X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d54cf7ff131b62cc83116d5bfb8d2b5c49de9574..346662b87a28fed132459db393cdd99132d1c5ca:/docs/doxygen/overviews/debugging.h?ds=sidebyside diff --git a/docs/doxygen/overviews/debugging.h b/docs/doxygen/overviews/debugging.h index fbac7ff7c7..1bb7d01f18 100644 --- a/docs/doxygen/overviews/debugging.h +++ b/docs/doxygen/overviews/debugging.h @@ -6,131 +6,139 @@ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// -/*! +/** - @page overview_debugging Debugging overview +@page overview_debugging Debugging - Classes, functions and macros: #wxDebugContext, #wxObject, #wxLog, - @ref overview_logfunctions, @ref overview_debugmacros +Classes, functions and macros: wxDebugContext, wxObject, wxLog, + @ref group_funcmacro_log, @ref group_funcmacro_debug - Various classes, functions and macros are provided in wxWidgets to help you debug - your application. Most of these are only available if you compile both wxWidgets, - your application and @e all libraries that use wxWidgets with the __WXDEBUG__ symbol - defined. You can also test the __WXDEBUG__ symbol in your own applications to execute - code that should be active only in debug mode. +Various classes, functions and macros are provided in wxWidgets to help you debug +your application. Most of these are only available if you compile both wxWidgets, +your application and @e all libraries that use wxWidgets with the __WXDEBUG__ symbol +defined. You can also test the __WXDEBUG__ symbol in your own applications to execute +code that should be active only in debug mode. +@li @ref overview_debugging_dbgctx +@li @ref overview_debugging_dbgmacros +@li @ref overview_debugging_logging +@li @ref overview_debugging_dbgctx2 - @section overview_debugging_dbgctx wxDebugContext +
- #wxDebugContext is a class that never gets instantiated, but ties together - various static functions and variables. It allows you to dump all objects to that stream, - write statistics about object allocation, and check memory for errors. - It is good practice to define a wxObject::Dump member function for each class you derive - from a wxWidgets class, so that wxDebugContext::Dump can call it and - give valuable information about the state of the application. +@section overview_debugging_dbgctx wxDebugContext - If you have difficulty tracking down a memory leak, recompile - in debugging mode and call wxDebugContext::Dump and wxDebugContext::PrintStatistics at - appropriate places. They will tell you what objects have not yet been - deleted, and what kinds of object they are. In fact, in debug mode wxWidgets will automatically - detect memory leaks when your application is about to exit, and if there are any leaks, - will give you information about the problem. (How much information depends on the operating system - and compiler -- some systems don't allow all memory logging to be enabled). See the - memcheck sample for example of usage. +wxDebugContext is a class that never gets instantiated, but ties together +various static functions and variables. It allows you to dump all objects to that stream, +write statistics about object allocation, and check memory for errors. - For wxDebugContext to do its work, the @e new and @e delete operators for wxObject - have been redefined to store extra information about dynamically allocated objects - (but not statically declared objects). +It is good practice to define a wxObject::Dump member function for each class you derive +from a wxWidgets class, so that wxDebugContext::Dump can call it and +give valuable information about the state of the application. - This slows down a debugging version of an application, but can - find difficult-to-detect memory leaks (objects are not - deallocated), overwrites (writing past the end of your object) and - underwrites (writing to memory in front of the object). +If you have difficulty tracking down a memory leak, recompile +in debugging mode and call wxDebugContext::Dump and wxDebugContext::PrintStatistics at +appropriate places. They will tell you what objects have not yet been +deleted, and what kinds of object they are. In fact, in debug mode wxWidgets will automatically +detect memory leaks when your application is about to exit, and if there are any leaks, +will give you information about the problem. (How much information depends on the operating system +and compiler -- some systems don't allow all memory logging to be enabled). See the +memcheck sample for example of usage. - If debugging mode is on and the symbols wxUSE_GLOBAL_MEMORY_OPERATORS and - wxUSE_DEBUG_NEW_ALWAYS are set to 1 in setup.h, 'new' is defined to be: +For wxDebugContext to do its work, the @e new and @e delete operators for wxObject +have been redefined to store extra information about dynamically allocated objects +(but not statically declared objects). - @code - #define new new(__FILE__,__LINE__) - @endcode +This slows down a debugging version of an application, but can +find difficult-to-detect memory leaks (objects are not +deallocated), overwrites (writing past the end of your object) and +underwrites (writing to memory in front of the object). - All occurrences of 'new' in wxWidgets and your own application will use - the overridden form of the operator with two extra arguments. This means that - the debugging output (and error messages reporting memory problems) will tell you what - file and on what line you allocated the object. Unfortunately not all - compilers allow this definition to work properly, but