X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d98a58c543948d84d9287e6fa53a5539d662b7a5..82213cb04e56cb1aa3c8659f3c36c9b3017ad345:/src/common/evtloopcmn.cpp diff --git a/src/common/evtloopcmn.cpp b/src/common/evtloopcmn.cpp index d824c31822..99f2d78f3d 100644 --- a/src/common/evtloopcmn.cpp +++ b/src/common/evtloopcmn.cpp @@ -104,8 +104,16 @@ bool wxEventLoopManual::ProcessEvents() // and this input is only removed from it when pending event handlers are // executed) if ( wxTheApp ) + { wxTheApp->ProcessPendingEvents(); + // One of the pending event handlers could have decided to exit the + // loop so check for the flag before trying to dispatch more events + // (which could block indefinitely if no more are coming). + if ( m_shouldExit ) + return false; + } + return Dispatch(); } @@ -139,19 +147,11 @@ int wxEventLoopManual::Run() // generate and process idle events for as long as we don't // have anything else to do - while ( !Pending() && ProcessIdle() && !m_shouldExit ) + while ( !m_shouldExit && !Pending() && ProcessIdle() ) ; - // if the "should exit" flag is set, the loop should terminate - // but not before processing any remaining messages so while - // Pending() returns true, do process them if ( m_shouldExit ) - { - while ( Pending() ) - ProcessEvents(); - break; - } // a message came or no more idle processing to do, dispatch // all the pending events and call Dispatch() to wait for the @@ -163,6 +163,33 @@ int wxEventLoopManual::Run() } } + // Process the remaining queued messages, both at the level of the + // underlying toolkit level (Pending/Dispatch()) and wx level + // (Has/ProcessPendingEvents()). + // + // We do run the risk of never exiting this loop if pending event + // handlers endlessly generate new events but they shouldn't do + // this in a well-behaved program and we shouldn't just discard the + // events we already have, they might be important. + for ( ;; ) + { + bool hasMoreEvents = false; + if ( wxTheApp && wxTheApp->HasPendingEvents() ) + { + wxTheApp->ProcessPendingEvents(); + hasMoreEvents = true; + } + + if ( Pending() ) + { + Dispatch(); + hasMoreEvents = true; + } + + if ( !hasMoreEvents ) + break; + } + #if wxUSE_EXCEPTIONS // exit the outer loop as well break;