X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d62228a6450c566434fbcbcff00fa571fdbbdb2a..fb8a56b77ce195d0bd9ac6984e3e5cbb7136faca:/include/wx/msw/listctrl.h diff --git a/include/wx/msw/listctrl.h b/include/wx/msw/listctrl.h index 47c81afaf4..e0d25d8730 100644 --- a/include/wx/msw/listctrl.h +++ b/include/wx/msw/listctrl.h @@ -12,14 +12,19 @@ #ifndef _WX_LISTCTRL_H_ #define _WX_LISTCTRL_H_ -#ifdef __GNUG__ -#pragma interface "listctrl.h" +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) + #pragma interface "listctrl.h" #endif +#if wxUSE_LISTCTRL + #include "wx/control.h" #include "wx/event.h" -#include "wx/imaglist.h" #include "wx/hash.h" +#include "wx/textctrl.h" + + +class WXDLLEXPORT wxImageList; /* The wxListCtrl can show lists of items in four different modes: @@ -58,8 +63,8 @@ which item. Each image in an image list can contain a mask, and can be made out of either a bitmap, two bitmaps or an icon. See ImagList.h for more details. - Notifications are passed via the wxWindows 2.0 event system, or using virtual - functions in wxWindows 1.66. + Notifications are passed via the wxWidgets 2.0 event system, or using virtual + functions in wxWidgets 1.66. See the sample wxListCtrl app for API usage. @@ -111,8 +116,8 @@ public: // Attributes //////////////////////////////////////////////////////////////////////////// - // Sets the background colour (GetBackgroundColour already implicit in - // wxWindow class) + // Set the control colours + bool SetForegroundColour(const wxColour& col); bool SetBackgroundColour(const wxColour& col); // Gets information about this column @@ -133,6 +138,9 @@ public: // or small icon view) int GetCountPerPage() const; + // return the total area occupied by all the items (icon/small icon only) + wxRect GetViewRect() const; + // Gets the edit control for editing labels. wxTextCtrl* GetEditControl() const; @@ -181,10 +189,16 @@ public: // Gets the number of columns in the list control int GetColumnCount() const { return m_colCount; } - // Retrieves the spacing between icons in pixels. - // If small is TRUE, gets the spacing for the small icon - // view, otherwise the large icon view. - int GetItemSpacing(bool isSmall) const; + // get the horizontal and vertical components of the item spacing + wxSize GetItemSpacing() const; + + // Foreground colour of an item. + void SetItemTextColour( long item, const wxColour& col); + wxColour GetItemTextColour( long item ) const; + + // Background colour of an item. + void SetItemBackgroundColour( long item, const wxColour &col); + wxColour GetItemBackgroundColour( long item ) const; // Gets the number of selected items in the list control int GetSelectedItemCount() const; @@ -211,12 +225,6 @@ public: // Returns the item or -1 if unsuccessful. long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ; - // Implementation: converts wxWindows style to MSW style. - // Can be a single style flag or a bit list. - // oldStyle is 'normalised' so that it doesn't contain - // conflicting styles. - long ConvertToMSWStyle(long& oldStyle, long style) const; - // Gets one of the three image lists wxImageList *GetImageList(int which) const ; @@ -228,6 +236,17 @@ public: // So you have to set a NULL small-icon image list to be sure that // the wxLC_LIST mode works without icons. Of course, you may want icons... void SetImageList(wxImageList *imageList, int which) ; + void AssignImageList(wxImageList *imageList, int which) ; + + // are we in report mode? + bool InReportView() const { return HasFlag(wxLC_REPORT); } + + // are we in virtual report mode? + bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); } + + // refresh items selectively (only useful for virtual list controls) + void RefreshItem(long item); + void RefreshItems(long itemFrom, long itemTo); // Operations //////////////////////////////////////////////////////////////////////////// @@ -296,6 +315,9 @@ public: int format = wxLIST_FORMAT_LEFT, int width = -1); + // set the number of items in a virtual list control + void SetItemCount(long count); + // Scrolls the list control. If in icon, small icon or report view mode, // x specifies the number of pixels to scroll. If in list view mode, x // specifies the number of columns to scroll. @@ -323,35 +345,79 @@ public: // bring the control in sync with current m_windowStyle value void UpdateStyle(); - // Add to pool: necessary because Windows needs to have a string - // still exist across 3 callbacks. - wxChar *AddPool(const wxString& str); + // Event handlers + //////////////////////////////////////////////////////////////////////////// + // Necessary for drawing hrules and vrules, if specified + void OnPaint(wxPaintEvent& event); + + + virtual bool ShouldInheritColours() const { return false; } + + virtual wxVisualAttributes GetDefaultAttributes() const + { + return GetClassDefaultAttributes(GetWindowVariant()); + } + + static wxVisualAttributes + GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); + + + // obsolete stuff, for compatibility only -- don't use + wxDEPRECATED( int GetItemSpacing(bool isSmall) const); protected: // common part of all ctors void Init(); + // free memory taken by all internal data + void FreeAllInternalData(); + + // convert our styles to Windows + virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const; + + wxTextCtrl* m_textCtrl; // The control used for editing a label wxImageList * m_imageListNormal; // The image list for normal icons wxImageList * m_imageListSmall; // The image list for small icons wxImageList * m_imageListState; // The image list state icons (not implemented yet) + bool m_ownsImageListNormal, + m_ownsImageListSmall, + m_ownsImageListState; - long m_baseStyle; // Basic Windows style flags, for recreation purposes - wxStringList m_stringPool; // Pool of 3 strings to satisfy Windows callback requirements int m_colCount; // Windows doesn't have GetColumnCount so must // keep track of inserted/deleted columns + long m_count; // Keep track of item count to save calls to + // ListView_GetItemCount + bool m_ignoreChangeMessages; - // the hash table we use for storing pointers to the items attributes - wxHashTable m_attrs; + // TRUE if we have any internal data (user data & attributes) + bool m_AnyInternalData; // TRUE if we have any items with custom attributes bool m_hasAnyAttr; + // these functions are only used for virtual list view controls, i.e. the + // ones with wxLC_VIRTUAL style + + // return the text for the given column of the given item + virtual wxString OnGetItemText(long item, long column) const; + + // return the icon for the given item + virtual int OnGetItemImage(long item) const; + + // return the attribute for the item (may return NULL if none) + virtual wxListItemAttr *OnGetItemAttr(long item) const; + private: - bool DoCreateControl(int x, int y, int w, int h); + // process NM_CUSTOMDRAW notification message + WXLPARAM OnCustomDraw(WXLPARAM lParam); DECLARE_DYNAMIC_CLASS(wxListCtrl) + DECLARE_EVENT_TABLE() + DECLARE_NO_COPY_CLASS(wxListCtrl) }; -#endif - // _WX_LISTCTRL_H_ +#endif // wxUSE_LISTCTRL + +#endif // _WX_LISTCTRL_H_ +