X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d275c7eb8420c81e97a8b308c60c27d9856b58f9..cbc9145c04bd3ea0a228906c8363fa8f47e3acf9:/src/common/effects.cpp diff --git a/src/common/effects.cpp b/src/common/effects.cpp index 965c5724ea..a70f7032e2 100644 --- a/src/common/effects.cpp +++ b/src/common/effects.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: effects.cpp +// Name: src/common/effects.cpp // Purpose: wxEffects implementation // Author: Julian Smart // Modified by: @@ -9,23 +9,22 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "effects.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif -#include "wx/gdicmn.h" -#include "wx/pen.h" -#include "wx/dcmemory.h" -#include "wx/settings.h" #include "wx/effects.h" +#ifndef WX_PRECOMP + #include "wx/dcmemory.h" + #include "wx/pen.h" + #include "wx/settings.h" + #include "wx/gdicmn.h" +#endif //WX_PRECOMP + /* * wxEffects: various 3D effects */ @@ -35,11 +34,11 @@ IMPLEMENT_CLASS(wxEffects, wxObject) // Assume system colours wxEffects::wxEffects() { - m_highlightColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT) ; - m_lightShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT) ; - m_faceColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ; - m_mediumShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW) ; - m_darkShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW) ; + m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ; + m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; + m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ; + m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ; + m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ; } // Going from lightest to darkest @@ -87,7 +86,7 @@ void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(border dc.SetPen(wxNullPen); } -bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap) +bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap) { static bool hiColour = (wxDisplayDepth() >= 16) ; @@ -122,5 +121,5 @@ bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap) } #endif // wxUSE_PALETTE - return TRUE; + return true; }