X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d4cb62411141afdf347cd70a9aa597ab9ec7690d..36a0190ebd5bd9a7302f60f6dcd608b80574e21c:/interface/wx/font.h diff --git a/interface/wx/font.h b/interface/wx/font.h index 766ce5d225..d0a0b368a9 100644 --- a/interface/wx/font.h +++ b/interface/wx/font.h @@ -2,7 +2,6 @@ // Name: font.h // Purpose: interface of wxFont // Author: wxWidgets team -// RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -270,12 +269,155 @@ enum wxFontEncoding }; +/** + @class wxFontInfo + + This class is a helper used for wxFont creation using named parameter + idiom: it allows to specify various wxFont attributes using the chained + calls to its clearly named methods instead of passing them in the fixed + order to wxFont constructors. + + For example, to create an italic font with the given face name and size you + could use: + @code + wxFont font(wxFontInfo(12).FaceName("Helvetica").Italic()); + @endcode + + Notice that all of the methods of this object return a reference to the + object itself, allowing the calls to them to be chained as in the example + above. + + All methods taking boolean parameters can be used to turn the specified + font attribute on or off and turn it on by default. + + @since 2.9.5 + */ +class wxFontInfo +{ +public: + /** + Default constructor uses the default font size for the current + platform. + */ + wxFontInfo(); + + /** + Constructor setting the font size in points to use. + + @see wxFont::SetPointSize() + */ + explicit wxFontInfo(int pointSize); + + /** + Constructor setting the font size in pixels to use. + + @see wxFont::SetPixelSize() + */ + explicit wxFontInfo(const wxSize& pixelSize); + + /** + Set the font family. + + The family is a generic portable way of referring to fonts without + specifying a precise face name. This parameter must be one of the + ::wxFontFamily enumeration values. + + If the FaceName() is used, then it overrides the font family. + + @see wxFont::SetFamily() + */ + wxFontInfo& Family(wxFontFamily family); + + /** + Set the font face name to use. + + Face names are not portable, so prefer to use Family() in portable + code. + + @see wxFont::SetFaceName() + */ + wxFontInfo& FaceName(const wxString& faceName); + + /** + Use a bold version of the font. + + @see ::wxFontWeight, wxFont::SetWeight() + */ + wxFontInfo& Bold(bool bold = true); + + /** + Use a lighter version of the font. + + @see ::wxFontWeight, wxFont::SetWeight() + */ + wxFontInfo& Light(bool light = true); + + /** + Use an italic version of the font. + + @see ::wxFontStyle, wxFont::SetStyle() + */ + wxFontInfo& Italic(bool italic = true); + + /** + Use a slanted version of the font. + + @see ::wxFontStyle, wxFont::SetStyle() + */ + wxFontInfo& Slant(bool slant = true); + + /** + Set anti-aliasing flag. + + Force the use of anti-aliasing on or off. + + Currently this is not implemented, i.e. using this method doesn't do + anything. + */ + wxFontInfo& AntiAliased(bool antiAliased = true); + + /** + Use an underlined version of the font. + */ + wxFontInfo& Underlined(bool underlined = true); + + /** + Use a strike-through version of the font. + + Currently this is only implemented in wxMSW and wxGTK. + */ + wxFontInfo& Strikethrough(bool strikethrough = true); + + /** + Set the font encoding to use. + + This is mostly unneeded in Unicode builds of wxWidgets. + + @see ::wxFontEncoding, wxFont::SetEncoding() + */ + wxFontInfo& Encoding(wxFontEncoding encoding); + + /** + Set all the font attributes at once. + + See ::wxFontFlag for the various flags that can be used. + */ + wxFontInfo& AllFlags(int flags); +}; + /** @class wxFont A font is an object which determines the appearance of text. + Fonts are used for drawing text to a device context, and setting the appearance - of a window's text. + of a window's text, see wxDC::SetFont() and wxWindow::SetFont(). + + The easiest way to create a custom font is to use wxFontInfo object to + specify the font attributes and then use wxFont::wxFont(const wxFontInfo&) + constructor. Alternatively, you could start with one of the pre-defined + fonts or use wxWindow::GetFont() and modify the font, e.g. by increasing + its size using MakeLarger() or changing its weight using MakeBold(). This class uses @ref overview_refcount "reference counting and copy-on-write" internally so that assignments between two instances of this class are very @@ -308,9 +450,36 @@ public: */ wxFont(const wxFont& font); + /** + Creates a font object using the specified font description. + + This is the preferred way to create font objects as using this ctor + results in more readable code and it is also extensible, e.g. it could + continue to be used if support for more font attributes is added in the + future. For example, this constructor provides the only way of creating + fonts with strike-through style. + + Example of creating a font using this ctor: + @code + wxFont font(wxFontInfo(10).Bold().Underlined()); + @endcode + + @since 2.9.5 + */ + wxFont(const wxFontInfo& font); + /** Creates a font object with the specified attributes and size in points. + Notice that the use of this constructor is often more verbose and less + readable than the use of constructor from wxFontInfo, e.g. the example + in that constructor documentation would need to be written as + @code + wxFont font(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, + wxFONTWEIGHT_BOLD, true); + @endcode + which is longer and less clear. + @param pointSize Size in points. See SetPointSize() for more info. @param family @@ -357,6 +526,10 @@ public: /** Creates a font object with the specified attributes and size in pixels. + Notice that the use of this constructor is often more verbose and less + readable than the use of constructor from wxFontInfo, consider using + that constructor instead. + @param pixelSize Size in pixels. See SetPixelSize() for more info. @param family @@ -400,25 +573,6 @@ public: const wxString& faceName = wxEmptyString, wxFontEncoding encoding = wxFONTENCODING_DEFAULT); - /** - Creates a font object using font flags. - - This constructor is similar to the constructors above except it - specifies the font styles such as underlined, italic, bold, ... in a - single @a flags argument instead of using separate arguments for them. - This parameter can be a combination of ::wxFontFlag enum elements. - The meaning of the remaining arguments is the same as in the other - constructors, please see their documentation for details. - - Notice that this constructor provides the only way of creating fonts - with strike-through style. - - @since 2.9.4 - */ - wxFont(int pointSize, wxFontFamily family, int flags, - const wxString& faceName = wxEmptyString, - wxFontEncoding encoding = wxFONTENCODING_DEFAULT); - /** Constructor from font description string. @@ -844,7 +998,7 @@ public: /** Sets the point size. - The point size is defined as 1/72 of the anglo-Saxon inch + The point size is defined as 1/72 of the Anglo-Saxon inch (25.4 mm): it is approximately 0.0139 inch or 352.8 um. @param pointSize @@ -981,6 +1135,9 @@ public: This function takes the same parameters as the relative @ref wxFont::wxFont "wxFont constructor" and returns a new font object allocated on the heap. + + Their use is discouraged, use wxFont constructor from wxFontInfo + instead. */ static wxFont* New(int pointSize, wxFontFamily family, wxFontStyle style, wxFontWeight weight,