X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d3ad397447579168fc51647eb4284dafc2285e97..95912bdddeb21afe1cabc0401c0f8b8475a5e5c6:/src/generic/srchctlg.cpp diff --git a/src/generic/srchctlg.cpp b/src/generic/srchctlg.cpp index fd18cb07ea..328a11d54b 100644 --- a/src/generic/srchctlg.cpp +++ b/src/generic/srchctlg.cpp @@ -5,7 +5,7 @@ // Created: 2006-02-19 // RCS-ID: $Id$ // Copyright: Vince Harron -// License: wxWindows licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". @@ -50,55 +50,6 @@ static const wxCoord ICON_MARGIN = 0; static const wxCoord ICON_OFFSET = 0; #endif -// ---------------------------------------------------------------------------- -// TODO: These functions or something like them should probably be made -// public. There are similar functions in src/aui/dockart.cpp... - -static double wxBlendColour(double fg, double bg, double alpha) -{ - double result = bg + (alpha * (fg - bg)); - if (result < 0.0) - result = 0.0; - if (result > 255) - result = 255; - return result; -} - -static wxColor wxStepColour(const wxColor& c, int ialpha) -{ - if (ialpha == 100) - return c; - - double r = c.Red(), g = c.Green(), b = c.Blue(); - double bg; - - // ialpha is 0..200 where 0 is completely black - // and 200 is completely white and 100 is the same - // convert that to normal alpha 0.0 - 1.0 - ialpha = wxMin(ialpha, 200); - ialpha = wxMax(ialpha, 0); - double alpha = ((double)(ialpha - 100.0))/100.0; - - if (ialpha > 100) - { - // blend with white - bg = 255.0; - alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg - } - else - { - // blend with black - bg = 0.0; - alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg - } - - r = wxBlendColour(r, bg, alpha); - g = wxBlendColour(g, bg, alpha); - b = wxBlendColour(b, bg, alpha); - - return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b); -} - #define LIGHT_STEP 160 // ---------------------------------------------------------------------------- @@ -183,7 +134,7 @@ protected: { ChangeValue(m_descriptiveText); SetInsertionPoint(0); - SetForegroundColour(wxStepColour(m_defaultFG, LIGHT_STEP)); + SetForegroundColour(m_defaultFG.ChangeLightness (LIGHT_STEP)); } } @@ -242,6 +193,14 @@ protected: wxCommandEvent event(m_eventType, m_search->GetId()); event.SetEventObject(m_search); + if ( m_eventType == wxEVT_COMMAND_SEARCHCTRL_SEARCH_BTN ) + { + // it's convenient to have the string to search for directly in the + // event instead of having to retrieve it from the control in the + // event handler code later, so provide it here + event.SetString(m_search->GetValue()); + } + GetEventHandler()->ProcessEvent(event); m_search->SetFocus(); @@ -577,7 +536,7 @@ void wxSearchCtrl::LayoutControls(int x, int y, int width, int height) // accessors // --------- -wxString wxSearchCtrl::GetValue() const +wxString wxSearchCtrl::DoGetValue() const { wxString value = m_text->GetValue(); if (value == m_text->GetDescriptiveText()) @@ -585,11 +544,6 @@ wxString wxSearchCtrl::GetValue() const else return value; } -void wxSearchCtrl::SetValue(const wxString& value) -{ - m_text->SetValue(value); -} - wxString wxSearchCtrl::GetRange(long from, long to) const { return m_text->GetRange(from, to); @@ -811,7 +765,7 @@ long wxSearchCtrl::GetInsertionPoint() const { return m_text->GetInsertionPoint(); } -wxTextPos wxSearchCtrl::GetLastPosition() const +long wxSearchCtrl::GetLastPosition() const { return m_text->GetLastPosition(); } @@ -964,7 +918,7 @@ static int GetMultiplier() wxBitmap wxSearchCtrl::RenderSearchBitmap( int x, int y, bool renderDrop ) { wxColour bg = GetBackgroundColour(); - wxColour fg = wxStepColour(GetForegroundColour(), LIGHT_STEP-20); + wxColour fg = GetForegroundColour().ChangeLightness(LIGHT_STEP-20); //=============================================================================== // begin drawing code @@ -1069,7 +1023,7 @@ wxBitmap wxSearchCtrl::RenderSearchBitmap( int x, int y, bool renderDrop ) wxBitmap wxSearchCtrl::RenderCancelBitmap( int x, int y ) { wxColour bg = GetBackgroundColour(); - wxColour fg = wxStepColour(GetForegroundColour(), LIGHT_STEP); + wxColour fg = GetForegroundColour().ChangeLightness(LIGHT_STEP); //=============================================================================== // begin drawing code