X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dcb206ade4c14afe9660d4bfcb9ae136b153ecc5..05db64b2e987e6c6920f00610b2aa9ad25fb2c64:/docs/latex/wx/sound.tex?ds=sidebyside

diff --git a/docs/latex/wx/sound.tex b/docs/latex/wx/sound.tex
index 623fae31b9..fd48c22e87 100644
--- a/docs/latex/wx/sound.tex
+++ b/docs/latex/wx/sound.tex
@@ -2,8 +2,8 @@
 
 This class represents a short sound (loaded from Windows WAV file), that
 can be stored in memory and played. Currently this class is implemented
-on Windows and Unix (and uses either
-\urlref{Open Sound System}{http://www.opensound.com/oss.html} or
+on Windows and Unix (and uses either 
+\urlref{Open Sound System}{http://www.opensound.com/oss.html} or 
 \urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}).
 
 \wxheading{Derived from}
@@ -16,7 +16,7 @@ on Windows and Unix (and uses either
 
 \latexignore{\rtfignore{\wxheading{Members}}}
 
-\membersection{wxSound::wxSound}\label{wxsoundconstr}
+\membersection{wxSound::wxSound}\label{wxsoundctor}
 
 \func{}{wxSound}{\void}
 
@@ -33,7 +33,7 @@ determine whether this succeeded.
 
 \docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
 
-\membersection{wxSound::\destruct{wxSound}}
+\membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor}
 
 \func{}{\destruct{wxSound}}{\void}
 
@@ -79,16 +79,17 @@ Returns \true on success, \false otherwise.
 The possible values for \arg{flags} are:
 
 \begin{twocollist}
-    \twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is
-    replayed.}
-    \twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously,
-    {\tt Play} returns immediately}
-    \twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously
-    and loops until another sound is played,
-    \helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}
+\twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is
+replayed.}
+\twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously, 
+{\tt Play} returns immediately}
+\twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously
+and loops until another sound is played, 
+\helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}
 \end{twocollist}
 
 The static form is shorthand for this code:
+
 \begin{verbatim}
 wxSound(filename).Play(flags);
 \end{verbatim}
@@ -98,3 +99,4 @@ wxSound(filename).Play(flags);
 \func{static void}{Stop}{\void}
 
 If a sound is played, this function stops it.
+
