X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dbeddfb93d3479d03d8ec4c0121dfbe3bbcc422b..8383e673b1d839548b7336947a61fa699eeb6621:/src/osx/cocoa/evtloop.mm diff --git a/src/osx/cocoa/evtloop.mm b/src/osx/cocoa/evtloop.mm index d7082f1578..dea4cc832e 100644 --- a/src/osx/cocoa/evtloop.mm +++ b/src/osx/cocoa/evtloop.mm @@ -28,35 +28,116 @@ #ifndef WX_PRECOMP #include "wx/app.h" + #include "wx/nonownedwnd.h" #endif // WX_PRECOMP +#include "wx/log.h" + #include "wx/osx/private.h" // ============================================================================ // wxEventLoop implementation // ============================================================================ -wxGUIEventLoop::wxGUIEventLoop() +#if 0 + +// in case we want to integrate this + +static NSUInteger CalculateNSEventMaskFromEventCategory(wxEventCategory cat) { - m_sleepTime = 0.0; + // the masking system doesn't really help, as only the lowlevel UI events + // are split in a useful way, all others are way to broad + + if ( (cat | wxEVT_CATEGORY_USER_INPUT) && (cat | (~wxEVT_CATEGORY_USER_INPUT) ) ) + return NSAnyEventMask; + + NSUInteger mask = 0; + + if ( cat | wxEVT_CATEGORY_USER_INPUT ) + { + mask |= + NSLeftMouseDownMask | + NSLeftMouseUpMask | + NSRightMouseDownMask | + NSRightMouseUpMask | + NSMouseMovedMask | + NSLeftMouseDraggedMask | + NSRightMouseDraggedMask | + NSMouseEnteredMask | + NSMouseExitedMask | + NSScrollWheelMask | +#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 + NSTabletPointMask | + NSTabletProximityMask | +#endif + NSOtherMouseDownMask | + NSOtherMouseUpMask | + NSOtherMouseDraggedMask | + + NSKeyDownMask | + NSKeyUpMask | + NSFlagsChangedMask | +#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 + NSEventMaskGesture | + NSEventMaskMagnify | + NSEventMaskSwipe | + NSEventMaskRotate | + NSEventMaskBeginGesture | + NSEventMaskEndGesture | +#endif + 0; + } + + if ( cat | (~wxEVT_CATEGORY_USER_INPUT) ) + { + mask |= + NSAppKitDefinedMask | + NSSystemDefinedMask | + NSApplicationDefinedMask | + NSPeriodicMask | + NSCursorUpdateMask; + } + + return mask; } -void wxGUIEventLoop::WakeUp() +#endif + +wxGUIEventLoop::wxGUIEventLoop() { - extern void wxMacWakeUp(); + m_modalSession = nil; + m_dummyWindow = nil; +} - wxMacWakeUp(); +wxGUIEventLoop::~wxGUIEventLoop() +{ + wxASSERT( m_modalSession == nil ); + wxASSERT( m_dummyWindow == nil ); } +//----------------------------------------------------------------------------- +// events dispatch and loop handling +//----------------------------------------------------------------------------- + +#if 0 + bool wxGUIEventLoop::Pending() const { +#if 0 + // this code doesn't reliably detect pending events + // so better return true and have the dispatch deal with it + // as otherwise we end up in a tight loop when idle events are responded + // to by RequestMore(true) wxMacAutoreleasePool autoreleasepool; - // a pointer to the event is returned if there is one, or nil if not + return [[NSApplication sharedApplication] nextEventMatchingMask: NSAnyEventMask untilDate: nil inMode: NSDefaultRunLoopMode - dequeue: NO]; + dequeue: NO] != nil; +#else + return true; +#endif } bool wxGUIEventLoop::Dispatch() @@ -72,11 +153,22 @@ bool wxGUIEventLoop::Dispatch() inMode:NSDefaultRunLoopMode dequeue: YES]) { + WXEVENTREF formerEvent = wxTheApp == NULL ? NULL : wxTheApp->MacGetCurrentEvent(); + WXEVENTHANDLERCALLREF formerHandler = wxTheApp == NULL ? NULL : wxTheApp->MacGetCurrentEventHandlerCallRef(); + + if (wxTheApp) + wxTheApp->MacSetCurrentEvent(event, NULL); m_sleepTime = 0.0; [NSApp sendEvent: event]; + + if (wxTheApp) + wxTheApp->MacSetCurrentEvent(formerEvent , formerHandler); } else { + if (wxTheApp) + wxTheApp->ProcessPendingEvents(); + if ( wxTheApp->ProcessIdle() ) m_sleepTime = 0.0 ; else @@ -92,3 +184,238 @@ bool wxGUIEventLoop::Dispatch() return true; } + +#endif + +int wxGUIEventLoop::DoDispatchTimeout(unsigned long timeout) +{ + wxMacAutoreleasePool autoreleasepool; + + if ( m_modalSession ) + { + NSInteger response = [NSApp runModalSession:(NSModalSession)m_modalSession]; + + switch (response) + { + case NSRunContinuesResponse: + { + if ( [[NSApplication sharedApplication] + nextEventMatchingMask: NSAnyEventMask + untilDate: nil + inMode: NSDefaultRunLoopMode + dequeue: NO] != nil ) + return 1; + + return -1; + } + + case NSRunStoppedResponse: + case NSRunAbortedResponse: + return -1; + default: + wxFAIL_MSG("unknown response code"); + return -1; + break; + } + } + else + { + NSEvent *event = [NSApp + nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000] + inMode:NSDefaultRunLoopMode + dequeue: YES]; + + if ( event == nil ) + return -1; + + [NSApp sendEvent: event]; + + return 1; + } +} + +void wxGUIEventLoop::DoRun() +{ + wxMacAutoreleasePool autoreleasepool; + [NSApp run]; +} + +void wxGUIEventLoop::DoStop() +{ + [NSApp stop:0]; + // only calling stop: is not enough when called from a runloop-observer, + // therefore add a dummy event, to make sure the runloop gets another round + NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined + location:NSMakePoint(0.0, 0.0) + modifierFlags:0 + timestamp:0 + windowNumber:0 + context:nil + subtype:0 data1:0 data2:0]; + [NSApp postEvent:event atStart:FALSE]; +} + +CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const +{ + NSRunLoop* nsloop = [NSRunLoop currentRunLoop]; + return [nsloop getCFRunLoop]; +} + + +// TODO move into a evtloop_osx.cpp + +wxModalEventLoop::wxModalEventLoop(wxWindow *modalWindow) +{ + m_modalWindow = dynamic_cast (modalWindow); + wxASSERT_MSG( m_modalWindow != NULL, "must pass in a toplevel window for modal event loop" ); + m_modalNativeWindow = m_modalWindow->GetWXWindow(); +} + +wxModalEventLoop::wxModalEventLoop(WXWindow modalNativeWindow) +{ + m_modalWindow = NULL; + wxASSERT_MSG( modalNativeWindow != NULL, "must pass in a toplevel window for modal event loop" ); + m_modalNativeWindow = modalNativeWindow; +} + +// END move into a evtloop_osx.cpp + +void wxModalEventLoop::DoRun() +{ + wxMacAutoreleasePool pool; + + // If the app hasn't started, flush the event queue + // If we don't do this, the Dock doesn't get the message that + // the app has started so will refuse to activate it. + [NSApplication sharedApplication]; + if (![NSApp isRunning]) + { + while(NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES]) + { + [NSApp sendEvent:event]; + } + } + + [NSApp runModalForWindow:m_modalNativeWindow]; +} + +void wxModalEventLoop::DoStop() +{ + [NSApp stopModal]; +} + +void wxGUIEventLoop::BeginModalSession( wxWindow* modalWindow ) +{ + WXWindow nsnow = nil; + + if ( modalWindow ) + { + // we must show now, otherwise beginModalSessionForWindow does it but it + // also would do a centering of the window before overriding all our position + if ( !modalWindow->IsShownOnScreen() ) + modalWindow->Show(); + + wxNonOwnedWindow* now = dynamic_cast (modalWindow); + wxASSERT_MSG( now != NULL, "must pass in a toplevel window for modal event loop" ); + nsnow = now ? now->GetWXWindow() : nil; + } + else + { + NSRect r = NSMakeRect(10, 10, 0, 0); + nsnow = [NSPanel alloc]; + [nsnow initWithContentRect:r + styleMask:NSBorderlessWindowMask + backing:NSBackingStoreBuffered + defer:YES + ]; + [nsnow orderOut:nil]; + m_dummyWindow = nsnow; + } + m_modalSession = [NSApp beginModalSessionForWindow:nsnow]; +} + +void wxGUIEventLoop::EndModalSession() +{ + wxASSERT_MSG(m_modalSession != NULL, "no modal session active"); + [NSApp endModalSession:(NSModalSession)m_modalSession]; + m_modalSession = nil; + if ( m_dummyWindow ) + { + [m_dummyWindow release]; + m_dummyWindow = nil; + } +} + +// +// +// + +wxWindowDisabler::wxWindowDisabler(bool disable) +{ + m_modalEventLoop = NULL; + m_disabled = disable; + if ( disable ) + DoDisable(); +} + +wxWindowDisabler::wxWindowDisabler(wxWindow *winToSkip) +{ + m_disabled = true; + DoDisable(winToSkip); +} + +void wxWindowDisabler::DoDisable(wxWindow *winToSkip) +{ + // remember the top level windows which were already disabled, so that we + // don't reenable them later + m_winDisabled = NULL; + + wxWindowList::compatibility_iterator node; + for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() ) + { + wxWindow *winTop = node->GetData(); + if ( winTop == winToSkip ) + continue; + + // we don't need to disable the hidden or already disabled windows + if ( winTop->IsEnabled() && winTop->IsShown() ) + { + winTop->Disable(); + } + else + { + if ( !m_winDisabled ) + { + m_winDisabled = new wxWindowList; + } + + m_winDisabled->Append(winTop); + } + } + + m_modalEventLoop = (wxEventLoop*)wxEventLoopBase::GetActive(); + m_modalEventLoop->BeginModalSession(winToSkip); +} + +wxWindowDisabler::~wxWindowDisabler() +{ + if ( !m_disabled ) + return; + + m_modalEventLoop->EndModalSession(); + + wxWindowList::compatibility_iterator node; + for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() ) + { + wxWindow *winTop = node->GetData(); + if ( !m_winDisabled || !m_winDisabled->Find(winTop) ) + { + winTop->Enable(); + } + //else: had been already disabled, don't reenable + } + + delete m_winDisabled; +} +