X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d297e8ff2a593a5cf27cd1bd37d74390d5370762..f32eb96401af815f5662b715330802c2e6bfa452:/include/wx/msw/setup0.h?ds=sidebyside diff --git a/include/wx/msw/setup0.h b/include/wx/msw/setup0.h index 1917753d95..a83367c838 100644 --- a/include/wx/msw/setup0.h +++ b/include/wx/msw/setup0.h @@ -6,12 +6,13 @@ // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SETUP_H_ #define _WX_SETUP_H_ +/* --- start common options --- */ // ---------------------------------------------------------------------------- // global settings // ---------------------------------------------------------------------------- @@ -26,85 +27,104 @@ // compatibility settings // ---------------------------------------------------------------------------- -// This setting determines the compatibility with 1.68 API: -// Level 0: no backward compatibility, all new features -// Level 1: some extra methods are defined for compatibility. +// This setting determines the compatibility with 2.6 API: set it to 0 to +// flag all cases of using deprecated functions. // -// Default is 0. +// Default is 1 but please try building your code with 0 as the default will +// change to 0 in the next version and the deprecated functions will disappear +// in the version after it completely. // -// Recommended setting: 0 (in fact the compatibility code is now very minimal -// so there is little advantage to setting it to 1. -#define WXWIN_COMPATIBILITY 0 +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_6 0 -// This setting determines the compatibility with 2.0 API: set it to 1 to -// enable it +// This setting determines the compatibility with 2.8 API: set it to 0 to +// flag all cases of using deprecated functions. // -// Default is 0. +// Default is 1 but please try building your code with 0 as the default will +// change to 0 in the next version and the deprecated functions will disappear +// in the version after it completely. // -// Recommended setting: 0 (please update your code instead!) -#define WXWIN_COMPATIBILITY_2 0 +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_8 1 -// This setting determines the compatibility with 2.0 API: set it to 1 to -// enable it +// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when +// default system font is used for wxWindow::GetCharWidth/Height() instead of +// the current font. // -// Default is 0. +// Default is 0 // -// Recommended setting: 0 (please update your code instead!) -#define WXWIN_COMPATIBILITY_2_2 0 +// Recommended setting: 0 +#define wxDIALOG_UNIT_COMPATIBILITY 0 -// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap, -// but this is very dangerous because you can mistakenly pass an icon instead -// of a bitmap to a function taking "const wxBitmap&" - which will *not* work -// because an icon is not a valid bitmap -// -// Starting from 2.1.12, you have the choice under this backwards compatible -// behaviour (your code will still compile, but probably won't behave as -// expected!) and not deriving wxIcon class from wxBitmap, but providing a -// conversion ctor wxBitmap(const wxIcon&) instead. +// ---------------------------------------------------------------------------- +// debugging settings +// ---------------------------------------------------------------------------- + +// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no +// need to define it here. You may do it for two reasons: either completely +// disable/compile out the asserts in release version (then do it inside #ifdef +// NDEBUG) or, on the contrary, enable more asserts, including the usually +// disabled ones, in the debug build (then do it inside #ifndef NDEBUG) // -// Recommended setting: 0 -#define wxICON_IS_BITMAP 0 +// #ifdef NDEBUG +// #define wxDEBUG_LEVEL 0 +// #else +// #define wxDEBUG_LEVEL 2 +// #endif -// Define as 1 for font size to be backward compatible to 1.63 and earlier. -// 1.64 and later define point sizes to be compatible with Windows. +// wxHandleFatalExceptions() may be used to catch the program faults at run +// time and, instead of terminating the program with a usual GPF message box, +// call the user-defined wxApp::OnFatalException() function. If you set +// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. // -// Default is 0 +// This setting is for Win32 only and can only be enabled if your compiler +// supports Win32 structured exception handling (currently only VC++ does) // -// Recommended setting: 0 -#define wxFONT_SIZE_COMPATIBILITY 0 +// Default is 1 +// +// Recommended setting: 1 if your compiler supports it. +#define wxUSE_ON_FATAL_EXCEPTION 1 -// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before. -// If migrating between versions, your dialogs may seem to shrink. +// Set this to 1 to be able to generate a human-readable (unlike +// machine-readable minidump created by wxCrashReport::Generate()) stack back +// trace when your program crashes using wxStackWalker // -// Default is 1 +// Default is 1 if supported by the compiler. // -// Recommended setting: 0 (the new calculations are more correct!) -#define wxDIALOG_UNIT_COMPATIBILITY 1 +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_STACKWALKER 1 -// ---------------------------------------------------------------------------- -// debugging settings -// ---------------------------------------------------------------------------- +// Set this to 1 to compile in wxDebugReport class which allows you to create +// and optionally upload to your web site a debug report consisting of back +// trace of the crash (if wxUSE_STACKWALKER == 1) and other information. +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, it is compiled into a separate library so there +// is no overhead if you don't use it +#define wxUSE_DEBUGREPORT 1 // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features -// as wxWindows memory debugging subsystem built in since version 5.0 and you +// as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // -// Using VC++ CRT memory debugging is enabled by default in debug mode -// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) +// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG +// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) // and if __NO_VC_CRTDBG__ is not defined. +// The rest of the options in this section are obsolete and not supported, +// enable them at your own risk. + // If 1, enables wxDebugContext, for writing error messages to file, etc. If -// __WXDEBUG__ is not defined, will still use normal memory operators. It's -// recommended to set this to 1, since you may well need