X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d1e418eaea09da4d74cc0d2b9d6bb1f9decbfa49..c74d8df09d0c0e182cb2063cc4cc546de3a00fae:/utils/dialoged/src/reseditr.h diff --git a/utils/dialoged/src/reseditr.h b/utils/dialoged/src/reseditr.h index 00e57587cb..2c92b2acde 100644 --- a/utils/dialoged/src/reseditr.h +++ b/utils/dialoged/src/reseditr.h @@ -12,7 +12,7 @@ #ifndef _RESEDITR_H_ #define _RESEDITR_H_ -#define wxDIALOG_EDITOR_VERSION 1.7 +#define wxDIALOG_EDITOR_VERSION 2.1 #ifdef __GNUG__ #pragma interface "reseditr.h" @@ -30,17 +30,18 @@ #include "symbtabl.h" #include "winstyle.h" -#define RESED_DELETE 1 -#define RESED_RECREATE 3 -#define RESED_CLEAR 4 -#define RESED_NEW_DIALOG 5 -#define RESED_NEW_PANEL 6 -#define RESED_TEST 10 +#define RESED_DELETE 301 +#define RESED_RECREATE 303 +#define RESED_CLEAR 304 +#define RESED_NEW_DIALOG 305 +#define RESED_NEW_PANEL 306 +#define RESED_TEST 310 +#define RESED_CONVERT_WXRS 311 // Convert old WXRs to new -#define RESED_CONTENTS 20 +#define RESED_CONTENTS 320 -#define IDC_TREECTRL 100 -#define IDC_LISTCTRL 101 +#define IDC_TREECTRL 500 +#define IDC_LISTCTRL 501 // For control list ('palette') #define RESED_POINTER 0 @@ -65,8 +66,8 @@ #define RESED_SPINBUTTON 19 /* - * Controls loading, saving, user interface of resource editor(s). - */ +* Controls loading, saving, user interface of resource editor(s). +*/ class wxResourceEditorFrame; class EditorToolBar; @@ -83,370 +84,366 @@ class wxResourceEditorControlList; class wxHelpController; /* - * The resourceTable contains a list of wxItemResources (which each may - * have further children, defining e.g. a dialog box with controls). - * - * We need to associate actual windows with each wxItemResource, - * instead of the current 'one current window' scheme. - * - * - We create a new dialog, create a wxItemResource, - * associate the dialog with wxItemResource via a hash table. - * Must be a hash table in case dialog is deleted without - * telling the resource manager. - * - When we save the resource after editing/closing the dialog, - * we check the wxItemResource/wxDialog and children for - * consistency (throw away items no longer in the wxDialog, - * create any new wxItemResources). - * - We save the wxItemResources via the wxPropertyInfo classes, - * so devolve the code to the appropriate class. - * This involves creating a new temporary wxPropertyInfo for - * the purpose. - * - * We currently assume we only create one instance of a window for - * each wxItemResource. We will need to relax this when we're editing - * in situ. - * - * - */ - -class wxResourceTableWithSaving: public wxResourceTable -{ - public: - wxResourceTableWithSaving():wxResourceTable() - { - // Add all known window styles - m_styleTable.Init(); - } - virtual bool Save(const wxString& filename); - virtual bool SaveResource(wxTextOutputStream& stream, wxItemResource* item, wxItemResource* parentItem); - - void GeneratePanelStyleString(long windowStyle, char *buf); - void GenerateDialogStyleString(long windowStyle, char *buf); - -/* - void GenerateRadioBoxStyleString(long windowStyle, char *buf); - void GenerateMessageStyleString(long windowStyle, char *buf); - void GenerateTextStyleString(long windowStyle, char *buf); - void GenerateButtonStyleString(long windowStyle, char *buf); - void GenerateCheckBoxStyleString(long windowStyle, char *buf); - void GenerateRadioButtonStyleString(long windowStyle, char *buf); - void GenerateListBoxStyleString(long windowStyle, char *buf); - void GenerateSliderStyleString(long windowStyle, char *buf); - void GenerateGroupBoxStyleString(long windowStyle, char *buf); - void GenerateGaugeStyleString(long windowStyle, char *buf); - void GenerateChoiceStyleString(long windowStyle, char *buf); - void GenerateComboBoxStyleString(long windowStyle, char *buf); - void GenerateScrollBarStyleString(long windowStyle, char *buf); -*/ - - void GenerateControlStyleString(const wxString& windowClass, long windowStyle, char *buf); - -/* - bool GenerateStyle(char *buf, long windowStyle, long flag, char *strStyle); +* The resourceTable contains a list of wxItemResources (which each may +* have further children, defining e.g. a dialog box with controls). +* +* We need to associate actual windows with each wxItemResource, +* instead of the current 'one current window' scheme. +* +* - We create a new dialog, create a wxItemResource, +* associate the dialog with wxItemResource via a hash table. +* Must be a hash table in case dialog is deleted without +* telling the resource manager. +* - When we save the resource after editing/closing the dialog, +* we check the wxItemResource/wxDialog and children for +* consistency (throw away items no longer