X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d7363643153581c9b8869697403715d6840189a3..ab8884aca6f480f3568167c7fe592a03e7e102b2:/include/wx/msw/bitmap.h diff --git a/include/wx/msw/bitmap.h b/include/wx/msw/bitmap.h index 650d75c4d4..aa9fa411f6 100644 --- a/include/wx/msw/bitmap.h +++ b/include/wx/msw/bitmap.h @@ -5,12 +5,12 @@ // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifndef __BITMAPH__ -#define __BITMAPH__ +#ifndef _WX_BITMAP_H_ +#define _WX_BITMAP_H_ #ifdef __GNUG__ #pragma interface "bitmap.h" @@ -43,7 +43,7 @@ public: // Construct a mask from a bitmap and a palette index indicating // the transparent area - wxMask(const wxBitmap& bitmap, const int paletteIndex); + wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); @@ -51,7 +51,7 @@ public: ~wxMask(void); bool Create(const wxBitmap& bitmap, const wxColour& colour); - bool Create(const wxBitmap& bitmap, const int paletteIndex); + bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); // Implementation @@ -79,7 +79,7 @@ public: wxPalette m_bitmapPalette; int m_quality; -#ifdef __WINDOWS__ +#ifdef __WXMSW__ WXHBITMAP m_hBitmap; wxDC * m_selectedInto; // So bitmap knows whether it's been selected into // a device context (for error checking) @@ -95,14 +95,14 @@ class WXDLLEXPORT wxBitmapHandler: public wxObject public: wxBitmapHandler(void) { m_name = ""; m_extension = ""; m_type = 0; }; - virtual bool Create(wxBitmap *bitmap, void *data, const long flags, const int width, const int height, const int depth = 1); - virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, const long flags, + virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1); + virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); - virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, const int type, const wxPalette *palette = NULL); + virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); inline void SetName(const wxString& name) { m_name = name; } inline void SetExtension(const wxString& ext) { m_extension = ext; } - inline void SetType(const long type) { m_type = type; } + inline void SetType(long type) { m_type = type; } inline wxString GetName(void) const { return m_name; } inline wxString GetExtension(void) const { return m_extension; } inline long GetType(void) const { return m_type; } @@ -125,31 +125,30 @@ public: // Copy constructors inline wxBitmap(const wxBitmap& bitmap) { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); } - inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); } // Initialize with raw data - wxBitmap(const char bits[], const int width, const int height, const int depth = 1); + wxBitmap(const char bits[], int width, int height, int depth = 1); -#if USE_XPM_IN_MSW +#if wxUSE_XPM_IN_MSW class wxItem; // Initialize with XPM data - wxBitmap(const char **data, wxItem *anItem = NULL); + wxBitmap(char **data, wxItem *anItem = NULL); #endif // Load a file or resource - wxBitmap(const wxString& name, const long type = wxBITMAP_TYPE_BMP_RESOURCE); + wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); // New constructor for generalised creation from data - wxBitmap(void *data, const long type, const int width, const int height, const int depth = 1); + wxBitmap(void *data, long type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display - wxBitmap(const int width, const int height, const int depth = -1); + wxBitmap(int width, int height, int depth = -1); ~wxBitmap(void); - virtual bool Create(const int width, const int height, const int depth = -1); - virtual bool Create(void *data, const long type, const int width, const int height, const int depth = 1); - virtual bool LoadFile(const wxString& name, const long type = wxBITMAP_TYPE_BMP_RESOURCE); - virtual bool SaveFile(const wxString& name, const int type, const wxPalette *cmap = NULL); + virtual bool Create(int width, int height, int depth = -1); + virtual bool Create(void *data, long type, int width, int height, int depth = 1); + virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); + virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL); inline bool Ok(void) const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); } inline int GetWidth(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); } @@ -197,6 +196,19 @@ public: inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : NULL); } bool FreeResource(bool force = FALSE); + // Creates a bitmap that matches the device context's depth, from + // an arbitray bitmap. At present, the original bitmap must have an + // associated palette. (TODO: use a default palette if no palette exists.) + // This function is necessary for you to Blit an arbitrary bitmap (which may have + // the wrong depth). wxDC::SelectObject will compare the depth of the bitmap + // with the DC's depth, and create a new bitmap if the depths differ. + // Eventually we should perhaps make this a public API function so that + // an app can efficiently produce bitmaps of the correct depth. + // The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but + // this is too Windows-specific, hence this solution of quietly converting the wxBitmap. + // Contributed by Frederic Villeneuve + wxBitmap GetBitmapForDC(wxDC& dc) const; + }; #endif - // __BITMAPH__ + // _WX_BITMAP_H_