to output an error log -// in a production version (or non-debugging beta). +// __WXDEBUG__ is not defined, will still use the normal memory operators. // -// Default is 1. +// Default is 0 // -// Recommended setting: 1 but see comment above -#define wxUSE_DEBUG_CONTEXT 1 +// Recommended setting: 0 +#define wxUSE_DEBUG_CONTEXT 0 // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF* // __WXDEBUG__ is also defined. @@ -112,89 +132,83 @@ // WARNING: this code may not work with all architectures, especially if // alignment is an issue. This switch is currently ignored for mingw / cygwin // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_MEMORY_TRACING 1 +// Recommended setting: 1 if you are not using a memory debugging tool, else 0 +#define wxUSE_MEMORY_TRACING 0 // In debug mode, cause new and delete to be redefined globally. -// If this causes problems (e.g. link errors), set this to 0. +// If this causes problems (e.g. link errors which is a common problem +// especially if you use another library which also redefines the global new +// and delete), set this to 0. // This switch is currently ignored for mingw / cygwin // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_GLOBAL_MEMORY_OPERATORS 1 +// Recommended setting: 0 +#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently -// ignored for mingw / cygwin +// ignored for mingw / cygwin / CodeWarrior // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_DEBUG_NEW_ALWAYS 1 +// Recommended setting: 0 +#define wxUSE_DEBUG_NEW_ALWAYS 0 -// wxHandleFatalExceptions() may be used to catch the program faults at run -// time and, instead of terminating the program with a usual GPF message box, -// call the user-defined wxApp::OnFatalException() function. If you set -// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. -// -// This setting is for Win32 only and can only be enabled if your compiler -// supports Win32 structured exception handling (currently only VC++ does) -// -// Default is 1 -// -// Recommended setting: 1 if your compiler supports it. -#ifdef _MSC_VER - #define wxUSE_ON_FATAL_EXCEPTION 1 -#else - #define wxUSE_ON_FATAL_EXCEPTION 0 -#endif // ---------------------------------------------------------------------------- // Unicode support // ---------------------------------------------------------------------------- -// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be -// defined as wchar_t, wxString will use Unicode internally. If you set this -// to 1, you must use wxT() macro for all literal strings in the program. +// These settings are obsolete: the library is always built in Unicode mode +// now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if +// absolutely necessary -- updating it is strongly recommended as the ANSI mode +// will disappear completely in future wxWidgets releases. +#ifndef wxUSE_UNICODE + #define wxUSE_UNICODE 1 +#endif + +// wxUSE_WCHAR_T is required by wxWidgets now, don't change. +#define wxUSE_WCHAR_T 1 + +// ---------------------------------------------------------------------------- +// global features +// ---------------------------------------------------------------------------- + +// Compile library in exception-safe mode? If set to 1, the library will try to +// behave correctly in presence of exceptions (even though it still will not +// use the exceptions itself) and notify the user code about any unhandled +// exceptions. If set to 0, propagation of the exceptions through the library +// code will lead to undefined behaviour -- but the code itself will be +// slightly smaller and faster. // -// Unicode is currently only fully supported under Windows NT/2000/XP (Windows 9x -// doesn't support it and the programs compiled in Unicode mode will not run -// under 9x). +// Note that like wxUSE_THREADS this option is automatically set to 0 if +// wxNO_EXCEPTIONS is defined. // -// Default is 0 +// Default is 1 // -// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP) -#define wxUSE_UNICODE 0 +// Recommended setting: depends on whether you intend to use C++ exceptions +// in your own code (1 if you do, 0 if you don't) +#define wxUSE_EXCEPTIONS 1 -// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode -// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This -// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see -// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you -// will have to modify the makefiles to include unicows.lib import library as the first -// library. +// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI // // Default is 0 // -// Recommended setting: 0 -#define wxUSE_UNICODE_MSLU 0 +// Recommended setting: 0 (this is still work in progress...) +#define wxUSE_EXTENDED_RTTI 0 -// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without -// compiling the program in Unicode mode. More precisely, it will be possible -// to construct wxString from a wide (Unicode) string and convert any wxString -// to Unicode. +// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from +// std::list and std::vector, with a compatibility interface, +// and for wxHashMap to be implemented with templates. // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 -#define wxUSE_WCHAR_T 1 - -// ---------------------------------------------------------------------------- -// global features -// ---------------------------------------------------------------------------- +// Recommended setting: YMMV +#define wxUSE_STL 0 // Support for message/error logging. This includes wxLogXXX() functions and // wxLog and derived classes. Don't set this to 0 unless you really know what @@ -205,13 +219,6 @@ // Recommended setting: 1 (always) #define wxUSE_LOG 1 -// Support for command line parsing using wxCmdLineParser class. -// -// Default is 1 -// -// Recommended setting: 1 (can be set to 0 if you don't use the cmd line) -#define wxUSE_CMDLINE_PARSER 1 - // Recommended setting: 1 #define wxUSE_LOGWINDOW 1 @@ -221,24 +228,91 @@ // Recommended setting: 1 #define wxUSE_LOG_DIALOG 1 +// Support for command line parsing using wxCmdLineParser class. +// +// Default is 1 +// +// Recommended setting: 1 (can be set to 0 if you don't use the cmd line) +#define wxUSE_CMDLINE_PARSER 1 + // Support for multithreaded applications: if 1, compile in thread classes // (thread.h) and make the library a bit more thread safe. Although thread // support is quite stable by now, you may still consider recompiling the // library without it if you have no use for it - this will result in a // somewhat smaller and faster operation. // -// This is ignored under Win16, threads are only supported under Win32. +// Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset +// to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in +// build/msw/config.