X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dfa4a244f0dabd5319231b281c7b7f11fafc065d..d85cfb3784a10430cc17618645fa66ff3df08040:/src/common/dcbase.cpp diff --git a/src/common/dcbase.cpp b/src/common/dcbase.cpp index beeb4bd6a6..10c928e505 100644 --- a/src/common/dcbase.cpp +++ b/src/common/dcbase.cpp @@ -5,7 +5,7 @@ // Modified by: // Created: 05/25/99 // RCS-ID: $Id$ -// Copyright: (c) wxWindows team +// Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -13,7 +13,7 @@ // declarations // ============================================================================ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "dcbase.h" #endif @@ -32,7 +32,7 @@ #include -// bool wxDCBase::sm_cacheing = FALSE; +// bool wxDCBase::sm_cacheing = false; // ============================================================================ // implementation @@ -106,6 +106,49 @@ void wxDCBase::DrawPolygon(const wxList *list, delete [] points; } +void +wxDCBase::DoDrawPolyPolygon(int n, + int count[], + wxPoint points[], + wxCoord xoffset, wxCoord yoffset, + int fillStyle) +{ + if ( n == 1 ) + { + DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle); + return; + } + + int i, j, lastOfs; + wxPoint* pts; + wxPen pen; + + for (i = j = lastOfs = 0; i < n; i++) + { + lastOfs = j; + j += count[i]; + } + pts = new wxPoint[j+n-1]; + for (i = 0; i < j; i++) + pts[i] = points[i]; + for (i = 2; i <= n; i++) + { + lastOfs -= count[n-i]; + pts[j++] = pts[lastOfs]; + } + + pen = GetPen(); + SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT)); + DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle); + SetPen(pen); + for (i = j = 0; i < n; i++) + { + DoDrawLines(count[i], pts+j, xoffset, yoffset); + j += count[i]; + } + delete[] pts; +} + // ---------------------------------------------------------------------------- // splines // ---------------------------------------------------------------------------- @@ -248,7 +291,7 @@ static bool wx_spline_add_point(double x, double y) point->x = (int) x; point->y = (int) y; wx_spline_point_list.Append((wxObject*)point); - return TRUE; + return true; } static void wx_spline_draw_point_array(wxDCBase *dc) @@ -290,7 +333,11 @@ void wxDCBase::DoDrawSpline( wxList *points ) wx_spline_add_point(x1, y1); - while ((node = node->GetNext()) != NULL) + while ((node = node->GetNext()) +#if !wxUSE_STL + != NULL +#endif // !wxUSE_STL + ) { p = (wxPoint *)node->GetData(); x1 = x2; @@ -318,6 +365,85 @@ void wxDCBase::DoDrawSpline( wxList *points ) #endif // wxUSE_SPLINES +// ---------------------------------------------------------------------------- +// Partial Text Extents +// ---------------------------------------------------------------------------- + + +// Each element of the widths array will be the width of the string up to and +// including the coresponding character in text. This is the generic +// implementation, the port-specific classes should do this with native APIs +// if available and if faster. Note: pango_layout_index_to_pos is much slower +// than calling GetTextExtent!! + +#define FWC_SIZE 256 + +class FontWidthCache +{ +public: + FontWidthCache() : m_scaleX(1), m_widths(NULL) { } + ~FontWidthCache() { delete []m_widths; } + + void Reset() + { + if (!m_widths) + m_widths = new int[FWC_SIZE]; + + memset(m_widths, 0, sizeof(int)*FWC_SIZE); + } + + wxFont m_font; + double m_scaleX; + int *m_widths; +}; + +static FontWidthCache s_fontWidthCache; + +bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const +{ + int totalWidth = 0; + + size_t i, len = text.Length(); + widths.Empty(); + widths.Add(0, len); + int w, h; + + // reset the cache if font or horizontal scale have changed + if (!s_fontWidthCache.m_widths || + (s_fontWidthCache.m_scaleX != m_scaleX) || + (s_fontWidthCache.m_font != GetFont())) + { + s_fontWidthCache.Reset(); + s_fontWidthCache.m_font = GetFont(); + s_fontWidthCache.m_scaleX = m_scaleX; + } + + // Calculate the position of each character based on the widths of + // the previous characters + for (i=0; iNext(), i++ ) + { + wxPoint *point = (wxPoint *)node->Data(); + points[i].x = point->x; + points[i].y = point->y; + delete point; + } + + // first draw the pie without pen, if necessary + if( GetBrush() != *wxTRANSPARENT_BRUSH ) + { + wxPen tempPen( GetPen() ); + SetPen( *wxTRANSPARENT_PEN ); + DoDrawPolygon( n, points, 0, 0 ); + SetPen( tempPen ); + } + + // then draw the arc without brush, if necessary + if( GetPen() != *wxTRANSPARENT_PEN ) + { + // without center + DoDrawLines( n-1, points, 0, 0 ); + } + + delete [] points; + +} // DrawEllipticArcRot + +void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) +{ + if( angle != 0.0 ) + { + double pi(3.1415926536); + double dSinA = -sin(angle*2.0*pi/360.0); + double dCosA = cos(angle*2.0*pi/360.0); + for ( wxNode* node = points->First(); node; node = node->Next() ) + { + wxPoint* point = (wxPoint*)node->Data(); + + // transform coordinates, if necessary + if( center.x ) point->x -= center.x; + if( center.y ) point->y -= center.y; + + // calculate rotation, rounding simply by implicit cast to integer + int xTemp = point->x * dCosA - point->y * dSinA; + point->y = point->x * dSinA + point->y * dCosA; + point->x = xTemp; + + // back