X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dcb44466c13262aad45c82f13373069dac8ba932..dff4a8684dc560d4f4fa28f9ae763e331fffd12c:/include/wx/gdicmn.h diff --git a/include/wx/gdicmn.h b/include/wx/gdicmn.h index a94d0ee228..78d36bd920 100644 --- a/include/wx/gdicmn.h +++ b/include/wx/gdicmn.h @@ -100,6 +100,9 @@ enum wxStockCursor wxCURSOR_WAIT, wxCURSOR_WATCH, wxCURSOR_BLANK, +#ifdef __WXGTK__ + wxCURSOR_DEFAULT, // standard X11 cursor +#endif #ifdef __X__ // Not yet implemented for Windows wxCURSOR_CROSS_REVERSE, @@ -149,7 +152,9 @@ enum wxStockCursor class WXDLLEXPORT wxSize { public: - // members are public for compatibility + // members are public for compatibility (don't use them directly, + // especially that there names were chosen very unfortunately - they should + // have been called width and height) long x; long y; @@ -158,15 +163,21 @@ public: wxSize(long xx, long yy) { Set(xx, yy); } // no copy ctor or assignment operator - the defaults are ok - bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; } // FIXME are these really useful? If they're, we should have += &c as well wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); } wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); } + // accessors void Set(long xx, long yy) { x = xx; y = yy; } + void SetWidth(long w) { x = w; } + void SetHeight(long h) { y = h; } + + long GetWidth() const { return x; } + long GetHeight() const { return y; } + // compatibility long GetX() const { return x; } long GetY() const { return y; } }; @@ -258,13 +269,14 @@ public: long GetBottom() const { return y + height; } long GetRight() const { return x + width; } - bool Inside(int, int) const; bool operator==(const wxRect& rect) const; bool operator!=(const wxRect& rect) const { return !(*this == rect); } + bool Inside(int cx, int cy) const; wxRect operator + (const wxRect& rect) const; const wxRect& operator += (const wxRect& rect); + public: long x, y, width, height; };