X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d4597e138eff53fccbcb41259e8cb7ab2db3bab9..99c4be680622f58a48a04dfe0835b59d2c41afea:/include/wx/toplevel.h diff --git a/include/wx/toplevel.h b/include/wx/toplevel.h index 64a1c964a0..2421a6eb23 100644 --- a/include/wx/toplevel.h +++ b/include/wx/toplevel.h @@ -7,7 +7,7 @@ // Created: 06.08.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin -// Vaclav Slavik +// Vaclav Slavik // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -18,22 +18,75 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma interface "toplevelbase.h" -#endif - -#include "wx/window.h" -#include "wx/icon.h" +#include "wx/nonownedwnd.h" +#include "wx/iconbndl.h" +#include "wx/containr.h" +#include "wx/weakref.h" -// the default names for various classs -WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; +// the default names for various classes +extern WXDLLIMPEXP_DATA_CORE(const char) wxFrameNameStr[]; -class WXDLLEXPORT wxTopLevelWindowBase; +class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- +// style common to both wxFrame and wxDialog +#define wxSTAY_ON_TOP 0x8000 +#define wxICONIZE 0x4000 +#define wxMINIMIZE wxICONIZE +#define wxMAXIMIZE 0x2000 +#define wxCLOSE_BOX 0x1000 + +#define wxSYSTEM_MENU 0x0800 +#define wxMINIMIZE_BOX 0x0400 +#define wxMAXIMIZE_BOX 0x0200 +#define wxTINY_CAPTION_HORIZ 0x0100 +#define wxTINY_CAPTION_VERT 0x0080 +#define wxRESIZE_BORDER 0x0040 + +#if WXWIN_COMPATIBILITY_2_6 + + // deprecated versions defined for compatibility reasons + #define wxRESIZE_BOX wxMAXIMIZE_BOX + #define wxTHICK_FRAME wxRESIZE_BORDER + + // obsolete styles, unused any more + #define wxDIALOG_MODAL 0 + #define wxDIALOG_MODELESS 0 + #define wxNO_3D 0 + #define wxUSER_COLOURS 0 + +#endif // WXWIN_COMPATIBILITY_2_6 + +// default style +// +// under Windows CE (at least when compiling with eVC 4) we should create +// top level windows without any styles at all for them to appear +// "correctly", i.e. as full screen windows with a "hide" button (same as +// "close" but round instead of squared and just hides the applications +// instead of closing it) in the title bar +#if defined(__WXWINCE__) + #if defined(__SMARTPHONE__) + #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE) + #elif defined(__WINCE_STANDARDSDK__) + #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX) + #else + #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER) + #endif +#else // !__WXWINCE__ + #define wxDEFAULT_FRAME_STYLE \ + (wxSYSTEM_MENU | \ + wxRESIZE_BORDER | \ + wxMINIMIZE_BOX | \ + wxMAXIMIZE_BOX | \ + wxCLOSE_BOX | \ + wxCAPTION | \ + wxCLIP_CHILDREN) +#endif + + // Dialogs are created in a special way #define wxTOPLEVEL_EX_DIALOG 0x00000008 @@ -53,142 +106,252 @@ enum wxFULLSCREEN_NOCAPTION }; -// Flags for interactive frame manipulation functions (only in wxUniversal): +// Styles for RequestUserAttention enum { - wxINTERACTIVE_MOVE = 0x00000001, - wxINTERACTIVE_RESIZE = 0x00000002, - wxINTERACTIVE_RESIZE_S = 0x00000010, - wxINTERACTIVE_RESIZE_N = 0x00000020, - wxINTERACTIVE_RESIZE_W = 0x00000040, - wxINTERACTIVE_RESIZE_E = 0x00000080, - wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000 + wxUSER_ATTENTION_INFO = 1, + wxUSER_ATTENTION_ERROR = 2 }; // ---------------------------------------------------------------------------- // wxTopLevelWindow: a top level (as opposed to child) window // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow +class WXDLLIMPEXP_CORE wxTopLevelWindowBase : public wxNonOwnedWindow { public: // construction wxTopLevelWindowBase(); - -#ifdef __DARWIN__ - virtual ~wxTopLevelWindowBase() {} -#endif + virtual ~wxTopLevelWindowBase(); // top level wnd state // -------------------- - // maximize = TRUE => maximize, otherwise - restore - virtual void Maximize(bool maximize = TRUE) = 0; + // maximize = true => maximize, otherwise - restore + virtual void Maximize(bool maximize = true) = 0; // undo Maximize() or Iconize() virtual void Restore() = 0; - // iconize = TRUE => iconize, otherwise - restore - virtual void Iconize(bool iconize = TRUE) = 0; + // iconize = true => iconize, otherwise - restore + virtual void Iconize(bool iconize = true) = 0; - // return TRUE if the frame is maximized + // return true if the frame is maximized virtual bool IsMaximized() const = 0; - // return TRUE if the frame is iconized + // return true if the frame is always maximized + // due to native guidelines or current policy + virtual bool