X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dde11e605346b64d3ae0a39295fb5428298cfa3e..404b319a85dadd7decf7a5a5331020520031a41c:/src/os2/app.cpp diff --git a/src/os2/app.cpp b/src/os2/app.cpp index f0b658c670..8e98b984bd 100644 --- a/src/os2/app.cpp +++ b/src/os2/app.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: app.cpp +// Name: src/os2/app.cpp // Purpose: wxApp // Author: David Webster // Modified by: @@ -12,9 +12,11 @@ // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" +#include "wx/app.h" + #ifndef WX_PRECOMP + #include "wx/dynarray.h" #include "wx/frame.h" - #include "wx/app.h" #include "wx/utils.h" #include "wx/gdicmn.h" #include "wx/pen.h" @@ -26,31 +28,53 @@ #include "wx/dialog.h" #include "wx/msgdlg.h" #include "wx/intl.h" - #include "wx/dynarray.h" -# include "wx/wxchar.h" -# include "wx/icon.h" + #include "wx/crt.h" + #include "wx/log.h" + #include "wx/module.h" #endif -#include "wx/log.h" -#include "wx/module.h" +#include "wx/stdpaths.h" +#include "wx/filename.h" +#include "wx/evtloop.h" #include "wx/os2/private.h" -#if wxUSE_THREADS - #include "wx/thread.h" +#ifdef __EMX__ - // define the array of MSG strutures -// TODO: WX_DECLARE_OBJARRAY(MSG, wxMsgArray); +#include +#include - #include "wx/arrimpl.cpp" +#else -// TODO: WX_DEFINE_OBJARRAY(wxMsgArray); -#endif // wxUSE_THREADS +#include +#include +#include +#include -#if wxUSE_WX_RESOURCES - #include "wx/resource.h" +#endif // + +#if defined(__WATCOMC__) + +#include + +#elif !defined(__EMX__) + +#define select(a,b,c,d,e) bsdselect(a,b,c,d,e) +extern "C" int _System bsdselect(int, + struct fd_set *, + struct fd_set *, + struct fd_set *, + struct timeval *); #endif +#if wxUSE_THREADS + #include "wx/thread.h" +#endif // wxUSE_THREADS + +#if wxUSE_TOOLTIPS + #include "wx/tooltip.h" +#endif // wxUSE_TOOLTIPS + #include #include @@ -58,55 +82,102 @@ // global variables // --------------------------------------------------------------------------- -extern wxChar *wxBuffer; -extern wxChar *wxOsVersion; -extern wxList *wxWinHandleList; -extern wxList WXDLLEXPORT wxPendingDelete; -#if wxUSE_THREADS -extern wxList *wxPendingEvents; -extern wxCriticalSection *wxPendingEventsLocker; -#endif -extern void wxSetKeyboardHook(bool doIt); -extern wxCursor *g_globalCursor; - -HINSTANCE wxhInstance = 0; -// TODO: MSG s_currentMsg; -wxApp *wxTheApp = NULL; - -// FIXME why not const? and not static? - -// NB: all "NoRedraw" classes must have the same names as the "normal" classes -// with NR suffix - wxWindow::MSWCreate() supposes this -wxChar wxFrameClassName[] = wxT("wxFrameClass"); -wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR"); -wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass"); -wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR"); -wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass"); -wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR"); -wxChar wxPanelClassName[] = wxT("wxPanelClass"); -wxChar wxCanvasClassName[] = wxT("wxCanvasClass"); - -HICON wxSTD_FRAME_ICON = (HICON) NULL; -HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL; +WXDLLEXPORT_DATA(wxChar*) wxBuffer; +extern wxCursor* g_globalCursor; + +HAB vHabmain = NULLHANDLE; + + +HICON wxSTD_FRAME_ICON = (HICON) NULL; +HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL; HICON wxSTD_MDIPARENTFRAME_ICON = (HICON) NULL; -HICON wxDEFAULT_FRAME_ICON = (HICON) NULL; -HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL; -HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL; +HICON wxDEFAULT_FRAME_ICON = (HICON) NULL; +HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL; +HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL; HBRUSH wxDisableButtonBrush = (HBRUSH) 0; -MRESULT wxWndProc(HWND, UINT, MPARAM, MPARAM); +MRESULT EXPENTRY wxWndProc( HWND hWnd,ULONG message,MPARAM mp1,MPARAM mp2); +MRESULT EXPENTRY wxFrameWndProc( HWND hWnd,ULONG message,MPARAM mp1,MPARAM mp2); // =========================================================================== // implementation // =========================================================================== +// --------------------------------------------------------------------------- +// helper struct and functions for socket handling +// --------------------------------------------------------------------------- + +struct GsocketCallbackInfo{ + void (*proc)(void *); + int type; + int handle; + void* gsock; +}; + +// These defines are used here and in gsockpm.cpp +#define wxSockReadMask 0x01 +#define wxSockWriteMask 0x02 + +void wxApp::HandleSockets() +{ + bool pendingEvent = false; + + // Check whether it's time for Gsocket operation + if (m_maxSocketHandles > 0 && m_maxSocketNr > 0) + { + fd_set readfds = m_readfds; + fd_set writefds = m_writefds; + struct timeval timeout; + int i; + struct GsocketCallbackInfo + *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo; + timeout.tv_sec = 0; + timeout.tv_usec = 0; + if ( select(m_maxSocketNr, &readfds, &writefds, 0, &timeout) > 0) + { + for (i = m_lastUsedHandle + 1; i != m_lastUsedHandle; + (i < m_maxSocketNr - 1) ? i++ : (i = 0)) + { + if (FD_ISSET(i, &readfds)) + { + int r; + for (r = 0; r < m_maxSocketHandles; r++){ + if(CallbackInfo[r].handle == i && + CallbackInfo[r].type == wxSockReadMask) + break; + } + if (r < m_maxSocketHandles) + { + CallbackInfo[r].proc(CallbackInfo[r].gsock); + pendingEvent = true; + } + } + if (FD_ISSET(i, &writefds)) + { + int r; + for (r = 0; r < m_maxSocketHandles; r++) + if(CallbackInfo[r].handle == i && + CallbackInfo[r].type == wxSockWriteMask) + break; + if (r < m_maxSocketHandles) + { + CallbackInfo[r].proc(CallbackInfo[r].gsock); + pendingEvent = true; + } + } + } + m_lastUsedHandle = i; + } + if (pendingEvent) + ProcessPendingEvents(); + } +} // --------------------------------------------------------------------------- // wxApp // --------------------------------------------------------------------------- -#if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler) BEGIN_EVENT_TABLE(wxApp, wxEvtHandler) @@ -114,990 +185,401 @@ MRESULT wxWndProc(HWND, UINT, MPARAM, MPARAM); EVT_END_SESSION(wxApp::OnEndSession) EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession) END_EVENT_TABLE() -#endif -//// Initialize -bool wxApp::Initialize() +// +// Initialize +// +bool wxApp::Initialize(int& argc, wxChar **argv) { - // Some people may wish to use this, but - // probably it shouldn't be here by default. -#ifdef __WXDEBUG__ - // wxRedirectIOToConsole(); -#endif - - wxBuffer = new wxChar[1500]; // FIXME - - wxClassInfo::InitializeClasses(); - -#if wxUSE_RESOURCES - wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion); + if ( !wxAppBase::Initialize(argc, argv) ) + return false; + +#if defined(wxUSE_CONSOLEDEBUG) + #if wxUSE_CONSOLEDEBUG +/***********************************************/ +/* Code for using stdout debug */ +/* To use it you mast link app as "Window" - EK*/ +/***********************************************/ + { + PPIB pib; + PTIB tib; + + printf("In console\n"); + + DosGetInfoBlocks(&tib, &pib); +/* Try morphing into a PM application. */ +// if(pib->pib_ultype == 2) /* VIO */ + pib->pib_ultype = 3; + } +/**********************************************/ +/**********************************************/ + #endif //wxUSE_CONSOLEDEBUG #endif - // I'm annoyed ... I don't know where to put this and I don't want to - // create a module for that as it's part of the core. -#if wxUSE_THREADS - wxPendingEvents = new wxList(); - wxPendingEventsLocker = new wxCriticalSection(); -#endif - - wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING); - wxTheColourDatabase->Initialize(); + // + // OS2 has to have an anchorblock + // + vHabmain = WinInitialize(0); + wxFileName GetPrefix(argv[0]); + GetPrefix.MakeAbsolute(); + wxStandardPaths::SetInstallPrefix(GetPrefix.GetPath()); + if (!vHabmain) + { + // TODO: at least give some error message here... + wxAppBase::CleanUp(); - wxInitializeStockLists(); - wxInitializeStockObjects(); + return false; + } -#if wxUSE_WX_RESOURCES - wxInitializeResourceSystem(); -#endif + wxBuffer = new wxChar[1500]; // FIXME; why? - wxBitmap::InitStandardHandlers(); - - g_globalCursor = new wxCursor; - -// TODO: -/* - wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME")); - wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME")); - wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME")); - - wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME")); - wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME")); - wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME")); -*/ - RegisterWindowClasses(); - - // Create the brush for disabling bitmap buttons -// TODO: -/* - LOGBRUSH lb; - lb.lbStyle = BS_PATTERN; - lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") ); - if ( lb.lbHatch ) - { - wxDisableButtonBrush = ::CreateBrushIndirect( & lb ); - ::DeleteObject( (HGDIOBJ)lb.lbHatch ); - } - */ - //else: wxWindows resources are probably not linked in + // Some people may wish to use this, but + // probably it shouldn't be here by default. + // wxRedirectIOToConsole(); - wxWinHandleList = new wxList(wxKEY_INTEGER); + wxWinHandleHash = new