X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d4b73b1b8e585418459362c9bf9173aa21da8c41..25b3661bd4cb44304418b93c0dee1d0dfb99765c:/wxPython/wx/lib/scrolledpanel.py diff --git a/wxPython/wx/lib/scrolledpanel.py b/wxPython/wx/lib/scrolledpanel.py index f9640c03b2..3b134234cf 100644 --- a/wxPython/wx/lib/scrolledpanel.py +++ b/wxPython/wx/lib/scrolledpanel.py @@ -18,22 +18,27 @@ import wx -class ScrolledPanel( wx.ScrolledWindow ): - """\ -ScrolledPanel fills a "hole" in the implementation of wx.ScrolledWindow, -providing automatic scrollbar and scrolling behavior and the tab traversal -management that wxScrolledWindow lacks. This code was based on the original -demo code showing how to do this, but is now available for general use -as a proper class (and the demo is now converted to just use it.) -""" - def __init__(self, parent, id=-1, - pos = wx.DefaultPosition, size = wx.DefaultSize, - style = wx.TAB_TRAVERSAL, name = "scrolledpanel"): - - wx.ScrolledWindow.__init__(self, parent, -1, - pos=pos, size=size, - style=style, name=name) - +class ScrolledPanel( wx.PyScrolledWindow ): + + """ ScrolledPanel fills a "hole" in the implementation of + wx.ScrolledWindow, providing automatic scrollbar and scrolling + behavior and the tab traversal management that wxScrolledWindow + lacks. This code was based on the original demo code showing how + to do this, but is now available for general use as a proper class + (and the demo is now converted to just use it.) + + It is assumed that the ScrolledPanel will have a sizer, as it is + used to calculate the minimal virtual size of the panel and etc. + """ + + def __init__(self, parent, id=-1, pos = wx.DefaultPosition, + size = wx.DefaultSize, style = wx.TAB_TRAVERSAL, + name = "scrolledpanel"): + + wx.PyScrolledWindow.__init__(self, parent, id, + pos=pos, size=size, + style=style, name=name) + self.SetBestFittingSize(size) self.Bind(wx.EVT_CHILD_FOCUS, self.OnChildFocus) @@ -74,30 +79,41 @@ as a proper class (and the demo is now converted to just use it.) sppu_x, sppu_y = self.GetScrollPixelsPerUnit() vs_x, vs_y = self.GetViewStart() - cpos = child.GetPosition() - csz = child.GetSize() + cr = child.GetRect() + clntsz = self.GetClientSize() new_vs_x, new_vs_y = -1, -1 # is it before the left edge? - if cpos.x < 0 and sppu_x > 0: - new_vs_x = vs_x + (cpos.x / sppu_x) + if cr.x < 0 and sppu_x > 0: + new_vs_x = vs_x + (cr.x / sppu_x) # is it above the top? - if cpos.y < 0 and sppu_y > 0: - new_vs_y = vs_y + (cpos.y / sppu_y) + if cr.y < 0 and sppu_y > 0: + new_vs_y = vs_y + (cr.y / sppu_y) - clntsz = self.GetClientSize() - # is it past the right edge ? - if cpos.x + csz.width > clntsz.width and sppu_x > 0: - diff = (cpos.x + csz.width - clntsz.width) / sppu_x - new_vs_x = vs_x + diff + 1 + # For the right and bottom edges, scroll enough to show the + # whole control if possible, but if not just scroll such that + # the top/left edges are still visible + # is it past the right edge ? + if cr.right > clntsz.width and sppu_x > 0: + diff = (cr.right - clntsz.width) / sppu_x + if cr.x - diff * sppu_x > 0: + new_vs_x = vs_x + diff + 1 + else: + new_vs_x = vs_x + (cr.x / sppu_x) + # is it below the bottom ? - if cpos.y + csz.height > clntsz.height and sppu_y > 0: - diff = (cpos.y + csz.height - clntsz.height) / sppu_y - new_vs_y = vs_y + diff + 1 + if cr.bottom > clntsz.height and sppu_y > 0: + diff = (cr.bottom - clntsz.height) / sppu_y + if cr.y - diff * sppu_y > 0: + new_vs_y = vs_y + diff + 1 + else: + new_vs_y = vs_y + (cr.y / sppu_y) + # if we need to adjust if new_vs_x != -1 or new_vs_y != -1: + #print "%s: (%s, %s)" % (self.GetName(), new_vs_x, new_vs_y) self.Scroll(new_vs_x, new_vs_y)