X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d54cf7ff131b62cc83116d5bfb8d2b5c49de9574..7dbb435338bce3b3747dcef615e13f80fbff5389:/docs/doxygen/overviews/docview.h diff --git a/docs/doxygen/overviews/docview.h b/docs/doxygen/overviews/docview.h index 1749361d4c..cfd3e9fd1d 100644 --- a/docs/doxygen/overviews/docview.h +++ b/docs/doxygen/overviews/docview.h @@ -2,331 +2,338 @@ // Name: docview.h // Purpose: topic overview // Author: wxWidgets team -// RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -/*! +/** + +@page overview_docview Document/View Framework + +@tableofcontents + +The document/view framework is found in most application frameworks, because it +can dramatically simplify the code required to build many kinds of application. + +The idea is that you can model your application primarily in terms of +@e documents to store data and provide interface-independent operations upon +it, and @e views to visualise and manipulate the data. Documents know how to do +input and output given stream objects, and views are responsible for taking +input from physical windows and performing the manipulation on the document +data. + +If a document's data changes, all views should be updated to reflect the +change. The framework can provide many user-interface elements based on this +model. + +Once you have defined your own classes and the relationships between them, the +framework takes care of popping up file selectors, opening and closing files, +asking the user to save modifications, routing menu commands to appropriate +(possibly default) code, even some default print/preview functionality and +support for command undo/redo. + +The framework is highly modular, allowing overriding and replacement of +functionality and objects to achieve more than the default behaviour. + +These are the overall steps involved in creating an application based on the +document/view framework: + +@li Define your own document and view classes, overriding a minimal set of + member functions e.g. for input/output, drawing and initialization. +@li Define any subwindows (such as a scrolled window) that are needed for the + view(s). You may need to route some events to views or documents, for + example, "OnPaint" needs to be routed to wxView::OnDraw. +@li Decide what style of interface you will use: Microsoft's MDI (multiple + document child frames surrounded by an overall frame), SDI (a separate, + unconstrained frame for each document), or single-window (one document open + at a time, as in Windows Write). +@li Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct + an instance of wxDocParentFrame in your wxApp::OnInit, and a + wxDocChildFrame (if not single-window) when you initialize a view. Create + menus using standard menu ids (such as wxID_OPEN, wxID_PRINT). +@li Construct a single wxDocManager instance at the beginning of your + wxApp::OnInit, and then as many wxDocTemplate instances as necessary to + define relationships between documents and views. For a simple application, + there will be just one wxDocTemplate. - @page overview_docview Document/view overview - - Classes: #wxDocument, #wxView, #wxDocTemplate, #wxDocManager, #wxDocParentFrame, - #wxDocChildFrame, #wxDocMDIParentFrame, #wxDocMDIChildFrame, - #wxCommand, #wxCommandProcessor - - The document/view framework is found in most application frameworks, because it - can dramatically simplify the code required to build many kinds of application. - - The idea is that you can model your application primarily in terms of @e documents to store data - and provide interface-independent operations upon it, and @e views to visualise and manipulate - the data. Documents know how to do input and output given stream objects, and views are responsible - for taking input from physical windows and performing the manipulation on the document data. - - If a document's data changes, all views should be updated to reflect the change. - The framework can provide many user-interface elements based on this model. - - Once you have defined your own classes and the relationships between them, the framework - takes care of popping up file selectors, opening and closing files, asking the user to save - modifications, routing menu commands to appropriate (possibly default) code, even - some default print/preview functionality and support for command undo/redo. - - The framework is highly modular, allowing overriding and replacement of functionality - and objects to achieve more than the default behaviour. +If you wish to implement Undo/Redo, you need to derive your own class(es) from +wxCommand and use wxCommandProcessor::Submit instead of directly executing +code. The framework will take care of calling Undo and Do functions as +appropriate, so long as the wxID_UNDO and wxID_REDO menu items are defined in +the view menu. - These are the overall steps involved in creating an application based on the - document/view framework: +Here are a