X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dde19c2180ef8d6415af7bb2492bfcb0a2d5c7e4..77c8efc8c37da6d6a5e2e8022d21d1cd7d76371d:/src/common/evtloopcmn.cpp diff --git a/src/common/evtloopcmn.cpp b/src/common/evtloopcmn.cpp index 26848196fa..99f2d78f3d 100644 --- a/src/common/evtloopcmn.cpp +++ b/src/common/evtloopcmn.cpp @@ -9,14 +9,6 @@ // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// -// ============================================================================ -// declarations -// ============================================================================ - -// ---------------------------------------------------------------------------- -// headers -// ---------------------------------------------------------------------------- - // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -31,7 +23,7 @@ #endif //WX_PRECOMP // ---------------------------------------------------------------------------- -// globals +// wxEventLoopBase // ---------------------------------------------------------------------------- wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL; @@ -42,114 +34,26 @@ wxEventLoopBase::wxEventLoopBase() m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL; } -void wxEventLoopBase::DelayPendingEventHandler(wxEvtHandler* toDelay) -{ - wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker); - - // move the handler from the list of handlers with processable pending events - // to the list of handlers with pending events which needs to be processed later - m_handlersWithPendingEvents.Remove(toDelay); - - if (m_handlersWithPendingDelayedEvents.Index(toDelay) == wxNOT_FOUND) - m_handlersWithPendingDelayedEvents.Add(toDelay); - - wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker); -} - -void wxEventLoopBase::RemovePendingEventHandler(wxEvtHandler* toRemove) -{ - wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker); - - if (m_handlersWithPendingEvents.Index(toRemove) != wxNOT_FOUND) - { - m_handlersWithPendingEvents.Remove(toRemove); - - // check that the handler was present only once in the list - wxASSERT_MSG( m_handlersWithPendingEvents.Index(toRemove) == wxNOT_FOUND, - "Handler occurs twice in the m_handlersWithPendingEvents list!" ); - } - //else: it wasn't in this list at all, it's ok - - if (m_handlersWithPendingDelayedEvents.Index(toRemove) != wxNOT_FOUND) - { - m_handlersWithPendingDelayedEvents.Remove(toRemove); - - // check that the handler was present only once in the list - wxASSERT_MSG( m_handlersWithPendingDelayedEvents.Index(toRemove) == wxNOT_FOUND, - "Handler occurs twice in m_handlersWithPendingDelayedEvents list!" ); - } - //else: it wasn't in this list at all, it's ok - - wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker); -} - -void wxEventLoopBase::AppendPendingEventHandler(wxEvtHandler* toAppend) +bool wxEventLoopBase::IsMain() const { - wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker); - - if ( m_handlersWithPendingEvents.Index(toAppend) == wxNOT_FOUND ) - m_handlersWithPendingEvents.Add(toAppend); - - wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker); + if (wxTheApp) + return wxTheApp->GetMainLoop() == this; + return false; } -bool wxEventLoopBase::HasPendingEvents() const +/* static */ +void wxEventLoopBase::SetActive(wxEventLoopBase* loop) { - wxENTER_CRIT_SECT(const_cast(this)->m_handlersWithPendingEventsLocker); + ms_activeLoop = loop; - bool has = !m_handlersWithPendingEvents.IsEmpty(); - - wxLEAVE_CRIT_SECT(const_cast(this)->m_handlersWithPendingEventsLocker); - - return has; -} - -void wxEventLoopBase::SuspendProcessingOfPendingEvents() -{ - wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker); + if (wxTheApp) + wxTheApp->OnEventLoopEnter(loop); } -void wxEventLoopBase::ResumeProcessingOfPendingEvents() +void wxEventLoopBase::OnExit() { - wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker); -} - -void wxEventLoopBase::ProcessPendingEvents() -{ - wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker); - - wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(), - "this helper list should be empty" ); - - // iterate until the list becomes empty: the handlers remove themselves - // from it when they don't have any more pending events - while (!m_handlersWithPendingEvents.IsEmpty()) - { - // In ProcessPendingEvents(), new handlers might be added - // and we can safely leave the critical section here. - wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker); - - // NOTE: we always call ProcessPendingEvents() on the first event handler - // with pending events because handlers auto-remove themselves - // from this list (see RemovePendingEventHandler) if they have no - // more pending events. - m_handlersWithPendingEvents[0]->ProcessPendingEvents(); - - wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker); - } - - // now the wxHandlersWithPendingEvents is surely empty; however some event - // handlers may have moved themselves into wxHandlersWithPendingDelayedEvents - // because of a selective wxYield call in