wxWinHashTable(wxKEY_INTEGER, 100); // This is to foil optimizations in Visual C++ that throw out dummy.obj. // PLEASE DO NOT ALTER THIS. -#if !defined(WXMAKINGDLL) +#if !defined(WXMAKINGDLL) && defined(__VISAGECPP__) extern char wxDummyChar; if (wxDummyChar) wxDummyChar++; #endif - wxSetKeyboardHook(TRUE); - - wxModule::RegisterModules(); - if (!wxModule::InitializeModules()) - return FALSE; - return TRUE; -} - -// --------------------------------------------------------------------------- -// RegisterWindowClasses -// --------------------------------------------------------------------------- - -// TODO we should only register classes really used by the app. For this it -// would be enough to just delay the class registration until an attempt -// to create a window of this class is made. -bool wxApp::RegisterWindowClasses() -{ -// TODO: -/* - WNDCLASS wndclass; - - // for each class we register one with CS_(V|H)REDRAW style and one - // without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag - static const long styleNormal = 0; // TODO: CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; - static const long styleNoRedraw = 0; // TODO: CS_DBLCLKS; - - // the fields which are common to all classes - wndclass.lpfnWndProc = (WNDPROC)wxWndProc; - wndclass.cbClsExtra = 0; - wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for? - wndclass.hInstance = wxhInstance; - wndclass.hIcon = (HICON) NULL; - wndclass.hCursor = 0; // TODO: ::LoadCursor((HINSTANCE)NULL, IDC_ARROW); - wndclass.lpszMenuName = NULL; - - // Register the frame window class. - wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1); - wndclass.lpszClassName = wxFrameClassName; - wndclass.style = styleNormal; - - if ( !RegisterClass(&wndclass) ) - { - wxLogLastError("RegisterClass(frame)"); - - return FALSE; - } - - // "no redraw" frame - wndclass.lpszClassName = wxFrameClassNameNoRedraw; - wndclass.style = styleNoRedraw; - - if ( !RegisterClass(&wndclass) ) - { - wxLogLastError("RegisterClass(no redraw frame)"); - - return FALSE; - } - - // Register the MDI frame window class. - wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves - wndclass.lpszClassName = wxMDIFrameClassName; - wndclass.style = styleNormal; + // wxSetKeyboardHook(TRUE); - if ( !RegisterClass(&wndclass) ) - { - wxLogLastError("RegisterClass(MDI parent)"); - - return FALSE; - } + RegisterWindowClasses(vHabmain); - // "no redraw" MDI frame - wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw; - wndclass.style = styleNoRedraw; - - if ( !RegisterClass(&wndclass) ) - { - wxLogLastError("RegisterClass(no redraw MDI parent frame)"); - - return FALSE; - } - - // Register the MDI child frame window class. - wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); - wndclass.lpszClassName = wxMDIChildFrameClassName; - wndclass.style = styleNormal; - - if ( !RegisterClass(&wndclass) ) - { - wxLogLastError("RegisterClass(MDI child)"); - - return FALSE; - } - - // "no redraw" MDI child frame - wndclass.lpszClassName = wxMDIChildFrameClassNameNoRedraw; - wndclass.style = styleNoRedraw; - - if ( !RegisterClass(&wndclass) ) - { - wxLogLastError("RegisterClass(no redraw MDI child)"); - - return FALSE; - } - - // Register the panel window class. - wndclass.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH ); - wndclass.lpszClassName = wxPanelClassName; - wndclass.style = styleNormal; - - if ( !RegisterClass(&wndclass) ) - { - wxLogLastError("RegisterClass(panel)"); - - return FALSE; - } - - // Register the canvas and textsubwindow class name - wndclass.hbrBackground = (HBRUSH)NULL; - wndclass.lpszClassName = wxCanvasClassName; - - if ( !RegisterClass(&wndclass) ) - { - wxLogLastError("RegisterClass(canvas)"); - - return FALSE; - } -*/ - return TRUE; -} + return true; +} // end of wxApp::Initialize +const char* CANTREGISTERCLASS = " Can't register Class "; // --------------------------------------------------------------------------- -// Convert Windows to argc, argv style +// RegisterWindowClasses // --------------------------------------------------------------------------- -void wxApp::ConvertToStandardCommandArgs(char* lpCmdLine) +bool wxApp::RegisterWindowClasses( HAB vHab ) { - wxStringList args; - - wxString cmdLine(lpCmdLine); - int count = 0; - - // Get application name - wxChar name[260]; // 260 is MAX_PATH value from windef.h -// TODO: ::GetModuleFileName(wxhInstance, name, WXSIZEOF(name)); - - args.Add(name); - count++; - - wxStrcpy(name, wxFileNameFromPath(name)); - wxStripExtension(name); - wxTheApp->SetAppName(name); - - // Break up string - // Treat strings enclosed in double-quotes as single arguments - int i = 0; - int len = cmdLine.Length(); - while (i < len) - { - // Skip whitespace - while ((i < len) && wxIsspace(cmdLine.GetChar(i))) - i ++; - - if (i < len) - { - if (cmdLine.GetChar(i) == wxT('"')) // We found the start of a string - { - i ++; - int first = i; - while ((i < len) && (cmdLine.GetChar(i) != wxT('"'))) - i ++; - - wxString arg(cmdLine.Mid(first, (i - first))); - - args.Add(arg); - count ++; - - if (i < len) - i ++; // Skip past 2nd quote - } - else // Unquoted argument - { - int first = i; - while ((i < len) && !wxIsspace(cmdLine.GetChar(i))) - i ++; - - wxString arg(cmdLine.Mid(first, (i - first))); - - args.Add(arg); - count ++; - } - } - } - - wxTheApp->argv = new wxChar*[count + 1]; - for (i = 0; i < count; i++) - { - wxString arg(args[i]); - wxTheApp->argv[i] = copystring((const wxChar*)arg); - } - wxTheApp->argv[count] = NULL; // argv[] is a NULL-terminated list - wxTheApp->argc = count; -} - -//// Cleans up any wxWindows internal structures left lying around - + ERRORID vError = 0L; + wxString sError; + + if (!::WinRegisterClass( vHab + ,(PSZ)wxFrameClassName + ,wxFrameWndProc + ,CS_SIZEREDRAW | CS_SYNCPAINT + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + + if (!::WinRegisterClass( vHab + ,(PSZ)wxFrameClassNameNoRedraw + ,wxWndProc + ,0 + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + + if (!::WinRegisterClass( vHab + ,(PSZ)wxMDIFrameClassName + ,wxWndProc + ,CS_SIZEREDRAW | CS_MOVENOTIFY | CS_SYNCPAINT + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + + if (!::WinRegisterClass( vHab + ,(PSZ)wxMDIFrameClassNameNoRedraw + ,wxWndProc + ,0 + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + + if (!::WinRegisterClass( vHab + ,(PSZ)wxMDIChildFrameClassName + ,wxWndProc + ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_SYNCPAINT | CS_HITTEST + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + + if (!::WinRegisterClass( vHab + ,(PSZ)wxMDIChildFrameClassNameNoRedraw + ,wxWndProc + ,CS_HITTEST + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + + if (!::WinRegisterClass( vHab + ,(PSZ)wxPanelClassName + ,wxWndProc + ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + + if (!::WinRegisterClass( vHab + ,(PSZ)wxCanvasClassName + ,wxWndProc + ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + if (!::WinRegisterClass( vHab + ,(PSZ)wxCanvasClassNameNR + ,wxWndProc + ,CS_HITTEST | CS_SYNCPAINT + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + return true; +} // end of wxApp::RegisterWindowClasses + +// +// Cleans up any wxWidgets internal structures left lying around +// void wxApp::CleanUp() { - //// COMMON CLEANUP - -#if wxUSE_LOG - // flush the logged messages if any and install a 'safer' log target: the - // default one (wxLogGui) can't be used after the resources are freed just - // below and the user suppliedo ne might be even more unsafe (using any - // wxWindows GUI function is unsafe starting from now) - wxLog::DontCreateOnDemand(); + wxDELETEA(wxBuffer); - // this will flush the old messages if any - delete wxLog::SetActiveTarget(new wxLogStderr); -#endif // wxUSE_LOG + // + // PM-SPECIFIC CLEANUP + // - // One last chance for pending objects to be cleaned up - wxTheApp->DeletePendingObjects(); + // wxSetKeyboardHook(false); - wxModule::CleanUpModules(); - -#if wxUSE_WX_RESOURCES - wxCleanUpResourceSystem(); - - // wxDefaultResourceTable->ClearTable(); -#endif - - // Indicate that the cursor can be freed, so that cursor won't be deleted - // by deleting the bitmap list before g_globalCursor goes out of scope - // (double deletion of the cursor). - wxSetCursor(wxNullCursor); - delete g_globalCursor; - g_globalCursor = NULL; - - wxDeleteStockObjects(); - - // Destroy all GDI lists, etc. - wxDeleteStockLists(); - - delete wxTheColourDatabase; - wxTheColourDatabase = NULL; - - wxBitmap::CleanUpHandlers(); - - delete[] wxBuffer; - wxBuffer = NULL; - - //// WINDOWS-SPECIFIC CLEANUP - - wxSetKeyboardHook(FALSE); -// TODO: -/* if (wxSTD_FRAME_ICON) - DestroyIcon(wxSTD_FRAME_ICON); + ::WinFreeFileIcon(wxSTD_FRAME_ICON); if (wxSTD_MDICHILDFRAME_ICON) - DestroyIcon(wxSTD_MDICHILDFRAME_ICON); + ::WinFreeFileIcon(wxSTD_MDICHILDFRAME_ICON); if (wxSTD_MDIPARENTFRAME_ICON) - DestroyIcon(wxSTD_MDIPARENTFRAME_ICON); + ::WinFreeFileIcon(wxSTD_MDIPARENTFRAME_ICON); if (wxDEFAULT_FRAME_ICON) - DestroyIcon(wxDEFAULT_FRAME_ICON); + ::WinFreeFileIcon(wxDEFAULT_FRAME_ICON); if (wxDEFAULT_MDICHILDFRAME_ICON) - DestroyIcon(wxDEFAULT_MDICHILDFRAME_ICON); + ::WinFreeFileIcon(wxDEFAULT_MDICHILDFRAME_ICON); if (wxDEFAULT_MDIPARENTFRAME_ICON) - DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON); -*/ + ::WinFreeFileIcon(wxDEFAULT_MDIPARENTFRAME_ICON); + if ( wxDisableButtonBrush ) { // TODO: ::DeleteObject( wxDisableButtonBrush ); } - if (wxWinHandleList) - delete wxWinHandleList; - - // GL: I'm annoyed ... I don't know where to put this and I don't want to - // create a module for that as it's part of the core. -#if wxUSE_THREADS - delete wxPendingEvents; - delete wxPendingEventsLocker; - // If we don't do the following, we get an apparent memory leak. - ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker(); -#endif - - wxClassInfo::CleanUpClasses(); - - delete wxTheApp; - wxTheApp = NULL; + wxDELETE(wxWinHandleHash); -#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT - // At this point we want to check if there are any memory - // blocks that aren't part of the wxDebugContext itself, - // as a special case. Then when dumping we need to ignore - // wxDebugContext, too. - if (wxDebugContext::CountObjectsLeft(TRUE) > 0) - { - wxLogDebug(wxT("There were memory leaks.")); - wxDebugContext::Dump(); - wxDebugContext::PrintStatistics(); - } - // wxDebugContext::SetStream(NULL, NULL); -#endif - -#if wxUSE_LOG - // do it as the very last thing because everything else can log messages - delete wxLog::SetActiveTarget(NULL); -#endif // wxUSE_LOG -} + // Delete Message queue + if (wxTheApp->m_hMq) + ::WinDestroyMsgQueue(wxTheApp->m_hMq); -#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL)) + wxAppBase::CleanUp(); +} // end of wxApp::CleanUp -//// Main wxWindows entry point -int wxEntry(WXHINSTANCE hInstance, - WXHINSTANCE WXUNUSED(hPrevInstance), - char *lpCmdLine, - int nCmdShow, - bool enterLoop) +bool wxApp::OnInitGui() { - // do check for memory leaks on program exit - // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free - // deallocated memory which may be used to simulate low-memory condition) -// TODO: wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF); + ERRORID vError; + wxString sError; - // take everything into a try-except block in release build - // FIXME other compilers must support Win32 SEH (structured exception - // handling) too, just find the appropriate keyword in their docs! - // Please note that it's _not_ the same as C++ exceptions! + if (!wxAppBase::OnInitGui()) + return false; - wxhInstance = (HINSTANCE) hInstance; - - if (!wxApp::Initialize()) - return 0; - - // create the application object or ensure that one already exists - if (!wxTheApp) - { - // The app may have declared a global application object, but we recommend - // the IMPLEMENT_APP macro is used instead, which sets an initializer - // function for delayed, dynamic app object construction. - wxCHECK_MSG( wxApp::GetInitializerFunction(), 0, - wxT("No initializer - use IMPLEMENT_APP macro.") ); - - wxTheApp = (wxApp*)(*wxApp::GetInitializerFunction()) (); - } - - wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") ); - - // save the WinMain() parameters - wxTheApp->ConvertToStandardCommandArgs(lpCmdLine); - wxTheApp->m_nCmdShow = nCmdShow; - - // GUI-specific initialisation. In fact on Windows we don't have any, - // but this call is provided for compatibility across platforms. - wxTheApp->OnInitGui(); - - int retValue = 0; - - if ( wxTheApp->OnInit() ) - { - if ( enterLoop ) - { - retValue = wxTheApp->OnRun(); - } - else - // We want to initialize, but not run or exit immediately. - return 1; - } - //else: app initialization failed, so we skipped OnRun() - - wxWindow *topWindow = wxTheApp->GetTopWindow(); - if ( topWindow ) - { - // Forcibly delete the window. - if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) || - topWindow->IsKindOf(CLASSINFO(wxDialog)) ) - { - topWindow->Close(TRUE); - wxTheApp->DeletePendingObjects(); - } - else - { - delete topWindow; - wxTheApp->SetTopWindow(NULL); - } - } - - wxTheApp->OnExit(); - - wxApp::CleanUp(); - - return retValue; -} - -#else /* _WINDLL */ - -//// Entry point for DLLs - -int wxEntry(WXHINSTANCE hInstance) -{ - wxhInstance = (HINSTANCE) hInstance; - wxApp::Initialize(); - - // The app may have declared a global application object, but we recommend - // the IMPLEMENT_APP macro is used instead, which sets an initializer function - // for delayed, dynamic app object construction. - if (!wxTheApp) - { - wxCHECK_MSG( wxApp::GetInitializerFunction(), 0, - "No initializer - use IMPLEMENT_APP macro." ); - - wxTheApp = (* wxApp::GetInitializerFunction()) (); - } - - wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" ); - - wxTheApp->argc = 0; - wxTheApp->argv = NULL; - - wxTheApp->OnInitGui(); - - wxTheApp->OnInit(); - - wxWindow *topWindow = wxTheApp->GetTopWindow(); - if ( topWindow && topWindow->GetHWND()) + m_hMq = ::WinCreateMsgQueue(vHabmain, 0); + if (!m_hMq) { - topWindow->Show(TRUE); + vError = ::WinGetLastError(vHabmain); + sError = wxPMErrorToStr(vError); + wxLogDebug(sError); + return false; } - return 1; -} -#endif // _WINDLL - -//// Static member initialization - -wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL; + return true; +} // end of wxApp::OnInitGui wxApp::wxApp() { - m_topWindow = NULL; - wxTheApp = this; - m_wantDebugOutput = TRUE; - - argc = 0; - argv = NULL; - m_printMode = wxPRINT_WINDOWS; - m_exitOnFrameDelete = TRUE; - m_auto3D = TRUE; -} + m_nPrintMode = wxPRINT_WINDOWS; + m_hMq = 0; + m_maxSocketHandles = 0; + m_maxSocketNr = 0; + m_sockCallbackInfo = 0; +} // end of wxApp::wxApp wxApp::~wxApp() { - // Delete command-line args - int i; - for (i = 0; i < argc; i++) - { - delete[] argv[i]; - } - delete[] argv; -} - -bool wxApp::Initialized() -{ -#ifndef _WINDLL - if (GetTopWindow()) - return TRUE; - else - return FALSE; -#endif -#ifdef _WINDLL // Assume initialized if DLL (no way of telling) - return TRUE; -#endif -} - -/* - * Get and process a message, returning FALSE if WM_QUIT - * received (and also set the flag telling the app to exit the main loop) - * - */ -bool wxApp::DoMessage() -{ - BOOL rc = FALSE; // TODO: ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0); - if ( rc == 0 ) - { - // got WM_QUIT - m_keepGoing = FALSE; - - return FALSE; - } - else if ( rc == -1 ) - { - // should never happen, but let's test for it nevertheless - wxLogLastError("GetMessage"); - } - else - { -#if wxUSE_THREADS - wxASSERT_MSG( wxThread::IsMain(), - wxT("only the main thread can process Windows messages") ); - - static bool s_hadGuiLock = TRUE; -// TODO: -/* - static wxMsgArray s_aSavedMessages; - - // if a secondary thread owns is doing GUI calls, save all messages for - // later processing - we can't process them right now because it will - // lead to recursive library calls (and we're not reentrant) - if ( !wxGuiOwnedByMainThread() ) - { - s_hadGuiLock = FALSE; - - // leave out WM_COMMAND messages: too dangerous, sometimes - // the message will be processed twice - if ( !wxIsWaitingForThread() || - s_currentMsg.message != WM_COMMAND ) - { - s_aSavedMessages.Add(s_currentMsg); - } - - return TRUE; - } - else - { - // have we just regained the GUI lock? if so, post all of the saved - // messages - // - // FIXME of course, it's not _exactly_ the same as processing the - // messages normally - expect some things to break... - if ( !s_hadGuiLock ) - { - s_hadGuiLock = TRUE; - - size_t count = s_aSavedMessages.Count(); - for ( size_t n = 0; n < count; n++ ) - { - MSG& msg = s_aSavedMessages[n]; - - if ( !ProcessMessage((WXMSG *)&msg) ) - { - ::TranslateMessage(&msg); - ::DispatchMessage(&msg); - } - } - s_aSavedMessages.Empty(); - } - } -*/ -#endif // wxUSE_THREADS - - // Process the message -// TODO: -/* - if ( !ProcessMessage((WXMSG *)&s_currentMsg) ) - { - ::TranslateMessage(&s_currentMsg); - ::DispatchMessage(&s_currentMsg); - } -*/ - } - - return TRUE; -} - -/* - * Keep trying to process messages until WM_QUIT - * received. - * - * If there are messages to be processed, they will all be - * processed and OnIdle will not be called. - * When there are no more messages, OnIdle is called. - * If OnIdle requests more time, - * it will be repeatedly called so long as there are no pending messages. - * A 'feature' of this is that once OnIdle has decided that no more processing - * is required, then it won't get processing time until further messages - * are processed (it'll sit in DoMessage). - */ - -int wxApp::MainLoop() -{ - m_keepGoing = TRUE; - - while ( m_keepGoing ) - { -#if wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); -#endif // wxUSE_THREADS -// TODO: -/* - while ( !::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) && - ProcessIdle() ) - { - } -*/ - - DoMessage(); - } - -// TODO: return s_currentMsg.wParam; - return FALSE; -} - -// Returns TRUE if more time is needed. -bool wxApp::ProcessIdle() -{ - wxIdleEvent event; - event.SetEventObject(this); - ProcessEvent(event); - - return event.MoreRequested(); -} - -#if wxUSE_THREADS -void wxApp::ProcessPendingEvents() -{ - wxNode *node = wxPendingEvents->First(); - wxCriticalSectionLocker locker(*wxPendingEventsLocker); - - while (node) - { - wxEvtHandler *handler = (wxEvtHandler *)node->Data(); - - handler->ProcessPendingEvents(); - - delete