few examples of the tailoring you can do to go beyond the default +framework behaviour: + +@li Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo + strategy, or a command history editor. +@li Override wxView::OnCreatePrintout to create an instance of a derived + wxPrintout class, to provide multi-page document facilities. +@li Override wxDocManager::SelectDocumentPath to provide a different file + selector. +@li Limit the maximum number of open documents and the maximum number of undo + commands. + +Note that to activate framework functionality, you need to use some or all of +the wxWidgets @ref overview_docview_predefid in your menus. + +@beginWxPerlOnly +The document/view framework is available in wxPerl. To use it, you will need +the following statements in your application code: + +@code{.pl} +use Wx::DocView; +use Wx ':docview'; # import constants (optional) +@endcode +@endWxPerlOnly + +@see @ref group_class_docview, + + + +@section overview_docview_wxdoc wxDocument Overview + +The wxDocument class can be used to model an application's file-based data. It +is part of the document/view framework supported by wxWidgets, and cooperates +with the wxView, wxDocTemplate and wxDocManager classes. Using this framework +can save a lot of routine user-interface programming, since a range of menu +commands -- such as open, save, save as -- are supported automatically. - @li Define your own document and view classes, overriding a minimal set of - member functions e.g. for input/output, drawing and initialization. - @li Define any subwindows (such as a scrolled window) that are needed for the view(s). - You may need to route some events to views or documents, for example OnPaint needs - to be routed to wxView::OnDraw. - @li Decide what style of interface you will use: Microsoft's MDI (multiple - document child frames surrounded by an overall frame), SDI (a separate, unconstrained frame - for each document), or single-window (one document open at a time, as in Windows Write). - @li Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct an instance - of wxDocParentFrame in your wxApp::OnInit, and a wxDocChildFrame (if not single-window) when - you initialize a view. Create menus using standard menu ids (such as wxID_OPEN, wxID_PRINT). - @li Construct a single wxDocManager instance at the beginning of your wxApp::OnInit, and then - as many wxDocTemplate instances as necessary to define relationships between documents and - views. For a simple application, there will be just one wxDocTemplate. +The programmer just needs to define a minimal set of classes and member +functions for the framework to call when necessary. Data, and the means to view +and edit the data, are explicitly separated out in this model, and the concept +of multiple @e views onto the same data is supported. - If you wish to implement Undo/Redo, you need to derive your own class(es) from wxCommand - and use wxCommandProcessor::Submit instead of directly executing code. The framework will - take care of calling Undo and Do functions as appropriate, so long as the wxID_UNDO and - wxID_REDO menu items are defined in the view menu. +Note that the document/view model will suit many but not all styles of +application. For example, it would be overkill for a simple file conversion +utility, where there may be no call for @e views on @e documents or the ability +to open, edit and save files. But probably the majority of applications are +document-based. - Here are a few examples of the tailoring you can do to go beyond the default framework - behaviour: +See the example application in @c samples/docview. To use the abstract +wxDocument class, you need to derive a new class and override at least the +member functions SaveObject and LoadObject. SaveObject and LoadObject will be +called by the framework when the document needs to be saved or loaded. - @li Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo strategy, - or a command history editor. - @li Override wxView::OnCreatePrintout to create an instance of a derived #wxPrintout - class, to provide multi-page document facilities. - @li Override wxDocManager::SelectDocumentPath to provide a different file selector. - @li Limit the maximum number of open documents and the maximum number of undo commands. +Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order to +allow the framework to create document objects on demand. When you create a +wxDocTemplate object on application initialization, you should pass +CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor so that it knows +how to create an instance of this class. - Note that to activate framework functionality, you need to use some or all of - the wxWidgets @ref predefinedids_overview in your menus. +If you do not wish to use the wxWidgets method of creating document objects +dynamically, you must override wxDocTemplate::CreateDocument to return an +instance of the appropriate class. + + + +@section