transform coordinates, if necessary + if( center.x ) point->x += center.x; + if( center.y ) point->y += center.y; + } + } +} + +void wxDCBase::CalculateEllipticPoints( wxList* points, + wxCoord xStart, wxCoord yStart, + wxCoord w, wxCoord h, + double sa, double ea ) +{ + double pi = 3.1415926535; + double sar = 0; + double ear = 0; + int xsa = 0; + int ysa = 0; + int xea = 0; + int yea = 0; + int sq = 0; + int eq = 0; + bool bUseAngles = false; + if( w<0 ) w = -w; + if( h<0 ) h = -h; + // half-axes + wxCoord a = w/2; + wxCoord b = h/2; + // decrement 1 pixel if ellipse is smaller than 2*a, 2*b + int decrX = 0; + if( 2*a == w ) decrX = 1; + int decrY = 0; + if( 2*b == h ) decrY = 1; + // center + wxCoord xCenter = xStart + a; + wxCoord yCenter = yStart + b; + // calculate data for start and end, if necessary + if( sa != ea ) + { + bUseAngles = true; + // normalisation of angles + while( sa<0 ) sa += 360; + while( ea<0 ) ea += 360; + while( sa>=360 ) sa -= 360; + while( ea>=360 ) ea -= 360; + // calculate quadrant numbers + if( sa > 270 ) sq = 3; + else if( sa > 180 ) sq = 2; + else if( sa > 90 ) sq = 1; + if( ea > 270 ) eq = 3; + else if( ea > 180 ) eq = 2; + else if( ea > 90 ) eq = 1; + sar = sa * pi / 180.0; + ear = ea * pi / 180.0; + // correct angle circle -> ellipse + sar = atan( -a/(double)b * tan( sar ) ); + if ( sq == 1 || sq == 2 ) sar += pi; + ear = atan( -a/(double)b * tan( ear ) ); + if ( eq == 1 || eq == 2 ) ear += pi; + // coordinates of points + xsa = xCenter + a * cos( sar ); + if( sq == 0 || sq == 3 ) xsa -= decrX; + ysa = yCenter + b * sin( sar ); + if( sq == 2 || sq == 3 ) ysa -= decrY; + xea = xCenter + a * cos( ear ); + if( eq == 0 || eq == 3 ) xea -= decrX; + yea = yCenter + b * sin( ear ); + if( eq == 2 || eq == 3 ) yea -= decrY; + } // if iUseAngles + // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2 + double c1 = b * b; + double c2 = 2.0 / w; + c2 *= c2; + c2 *= c1; + wxCoord x = 0; + wxCoord y = b; + long x2 = 1; + long y2 = y*y; + long y2_old = 0; + long y_old = 0; + // Lists for quadrant 1 to 4 + wxList pointsarray[4]; + // Calculate points for first quadrant and set in all quadrants + for( x = 0; x <= a; ++x ) + { + x2 = x2+x+x-1; + y2_old = y2; + y_old = y; + bool bNewPoint = false; + while( y2 > c1 - c2 * x2 && y > 0 ) + { + bNewPoint = true; + y2 = y2-y-y+1; + --y; + } + // old y now to big: set point with old y, old x + if( bNewPoint && x>1) + { + int x1 = x - 1; + // remove points on the same line + pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) ); + pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) ); + pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) ); + pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) ); + } // set point + } // calculate point + + // Starting and/or ending points for the quadrants, first quadrant gets both. + pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); + pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) ); + pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) ); + pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) ); + pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); + + // copy quadrants in original list + if( bUseAngles ) + { + // Copy the right part of the points in the lists + // and delete the wxPoints, because they do not leave this method. + points->Append( (wxObject*) new wxPoint( xsa, ysa ) ); + int q = sq; + bool bStarted = false; + bool bReady = false; + bool bForceTurn = ( sq == eq && sa > ea ); + while( !bReady ) + { + for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) + { + // once: go to starting point in start quadrant + if( !bStarted && + ( + ( (wxPoint*) node->Data() )->x < xsa+1 && q <= 1 + || + ( (wxPoint*) node->Data() )->x > xsa-1 && q >= 2 + ) + ) + { + bStarted = true; + } + + // copy point, if not at ending point + if( bStarted ) + { + if( q != eq || bForceTurn + || + ( (wxPoint*) node->Data() )->x > xea+1 && q <= 1 + || + ( (wxPoint*) node->Data() )->x < xea-1 && q >= 2 + ) + { + // copy point + wxPoint* pPoint = new wxPoint( *((wxPoint*) node->Data() ) ); + points->Append( (wxObject*) pPoint ); + } + else if( q == eq && !bForceTurn || ( (wxPoint*) node->Data() )->x == xea) + { + bReady = true; + } + } + } // for node + ++q; + if( q > 3 ) q = 0; + bForceTurn = false; + bStarted = true; + } // while not bReady + points->Append( (wxObject*) new wxPoint( xea, yea ) ); + + // delete points + for( q = 0; q < 4; ++q ) + { + for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) + { + wxPoint *p = (wxPoint *)node->Data(); + delete p; + } + } + } + else + { + // copy whole ellipse, wxPoints will be deleted outside + for( wxNode *node = pointsarray[0].First(); node; node = node->Next() ) + { + wxObject *p = node->Data(); + points->Append( p ); + } + for( node = pointsarray[1].First(); node; node = node->Next() ) + { + wxObject *p = node->Data(); + points->Append( p ); + } + for( node = pointsarray[2].First(); node; node = node->Next() ) + { + wxObject *p = node->Data(); + points->Append( p ); + } + for( node = pointsarray[3].First(); node; node = node->Next() ) + { + wxObject *p = node->Data(); + points->Append( p ); + } + } // not iUseAngles +} // CalculateEllipticPoints + +#endif +