most do. +If debugging mode is on and the symbols wxUSE_GLOBAL_MEMORY_OPERATORS and +wxUSE_DEBUG_NEW_ALWAYS are set to 1 in setup.h, 'new' is defined to be: +@code +#define new new(__FILE__,__LINE__) +@endcode +All occurrences of 'new' in wxWidgets and your own application will use +the overridden form of the operator with two extra arguments. This means that +the debugging output (and error messages reporting memory problems) will tell you what +file and on what line you allocated the object. Unfortunately not all +compilers allow this definition to work properly, but most do. - @section overview_debugging_dbgmacros Debug macros - You should also use @ref debugmacros_overview as part of a 'defensive programming' strategy, - scattering wxASSERTs liberally to test for problems in your code as early as possible. - Forward thinking will save a surprising amount of time in the long run. - #wxASSERT is used to pop up an error message box when a condition - is not @true. You can also use #wxASSERT_MSG to supply your - own helpful error message. For example: +@section overview_debugging_dbgmacros Debug macros - @code - void MyClass::MyFunction(wxObject* object) - { - wxASSERT_MSG( (object != NULL), "object should not be NULL in MyFunction!" ); +You should also use @ref group_funcmacro_debug as part of a 'defensive programming' +strategy, scattering wxASSERTs liberally to test for problems in your code as early as +possible. +Forward thinking will save a surprising amount of time in the long run. - ... - }; - @endcode +#wxASSERT is used to pop up an error message box when a condition +is not @true. You can also use #wxASSERT_MSG to supply your +own helpful error message. For example: - The message box allows you to continue execution or abort the program. If you are running - the application inside a debugger, you will be able to see exactly where the problem was. +@code +void MyClass::MyFunction(wxObject* object) +{ + wxASSERT_MSG( (object != NULL), "object should not be NULL in MyFunction!" ); + ... +}; +@endcode +The message box allows you to continue execution or abort the program. If you are running +the application inside a debugger, you will be able to see exactly where the problem was. - @section overview_debugging_logging Logging functions - You can use the #wxLogDebug and #wxLogTrace functions to output debugging information in - debug mode; it will do nothing for non-debugging code. +@section overview_debugging_logging Logging functions +You can use the wxLogDebug and wxLogTrace functions to output debugging information in +debug mode; it will do nothing for non-debugging code. - @section overview_debugging_dbgctx2 wxDebugContext overview - Class: #wxDebugContext - wxDebugContext is a class for performing various debugging and memory tracing operations. +@section overview_debugging_dbgctx2 wxDebugContext overview - This class has only static data and function members, and there should be - no instances. Probably the most useful members are SetFile (for directing output - to a file, instead of the default standard error or debugger output); - Dump (for dumping the dynamically allocated objects) and PrintStatistics - (for dumping information about allocation of objects). You can also call - Check to check memory blocks for integrity. +Class: wxDebugContext - Here's an example of use. The SetCheckpoint ensures that only the - allocations done after the checkpoint will be dumped. +wxDebugContext is a class for performing various debugging and memory tracing operations. - @code - wxDebugContext::SetCheckpoint(); +This class has only static data and function members, and there should be +no instances. Probably the most useful members are SetFile (for directing output +to a file, instead of the default standard error or debugger output); +Dump (for dumping the dynamically allocated objects) and PrintStatistics +(for dumping information about allocation of objects). You can also call +Check to check memory blocks for integrity. - wxDebugContext::SetFile("c:\\temp\\debug.log"); +Here's an example of use. The SetCheckpoint ensures that only the +allocations done after the checkpoint will be dumped. - wxString *thing = new wxString; +@code +wxDebugContext::SetCheckpoint(); - char *ordinaryNonObject = new char[1000]; +wxDebugContext::SetFile("c:\\temp\\debug.log"); - wxDebugContext::Dump(); - wxDebugContext::PrintStatistics(); - @endcode +wxString *thing = new wxString; - You can use wxDebugContext if __WXDEBUG__ is defined, or you can use it - at any other time (if wxUSE_DEBUG_CONTEXT is set to 1 in setup.h). It is not disabled - in non-debug mode because you may not wish to recompile wxWidgets and your entire application - just to make use of the error logging facility. +char *ordinaryNonObject = new char[1000]; - @note wxDebugContext::SetFile has a problem at present, so use the default stream instead. - Eventually the logging will be done through the wxLog facilities instead. +wxDebugContext::Dump(); +wxDebugContext::PrintStatistics(); +@endcode + +You can use wxDebugContext if __WXDEBUG__ is defined, or you can use it +at any other time (if wxUSE_DEBUG_CONTEXT is set to 1 in setup.h). It is not disabled +in non-debug mode because you may not wish to recompile wxWidgets and your entire application +just to make use of the error logging facility. + +@note wxDebugContext::SetFile has a problem at present, so use the default stream instead. + Eventually the logging will be done through the wxLog facilities instead. */