overview_docview_wxview wxView Overview + +The wxView class can be used to model the viewing and editing component of an +application's file-based data. It is part of the document/view framework +supported by wxWidgets, and cooperates with the wxDocument, wxDocTemplate and +wxDocManager classes. + +See the example application in @c samples/docview. + +To use the abstract wxView class, you need to derive a new class and override +at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You will +probably want to respond to menu commands from the frame containing the view. + +Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order to +allow the framework to create view objects on demand. When you create a +wxDocTemplate object on application initialization, you should pass +CLASSINFO(YourViewClass) to the wxDocTemplate constructor so that it knows how +to create an instance of this class. - @beginWxPerlOnly - The document/view framework is available in wxPerl. To use it, - you will need the following statements in your application code: +If you do not wish to use the wxWidgets method of creating view objects +dynamically, you must override wxDocTemplate::CreateView to return an instance +of the appropriate class. - @code - use Wx::DocView; - use Wx ':docview'; # import constants (optional) - @endcode - @endWxPerlOnly - @li @ref overview_docview_wxdoc - @li @ref overview_docview_wxview - @li @ref overview_docview_wxdoctemplate - @li @ref overview_docview_wxdocmanager - @li @ref overview_docview_wxcommand - @li @ref overview_docview_wxcommandproc - @li @ref overview_docview_filehistory - @li @ref overview_docview_predefid +@section overview_docview_wxdoctemplate wxDocTemplate Overview -
+The wxDocTemplate class is used to model the relationship between a document +class and a view class. The application creates a document template object for +each document/view pair. The list of document templates managed by the +wxDocManager instance is used to create documents and views. Each document +template knows what file filters and default extension are appropriate for a +document/view combination, and how to create a document or view. +For example, you might write a small doodling application that can load and +save lists of line segments. If you had two views of the data -- graphical, and +a list of the segments -- then you would create one document class +DoodleDocument, and two view classes (DoodleGraphicView and DoodleListView). +You would also need two document templates, one for the graphical view and +another for the list view. You would pass the same document class and default +file extension to both document templates, but each would be passed a different +view class. When the user clicks on the Open menu item, the file selector is +displayed with a list of possible file filters -- one for each wxDocTemplate. +Selecting the filter selects the wxDocTemplate, and when a file is selected, +that template will be used for creating a document and view. - @section overview_docview_wxdoc wxDocument overview +For the case where an application has one document type and one view type, +a single document template is constructed, and dialogs will be appropriately +simplified. - Class: #wxDocument +wxDocTemplate is part of the document/view framework supported by wxWidgets, +and cooperates with the wxView, wxDocument and wxDocManager classes. - The wxDocument class can be used to model an application's file-based - data. It is part of the document/view framework supported by wxWidgets, - and cooperates with the #wxView, #wxDocTemplate and #wxDocManager classes. - Using this framework can save a lot of routine user-interface programming, - since a range of menu commands -- such as open, save, save as -- are supported - automatically. +See the example application in @c samples/docview. - The programmer just needs to define a minimal set of classes and member functions - for the framework to call when necessary. Data, and the means to view and edit - the data, are explicitly separated out in this model, and the concept of multiple - @e views onto the same data is supported. +To use the wxDocTemplate class, you do not need to derive a new class. Just +pass relevant information to the constructor including +CLASSINFO(YourDocumentClass) and CLASSINFO(YourViewClass) to allow dynamic +instance creation. - Note that the document/view model will suit many but not all styles of application. - For example, it would be overkill for a simple file conversion utility, where there - may be no call for @e views on @e documents or the ability to open, edit and save - files. But probably the majority of applications are document-based. +If you do not wish to use the wxWidgets method of creating document +objects dynamically, you must override wxDocTemplate::CreateDocument +and wxDocTemplate::CreateView to return instances of the appropriate class. - See the example application in @c