X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dfc5454127ac2195e10deebb216d82c674e757df..d42508c2a026d505d39c386b233de4a1b51f1445:/include/wx/motif/colour.h diff --git a/include/wx/motif/colour.h b/include/wx/motif/colour.h index 95282ea77a..238d46cfe1 100644 --- a/include/wx/motif/colour.h +++ b/include/wx/motif/colour.h @@ -20,62 +20,73 @@ #include "wx/string.h" // Colour -class WXDLLEXPORT wxColour: public wxObject +class WXDLLEXPORT wxColour : public wxObject { - DECLARE_DYNAMIC_CLASS(wxColour) +DECLARE_DYNAMIC_CLASS(wxColour) public: + // ctors + // default wxColour(); - wxColour(unsigned char r, unsigned char g, unsigned char b); - wxColour(unsigned long colRGB) { Set(colRGB); } - wxColour(const wxColour& col); - wxColour(const wxString& col); - ~wxColour() ; - wxColour& operator =(const wxColour& src) ; - wxColour& operator =(const wxString& src) ; - inline int Ok() const { return (m_isInit) ; } - - void Set(unsigned char r, unsigned char g, unsigned char b); - void Set(unsigned long colRGB) - { + // from RGB + wxColour( unsigned char red, unsigned char green, unsigned char blue ); + wxColour( unsigned long colRGB ) { Set(colRGB); } + + // implicit conversion from the colour name + wxColour( const wxString &colourName ) { InitFromName(colourName); } + wxColour( const char *colourName ) { InitFromName(colourName); } + + // copy ctors and assignment operators + wxColour( const wxColour& col ); + wxColour& operator = ( const wxColour& col ); + + // dtor + ~wxColour(); + + // Set() functions + void Set( unsigned char red, unsigned char green, unsigned char blue ); + void Set( unsigned long colRGB ) + { // we don't need to know sizeof(long) here because we assume that the three // least significant bytes contain the R, G and B values - Set((unsigned char)colRGB, + Set((unsigned char)colRGB, (unsigned char)(colRGB >> 8), - (unsigned char)(colRGB >> 16)); + (unsigned char)(colRGB >> 16)); } - inline unsigned char Red() const { return m_red; } - inline unsigned char Green() const { return m_green; } - inline unsigned char Blue() const { return m_blue; } + // accessors + bool Ok() const {return m_isInit; } + unsigned char Red() const { return m_red; } + unsigned char Green() const { return m_green; } + unsigned char Blue() const { return m_blue; } - inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } + int GetPixel() const { return m_pixel; }; + void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; - inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } + inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } - inline int GetPixel() const { return m_pixel; }; - inline void SetPixel(int pixel) { m_pixel = pixel; }; + inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } // Allocate a colour, or nearest colour, using the given display. // If realloc is TRUE, ignore the existing pixel, otherwise just return // the existing one. - // Returns FALSE if an exact match was not found, TRUE otherwise. + // Returns the allocated pixel. // TODO: can this handle mono displays? If not, we should have an extra // flag to specify whether this should be black or white by default. - bool AllocColour(WXDisplay* display, bool realloc); + int AllocColour(WXDisplay* display, bool realloc = FALSE); + + void InitFromName(const wxString& col); - private: +private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green; - public: - int m_pixel; +public: + int m_pixel; }; -#define wxColor wxColour - #endif // _WX_COLOUR_H_