node; - node = wxPendingEvents->First(); - } -} -#endif - - -void wxApp::ExitMainLoop() -{ - m_keepGoing = FALSE; -} - -bool wxApp::Pending() -{ -// TODO: return (::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0); - return FALSE; -} - -void wxApp::Dispatch() -{ - DoMessage(); -} - -/* - * Give all windows a chance to preprocess - * the message. Some may have accelerator tables, or have - * MDI complications. - */ - -bool wxApp::ProcessMessage(WXMSG *wxmsg) -{ -// TODO: -/* - MSG *msg = (MSG *)wxmsg; - HWND hWnd = msg->hwnd; - wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd), *wnd; - - // for some composite controls (like a combobox), wndThis might be NULL - // because the subcontrol is not a wxWindow, but only the control itself - // is - try to catch this case - while ( hWnd && !wndThis ) - { - hWnd = 0; // TODO: ::GetParent(hWnd); - wndThis = wxFindWinFromHandle((WXHWND)hWnd); - } +} // end of wxApp::~wxApp - // Try translations first; find the youngest window with - // a translation table. - for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) - { - if ( wnd->OS2TranslateMessage(wxmsg) ) - return TRUE; - } - - // Anyone for a non-translation message? Try youngest descendants first. - for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) - { - if ( wnd->OS2ProcessMessage(wxmsg) ) - return TRUE; - } -*/ - return FALSE; -} +bool gbInOnIdle = false; -void wxApp::OnIdle(wxIdleEvent& event) +void wxApp::OnIdle( wxIdleEvent& WXUNUSED(rEvent) ) { - static bool s_inOnIdle = FALSE; - + // // Avoid recursion (via ProcessEvent default case) - if ( s_inOnIdle ) + // + if (gbInOnIdle) return; - s_inOnIdle = TRUE; - - // 'Garbage' collection of windows deleted with Close(). - DeletePendingObjects(); - -#if wxUSE_LOG - // flush the logged messages if any - wxLog *pLog = wxLog::GetActiveTarget(); - if ( pLog != NULL && pLog->HasPendingMessages() ) - pLog->Flush(); -#endif // wxUSE_LOG - - // Send OnIdle events to all windows - if ( SendIdleEvents() ) - { - // SendIdleEvents() returns TRUE if at least one window requested more - // idle events - event.RequestMore(TRUE); - } - - // If they are pending events, we must process them. -#if wxUSE_THREADS - ProcessPendingEvents(); -#endif - s_inOnIdle = FALSE; -} - -// Send idle event to all top-level windows -bool wxApp::SendIdleEvents() -{ - bool needMore = FALSE; + gbInOnIdle = true; - wxWindowList::Node* node = wxTopLevelWindows.GetFirst(); - while (node) - { - wxWindow* win = node->GetData(); - if (SendIdleEvents(win)) - needMore = TRUE; - node = node->GetNext(); - } +#if wxUSE_DC_CACHEING + // automated DC cache management: clear the cached DCs and bitmap + // if it's likely that the app has finished with them, that is, we + // get an idle event and we're not dragging anything. + if (!::WinGetKeyState(HWND_DESKTOP, VK_BUTTON1) && + !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON3) && + !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON2)) + wxDC::ClearCache(); +#endif // wxUSE_DC_CACHEING - return needMore; -} + gbInOnIdle = false; +} // end of wxApp::OnIdle -// Send idle event to window and all subwindows -bool wxApp::SendIdleEvents(wxWindow* win) -{ - bool needMore = FALSE; - - wxIdleEvent event; - event.SetEventObject(win); - win->GetEventHandler()->ProcessEvent(event); - - if (event.MoreRequested()) - needMore = TRUE; - - wxNode* node = win->GetChildren().First(); - while (node) - { - wxWindow* win = (wxWindow*) node->Data(); - if (SendIdleEvents(win)) - needMore = TRUE; - - node = node->Next(); - } - return needMore; -} - -void wxApp::DeletePendingObjects() -{ - wxNode *node = wxPendingDelete.First(); - while (node) - { - wxObject *obj = (wxObject *)node->Data(); - - delete obj; - - if (wxPendingDelete.Member(obj)) - delete node; - - // Deleting one object may have deleted other pending - // objects, so start from beginning of list again. - node = wxPendingDelete.First(); - } -} - -void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event)) +void wxApp::OnEndSession( + wxCloseEvent& WXUNUSED(rEvent)) { if (GetTopWindow()) - GetTopWindow()->Close(TRUE); -} + GetTopWindow()->Close(true); +} // end of wxApp::OnEndSession +// // Default behaviour: close the application with prompts. The // user can veto the close, and therefore the end session. -void wxApp::OnQueryEndSession(wxCloseEvent& event) +// +void wxApp::OnQueryEndSession( wxCloseEvent& rEvent ) { if (GetTopWindow()) { - if (!GetTopWindow()->Close(!event.CanVeto())) - event.Veto(TRUE); + if (!GetTopWindow()->Close(!rEvent.CanVeto())) + rEvent.Veto(true); } -} +} // end