* file this value will have no effect. // // Default is 1 // // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 -// If enabled (1), compiles wxWindows streams classes +// If enabled, compiles wxWidgets streams classes +// +// wx stream classes are used for image IO, process IO redirection, network +// protocols implementation and much more and so disabling this results in a +// lot of other functionality being lost. +// +// Default is 1 +// +// Recommended setting: 1 as setting it to 0 disables many other things #define wxUSE_STREAMS 1 -// Use standard C++ streams if 1. If 0, use wxWin streams implementation. -#define wxUSE_STD_IOSTREAM 0 +// This is not a real option but is used as the default value for +// wxUSE_STD_IOSTREAM and wxUSE_STD_STRING. +// +// Currently the Digital Mars and Watcom compilers come without standard C++ +// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have +// them (e.g. from STLPort). +// +// VC++ 5.0 does include standard C++ library headers, however they produce +// many warnings that can't be turned off when compiled at warning level 4. +#if defined(__DMC__) || defined(__WATCOMC__) \ + || (defined(_MSC_VER) && _MSC_VER < 1200) + #define wxUSE_STD_DEFAULT 0 +#else + #define wxUSE_STD_DEFAULT 1 +#endif + +// Use standard C++ streams if 1 instead of wx streams in some places. If +// disabled (default), wx streams are used everywhere and wxWidgets doesn't +// depend on the standard streams library. +// +// Notice that enabling this does not replace wx streams with std streams +// everywhere, in a lot of places wx streams are used no matter what. +// +// Default is 0 +// +// Recommended setting: 1 if you use the standard streams anyhow and so +// dependency on the standard streams library is not a +// problem +#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT + +// Enable conversion to standard C++ string if 1. +// +// Default is 1 for most compilers. +// +// Recommended setting: 1 unless you want to ensure your program doesn't use +// the standard C++ library at all. +#define wxUSE_STD_STRING wxUSE_STD_DEFAULT + +// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf. +// Note that if the system's implementation does not support positional +// parameters, setting this to 1 forces the use of the wxWidgets implementation +// of wxVsnprintf. The standard vsnprintf() supports positional parameters on +// many Unix systems but usually doesn't under Windows. +// +// Positional parameters are very useful when translating a program since using +// them in formatting strings allow translators to correctly reorder the +// translated sentences. +// +// Default is 1 +// +// Recommended setting: 1 if you want to support multiple languages +#define wxUSE_PRINTF_POS_PARAMS 1 // ---------------------------------------------------------------------------- // non GUI features selection @@ -257,6 +331,24 @@ // Recommended setting: 1 #define wxUSE_LONGLONG 1 +// Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for +// storing binary data in wxConfig on most platforms. +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely disabled if you don't use it) +#define wxUSE_BASE64 1 + +// Set this to 1 to be able to use wxEventLoop even in console applications +// (i.e. using base library only, without GUI). This is mostly useful for +// processing socket events but is also necessary to use timers in console +// applications +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely disabled if you don't use it) +#define wxUSE_CONSOLE_EVENTLOOP 1 + // Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level // POSIX functions for file access, wxFFile uses ANSI C stdio.h functions. // @@ -267,6 +359,21 @@ #define wxUSE_FILE 1 #define wxUSE_FFILE 1 +// Use wxFSVolume class providing access to the configured/active mount points +// +// Default is 1 +// +// Recommended setting: 1 (but may be safely disabled if you don't use it) +#define wxUSE_FSVOLUME 1 + +// Use wxStandardPaths class which allows to retrieve some standard locations +// in the file system +// +// Default is 1 +// +// Recommended setting: 1 (may be disabled to save space, but not much) +#define wxUSE_STDPATHS 1 + // use wxTextBuffer class: required by wxTextFile #define wxUSE_TEXTBUFFER 1 @@ -277,6 +384,21 @@ // i18n support: _() macro, wxLocale class. Requires wxTextFile. #define wxUSE_INTL 1 +// Provide wxFoo_l() functions similar to standard foo() functions but taking +// an extra locale parameter. +// +// Notice that this is fully implemented only for the systems providing POSIX +// xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary +// almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will +// only work for the current user locale and "C" locale. You can use +// wxHAS_XLOCALE_SUPPORT to test whether the full support is available. +// +// Default is 1 +// +// Recommended setting: 1 but may be disabled if you are writing programs +// running only in C locale anyhow +#define wxUSE_XLOCALE 1 + // Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which // allow to manipulate dates, times and time intervals. wxDateTime replaces the // old wxTime and wxDate classes which are still provided for backwards @@ -294,15 +416,6 @@ // Recommended setting: 1 #define wxUSE_DATETIME 1 -// wxUSE_TIMEDATE enables compilation of the old wxDate and wxTime classes (not -// the same as wxDateTime!). These classes are obsolete and shouldn't be used -// in new code -// -// Default is 0 -// -// Recommended setting: 0 unless you have legacy code which uses these classes -#define wxUSE_TIMEDATE 0 - // Set wxUSE_TIMER to 1 to compile wxTimer class // // Default is 1 @@ -365,25 +478,45 @@ // Set to 1 to use socket classes #define wxUSE_SOCKETS 1 +// Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS) +// +// Notice that currently setting this option under Windows will result in +// programs which can only run on recent OS versions (with ws2_32.dll +// installed) which is why it is disabled by default. +// +// Default is 1. +// +// Recommended setting: 1 if you need IPv6 support +#define wxUSE_IPV6 0 + // Set to 1 to enable virtual file systems (required by wxHTML) #define wxUSE_FILESYSTEM 1 // Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_ZIP 1 +// Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM) +#define wxUSE_FS_ARCHIVE 1 + // Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_INET 1 +// wxArchive classes