X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/debe6624c1e9d4bf3243381153d1e173c849bcd8..385bcb35457eb086ca249ce6dfc161e354ecc7b7:/include/wx/msw/bitmap.h diff --git a/include/wx/msw/bitmap.h b/include/wx/msw/bitmap.h index 4610024f79..a17235451c 100644 --- a/include/wx/msw/bitmap.h +++ b/include/wx/msw/bitmap.h @@ -5,12 +5,12 @@ // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifndef __BITMAPH__ -#define __BITMAPH__ +#ifndef _WX_BITMAP_H_ +#define _WX_BITMAP_H_ #ifdef __GNUG__ #pragma interface "bitmap.h" @@ -27,6 +27,7 @@ class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxCursor; +class WXDLLEXPORT wxControl; // A mask is a mono bitmap used for drawing bitmaps // transparently. @@ -79,7 +80,7 @@ public: wxPalette m_bitmapPalette; int m_quality; -#ifdef __WINDOWS__ +#ifdef __WXMSW__ WXHBITMAP m_hBitmap; wxDC * m_selectedInto; // So bitmap knows whether it's been selected into // a device context (for error checking) @@ -125,16 +126,12 @@ public: // Copy constructors inline wxBitmap(const wxBitmap& bitmap) { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); } - inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); } // Initialize with raw data wxBitmap(const char bits[], int width, int height, int depth = 1); -#if USE_XPM_IN_MSW - class wxItem; // Initialize with XPM data - wxBitmap(const char **data, wxItem *anItem = NULL); -#endif + wxBitmap(char **data, wxControl *anItem = NULL); // Load a file or resource wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); @@ -165,13 +162,14 @@ public: inline wxPalette *GetColourMap(void) const { return GetPalette(); } void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); }; #endif - inline wxPalette* GetPalette(void) const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : NULL); } + inline wxPalette* GetPalette(void) const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); } void SetPalette(const wxPalette& palette); - inline wxMask *GetMask(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : NULL); } + inline wxMask *GetMask(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); } void SetMask(wxMask *mask) ; inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; } + inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; } inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; } @@ -194,9 +192,23 @@ public: void SetHBITMAP(WXHBITMAP bmp); inline WXHBITMAP GetHBITMAP(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); } inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; } - inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : NULL); } + inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : (wxDC*) NULL); } bool FreeResource(bool force = FALSE); + // Creates a bitmap that matches the device context's depth, from + // an arbitray bitmap. At present, the original bitmap must have an + // associated palette. (TODO: use a default palette if no palette exists.) + // This function is necessary for you to Blit an arbitrary bitmap (which may have + // the wrong depth). wxDC::SelectObject will compare the depth of the bitmap + // with the DC's depth, and create a new bitmap if the depths differ. + // Eventually we should perhaps make this a public API function so that + // an app can efficiently produce bitmaps of the correct depth. + // The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but + // this is too Windows-specific, hence this solution of quietly converting the wxBitmap. + // Contributed by Frederic Villeneuve + wxBitmap GetBitmapForDC(wxDC& dc) const; + }; + #endif - // __BITMAPH__ + // _WX_BITMAP_H_