X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dd1eb4e315ca84b5d1b574ab3f6308885ed097c2..2158f4d798650d7f8cc59ba36e115679b0effe1b:/src/common/rgncmn.cpp diff --git a/src/common/rgncmn.cpp b/src/common/rgncmn.cpp index 0cf6f5ae06..0732bd75c6 100644 --- a/src/common/rgncmn.cpp +++ b/src/common/rgncmn.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: rgncmn.cpp +// Name: src/common/rgncmn.cpp // Purpose: Methods of wxRegion that have a generic implementation // Author: Robin Dunn // Modified by: @@ -9,26 +9,20 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "rgncmn.h" -#endif - - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif #include "wx/region.h" -#include "wx/bitmap.h" -#include "wx/image.h" -#include "wx/dcmemory.h" - - -//--------------------------------------------------------------------------- +#ifndef WX_PRECOMP + #include "wx/dcmemory.h" + #include "wx/bitmap.h" + #include "wx/image.h" +#endif //WX_PRECOMP wxBitmap wxRegion::ConvertToBitmap() const @@ -37,10 +31,10 @@ wxBitmap wxRegion::ConvertToBitmap() const wxBitmap bmp(box.GetRight(), box.GetBottom()); wxMemoryDC dc; dc.SelectObject(bmp); - dc.SetBackground(*wxWHITE_BRUSH); + dc.SetBackground(*wxBLACK_BRUSH); dc.Clear(); dc.SetClippingRegion(*this); - dc.SetBackground(*wxBLACK_BRUSH); + dc.SetBackground(*wxWHITE_BRUSH); dc.Clear(); dc.SelectObject(wxNullBitmap); return bmp; @@ -48,35 +42,19 @@ wxBitmap wxRegion::ConvertToBitmap() const //--------------------------------------------------------------------------- -bool wxRegion::Union(const wxBitmap& bmp, - const wxColour& transColour, - int tolerance) +#if wxUSE_IMAGE +static bool DoRegionUnion(wxRegion& region, + const wxImage& image, + unsigned char loR, + unsigned char loG, + unsigned char loB, + int tolerance) { - unsigned char loR, loG, loB; unsigned char hiR, hiG, hiB; - wxCHECK_MSG((bmp.GetMask() != NULL) || transColour.Ok(), - FALSE, - wxT("Either the bitmap should have a mask or a colour should be given.")); - - wxImage image = bmp.ConvertToImage(); - - if (image.HasMask()) - { - loR = image.GetMaskRed(); - loG = image.GetMaskGreen(); - loB = image.GetMaskBlue(); - } - else - { - loR = transColour.Red(); - loG = transColour.Green(); - loB = transColour.Blue(); - } - - hiR = wxMin(0xFF, loR + tolerance); - hiG = wxMin(0xFF, loG + tolerance); - hiB = wxMin(0xFF, loB + tolerance); + hiR = (unsigned char)wxMin(0xFF, loR + tolerance); + hiG = (unsigned char)wxMin(0xFF, loG + tolerance); + hiB = (unsigned char)wxMin(0xFF, loB + tolerance); // Loop through the image row by row, pixel by pixel, building up // rectangles to add to the region. @@ -108,12 +86,65 @@ bool wxRegion::Union(const wxBitmap& bmp, if (x > x0) { rect.x = x0; rect.width = x - x0; - Union(rect); + region.Union(rect); } } } - return TRUE; + return true; } -//--------------------------------------------------------------------------- + +bool wxRegion::Union(const wxBitmap& bmp) +{ +#if (!defined(__WXMSW__) || wxUSE_WXDIB) + if (bmp.GetMask()) + { + wxImage image = bmp.ConvertToImage(); + wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") ); + return DoRegionUnion(*this, image, + image.GetMaskRed(), + image.GetMaskGreen(), + image.GetMaskBlue(), + 0); + } + else +#endif + { + return Union(0, 0, bmp.GetWidth(), bmp.GetHeight()); + } +} + +bool wxRegion::Union(const wxBitmap& bmp, + const wxColour& transColour, + int tolerance) +{ +#if (!defined(__WXMSW__) || wxUSE_WXDIB) + wxImage image = bmp.ConvertToImage(); + return DoRegionUnion(*this, image, + transColour.Red(), + transColour.Green(), + transColour.Blue(), + tolerance); +#else + return false; +#endif +} + +#else + +bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp)) +{ + // No wxImage support + return false; +} + +bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp), + const wxColour& WXUNUSED(transColour), + int WXUNUSED(tolerance)) +{ + // No wxImage support + return false; +} + +#endif