for accessing archives such as zip and tar +#define wxUSE_ARCHIVE_STREAMS 1 + // Set to 1 to compile wxZipInput/OutputStream classes. #define wxUSE_ZIPSTREAM 1 +// Set to 1 to compile wxTarInput/OutputStream classes. +#define wxUSE_TARSTREAM 1 + // Set to 1 to compile wxZlibInput/OutputStream classes. Also required by -// wxUSE_LIBPNG. +// wxUSE_LIBPNG #define wxUSE_ZLIB 1 // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different -// from wxWindows one. +// from wxWidgets one. // // Default is 1. // @@ -393,6 +526,9 @@ // Joystick support class #define wxUSE_JOYSTICK 1 +// wxFontEnumerator class +#define wxUSE_FONTENUM 1 + // wxFontMapper class #define wxUSE_FONTMAP 1 @@ -415,6 +551,33 @@ // Define this to use wxURL class. #define wxUSE_URL 1 +// Define this to use native platform url and protocol support. +// Currently valid only for MS-Windows. +// Note: if you set this to 1, you can open ftp/http/gopher sites +// and obtain a valid input stream for these sites +// even when you set wxUSE_PROTOCOL_FTP/HTTP to 0. +// Doing so reduces the code size. +// +// This code is experimental and subject to change. +#define wxUSE_URL_NATIVE 0 + +// Support for wxVariant class used in several places throughout the library, +// notably in wxDataViewCtrl API. +// +// Default is 1. +// +// Recommended setting: 1 unless you want to reduce the library size as much as +// possible in which case setting this to 0 can gain up to 100KB. +#define wxUSE_VARIANT 1 + +// Support for wxAny class, the successor for wxVariant. +// +// Default is 1. +// +// Recommended setting: 1 unless you want to reduce the library size by a small amount, +// or your compiler cannot for some reason cope with complexity of templates used. +#define wxUSE_ANY 1 + // Support for regular expression matching via wxRegEx class: enable this to // use POSIX regular expressions in your code. You need to compile regex // library from src/regex to use it under Windows. @@ -428,8 +591,73 @@ // wxSystemOptions class #define wxUSE_SYSTEM_OPTIONS 1 -// wxWave class -#define wxUSE_WAVE 1 +// wxSound class +#define wxUSE_SOUND 1 + +// Use wxMediaCtrl +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_MEDIACTRL 1 + +// Use wxWidget's XRC XML-based resource system. Recommended. +// +// Default is 1 +// +// Recommended setting: 1 (requires wxUSE_XML) +#define wxUSE_XRC 1 + +// XML parsing classes. Note that their API will change in the future, so +// using wxXmlDocument and wxXmlNode in your app is not recommended. +// +// Default is the same as wxUSE_XRC, i.e. 1 by default. +// +// Recommended setting: 1 (required by XRC) +#define wxUSE_XML wxUSE_XRC + +// Use wxWidget's AUI docking system +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_AUI 1 + +// Use wxWidget's Ribbon classes for interfaces +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_RIBBON 1 + +// Use wxPropertyGrid. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_PROPGRID 1 + +// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_STC 1 + + +// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced +// 2D drawing API. (Still somewhat experimental) +// +// Please note that on Windows you will need to link with gdiplus.lib (use +// USE_GDIPLUS=1 for makefile builds) and distribute gdiplus.dll with your +// application if you want it to be runnable on pre-XP systems. +// +// Default is 0 +// +// Recommended setting: 1 +#ifndef wxUSE_GRAPHICS_CONTEXT +#define wxUSE_GRAPHICS_CONTEXT 0 +#endif // ---------------------------------------------------------------------------- // Individual GUI controls @@ -459,7 +687,7 @@ // Recommended setting: 1 (may be set to 0) #define wxUSE_TIPWINDOW 1 -// Each of the settings below corresponds to one wxWindows control. They are +// Each of the settings below corresponds to one wxWidgets control. They are // all switched on by default but may be disabled if you are sure that your // program (including any standard dialogs it can show!) doesn't need them and // if you desperately want to save some space. If you use any of these you must @@ -468,29 +696,42 @@ // Default is 1 // // Recommended setting: 1 -#define wxUSE_BUTTON 1 // wxButton -#define wxUSE_BMPBUTTON 1 // wxBitmapButton -#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl -#define wxUSE_CHECKBOX 1 // wxCheckBox -#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN) -#define wxUSE_CHOICE 1 // wxChoice -#define wxUSE_COMBOBOX 1 // wxComboBox -#define wxUSE_GAUGE 1 // wxGauge -#define wxUSE_LISTBOX 1 // wxListBox -#define wxUSE_LISTCTRL 1 // wxListCtrl -#define wxUSE_RADIOBOX 1 // wxRadioBox -#define wxUSE_RADIOBTN 1 // wxRadioButton -#define wxUSE_SCROLLBAR 1 // wxScrollBar -#define wxUSE_SLIDER 1 // wxSlider -#define wxUSE_SPINBTN 1 // wxSpinButton -#define wxUSE_SPINCTRL 1 // wxSpinCtrl -#define wxUSE_STATBOX 1 // wxStaticBox -#define wxUSE_STATLINE 1 // wxStaticLine -#define wxUSE_STATTEXT 1 // wxStaticText -#define wxUSE_STATBMP 1 // wxStaticBitmap -#define wxUSE_TEXTCTRL 1 // wxTextCtrl -#define wxUSE_TOGGLEBTN 1 // requires wxButton -#define wxUSE_TREECTRL 1 // wxTreeCtrl +#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl +#define wxUSE_BUTTON 1 // wxButton +#define wxUSE_BMPBUTTON 1 // wxBitmapButton +#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl +#define wxUSE_CHECKBOX 1 // wxCheckBox +#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN) +#define wxUSE_CHOICE 1 // wxChoice +#define wxUSE_COLLPANE 1 // wxCollapsiblePane +#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl +#define wxUSE_COMBOBOX 1 // wxComboBox +#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl +#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl +#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl +#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox +#define wxUSE_FILECTRL 1 // wxFileCtrl +#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl +#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl +#define wxUSE_GAUGE 1 // wxGauge +#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl +#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl +#define wxUSE_LISTBOX 1 // wxListBox +#define wxUSE_LISTCTRL 1 // wxListCtrl +#define wxUSE_RADIOBOX 1 // wxRadioBox +#define wxUSE_RADIOBTN 1 // wxRadioButton +#define wxUSE_SCROLLBAR 1 // wxScrollBar +#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl +#define wxUSE_SLIDER 1 // wxSlider +#define wxUSE_SPINBTN 1 // wxSpinButton +#define wxUSE_SPINCTRL 1 // wxSpinCtrl +#define wxUSE_STATBOX 1 // wxStaticBox +#define wxUSE_STATLINE 1 // wxStaticLine +#define wxUSE_STATTEXT 1 // wxStaticText +#define wxUSE_STATBMP 1 // wxStaticBitmap +#define wxUSE_TEXTCTRL 1 // wxTextCtrl +#define wxUSE_TOGGLEBTN 1 // requires wxButton +#define wxUSE_TREECTRL 1 // wxTreeCtrl // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR // below either wxStatusBar95 or a generic wxStatusBar will be used. @@ -504,30 +745,23 @@ // or the wrapper around native control. For native look and feel the native // version should be used. // -// Default is 1. +// Default is 1 for the platforms where native status bar is supported. // // Recommended setting: 1 (there is no advantage in using the generic one) #define wxUSE_NATIVE_STATUSBAR 1 // wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar // classes at all. Otherwise, use the native toolbar class unless -// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which -// supports some features which might not be supported by the native wxToolBar -// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1. +// wxUSE_TOOLBAR_NATIVE is 0. // // Default is 1 for all settings. // -// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for -// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility). +// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE. #define wxUSE_TOOLBAR 1 #define wxUSE_TOOLBAR_NATIVE 1 -#define wxUSE_TOOLBAR_SIMPLE 1 - -// this setting is obsolete, value is ignored -#define wxUSE_BUTTONBAR 1 // wxNotebook is a control with several "tabs" located on one of its sides. It -// may be used ot logically organise the data presented to the user instead of +// may be used to logically organise the data presented to the user instead of // putting everything in one huge dialog. It replaces wxTabControl and related // classes of wxWin 1.6x. // @@ -536,31 +770,95 @@ // Recommended setting: 1 #define wxUSE_NOTEBOOK 1 -// wxTabDialog is a generic version of wxNotebook but it is incompatible with -// the new class. It shouldn't be used in new code. +// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of +// the tabs // -// Default is 0. +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_LISTBOOK 1 + +// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of +// the tabs +// +// Default is 1. // -// Recommended setting: 0 (use wxNotebook) -#define wxUSE_TAB_DIALOG 0 +// Recommended setting: 1 +#define wxUSE_CHOICEBOOK 1 -// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and -// the new, much imporved and enhanced version. The new version is backwards -// compatible with the old one and should be used whenever possible, i.e. if -// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too. +// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of +// the tabs // -// Default is 1 for both options. +// Default is 1. // -// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using -// wxGrid and 100% backwards compatibality (with all old wxGrid quirks) is -// essential. +// Recommended setting: 1 +#define wxUSE_TREEBOOK 1 + +// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of +// tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TOOLBOOK 1 + +// wxTaskBarIcon is a small notification icon shown in the system toolbar or +// dock. +// +// Default is 1. +// +// Recommended setting: 1 (but can be set to 0 if you don't need it) +#define wxUSE_TASKBARICON 1 + +// wxGrid class +// +// Default is 1, set to 0 to cut down compilation time and binaries size if you +// don't use it. +// +// Recommended setting: 1 // -// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit. #define wxUSE_GRID 1 -#define wxUSE_NEW_GRID 1 -// wxProperty[Value/Form/List] classes, used by Dialog Editor -#define wxUSE_PROPSHEET 0 +// wxMiniFrame class: a frame with narrow title bar +// +// Default is 1. +// +// Recommended setting: 1 (it doesn't cost almost anything) +#define wxUSE_MINIFRAME 1 + +// wxComboCtrl and related classes: combobox with custom popup window and +// not necessarily a listbox. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 except for wxUniv where it +// it used by wxComboBox +#define wxUSE_COMBOCTRL 1 + +// wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox +// items. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0, except where it is +// needed as a base class for generic wxBitmapComboBox. +#define wxUSE_ODCOMBOBOX 1 + +// wxBitmapComboBox is a combobox that can have images in front of text items. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 +#define wxUSE_BITMAPCOMBOBOX 1 + +// wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items +// up and down in it. It is also used as part of wxRearrangeDialog. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 (currently used only by +// wxHeaderCtrl) +#define wxUSE_REARRANGECTRL 1 // ---------------------------------------------------------------------------- // Miscellaneous GUI stuff @@ -569,6 +867,9 @@ // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) #define wxUSE_ACCEL 1 +// Hotkey support (currently Windows only) +#define wxUSE_HOTKEY 1 + // Use wxCaret: a class implementing a "cursor" in a text control (called caret // under Windows). // @@ -577,6 +878,15 @@ // Recommended setting: 1 (can be safely set to 0, not used by the library) #define wxUSE_CARET 1 +// Use wxDisplay class: it allows enumerating all displays on a system and +// their geometries as well as finding the display on which the given point or +// window lies. +// +// Default is 1. +// +// Recommended setting: 1 if you need it, can be safely set to 0 otherwise +#define wxUSE_DISPLAY 1 + // Miscellaneous geometry code: needed for Canvas library #define wxUSE_GEOMETRY 1 @@ -589,6 +899,14 @@ // enumerated above, then this class is mostly useless too) #define wxUSE_IMAGLIST 1 +// Use wxInfoBar class. +// +// Default is 1. +// +// Recommended setting: 1 (but can be disabled without problems as nothing +// depends on it) +#define wxUSE_INFOBAR 1 + // Use wxMenu, wxMenuBar, wxMenuItem. // // Default is 1. @@ -596,6 +914,17 @@ // Recommended setting: 1 (can't be disabled under MSW) #define wxUSE_MENUS 1 +// Use wxNotificationMessage. +// +// wxNotificationMessage allows to show non-intrusive messages to the user +// using balloons, banners, popups or whatever is the appropriate method for +// the current platform. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_NOTIFICATION_MESSAGE 1 + // Use wxSashWindow class. // // Default is 1. @@ -620,22 +949,24 @@ // wxValidator class and related methods #define wxUSE_VALIDATORS 1 -// wxDC cacheing implementation -#define wxUSE_DC_CACHEING 1 +// Use reference counted ID management: this means that wxWidgets will track +// the automatically allocated ids (those used when you use wxID_ANY when +// creating a window, menu or toolbar item &c) instead of just supposing that +// the program never runs out of them. This is mostly useful only under wxMSW +// where the total ids range is limited to SHRT_MIN..SHRT_MAX and where +// long-running programs can run into problems with ids reuse without this. On +// the other platforms, where the ids have the full int range, this shouldn't +// be necessary. +#ifdef __WXMSW__ +#define wxUSE_AUTOID_MANAGEMENT 1 +#else +#define wxUSE_AUTOID_MANAGEMENT 0 +#endif // ---------------------------------------------------------------------------- // common dialogs // ---------------------------------------------------------------------------- -// Define 1 to use generic dialogs in Windows, even though they duplicate -// native common dialog (e.g. wxColourDialog). This is mainly useful for -// testing. -// -// Default is 0 -// -// Recommended setting: 0 -#define wxUSE_GENERIC_DIALOGS_IN_MSW 0 - // On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g. // file selector, printer dialog). Switching this off also switches off the // printing architecture and interactive wxPrinterDC. @@ -714,6 +1045,14 @@ // wizards #define wxUSE_WIZARDDLG 1 +// Compile in wxAboutBox() function showing the standard "About" dialog. +// +// Default is 1 +// +// Recommended setting: 1 but can be set to 0 to save some space if you don't +// use this function +#define wxUSE_ABOUTDLG 1 + // ---------------------------------------------------------------------------- // Metafiles support // ---------------------------------------------------------------------------- @@ -739,10 +1078,21 @@ // Big GUI components // ---------------------------------------------------------------------------- +// Set to 0 to disable MDI support. +// +// Requires wxUSE_NOTEBOOK under platforms other than MSW. +// +// Default is 1. +// +// Recommended setting: 1, can be safely set to 0. +#define wxUSE_MDI 1 + // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture +// +// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code @@ -757,11 +1107,26 @@ // smaller library. #define wxUSE_HTML 1 -// OpenGL canvas -#define wxUSE_GLCANVAS 0 +// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL +// headers and libraries to be able to compile the library with wxUSE_GLCANVAS +// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the +// list of libraries used to link your application (although this is done +// implicitly for Microsoft Visual C++ users). +// +// Default is 1 unless the compiler is known to ship without the necessary +// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE). +// +// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0 +// otherwise. +#define wxUSE_GLCANVAS 1 -// wxTreeLayout class -#define wxUSE_TREELAYOUT 1 +// wxRichTextCtrl allows editing of styled text. +// +// Default is 1. +// +// Recommended setting: 1, set to 0 if you want compile a +// smaller library. +#define wxUSE_RICHTEXT 1 // ---------------------------------------------------------------------------- // Data transfer @@ -791,12 +1156,20 @@ // Recommended setting: 1 #define wxUSE_DRAG_AND_DROP 1 +// Use wxAccessible for enhanced and customisable accessibility. +// Depends on wxUSE_OLE. +// +// Default is 0. +// +// Recommended setting (at present): 0 +#define wxUSE_ACCESSIBILITY 0 + // ---------------------------------------------------------------------------- // miscellaneous settings // ---------------------------------------------------------------------------- // wxSingleInstanceChecker class allows to verify at startup if another program -// instance is running (it is only available under Win32) +// instance is running. // // Default is 1 // @@ -810,73 +1183,42 @@ // 0 for no interprocess comms #define wxUSE_HELP 1 // 0 for no help facility -#define wxUSE_MS_HTML_HELP 0 - // 0 for no MS HTML Help + +// Should we use MS HTML help for wxHelpController? If disabled, neither +// wxCHMHelpController nor wxBestHelpController are available. +// +// Default is 1 under MSW, 0 is always used for the other platforms. +// +// Recommended setting: 1, only set to 0 if you have trouble compiling +// wxCHMHelpController (could be a problem with really ancient compilers) +#define wxUSE_MS_HTML_HELP 1 + // Use wxHTML-based help controller? #define wxUSE_WXHTML_HELP 1 -#define wxUSE_RESOURCES 1 - // 0 for no wxGetResource/wxWriteResource #define wxUSE_CONSTRAINTS 1 // 0 for no window layout constraint system #define wxUSE_SPLINES 1 // 0 for no splines -#define wxUSE_XPM_IN_MSW 1 - // 0 for no XPM support in wxBitmap. - // Default is 1, as XPM is now fully - // supported this makes easier the issue - // of portable icons and bitmaps. - -#define wxUSE_IMAGE_LOADING_IN_MSW 1 - // Use dynamic DIB loading/saving code in utils/dib under MSW. -#define wxUSE_RESOURCE_LOADING_IN_MSW 1 - // Use dynamic icon/cursor loading/saving code - // under MSW. -#define wxUSE_WX_RESOURCES 1 - // Use .wxr resource mechanism (requires PrologIO library) - #define wxUSE_MOUSEWHEEL 1 // Include mouse wheel support // ---------------------------------------------------------------------------- -// postscript support settings +// wxDC classes for various output formats // ---------------------------------------------------------------------------- // Set to 1 for PostScript device context. #define wxUSE_POSTSCRIPT 0 // Set to 1 to use font metric files in GetTextExtent -#define wxUSE_AFM_FOR_POSTSCRIPT 0 +#define wxUSE_AFM_FOR_POSTSCRIPT 1 -// Set to 0 to disable PostScript print/preview architecture code under Windows -// (just use Windows printing). -#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 - -// ---------------------------------------------------------------------------- -// database classes -// ---------------------------------------------------------------------------- - -// Define 1 to use ODBC classes -#define wxUSE_ODBC 0 - -// For backward compatibility reasons, this parameter now only controls the -// default scrolling method used by cursors. This default behavior can be -// overriden by setting the second param of wxDB::wxDbGetConnection() or -// wxDb() constructor to indicate whether the connection (and any wxDbTable()s -// that use the connection) should support forward only scrolling of cursors, -// or both forward and backward support for backward scrolling cursors is -// dependent on the data source as well as the ODBC driver being used. -#define wxODBC_FWD_ONLY_CURSORS 1 - -// Default is 0. Set to 1 to use the deprecated classes, enum