samples/docview. - To use the abstract wxDocument class, you need to derive a new class and override - at least the member functions SaveObject and LoadObject. SaveObject and - LoadObject will be called by the framework when the document needs to be saved - or loaded. +@note The document template has nothing to do with the C++ template construct. - Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order - to allow the framework to create document objects on demand. When you create - a #wxDocTemplate object on application initialization, you - should pass CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor - so that it knows how to create an instance of this class. - If you do not wish to use the wxWidgets method of creating document - objects dynamically, you must override wxDocTemplate::CreateDocument - to return an instance of the appropriate class. +@section overview_docview_wxdocmanager wxDocManager Overview +The wxDocManager class is part of the document/view framework supported by +wxWidgets, and cooperates with the wxView, wxDocument and wxDocTemplate +classes. - @section overview_docview_wxview wxView overview +A wxDocManager instance coordinates documents, views and document templates. It +keeps a list of document and template instances, and much functionality is +routed through this object, such as providing selection and file dialogs. The +application can use this class 'as is' or derive a class and override some +members to extend or change the functionality. - Class: #wxView +Create an instance of this class near the beginning of your application +initialization, before any documents, views or templates are manipulated. - The wxView class can be used to model the viewing and editing component of - an application's file-based data. It is part of the document/view framework - supported by wxWidgets, and cooperates with the #wxDocument, #wxDocTemplate - and #wxDocManager classes. +There may be multiple wxDocManager instances in an application. See the example +application in @c samples/docview. - See the example application in @c samples/docview. - To use the abstract wxView class, you need to derive a new class and override - at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You will probably - want to respond to menu commands from the frame containing the view. +@section overview_docview_events Event Propagation in Document/View framework - Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order - to allow the framework to create view objects on demand. When you create - a #wxDocTemplate object on application initialization, you - should pass CLASSINFO(YourViewClass) to the wxDocTemplate constructor - so that it knows how to create an instance of this class. +While wxDocument, wxDocManager and wxView are abstract objects, with which the +user can't interact directly, all of them derive from wxEvtHandler class and +can handle events arising in the windows showing the document with which the +user does interact. This is implemented by adding additional steps to the event +handling process described in @ref overview_events_processing, so the full list +of the handlers searched for an event occurring directly in wxDocChildFrame is: +
    +
  1. wxDocument opened in this frame.
  2. +
  3. wxView shown in this frame.
  4. +
  5. wxDocManager associated with the parent wxDocParentFrame.
  6. +
  7. wxDocChildFrame itself.
  8. +
  9. wxDocParentFrame, as per the usual event bubbling up to parent rules.
  10. +
  11. wxApp, again as the usual fallback for all events.
  12. +
- If you do not wish to use the wxWidgets method of creating view - objects dynamically, you must override wxDocTemplate::CreateView - to return an instance of the appropriate class. +This is mostly useful to define handlers for some menu commands directly in +wxDocument or wxView and is also used by the framework itself to define the +handlers for several standard commands, such as wxID_NEW or wxID_SAVE, in +wxDocManager itself. Notice that due to the order of the event handler search +detailed above, the handling of these commands can @e not be overridden at +wxDocParentFrame level but must be done at the level of wxDocManager itself. +@section overview_docview_wxcommand wxCommand Overview - @section overview_docview_wxdoctemplate wxDocTemplate overview +wxCommand is a base class for modelling an application command, which is an +action usually performed by selecting a menu item, pressing a toolbar button or +any other means provided by the application to change the data or view. - Class: #wxDocTemplate +Instead of the application functionality being scattered around switch +statements and functions in a way that may be hard to read and maintain, the +functionality for a command is explicitly represented as an object which can be +manipulated by a framework or application. - The wxDocTemplate class is used to model the relationship between a - document class and a view class. The