IsAlwaysMaximized() const; + + // return true if the frame is iconized virtual bool IsIconized() const = 0; // get the frame icon - const wxIcon& GetIcon() const { return m_icon; } + wxIcon GetIcon() const; + + // get the frame icons + const wxIconBundle& GetIcons() const { return m_icons; } - // set the frame icon - virtual void SetIcon(const wxIcon& icon) { m_icon = icon; } + // set the frame icon: implemented in terms of SetIcons() + void SetIcon(const wxIcon& icon); + + // set the frame icons + virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; } // maximize the window to cover entire screen virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0; - // return TRUE if the frame is in fullscreen mode + // return true if the frame is in fullscreen mode virtual bool IsFullScreen() const = 0; - /* - for now we already have them in wxWindow, but this is wrong: these - methods really only make sense for wxTopLevelWindow! - + // the title of the top level window: the text which the + // window shows usually at the top of the frame/dialog in dedicated bar virtual void SetTitle(const wxString& title) = 0; virtual wxString GetTitle() const = 0; - */ - // old functions, use the new ones instead! -#if WXWIN_COMPATIBILITY_2 - bool Iconized() const { return IsIconized(); } -#endif // WXWIN_COMPATIBILITY_2 + // enable/disable close button [x] + virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; } + // Set the shape of the window to the given region. + // Returns true if the platform supports this feature (and the + // operation is successful.) + virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; } + + // Attracts the users attention to this window if the application is + // inactive (should be called when a background event occurs) + virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO); + + // Is this the active frame (highlighted in the taskbar)? + virtual bool IsActive() { return wxGetTopLevelParent(FindFocus()) == this; } + + // this function may be overridden to return false to allow closing the + // application even when this top level window is still open + // + // notice that the window is still closed prior to the application exit and + // so it can still veto it even if it returns false from here + virtual bool ShouldPreventAppExit() const { return true; } + + +#if defined(__SMARTPHONE__) + virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0; + virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0; +#endif // __SMARTPHONE__ + + // centre the window on screen: this is just a shortcut + void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); } + void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); } + + + // default item access: we have a permanent default item which is the one + // set by the user code but we may also have a temporary default item which + // would be chosen if the user pressed "Enter" now but the default action + // reverts to the "permanent" default as soon as this temporary default + // item loses focus + + // get the default item, temporary or permanent + wxWindow *GetDefaultItem() const + { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; } + + // set the permanent default item, return the old default + wxWindow *SetDefaultItem(wxWindow *win) + { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; } + + // return the temporary default item, can be NULL + wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; } + + // set a temporary default item, SetTmpDefaultItem(NULL) should be called + // soon after a call to SetTmpDefaultItem(window), return the old default + wxWindow *SetTmpDefaultItem(wxWindow *win) + { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; } -#ifdef __WXUNIVERSAL__ - // move/resize the frame interactively, i.e. let the user do it - virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); -#endif // implementation only from now on // ------------------------------- // override some base class virtuals virtual bool Destroy(); - virtual bool IsTopLevel() const { return TRUE; } + virtual bool IsTopLevel() const { return true; } + virtual bool IsVisible() const { return IsShown(); } // event handlers void OnCloseWindow(wxCloseEvent& event); - void OnSize(wxSizeEvent& event); + void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); } + + // Get rect to be used to center top-level children + virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h); // this should go away, but for now it's called