wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = wxBU_AUTODRAW, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxPyButtonNameStr); - DocStr(wxBitmapButton(), "Precreate a BitmapButton for 2-phase creation."); - %name(PreBitmapButton)wxBitmapButton(); - - DocStr(Create, "Acutally create the GUI BitmapButton for 2-phase creation."); - bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = wxBU_AUTODRAW, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxPyButtonNameStr); - - DocStr(GetBitmapLabel, "Returns the label bitmap (the one passed to the constructor)."); - wxBitmap GetBitmapLabel(); - - DocStr(GetBitmapDisabled, "Returns the bitmap for the disabled state."); - wxBitmap GetBitmapDisabled(); - - DocStr(GetBitmapFocus, "Returns the bitmap for the focused state."); - wxBitmap GetBitmapFocus(); + DocDeclStr( + wxBitmap , GetBitmapLabel(), + "Returns the label bitmap (the one passed to the constructor).", ""); + + DocDeclStr( + wxBitmap , GetBitmapDisabled(), + "Returns the bitmap for the disabled state.", ""); + + DocDeclStr( + wxBitmap , GetBitmapFocus(), + "Returns the bitmap for the focused state.", ""); + - DocStr(GetBitmapSelected, "Returns the bitmap for the selected state."); - wxBitmap GetBitmapSelected(); + DocDeclStr( + wxBitmap , GetBitmapSelected(), + "Returns the bitmap for the selected state.", ""); + - DocStr(SetBitmapDisabled, "Sets the bitmap for the disabled button appearance."); - void SetBitmapDisabled(const wxBitmap& bitmap); + DocDeclStr( + void , SetBitmapDisabled(const wxBitmap& bitmap), + "Sets the bitmap for the disabled button appearance.", ""); + - DocStr(SetBitmapFocus, "Sets the bitmap for the button appearance when it has the keyboard focus."); - void SetBitmapFocus(const wxBitmap& bitmap); + DocDeclStr( + void , SetBitmapFocus(const wxBitmap& bitmap), + "Sets the bitmap for the button appearance when it has the keyboard focus.", ""); + - DocStr(SetBitmapSelected, "Sets the bitmap for the selected (depressed) button appearance."); - void SetBitmapSelected(const wxBitmap& bitmap); + DocDeclStr( + void , SetBitmapSelected(const wxBitmap& bitmap), + "Sets the bitmap for the selected (depressed) button appearance.", ""); + - DocStr(SetBitmapLabel, - "Sets the bitmap label for the button. This is the bitmap used for the\n" - "unselected state, and for all other states if no other bitmaps are provided."); - void SetBitmapLabel(const wxBitmap& bitmap); + DocDeclStr( + void , SetBitmapLabel(const wxBitmap& bitmap), + "Sets the bitmap label for the button. This is the bitmap used for the +unselected state, and for all other states if no other bitmaps are provided.", ""); + void SetMargins(int x, int y); int GetMarginX() const;