X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d22699b5ebc820af126478d8ef5da4385cef940b..0b49ccf8d66e2568e2b0de85c25b406aad39f3b1:/include/wx/wxprec.h diff --git a/include/wx/wxprec.h b/include/wx/wxprec.h index dbf130b1fb..4b215bf0dc 100644 --- a/include/wx/wxprec.h +++ b/include/wx/wxprec.h @@ -13,8 +13,9 @@ #include "wx/defs.h" // check if to use precompiled headers: do it for most Windows compilers unless +// adding DigitalMars here appears to amke it slower! // explicitly disabled by defining NOPCH -#if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__WATCOMC__)) && defined(__WXMSW__)) || defined(__WXPM__) +#if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__WATCOMC__)) && defined(__WXMSW__)) || defined(__VISAGECPP__) || defined(__MWERKS__) #if !defined(NOPCH) #define WX_PRECOMP #endif @@ -27,8 +28,16 @@ #ifdef WX_PRECOMP +// include first to ensure that UNICODE macro is correctly set +// _before_ including +#include "wx/wxchar.h" + // include standard Windows headers -#ifdef __WXMSW__ +#if defined(__WXMSW__) && !wxUSE_MFC + #ifndef STRICT + #define STRICT 1 + #endif + #include #include "wx/msw/winundef.h" #endif @@ -36,4 +45,4 @@ // include the most common wx headers #include "wx/wx.h" -#endif // WX_PRECOMP \ No newline at end of file +#endif // WX_PRECOMP