types, function, -// member variables. With a setting of 1, full backward compatability with the -// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0, -// as future development will be done only on the non-deprecated -// functions/classes/member variables/etc. -#define wxODBC_BACKWARD_COMPATABILITY 0 +// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows +// to create files in SVG (Scalable Vector Graphics) format. +#define wxUSE_SVG 1 // ---------------------------------------------------------------------------- // other compiler (mis)features @@ -891,12 +1233,15 @@ #define REMOVE_UNUSED_ARG 1 // VC++ 4.2 and above allows and but you can't mix -// them. Set to 1 for , 0 for +// them. Set this option to 1 to use , 0 to use . // -// Default is 1. +// Note that newer compilers (including VC++ 7.1 and later) don't support +// wxUSE_IOSTREAMH == 1 and so will be used anyhow. // -// Recommended setting: whatever your compiler likes more -#define wxUSE_IOSTREAMH 1 +// Default is 0. +// +// Recommended setting: 0, only set to 1 if you use a really old compiler +#define wxUSE_IOSTREAMH 0 // ---------------------------------------------------------------------------- // image format support @@ -922,6 +1267,9 @@ // Set to 1 for TIFF format support (requires libtiff) #define wxUSE_LIBTIFF 1 +// Set to 1 for TGA format support (loading only) +#define wxUSE_TGA 1 + // Set to 1 for GIF format support #define wxUSE_GIF 1 @@ -943,11 +1291,48 @@ // Set to 1 to compile in wxPalette class #define wxUSE_PALETTE 1 +// ---------------------------------------------------------------------------- +// wxUniversal-only options +// ---------------------------------------------------------------------------- + +// Set to 1 to enable compilation of all themes, this is the default +#define wxUSE_ALL_THEMES 1 + +// Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES +// is unset, if it is set these options are not used; notice that metal theme +// uses Win32 one +#define wxUSE_THEME_GTK 0 +#define wxUSE_THEME_METAL 0 +#define wxUSE_THEME_MONO 0 +#define wxUSE_THEME_WIN32 0 + + +/* --- end common options --- */ + +/* --- start MSW options --- */ // ---------------------------------------------------------------------------- // Windows-only settings // ---------------------------------------------------------------------------- -// Set this to 1 if you want to use wxWindows and MFC in the same program. This +// Set wxUSE_UNICODE_MSLU to 1 if you're compiling wxWidgets in Unicode mode +// and want to run your programs under Windows 9x and not only NT/2000/XP. +// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see +// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note +// that you will have to modify the makefiles to include unicows.lib import +// library as the first library (see installation instructions in install.txt +// to learn how to do it when building the library or samples). +// +// If your compiler doesn't have unicows.lib, you can get a version of it at +// http://libunicows.sourceforge.net +// +// Default is 0 +// +// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems) +#ifndef wxUSE_UNICODE_MSLU + #define wxUSE_UNICODE_MSLU 0 +#endif + +// Set this to 1 if you want to use wxWidgets and MFC in the same program. This // will override some other settings (see below) // // Default is 0. @@ -964,30 +1349,43 @@ // Recommended setting: 1 #define wxUSE_OLE 1 -// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT -// 3.x. This setting is ignored under Win9x and NT 4.0+. +// Set this to 1 to enable wxAutomationObject class. // -// Default is 0 for (most) Win32 (systems), 1 for Win16 +// Default is 1. // -// Recommended setting: same as default -#if defined(__WIN95__) -#define wxUSE_CTL3D 0 -#else -#define wxUSE_CTL3D 1 -#endif +// Recommended setting: 1 if you need to control other applications via OLE +// Automation, can be safely set to 0 otherwise +#define wxUSE_OLE_AUTOMATION 1 -// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for -// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native -// miniframes support instead. +// Set this to 1 to enable wxActiveXContainer class allowing to embed OLE +// controls in wx. // -// Default is 0 for (most) Win32 (systems), 1 for Win16 +// Default is 1. // -// Recommended setting: same as default -#if defined(__WIN95__) -#define wxUSE_ITSY_BITSY 0 -#else -#define wxUSE_ITSY_BITSY 1 -#endif +// Recommended setting: 1, required by wxMediaCtrl +#define wxUSE_ACTIVEX 1 + +// wxDC cacheing implementation +#define wxUSE_DC_CACHEING 1 + +// Set this to 1 to enable wxDIB class used internally for manipulating +// wxBitmap data. +// +// Default is 1, set it to 0 only if you don't use wxImage neither +// +// Recommended setting: 1 (without it conversion to/from wxImage won't work) +#define wxUSE_WXDIB 1 + +// Set to 0 to disable PostScript print/preview architecture code under Windows +// (just use Windows printing). +#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 + +// Set this to 1 to compile in wxRegKey class. +// +// Default is 1 +// +// Recommended setting: 1, this is used internally by wx in a few places +#define wxUSE_REGKEY 1 // Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH // which allows to put more than ~32Kb of text in it even under Win9x (NT @@ -997,18 +1395,15 @@ // // Recommended setting: 1, only set it to 0 if your compiler doesn't have // or can't compile -#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__) #define wxUSE_RICHEDIT 1 -// TODO: This should be ifdef'ed for any compilers that don't support -// RichEdit 2.0 but do have RichEdit 1.0... +// Set this to 1 to use extra features of richedit v2 and later controls +// +// Default is 1 for compilers which support it +// +// Recommended setting: 1 #define wxUSE_RICHEDIT2 1 -#else -#define wxUSE_RICHEDIT 0 -#define wxUSE_RICHEDIT2 0 -#endif - // Set this to 1 to enable support for the owner-drawn menu and listboxes. This // is required by wxUSE_CHECKLISTBOX. // @@ -1017,232 +1412,52 @@ // Recommended setting: 1, set to 0 for a small library size reduction #define wxUSE_OWNER_DRAWN 1 -// ---------------------------------------------------------------------------- -// obsolete settings -// ---------------------------------------------------------------------------- - -// NB: all settings in this section are obsolete and should not be used/changed -// at all, they will disappear - -// Set to 1 to use PenWindows -#define wxUSE_PENWINDOWS 0 - -// Define 1 to use bitmap messages. -#define wxUSE_BITMAP_MESSAGE 1 - -// If 1, enables provision of run-time type information. -// NOW MANDATORY: don't change. -#define wxUSE_DYNAMIC_CLASSES 1 - -// ---------------------------------------------------------------------------- -// disable the settings which don't work for some compilers -// ---------------------------------------------------------------------------- - -#ifndef wxUSE_NORLANDER_HEADERS -#if (defined(__MINGW32__) || defined(__CYGWIN__)) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95))) -# define wxUSE_NORLANDER_HEADERS 1 -#else -# define wxUSE_NORLANDER_HEADERS 0 -#endif -#endif - -#if defined(__GNUWIN32__) -// These don't work as expected for mingw32 and cygwin32 -#undef wxUSE_MEMORY_TRACING -#define wxUSE_MEMORY_TRACING 0 - -#undef wxUSE_GLOBAL_MEMORY_OPERATORS -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 - -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 - -// Cygwin betas don't have wcslen -#if defined(__CYGWIN__) || defined(__CYGWIN32__) -# if ! ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95))) -# undef wxUSE_WCHAR_T -# define wxUSE_WCHAR_T 0 -# endif -#endif - -#endif // __GNUWIN32__ - -// MFC duplicates these operators -#if wxUSE_MFC -#undef wxUSE_GLOBAL_MEMORY_OPERATORS -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 - -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 -#endif // wxUSE_MFC - -// ODBC classes aren't Unicode-compatible yet -#if wxUSE_UNICODE -#undef wxUSE_ODBC -#define wxUSE_ODBC 0 -#endif - -#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS) -// Can't use OLE drag and drop in Windows 3.1 because we don't know how -// to implement UUIDs -// GnuWin32 doesn't have appropriate headers for e.g. IUnknown. -#undef wxUSE_DRAG_AND_DROP -#define wxUSE_DRAG_AND_DROP 0 -#endif - -// Only WIN32 supports wxStatusBar95 -#if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR -#undef wxUSE_NATIVE_STATUSBAR -#define wxUSE_NATIVE_STATUSBAR 0 -#endif - -#if !wxUSE_OWNER_DRAWN -#undef wxUSE_CHECKLISTBOX -#define wxUSE_CHECKLISTBOX 0 -#endif - -// Salford C++ doesn't like some of the memory operator definitions -#ifdef __SALFORDC__ -#undef wxUSE_MEMORY_TRACING -#define wxUSE_MEMORY_TRACING 0 - -#undef wxUSE_GLOBAL_MEMORY_OPERATORS -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 - -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 - -#undef wxUSE_THREADS -#define wxUSE_THREADS 0 - -#undef wxUSE_OWNER_DRAWN -#define wxUSE_OWNER_DRAWN 0 -#endif // __SALFORDC__ - -#ifdef __TWIN32__ - -#undef wxUSE_THREADS -#define wxUSE_THREADS 0 - -#undef wxUSE_ODBC -#define wxUSE_ODBC 0 - -#endif // __TWIN32__ - -// BC++/Win16 can't cope with the amount of data in resource.cpp -#if defined(__WIN16__) && defined(__BORLANDC__) -#undef wxUSE_WX_RESOURCES -#define wxUSE_WX_RESOURCES 0 - -#undef wxUSE_ODBC -#define wxUSE_ODBC 0 - -#undef wxUSE_NEW_GRID -#define wxUSE_NEW_GRID 0 -#endif - -#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500) -// BC++ 4.0 can't compile JPEG library -#undef wxUSE_LIBJPEG -#define wxUSE_LIBJPEG 0 -#endif - -// wxUSE_DEBUG_NEW_ALWAYS = 1 not compatible with BC++ in DLL mode -#if defined(__BORLANDC__) && (defined(WXMAKINGDLL) || defined(WXUSINGDLL)) -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 -#endif - -#if defined(__WXMSW__) && defined(__WATCOMC__) -/* -#undef wxUSE_GLCANVAS -#define wxUSE_GLCANVAS 0 -*/ - -#undef wxUSE_WCHAR_T -#define wxUSE_WCHAR_T 0 -#endif - -#if defined(__WXMSW__) && !defined(__WIN32__) - -#undef wxUSE_SOCKETS -#define wxUSE_SOCKETS 0 - -#undef wxUSE_THREADS -#define wxUSE_THREADS 0 - -#undef wxUSE_TOOLTIPS -#define wxUSE_TOOLTIPS 0 - -#undef wxUSE_SPINCTRL -#define wxUSE_SPINCTRL 0 - -#undef wxUSE_SPINBTN -#define wxUSE_SPINBTN 0 - -#undef wxUSE_LIBPNG -#define wxUSE_LIBPNG 0 - -#undef wxUSE_LIBJPEG -#define wxUSE_LIBJPEG 0 - -#undef wxUSE_LIBTIFF -#define wxUSE_LIBTIFF 0 - -#undef wxUSE_GIF -#define wxUSE_GIF 0 - -#undef wxUSE_PNM -#define wxUSE_PNM 0 - -#undef wxUSE_PCX -#define wxUSE_PCX 0 - -#undef wxUSE_GLCANVAS -#define wxUSE_GLCANVAS 0 +// Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It +// is required by native wxNotificationMessage implementation. +// +// Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain +// the necessary declarations. +// +// Recommended setting: 1, set to 0 for a tiny library size reduction +#define wxUSE_TASKBARICON_BALLOONS 1 -#undef wxUSE_MS_HTML_HELP -#define wxUSE_MS_HTML_HELP 0 +// Set to 1 to compile MS Windows XP theme engine support +#define wxUSE_UXTHEME 1 -#undef wxUSE_WCHAR_T -#define wxUSE_WCHAR_T 0 +// Set to 1 to use InkEdit control (Tablet PC), if available +#define wxUSE_INKEDIT 0 -#endif // Win16 +// Set to 1 to enable .INI files based wxConfig implementation (wxIniConfig) +// +// Default is 0. +// +// Recommended setting: 0, nobody uses .INI files any more +#define wxUSE_INICONF 0 // ---------------------------------------------------------------------------- -// undef the things which don't make sense for wxBase build +// Generic versions of native controls // ---------------------------------------------------------------------------- -#if !wxUSE_GUI - -#undef wxUSE_HTML -#define wxUSE_HTML 0 - -#endif // !wxUSE_GUI +// Set this to 1 to be able to use wxDatePickerCtrlGeneric in addition to the +// native wxDatePickerCtrl +// +// Default is 0. +// +// Recommended setting: 0, this is mainly used for testing +#define wxUSE_DATEPICKCTRL_GENERIC 0 // ---------------------------------------------------------------------------- -// check the settings consistency: do it here to abort compilation immediately -// and not almost in the very end when the relevant file fails to compile and -// you need to modify setup.h and rebuild everything +// Crash debugging helpers // ---------------------------------------------------------------------------- -#if wxUSE_DATETIME && !wxUSE_LONGLONG - #error wxDateTime requires wxLongLong -#endif - -#if wxUSE_TEXTFILE && !wxUSE_FILE - #error You cannot compile wxTextFile without wxFile -#endif - -#if wxUSE_FILESYSTEM && !wxUSE_STREAMS - #error You cannot compile virtual file systems without wxUSE_STREAMS -#endif - -#if wxUSE_HTML && !wxUSE_FILESYSTEM - #error You cannot compile wxHTML without virtual file systems -#endif +// Set this to 1 to be able to use wxCrashReport::Generate() to create mini +// dumps of your program when it crashes (or at any other moment) +// +// Default is 1 if supported by the compiler (VC++ and recent BC++ only). +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_CRASHREPORT 1 +/* --- end MSW options --- */ -// add more tests here... +#endif // _WX_SETUP_H_ -#endif - // _WX_SETUP_H_