X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/db8512fe2b335c2b905df9213094681d3492523f..db28c33ca268429840045ef81c17ee1459f4ec47:/src/cocoa/dc.mm diff --git a/src/cocoa/dc.mm b/src/cocoa/dc.mm index da2d539def..b6ee3bf591 100644 --- a/src/cocoa/dc.mm +++ b/src/cocoa/dc.mm @@ -28,6 +28,7 @@ #import #import +#include "wx/math.h" //math constants #include "wx/listimpl.cpp" WX_DEFINE_LIST(wxCocoaDCStack); @@ -146,6 +147,7 @@ wxDC::wxDC(void) wxDC::~wxDC(void) { + [m_cocoaWxToBoundsTransform release]; } bool wxDC::CocoaLockFocus() @@ -185,6 +187,24 @@ void wxDC::CocoaApplyTransformations() // TODO: Apply device/logical/user position/scaling transformations } +void wxDC::CocoaUnapplyTransformations() +{ + // NOTE: You *must* call this with focus held. + // Undo all transforms so we're back in true Cocoa coords with + // no scaling or flipping. + NSAffineTransform *invertTransform; + invertTransform = [m_cocoaWxToBoundsTransform copy]; + [invertTransform invert]; + [invertTransform concat]; + [invertTransform release]; +} + +bool wxDC::CocoaGetBounds(void *rectData) +{ + // We don't know what we are so we can't return anything. + return false; +} + void wxDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { wxAutoNSAutoreleasePool pool; @@ -346,17 +366,6 @@ int wxDCBase::LogicalToDeviceYRel(int y) const // cut here, the rest is stubs /////////////////////////////////////////////////////////////////////////// -//----------------------------------------------------------------------------- -// constants -//----------------------------------------------------------------------------- - -#define mm2inches 0.0393700787402 -#define inches2mm 25.4 -#define mm2twips 56.6929133859 -#define twips2mm 0.0176388888889 -#define mm2pt 2.83464566929 -#define pt2mm 0.352777777778 - //----------------------------------------------------------------------------- // wxDC //----------------------------------------------------------------------------- @@ -553,6 +562,22 @@ void wxDC::SetTextBackground( const wxColour &col ) void wxDC::Clear() { + if(!CocoaTakeFocus()) return; + + NSRect boundsRect; + if(!CocoaGetBounds(&boundsRect)) return; + + NSGraphicsContext *context = [NSGraphicsContext currentContext]; + [context saveGraphicsState]; + + // Undo all transforms so when we draw our bounds rect we + // really overwrite our bounds rect. + CocoaUnapplyTransformations(); + + [m_backgroundBrush.GetNSColor() set]; + [NSBezierPath fillRect:boundsRect]; + + [context restoreGraphicsState]; } void wxDC::SetBackground(const wxBrush& brush)