progress. - // Now we need to move them back to wxHandlersWithPendingEvents so the next - // call to this function has the chance of processing them: - if (!m_handlersWithPendingDelayedEvents.IsEmpty()) - { - WX_APPEND_ARRAY(m_handlersWithPendingEvents, m_handlersWithPendingDelayedEvents); - m_handlersWithPendingDelayedEvents.Clear(); - } - - wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker); + if (wxTheApp) + wxTheApp->OnEventLoopExit(this); } void wxEventLoopBase::WakeUpIdle() @@ -159,14 +63,7 @@ void wxEventLoopBase::WakeUpIdle() bool wxEventLoopBase::ProcessIdle() { - // process pending wx events before sending idle events - ProcessPendingEvents(); - - wxIdleEvent event; - - event.SetEventObject(wxTheApp); - wxTheApp->ProcessEvent(event); - return event.MoreRequested(); + return wxTheApp && wxTheApp->ProcessIdle(); } bool wxEventLoopBase::Yield(bool onlyIfNeeded) @@ -185,7 +82,7 @@ bool wxEventLoopBase::Yield(bool onlyIfNeeded) } // wxEventLoopManual is unused in the other ports -#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && wxUSE_BASE) +#if defined(__WINDOWS__) || defined(__WXDFB__) || ( ( defined(__UNIX__) && !defined(__WXOSX__) ) && wxUSE_BASE) // ============================================================================ // wxEventLoopManual implementation @@ -197,18 +94,41 @@ wxEventLoopManual::wxEventLoopManual() m_shouldExit = false; } +bool wxEventLoopManual::ProcessEvents() +{ + // process pending wx events first as they correspond to low-level events + // which happened before, i.e. typically pending events were queued by a + // previous call to Dispatch() and if we didn't process them now the next + // call to it might enqueue them again (as happens with e.g. socket events + // which would be generated as long as there is input available on socket + // and this input is only removed from it when pending event handlers are + // executed) + if ( wxTheApp ) + { + wxTheApp->ProcessPendingEvents(); + + // One of the pending event handlers could have decided to exit the + // loop so check for the flag before trying to dispatch more events + // (which could block indefinitely if no more are coming). + if ( m_shouldExit ) + return false; + } + + return Dispatch(); +} + int wxEventLoopManual::Run() { // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); + wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); - // ProcessIdle() and Dispatch() below may throw so the code here should + // ProcessIdle() and ProcessEvents() below may throw so the code here should // be exception-safe, hence we must use local objects for all actions we // should undo wxEventLoopActivator activate(this); // we must ensure that OnExit() is called even if an exception is thrown - // from inside Dispatch() but we must call it from Exit() in normal + // from inside ProcessEvents() but we must call it from Exit() in normal // situations because it is supposed to be called synchronously, // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or // something similar here) @@ -227,29 +147,49 @@ int wxEventLoopManual::Run() // generate and process idle events for as long as we don't // have anything else to do - while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) ) + while ( !m_shouldExit && !Pending() && ProcessIdle() ) ; - // if the "should exit" flag is set, the loop should terminate - // but not before processing any remaining messages so while - // Pending() returns true, do process them if ( m_shouldExit ) - { - while ( Pending() ) - Dispatch(); - break; - } - // a message came or no more idle processing to do, sit in - // Dispatch() waiting for the next message - if ( !Dispatch() ) + // a message came or no more idle processing to do, dispatch + // all the pending events and call Dispatch() to wait for the + // next message + if ( !ProcessEvents() ) { // we got WM_QUIT break; } } + // Process the remaining queued messages, both at the level of the + // underlying toolkit level (Pending/Dispatch()) and wx level + // (Has/ProcessPendingEvents()). + // + // We do run the risk of never exiting this loop if pending event + // handlers endlessly generate new events but they shouldn't do + // this in a well-behaved program and we shouldn't just discard the + // events we already have, they might be important. + for ( ;; ) + { + bool hasMoreEvents = false; + if ( wxTheApp && wxTheApp->HasPendingEvents() ) + { + wxTheApp->ProcessPendingEvents(); + hasMoreEvents = true; + } + + if ( Pending() ) + { + Dispatch(); + hasMoreEvents = true; + } + + if ( !hasMoreEvents ) + break; + } + #if wxUSE_EXCEPTIONS // exit the outer loop as well break; @@ -282,7 +222,7 @@ int wxEventLoopManual::Run() void wxEventLoopManual::Exit(int rc) { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); + wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); m_exitcode = rc; m_shouldExit = true; @@ -300,5 +240,5 @@ void wxEventLoopManual::Exit(int rc) WakeUp(); } -#endif // __WXMSW__ || __WXMAC__ || __WXDFB__ +#endif // __WINDOWS__ || __WXMAC__ || __WXDFB__