X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d61c1a6f21202a9c9927452574cd5c6939255850..2006289b741f13c3d0a89f3758777850135f10e1:/docs/html/faqmsw.htm?ds=sidebyside diff --git a/docs/html/faqmsw.htm b/docs/html/faqmsw.htm index 79b0ce996f..070637bc53 100644 --- a/docs/html/faqmsw.htm +++ b/docs/html/faqmsw.htm @@ -1,7 +1,7 @@
--wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, +wxWidgets 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, we have not forgotten users of 16-bit Windows. Most features work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation. However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig @@ -64,18 +65,18 @@ makefiles to see what other files have been left out. 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
-wxWindows 2 for Windows will also compile on Unix with gcc using Wine from WineHQ. +wxWidgets 2 for Windows will also compile on Unix with gcc using Wine from WineHQ. The resulting executables are Unix binaries that work with the Wine Windows API emulator.
-You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting +You can also compile wxWidgets 2 for Windows on Unix with Cygwin or Mingw32, resulting in executables that will run on Windows. So in theory you could write your applications -using wxGTK or wxMotif, then check/debug your wxWindows for Windows +using wxGTK or wxMotif, then check/debug your wxWidgets for Windows programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32, without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.
+This port is largely complete. For further information, see the wxEmbedded page.
1 24 "winxp.manifest" -In wxWindows 2.5, this will be in the wx/msw/wx.rc and +In wxWidgets 2.5, this will be in the wx/msw/wx.rc and so will happen automatically so long as you include wx.rc in your own .rc file.
@@ -127,7 +128,7 @@ article.
-
+for wxWidgets samples.
Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and the debugger is nowhere near up to VC++'s quality. The IDE isn't great.
-C++Builder's power isn't really used with wxWindows since it needs integration with its -own class library (VCL). For wxWindows, I've only used it with makefiles, in which case +C++Builder's power isn't really used with wxWidgets since it needs integration with its +own class library (VCL). For wxWidgets, I've only used it with makefiles, in which case it's almost identical to BC++ 5.0 (the same makefiles can be used).
You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's @@ -167,7 +168,7 @@ Watcom C++ is a little slow and the debugger is not really up to today's sta Among the free compilers the best choice seem to be Borland C++ command line tools and mingw32 (port of gcc to Win32). Both of them are supported by -wxWindows. +wxWidgets.
-
-
-With a DLL approach, and with different versions and configurations of wxWindows +With a DLL approach, and with different versions and configurations of wxWidgets needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory, negating the point of using DLLs. Of course, this is not a problem just associated with -wxWindows! +wxWidgets!
@@ -214,27 +215,27 @@ use DLLs. Another good compression tool (probably better than Petite) is
+for the enormous increase in productivity you get with wxWidgets is almost always well worth it.
If you have a really large executable compiled with MinGW (for example 20MB) then
-you need to configure wxWindows to compile without debugging information: see
+you need to configure wxWidgets to compile without debugging information: see
docs/msw/install.txt for details. You may find that using configure instead
of makefile.g95 is easier, particularly since you can maintain debug and
release versions of the library simultaneously, in different directories.
Also, run 'strip' after linking to remove all traces of debug info.
-
@@ -243,7 +244,7 @@ lib/mswd
or if building the static Release library, lib/msw.
-See also the wxWiki Contents
+See also the wxWiki Contents
for more information.
@@ -276,16 +277,16 @@ The most common cause of this problem is the memory debugging settings in
setting wxUSE_GLOBAL_MEMORY_OPERATORS and
wxUSE_DEBUG_NEW_ALWAYS to 0 in this file
Is wxWindows compatible with MFC?
+Is wxWidgets compatible with MFC?
-There is a sample which demonstrates MFC and wxWindows code co-existing in the same
-application. However, don't expect to be able to enable wxWindows windows with OLE-2
+There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
+application. However, don't expect to be able to enable wxWidgets windows with OLE-2
functionality using MFC.Why do I get errors about setup.h not being found?
-When you build the wxWindows library, setup.h is copied
+When you build the wxWidgets library, setup.h is copied
from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
depends on the configuration you're building). So you need to add
this include path if building using the static Debug library:
-
Here are Vadim's notes:
@@ -365,7 +366,7 @@ files to be compiled. Some of them are only compiled in 16/32 bit mode. Some other are only compiled with some compilers (others can't compile them) - all this info is contained in this file.
-So now adding a new file to wxWindows is as easy as modifying filelist.txt +So now adding a new file to wxWidgets is as easy as modifying filelist.txt (and Makefile.ams for Unix ports) and regenerating the makefiles - no need to modify all files manually any more.
@@ -375,11 +376,11 @@ I don't need it and can't test it, but it should be trivial to create one from vc6.t - probably the only things to change would be the version number in the very beginning and the /Z option - VC5 doesn't support edit-and=continue). This is not an officially supported way -of building wxWindows (that is, nobody guarantees that it will work), +of building wxWidgets (that is, nobody guarantees that it will work), but it has been very useful to me and I hope it will be also for -others. To generate wxWindows.dsp run
+others. To generate wxWidgets.dsp run
-
tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp
+
tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp
Then just include this project in any workspace or open it from VC IDE and it will create a new workspace for you.
@@ -393,13 +394,13 @@ directory by 10 (and the number of files to be maintained too).
-
On the VC++ level, it's just the matter of calling _CrtSetDbgFlag() in the very -beginning of the program. In wxWindows, this is done automatically when +beginning of the program. In wxWidgets, this is done automatically when compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which is included from app.cpp which then calls wxCrtSetDbgFlag() without any @@ -436,7 +437,7 @@ Currently this is not possible because the wxConfig family of classes is supposed to deal with per-user application configuration data, and HKLM is only supposed to be writeable by a user with Administrator privileges. In theory, only installers should write to HKLM. This is still a point debated by the -wxWindows developers. There are at least two ways to work around it if you really +wxWidgets developers. There are at least two ways to work around it if you really need to write to HKLM.First, you can use wxRegKey directly, for example: @@ -490,7 +491,7 @@ bool myGlobalConfig::Write (const wxString& key, const wxString& value)
Is MS Active Accessibility supported?
-This is being worked on. Please see this page +This is being worked on. Please see this page for the current status.@@ -498,7 +499,7 @@ for the current status.
Why does Visual C++ complain about corrupted project files??
-If you have downloaded the wxWindows sources from the cvs using a Unix cvs +If you have downloaded the wxWidgets sources from the cvs using a Unix cvs client or downloaded a daily snapshot in .tar.gz format, it is likely that the project files have Unix line endings (LF) instead of the DOS ones (CR LF). However all versions of Visual C++ up to and including 7.1 can only open @@ -509,6 +510,32 @@ Of course, another possibility is to always use only the Windows cvs client and to avoid this problem completely.+
Visual C++ gives errors about multiply defined symbols, what can I do?
+ +If you get errors like this + ++MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj) ++ +when linking your project, this means that you used different versions of CRT +(C Run-Time) library for wxWindows (or possibly another library) and the main +project. Visual C++ provides static or dynamic and multithread safe or not +versions of CRT for each of debug and release builds, for a total of 8 +libraries. You can choose among them by going to the "Code generation" +page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/7. ++To avoid problems, you must use the same one for all +components of your project. wxWindows uses multithread safe DLL version of the +CRT which is a good choice but may be problematic when distributing your +applications if you don't include the CRT DLL in your installation -- in this +case you may decide to switch to using a static CRT version. If you build with +wxUSE_THREADS == 0 you may also use the non MT-safe version as it is +slightly smaller and faster. +
+But the most important thing is to use the same CRT setting for +all components of your project. +