X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d3c7fc996a73e9f6a83067bc28a3c5581a3fee65..8a540c887cd30960c77e6c171ecabe30273321a8:/include/wx/msw/glcanvas.h diff --git a/include/wx/msw/glcanvas.h b/include/wx/msw/glcanvas.h index 6cfa954599..54530303af 100644 --- a/include/wx/msw/glcanvas.h +++ b/include/wx/msw/glcanvas.h @@ -15,76 +15,41 @@ #include "wx/palette.h" #include "wx/scrolwin.h" -#include -#include "wx/msw/winundef.h" +#include "wx/msw/wrapwin.h" #include -//--------------------------------------------------------------------------- -// Constants for attriblist -//--------------------------------------------------------------------------- - -// The generic GL implementation doesn't support most of these options, -// such as stereo, auxiliary buffers, alpha channel, and accum buffer. -// Other implementations may actually support them. - -enum -{ - WX_GL_RGBA=1, /* use true color palette */ - WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ - WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ - WX_GL_DOUBLEBUFFER, /* use doublebuffer */ - WX_GL_STEREO, /* use stereoscopic display */ - WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ - WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ - WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ - WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ - WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ - WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ - WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ - WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ - WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ - WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ - WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ -}; - class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */ class WXDLLIMPEXP_GL wxGLContext: public wxObject { public: - wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); - - wxGLContext( bool isRGB, wxGLCanvas *win, - const wxPalette& WXUNUSED(palette), - const wxGLContext *other /* for sharing display lists */ ); - + wxGLContext(wxGLCanvas *win, const wxGLContext* other=NULL /* for sharing display lists */ ); virtual ~wxGLContext(); - - void SetCurrent(); - - void SetColour(const wxChar *colour); - - void SwapBuffers(); - - - inline wxWindow* GetWindow() const { return m_window; } - - inline WXHDC GetHDC() const { return m_hDC; } - + void SetCurrent(const wxGLCanvas& win) const; inline HGLRC GetGLRC() const { return m_glContext; } -public: - HGLRC m_glContext; - WXHDC m_hDC; - wxWindow* m_window; +protected: + HGLRC m_glContext; + +private: + DECLARE_CLASS(wxGLContext) }; class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow { - DECLARE_CLASS(wxGLCanvas) public: + // This ctor is identical to the next, except for the fact that it + // doesn't create an implicit wxGLContext. + // The attribList parameter has been moved to avoid overload clashes. + wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, + int* attribList = 0, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, long style = 0, + const wxString& name = wxGLCanvasName, + const wxPalette& palette = wxNullPalette); + wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, @@ -119,6 +84,7 @@ public: const wxPoint& pos, const wxSize& size, long style, const wxString& name); + void SetCurrent(const wxGLContext& RC) const; void SetCurrent(); #ifdef __WXUNIVERSAL__ @@ -152,7 +118,9 @@ protected: wxPalette m_palette; WXHDC m_hDC; +private: DECLARE_EVENT_TABLE() + DECLARE_CLASS(wxGLCanvas) }; #endif