X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d6c9c1b71e069396bbe3850862de9aa10e6812e0..8f9d20d16f54a088aea5fb5e826bf1690efac2ff:/samples/minimal/minimal.cpp?ds=sidebyside diff --git a/samples/minimal/minimal.cpp b/samples/minimal/minimal.cpp index 7f1ab0047c..7187ed46c6 100644 --- a/samples/minimal/minimal.cpp +++ b/samples/minimal/minimal.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: minimal.cpp -// Purpose: Minimal wxWindows sample +// Purpose: Minimal wxWidgets sample // Author: Julian Smart // Modified by: // Created: 04/01/98 @@ -16,10 +16,6 @@ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "minimal.cpp" - #pragma interface "minimal.cpp" -#endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" @@ -29,7 +25,7 @@ #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers) +// need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif @@ -37,9 +33,11 @@ // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- -// the application icon -#if defined(__WXGTK__) || defined(__WXMOTIF__) - #include "mondrian.xpm" + +// the application icon (under Windows and OS/2 it is in resources and even +// though we could still include the XPM here it would be unused) +#if !defined(__WXMSW__) && !defined(__WXPM__) + #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- @@ -64,24 +62,14 @@ class MyFrame : public wxFrame { public: // ctor(s) - MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); + MyFrame(const wxString& title); // event handlers (these functions should _not_ be virtual) - void OnPaint(wxPaintEvent& event) - { - wxPaintDC dc(this); - dc.DrawRectangle(20, 20, 100, 100); - dc.SetPen(*wxRED_PEN); - dc.SetDeviceOrigin(20, 20); - dc.SetClippingRegion(0, 0, 100, 100); - dc.DrawLine(0, 0, 1000, 1000); - } - void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: - // any class wishing to process wxWindows events must use this macro + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; @@ -93,26 +81,29 @@ private: enum { // menu items - Minimal_Quit = 1, - Minimal_About + Minimal_Quit = wxID_EXIT, + + // it is important for the id corresponding to the "About" command to have + // this standard value as otherwise it won't be handled properly under Mac + // (where it is special and put into the "Apple" menu) + Minimal_About = wxID_ABOUT }; // ---------------------------------------------------------------------------- -// event tables and other macros for wxWindows +// event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- -// the event tables connect the wxWindows events with the functions (event +// the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) - EVT_PAINT(MyFrame::OnPaint) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout) END_EVENT_TABLE() -// Create a new application object: this macro will allow wxWindows to create +// Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a -// static object for many reasons) and also declares the accessor function +// static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) @@ -129,17 +120,16 @@ IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { // create the main application window - MyFrame *frame = new MyFrame("Minimal wxWindows App", - wxPoint(50, 50), wxSize(450, 340)); + MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App")); // and show it (the frames, unlike simple controls, are not shown when // created initially) - frame->Show(TRUE); + frame->Show(true); // success: wxApp::OnRun() will be called which will enter the main message - // loop and the application will run. If we returned FALSE here, the + // loop and the application will run. If we returned false here, the // application would exit immediately. - return TRUE; + return true; } // ---------------------------------------------------------------------------- @@ -147,39 +137,35 @@ bool MyApp::OnInit() // ---------------------------------------------------------------------------- // frame constructor -MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) - : wxFrame((wxFrame *)NULL, -1, title, pos, size) +MyFrame::MyFrame(const wxString& title) + : wxFrame(NULL, wxID_ANY, title) { -#ifdef __WXMAC__ - // we need this in order to allow the about menu relocation, since ABOUT is - // not the default id of the about menu - wxApp::s_macAboutMenuItemId = Minimal_About; -#endif - // set the frame icon - SetIcon(wxICON(mondrian)); + SetIcon(wxICON(sample)); +#if wxUSE_MENUS // create a menu bar - wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF); + wxMenu *fileMenu = new wxMenu; // the "About" item should be in the help menu wxMenu *helpMenu = new wxMenu; - helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); + helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog")); - menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); + fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); - menuBar->Append(menuFile, "&File"); - menuBar->Append(helpMenu, "&Help"); + menuBar->Append(fileMenu, _T("&File")); + menuBar->Append(helpMenu, _T("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); +#endif // wxUSE_MENUS #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); - SetStatusText("Welcome to wxWindows!"); + SetStatusText(_T("Welcome to wxWidgets!")); #endif // wxUSE_STATUSBAR } @@ -188,15 +174,15 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { - // TRUE is to force the frame to close - Close(TRUE); + // true is to force the frame to close + Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; - msg.Printf( _T("This is the about dialog of minimal sample.\n") + msg.Printf( _T("This is the About dialog of the minimal sample.\n") _T("Welcome to %s"), wxVERSION_STRING); - wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this); + wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this); }