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+ +wxWindows 2 FAQ: General + +
+ +

+ +See also top-level FAQ page. +


+

List of questions in this category

+ +
+ +

What is wxWindows?

+ +wxWindows is a class library that allows you to compile graphical C++ programs on a range of +different platforms. wxWindows defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform, +so your program will take on the native 'look and feel' that users are familiar with.

+ +Although GUI applications are mostly built programmatically, there is a dialog editor to help +build attractive dialogs and panels. Robert Roebling's wxDesigner +makes light work of resizable, portable dialogs.

+ +You don't have to use C++ to use wxWindows: there is a Python interface for wxWindows 2, +and also a Perl interface. +

+ +

Can I use wxWindows 2 for both proprietary (commercial) projects, and GPL'ed projects?

+ +Yes. Please see the licence for details, but basically +you can distribute proprietary binaries without distributing any source code, and neither will wxWindows +conflict with GPL code you may be using or developing with it. +

+The conditions for using wxWindows 2 are the same whether you are a personal, academic +or commercial developer. +

+ +

Is there support?

+ +No official support, but the mailing list is very helpful and some people say that +wxWindows support is better than for much commercial software. The developers are +keen to fix bugs as soon as possible, though obviously there are no guarantees. +

+ +

Who uses wxWindows?

+ +Many organisations - commercial, government, and academic - across the +world. It's impossible to estimate the true number of users, since +wxWindows is obtained by many different means, and we cannot monitor +distribution. The mailing list contains around 300-400 entries which is +quite large for a list of this type.

+ +See Users for a list of some users and their applications, and +also Feedback for comments.

+ +

What platforms are supported by wxWindows 2?

+ + +

+ +

How does wxWindows 2 support platform-specific +features?

+ +This is a hotly-debated topic amongst the developers. My own philosophy +is to make wxWindows as platform-independent as possible, but allow in a +few classes (functions, window styles) that are platform-specific. +For example, Windows metafiles and Windows 95 taskbar icons have +their own classes on Windows, but nowhere else. Because these classes +are provided and are wxWindows-compatible, it doesn't take much +coding effort for an application programmer to add support for +some functionality that the user on a particular platform might otherwise +miss. Also, some classes that started off as platform-specific, such +as the MDI classes, have been emulated on other platforms. I can imagine +that even wxTaskBarIcon may be implemented for Unix desktops one day. +

+ +In other words, wxWindows is not a 'lowest common denominator' approach, +but it will still be possible to write portable programs using the +core API. Forbidding some platform-specific classes would be a stupid +approach that would alienate many potential users, and encourage +the perception that toolkits such as wxWindows are not up to the demands +of today's sophisticated applications.

+ +Currently resources such as bitmaps and icons are handled in a platform-specific +way, but it is hoped to reduce this dependence in due course.

+ +Another reason why wxWindows 2 is not a 'lowest common denominator' toolkit is that +some functionality missing on some platform has been provided using generic, +platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.

+ +

Does wxWindows use STL? or the standard string class?

+ +No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in +wxWindows' best interests to avoid use of templates. Not all compilers can handle +templates adequately so it would dramatically reduce the number of compilers +and platforms that could be supported. It would also be undersirable to make +wxWindows dependent on another large library that may have to be downloaded and installed. +In addition, use of templates can lead to executable bloat, which is something +wxWindows 2 is strenously trying to avoid.

+ +The standard C++ string class is not used, again because it is not available to all compilers, +and it is not necessarily a very efficient implementation. Also, we retain more flexibility +by being able to modify our own string class. Some compatibility with the string class +has been built into wxString.

+ +There is nothing to stop an application using templates or the string class for its own +purposes. With wxWindows debugging options on, you may find you get errors when including +STL headers. You can work around it either by switching off memory checking, +or by adding this to a header before you include any STL files:

+ +

+#ifdef new
+#undef new
+#endif
+
+ +

+ + +

Is there a rich edit/markup widget for wxWindows 2?

+ +These are the possibilities so far:

+ +

+ +

+ +

How is wxWindows 2 being developed?

+ +We are using the CVS system to develop and maintain wxWindows. This allows +us to make alterations and upload them instantly to the SourceForge server, from +which others can update their source.

+ +To build source from CVS, see the file BuildCVS.txt in the top-level wxWindows distribution +directory.

+ +

How is wxWindows 2 distributed?

+ +By ftp, and via the wxWindows CD-ROM. +

+If you are feeling adventurous, you may also check out the sources directly +from the cvs +

+ +

What are the plans for the future?

+ +Currently we're working too hard on getting wxWindows 2 finished (are GUI toolkits ever +finished?) to think very far ahead. However, we know we want to make wxWindows as robust +and well-publicised as possible. We also want to aim for better platform-independence of +resources such as icons and bitmaps, standardising on the PNG for all platforms.

+ +Other possibilities include: DCOM/CORBA compatibility; a wxWindows book; +wxWorkshop, an IDE; +other platforms, especially embedded systems; other interface abilities such as speech output.

+ +We will investigate the possibility of compiler or operating system vendors bundling wxWindows with +their product.

+ +The high-level goal of wxWindows is to be thought of as the number one C++ framework, +for virtually any platform. Move over, MFC!

+ +

What is wxUniversal?

+ +wxUniversal is a new port of wxWindows being currently actively developed. The +main difference is that wxUniversal implements all controls (or widgets) in +wxWindows itself thus allowing to have much more flexibility (i.e. support for +themes even under MS Windows!). It also means that it is now much easier to +port wxWindows to a new platform as only the low-level classes must be ported +which make for a small part of the library. +

+You may find more about wxUniversal here. + +

What about Java?

+ +The Java honeymoon period is over :-) and people are realising that it cannot +meet all their cross-platform development needs. We don't anticipate a major threat +from Java, and the level of interest in wxWindows is as high as ever.

+ +

How can I help the project?

+ +Please check out the Community pages, +in particular the suggested projects, and +mail Julian Smart or the developers' mailing list with your own suggestions.

+ + + + + +