application creates a document - template object for each document/view pair. The list of document - templates managed by the wxDocManager instance is used to create - documents and views. Each document template knows what file filters - and default extension are appropriate for a document/view combination, - and how to create a document or view. +When a user interface event occurs, the application @e submits a command to a +wxCommandProcessor object to execute and store. - For example, you might write a small doodling application that can load - and save lists of line segments. If you had two views of the data -- graphical, - and a list of the segments -- then you would create one document class DoodleDocument, - and two view classes (DoodleGraphicView and DoodleListView). You would also - need two document templates, one for the graphical view and another for the - list view. You would pass the same document class and default file extension to both - document templates, but each would be passed a different view class. When - the user clicks on the Open menu item, the file selector is displayed - with a list of possible file filters -- one for each wxDocTemplate. Selecting - the filter selects the wxDocTemplate, and when a file is selected, that template - will be used for creating a document and view. +The wxWidgets document/view framework handles Undo and Redo by use of wxCommand +and wxCommandProcessor objects. You might find further uses for wxCommand, such +as implementing a macro facility that stores, loads and replays commands. - For the case where an application has one document type and one view type, - a single document template is constructed, and dialogs will be appropriately - simplified. +An application can derive a new class for every command, or, more likely, use +one class parameterized with an integer or string command identifier. - wxDocTemplate is part of the document/view framework supported by wxWidgets, - and cooperates with the #wxView, #wxDocument and #wxDocManager classes. - See the example application in @c samples/docview. - To use the wxDocTemplate class, you do not need to derive a new class. - Just pass relevant information to the constructor including CLASSINFO(YourDocumentClass) - and CLASSINFO(YourViewClass) to allow dynamic instance creation. +@section overview_docview_wxcommandproc wxCommandProcessor Overview - If you do not wish to use the wxWidgets method of creating document - objects dynamically, you must override wxDocTemplate::CreateDocument - and wxDocTemplate::CreateView to return instances of the appropriate class. +wxCommandProcessor is a class that maintains a history of wxCommand instances, +with undo/redo functionality built-in. Derive a new class from this if you want +different behaviour. - @note The document template has nothing to do with the C++ template construct. +@section overview_docview_filehistory wxFileHistory Overview - @section overview_docview_wxdocmanager wxDocManager overview +wxFileHistory encapsulates functionality to record the last few files visited, +and to allow the user to quickly load these files using the list appended to +the File menu. Although wxFileHistory is used by wxDocManager, it can be used +independently. You may wish to derive from it to allow different behaviour, +such as popping up a scrolling list of files. - Class: #wxDocManager +By calling wxFileHistory::UseMenu() you can associate a file menu with the file +history. The menu will then be used for appending filenames that are added to +the history. - The wxDocManager class is part of the document/view framework supported by wxWidgets, - and cooperates with the #wxView, #wxDocument and #wxDocTemplate classes. +Please notice that currently if the history already contained filenames when +UseMenu() is called (e.g. when initializing a second MDI child frame), the menu +is not automatically initialized with the existing filenames in the history and +so you need to call wxFileHistory::AddFilesToMenu() after UseMenu() explicitly +in order to initialize the menu with the existing list of MRU files (otherwise +an assertion failure is raised in debug builds). - A wxDocManager instance coordinates documents, views and document templates. - It keeps a list of document and template instances, and much functionality is routed - through this object, such as providing selection and file dialogs. - The application can use this class 'as is' or derive a class and override some members - to extend or change the functionality. +The filenames are appended using menu identifiers in the range @c wxID_FILE1 to +@c wxID_FILE9. - Create an instance of this class near the beginning of your application initialization, - before any documents, views or templates are manipulated. +In order to respond to a file load command from one of these identifiers, you +need to handle them using an event handler, for example: - There may be multiple wxDocManager