X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d77254fc5ff47027b316cad519219623b31adaeb..9b53796d59776a9510f70379e0d476c29c366489:/include/wx/msw/spinctrl.h diff --git a/include/wx/msw/spinctrl.h b/include/wx/msw/spinctrl.h index 79c5c74a2c..8f200c0267 100644 --- a/include/wx/msw/spinctrl.h +++ b/include/wx/msw/spinctrl.h @@ -12,16 +12,14 @@ #ifndef _WX_MSW_SPINCTRL_H_ #define _WX_MSW_SPINCTRL_H_ -#ifdef __GNUG__ - #pragma interface "spinctrl.h" -#endif - #include "wx/spinbutt.h" // the base class +#if wxUSE_SPINCTRL + #include "wx/dynarray.h" -class WXDLLEXPORT wxSpinCtrl; -WX_DEFINE_EXPORTED_ARRAY(wxSpinCtrl *, wxArraySpins); +class WXDLLIMPEXP_FWD_CORE wxSpinCtrl; +WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins); // ---------------------------------------------------------------------------- // Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call @@ -29,13 +27,13 @@ WX_DEFINE_EXPORTED_ARRAY(wxSpinCtrl *, wxArraySpins); // control is clicked. // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxSpinCtrl : public wxSpinButton +class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton { public: wxSpinCtrl() { } wxSpinCtrl(wxWindow *parent, - wxWindowID id = -1, + wxWindowID id = wxID_ANY, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, @@ -47,7 +45,7 @@ public: } bool Create(wxWindow *parent, - wxWindowID id = -1, + wxWindowID id = wxID_ANY, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, @@ -59,18 +57,23 @@ public: // because the base class already has one returning int!) void SetValue(const wxString& text); + // another wxTextCtrl-like method + void SetSelection(long from, long to); + // implementation only from now on // ------------------------------- virtual ~wxSpinCtrl(); - virtual void SetValue(int val) { wxSpinButton::SetValue(val); } + virtual void SetValue(int val); virtual int GetValue() const; virtual bool SetFont(const wxFont &font); virtual void SetFocus(); - virtual bool Enable(bool enable = TRUE); - virtual bool Show(bool show = TRUE); + virtual bool Enable(bool enable = true); + virtual bool Show(bool show = true); + + virtual bool Reparent(wxWindowBase *newParent); // wxSpinButton doesn't accept focus, but we do virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); } @@ -91,17 +94,38 @@ protected: virtual void DoMoveWindow(int x, int y, int width, int height); virtual wxSize DoGetBestSize() const; virtual void DoGetSize(int *width, int *height) const; + virtual void DoGetClientSize(int *x, int *y) const; +#if wxUSE_TOOLTIPS + virtual void DoSetToolTip( wxToolTip *tip ); +#endif // wxUSE_TOOLTIPS - // the handler for wxSpinButton events - void OnSpinChange(wxSpinEvent& event); + virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result); + virtual bool MSWOnScroll(int orientation, WXWORD wParam, + WXWORD pos, WXHWND control); - // Handle processing of special keys + // handle processing of special keys void OnChar(wxKeyEvent& event); + void OnSetFocus(wxFocusEvent& event); + void OnKillFocus(wxFocusEvent& event); + + // generate spin control update event with the given value + void SendSpinUpdate(int value); + + // called to ensure that the value is in the correct range + virtual void NormalizeValue(); + + + // the value of the control before the latest change (which might not have + // changed anything in fact -- this is why we need this field) + int m_oldValue; // the data for the "buddy" text ctrl WXHWND m_hwndBuddy; WXFARPROC m_wndProcBuddy; + // Block text update event after SetValue() + bool m_blockEvent; + // all existing wxSpinCtrls - this allows to find the one corresponding to // the given buddy window in GetSpinForTextCtrl() static wxArraySpins ms_allSpins; @@ -109,8 +133,11 @@ protected: private: DECLARE_DYNAMIC_CLASS(wxSpinCtrl) DECLARE_EVENT_TABLE() + DECLARE_NO_COPY_CLASS(wxSpinCtrl) }; +#endif // wxUSE_SPINCTRL + #endif // _WX_MSW_SPINCTRL_H_