of wxApp::OnQueryEndSession -int wxApp::GetComCtl32Version() const +int wxApp::AddSocketHandler(int handle, int mask, + void (*callback)(void*), void * gsock) { - // TODO: Does OS/2 even need this method? - /* - // have we loaded COMCTL32 yet? - HMODULE theModule = ::GetModuleHandle(wxT("COMCTL32")); - int version = 0; - - // if so, then we can check for the version - if (theModule) - { - // InitCommonControlsEx is unique to 4.7 and later - FARPROC theProc = ::GetProcAddress(theModule, "InitCommonControlsEx"); + int find; + struct GsocketCallbackInfo + *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo; - if (! theProc) - { // not found, must be 4.00 - version = 400; - } - else - { - // The following symbol are unique to 4.71 - // DllInstall - // FlatSB_EnableScrollBar FlatSB_GetScrollInfo FlatSB_GetScrollPos - // FlatSB_GetScrollProp FlatSB_GetScrollRange FlatSB_SetScrollInfo - // FlatSB_SetScrollPos FlatSB_SetScrollProp FlatSB_SetScrollRange - // FlatSB_ShowScrollBar - // _DrawIndirectImageList _DuplicateImageList - // InitializeFlatSB - // UninitializeFlatSB - // we could check for any of these - I chose DllInstall - FARPROC theProc = ::GetProcAddress(theModule, "DllInstall"); - if (! theProc) - { - // not found, must be 4.70 - version = 470; - } - else - { // found, must be 4.71 - version = 471; - } - } - } - return version; -*/ - return 0; -} - -void wxExit() -{ - wxLogError(_("Fatal error: exiting")); - - wxApp::CleanUp(); + for (find = 0; find < m_maxSocketHandles; find++) + if (CallbackInfo[find].handle == -1) + break; + if (find == m_maxSocketHandles) + { + // Allocate new memory + m_sockCallbackInfo = realloc(m_sockCallbackInfo, + (m_maxSocketHandles+=10)* + sizeof(struct GsocketCallbackInfo)); + CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo; + for (find = m_maxSocketHandles - 10; find < m_maxSocketHandles; find++) + CallbackInfo[find].handle = -1; + find = m_maxSocketHandles - 10; + } + CallbackInfo[find].proc = callback; + CallbackInfo[find].type = mask; + CallbackInfo[find].handle = handle; + CallbackInfo[find].gsock = gsock; + if (mask & wxSockReadMask) + FD_SET(handle, &m_readfds); + if (mask & wxSockWriteMask) + FD_SET(handle, &m_writefds); + if (handle >= m_maxSocketNr) + m_maxSocketNr = handle + 1; + return find; } -// Yield to incoming messages -bool wxYield() +void wxApp::RemoveSocketHandler(int handle) { - HAB vHab; - QMSG vMsg; - // We want to go back to the main message loop - // if we see a WM_QUIT. (?) - while (::WinPeekMsg(vHab, &vMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) && vMsg.msg != WM_QUIT) + struct GsocketCallbackInfo + *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo; + if (handle < m_maxSocketHandles) { - if (!wxTheApp->DoMessage()) - break; + if (CallbackInfo[handle].type & wxSockReadMask) + FD_CLR(CallbackInfo[handle].handle, &m_readfds); + if (CallbackInfo[handle].type & wxSockWriteMask) + FD_CLR(CallbackInfo[handle].handle, &m_writefds); + CallbackInfo[handle].handle = -1; } - // If they are pending events, we must process them. -#if wxUSE_THREADS - wxTheApp->ProcessPendingEvents(); -#endif - return TRUE; } -wxIcon wxApp::GetStdIcon(int which) const -{ - // TODO: - /* - switch(which) - { - case wxICON_INFORMATION: - return wxIcon("wxICON_INFO"); - - case wxICON_QUESTION: - return wxIcon("wxICON_QUESTION"); - - case wxICON_EXCLAMATION: - return wxIcon("wxICON_WARNING"); +//----------------------------------------------------------------------------- +// wxWakeUpIdle +//----------------------------------------------------------------------------- - default: - wxFAIL_MSG(wxT("requested non existent standard icon")); - // still fall through +void wxApp::WakeUpIdle() +{ + // + // Send the top window a dummy message so idle handler processing will + // start up again. Doing it this way ensures that the idle handler + // wakes up in the right thread (see also wxWakeUpMainThread() which does + // the same for the main app thread only) + // + wxWindow* pTopWindow = wxTheApp->GetTopWindow(); - case wxICON_HAND: - return wxIcon("wxICON_ERROR"); + if (pTopWindow) + { + if ( !::WinPostMsg(GetHwndOf(pTopWindow), WM_NULL, (MPARAM)0, (MPARAM)0)) + { + // + // Should never happen + // + wxLogLastError(wxT("PostMessage(WM_NULL)")); + } } -*/ - return wxIcon("wxICON_ERROR"); -} - +} // end of wxWakeUpIdle -HINSTANCE wxGetInstance() +HAB wxGetInstance() { - return wxhInstance; + return vHabmain; } -void wxSetInstance(HINSTANCE hInst) +void wxSetInstance( HAB vHab ) { - wxhInstance = hInst; + vHabmain = vHab; } - -