from docview.cpp, // so should be there for all platforms void OnActivate(wxActivateEvent &WXUNUSED(event)) { } + // do the window-specific processing after processing the update event + virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ; + + // a different API for SetSizeHints + virtual void SetMinSize(const wxSize& minSize); + virtual void SetMaxSize(const wxSize& maxSize); + protected: // the frame client to screen translation should take account of the // toolbar which may shift the origin of the client area virtual void DoClientToScreen(int *x, int *y) const; virtual void DoScreenToClient(int *x, int *y) const; - // send the iconize event, return TRUE if processed - bool SendIconizeEvent(bool iconized = TRUE); + // add support for wxCENTRE_ON_SCREEN + virtual void DoCentre(int dir); - // the frame icon - wxIcon m_icon; + // no need to do client to screen translation to get our position in screen + // coordinates: this is already the case + virtual void DoGetScreenPosition(int *x, int *y) const + { + DoGetPosition(x, y); + } // test whether this window makes part of the frame // (menubar, toolbar and statusbar are excluded from automatic layout) - virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return FALSE; } + virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const + { return false; } + + // check if we should exit the program after deleting this window + bool IsLastBeforeExit() const; + + // send the iconize event, return true if processed + bool SendIconizeEvent(bool iconized = true); + // do TLW-specific layout: we resize our unique child to fill the entire + // client area + void DoLayout(); + + // Get the default size for the new window if no explicit size given. If + // there are better default sizes then these can be changed, just as long + // as they are not too small for TLWs (and not larger than screen). + static wxSize GetDefaultSize(); + static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; } + static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; } + + + // the frame icon + wxIconBundle m_icons; + + // a default window (usually a button) or NULL + wxWindowRef m_winDefault; + + // a temporary override of m_winDefault, use the latter if NULL + wxWindowRef m_winTmpDefault; + + DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase) DECLARE_EVENT_TABLE() + WX_DECLARE_CONTROL_CONTAINER(); }; // include the real class declaration -#if defined(__WXMSW__) +#if defined(__WXPALMOS__) + #include "wx/palmos/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowPalm +#elif defined(__WXMSW__) #include "wx/msw/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMSW -#elif defined(__WXGTK__) +#elif defined(__WXGTK20__) #include "wx/gtk/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowGTK +#elif defined(__WXGTK__) + #include "wx/gtk1/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowGTK +#elif defined(__WXX11__) + #include "wx/x11/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowX11 #elif defined(__WXMGL__) #include "wx/mgl/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMGL +#elif defined(__WXDFB__) + #include "wx/dfb/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowDFB #elif defined(__WXMAC__) - #include "wx/mac/toplevel.h" + #include "wx/osx/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMac +#elif defined(__WXCOCOA__) + #include "wx/cocoa/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowCocoa +#elif defined(__WXPM__) + #include "wx/os2/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowOS2 +#elif defined(__WXMOTIF__) + #include "wx/motif/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowMotif #endif #ifdef __WXUNIVERSAL__ #include "wx/univ/toplevel.h" #else // !__WXUNIVERSAL__ #ifdef wxTopLevelWindowNative - class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative + class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative { public: // construction wxTopLevelWindow() { Init(); } wxTopLevelWindow(wxWindow *parent, - wxWindowID id, + wxWindowID winid, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, @@ -196,10 +359,10 @@ protected: const wxString& name = wxFrameNameStr) { Init(); - Create(parent, id, title, pos, size, style, name); + Create(parent, winid, title, pos, size, style, name); } - DECLARE_DYNAMIC_CLASS(wxTopLevelWindow) + DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow) }; #endif // wxTopLevelWindowNative #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__