instances in an application. - See the example application in @c samples/docview. +@code +BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame) + EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit) + EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile) +END_EVENT_TABLE() +void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event)) +{ + Close(); +} +void wxDocParentFrame::OnMRUFile(wxCommandEvent& event) +{ + wxString f(m_docManager->GetHistoryFile(event.GetId() - wxID_FILE1)); + if (!f.empty()) + (void)m_docManager-CreateDocument(f, wxDOC_SILENT); +} +@endcode - @section overview_docview_wxcommand wxCommand overview - Classes: #wxCommand, #wxCommandProcessor - wxCommand is a base class for modelling an application command, - which is an action usually performed by selecting a menu item, pressing - a toolbar button or any other means provided by the application to - change the data or view. +@section overview_docview_predefid Predefined Command Identifiers + +To allow communication between the application's menus and the document/view +framework, several command identifiers are predefined for you to use in menus. - Instead of the application functionality being scattered around - switch statements and functions in a way that may be hard to - read and maintain, the functionality for a command is explicitly represented - as an object which can be manipulated by a framework or application. - - When a user interface event occurs, the application @e submits a command - to a #wxCommandProcessor object to execute and store. - - The wxWidgets document/view framework handles Undo and Redo by use of - wxCommand and wxCommandProcessor objects. You might find further uses - for wxCommand, such as implementing a macro facility that stores, loads - and replays commands. - - An application can derive a new class for every command, or, more likely, use - one class parameterized with an integer or string command identifier. - - - - @section overview_docview_wxcommandproc wxCommandProcessor overview - - Classes: #wxCommandProcessor, #wxCommand - - wxCommandProcessor is a class that maintains a history of wxCommand - instances, with undo/redo functionality built-in. Derive a new class from this - if you want different behaviour. - - - - @section overview_docview_filehistory wxFileHistory overview - - Classes: #wxFileHistory, #wxDocManager - - wxFileHistory encapsulates functionality to record the last few files visited, and - to allow the user to quickly load these files using the list appended to the File menu. - Although wxFileHistory is used by wxDocManager, it can be used independently. You may wish - to derive from it to allow different behaviour, such as popping up a scrolling - list of files. - - By calling wxFileHistory::UseMenu() you can associate a file menu with the file history. - The menu will then be used for appending filenames that are added to the history. - - Please notice that currently if the history already contained filenames when UseMenu() - is called (e.g. when initializing a second MDI child frame), the menu is not automatically - initialized with the existing filenames in the history and so you need to call - #AddFilesToMenu() after UseMenu() explicitly in order to initialize the menu with - the existing list of MRU files (otherwise an assertion failure is raised in debug builds). - - The filenames are appended using menu identifiers in the range @c wxID_FILE1 to @c wxID_FILE9. - - In order to respond to a file load command from one of these identifiers, - you need to handle them using an event handler, for example: - - @code - BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame) - EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit) - EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile) - END_EVENT_TABLE() - - void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event)) - { - Close(); - } - - void wxDocParentFrame::OnMRUFile(wxCommandEvent& event) - { - wxString f(m_docManager->GetHistoryFile(event.GetId() - wxID_FILE1)); - if (!f.empty()) - (void)m_docManager-CreateDocument(f, wxDOC_SILENT); - } - @endcode - - - - @section overview_docview_predefid wxWidgets predefined command identifiers - - To allow communication between the application's menus and the - document/view framework, several command identifiers are predefined for you - to use in menus. - - @verbatim - wxID_OPEN (5000) - wxID_CLOSE (5001) - wxID_NEW (5002) - wxID_SAVE (5003) - wxID_SAVEAS (5004) - wxID_REVERT (5005) - wxID_EXIT (5006) - wxID_UNDO (5007) - wxID_REDO (5008) - wxID_HELP (5009) - wxID_PRINT (5010) - wxID_PRINT_SETUP (5011) - wxID_PREVIEW (5012) - @endverbatim +@verbatim +wxID_OPEN (5000) +wxID_CLOSE (5001) +wxID_NEW (5002) +wxID_SAVE (5003) +wxID_SAVEAS (5004) +wxID_REVERT (5005) +wxID_EXIT (5006) +wxID_UNDO (5007) +wxID_REDO (5008) +wxID_HELP (5009) +wxID_PRINT (5010) +wxID_PRINT_SETUP (5011) +wxID_PREVIEW (5012) +@endverbatim */ -