in the wxDialog, +* create any new wxItemResources). +* - We save the wxItemResources via the wxPropertyInfo classes, +* so devolve the code to the appropriate class. +* This involves creating a new temporary wxPropertyInfo for +* the purpose. +* +* We currently assume we only create one instance of a window for +* each wxItemResource. We will need to relax this when we're editing +* in situ. +* +* */ - void OutputFont(wxTextOutputStream& stream, const wxFont& font); - wxControl *CreateItem(wxPanel *panel, const wxItemResource *childResource, const wxItemResource* parentResource); - +class wxResourceTableWithSaving: public wxResourceTable +{ +public: + wxResourceTableWithSaving():wxResourceTable() + { + // Add all known window styles + m_styleTable.Init(); + } + virtual bool Save(const wxString& filename); + virtual bool SaveResource(wxTextOutputStream& stream, wxItemResource* item, wxItemResource* parentItem); + + void GeneratePanelStyleString(long windowStyle, char *buf); + void GenerateDialogStyleString(long windowStyle, char *buf); + + void GenerateControlStyleString(const wxString& windowClass, long windowStyle, char *buf); + + void OutputFont(wxTextOutputStream& stream, const wxFont& font); + wxControl *CreateItem(wxPanel *panel, const wxItemResource *childResource, const wxItemResource* parentResource); + protected: - wxWindowStyleTable m_styleTable; + wxWindowStyleTable m_styleTable; }; - + class wxResourceEditorScrolledWindow; class wxResourceManager: public wxObject { - friend class wxResourceEditorFrame; - + friend class wxResourceEditorFrame; + public: - wxResourceManager(); - ~wxResourceManager(); - -// Operations - - // Initializes the resource manager - bool Initialize(); - - // Load/save window size etc. - bool LoadOptions(); - bool SaveOptions(); - - // Show or hide the resource editor frame, which displays a list - // of resources with ability to edit them. - virtual bool ShowResourceEditor(bool show, wxWindow *parent = NULL, const char *title = "wxWindows Dialog Editor"); - - virtual bool Save(); - virtual bool SaveAs(); - virtual bool Save(const wxString& filename); - virtual bool Load(const wxString& filename); - virtual bool Clear(bool deleteWindows = TRUE, bool force = TRUE); - virtual void SetFrameTitle(const wxString& filename); - virtual void ClearCurrentDialog(); - virtual bool New(bool loadFromFile = TRUE, const wxString& filename = ""); - virtual bool SaveIfModified(); - virtual void AlignItems(int flag); - virtual void CopySize(); - virtual void ToBackOrFront(bool toBack); - virtual wxWindow *FindParentOfSelection(); - - virtual wxFrame *OnCreateEditorFrame(const char *title); - virtual wxMenuBar *OnCreateEditorMenuBar(wxFrame *parent); - virtual wxResourceEditorScrolledWindow *OnCreateEditorPanel(wxFrame *parent); - virtual wxToolBar *OnCreateToolBar(wxFrame *parent); - - // Create a window information object for the give window - wxWindowPropertyInfo* CreatePropertyInfoForWindow(wxWindow *win); - // Edit the given window - void EditWindow(wxWindow *win); - - virtual void UpdateResourceList(); - virtual void AddItemsRecursively(long parent, wxItemResource *resource); - virtual bool EditSelectedResource(); - virtual bool Edit(wxItemResource *res); - virtual bool CreateNewPanel(); - virtual bool CreatePanelItem(wxItemResource *panelResource, wxPanel *panel, char *itemType, int x = 10, int y = 10, bool isBitmap = FALSE); - virtual bool DeleteSelection(); - virtual bool TestCurrentDialog(wxWindow* parent); - - // Saves the window info into the resource, and deletes the - // handler. Doesn't actually disassociate the window from - // the resources. Replaces OnClose. - virtual bool SaveInfoAndDeleteHandler(wxWindow* win); - - // Destroys the window. If this is the 'current' panel, NULLs the - // variable. - virtual bool DeleteWindow(wxWindow* win); - virtual bool DeleteResource(wxItemResource *res); - virtual bool DeleteResource(wxWindow *win); - - // Add bitmap resource if there isn't already one with this filename. - virtual wxString AddBitmapResource(const wxString& filename); - - // Delete the bitmap resource if it isn't being used by another resource. - virtual void PossiblyDeleteBitmapResource(const wxString& resourceName); - - // Helper function for above - virtual bool IsBitmapResourceUsed(const wxString& resourceName); - - wxItemResource *FindBitmapResourceByFilename(const wxString& filename); - - wxString FindBitmapFilenameForResource(wxItemResource *resource); - - // Is this window identifier in use? - bool IsSymbolUsed(wxItemResource* thisResource, wxWindowID id) ; - - // Is this window identifier compatible with the given name? (i.e. - // does it already exist under a different name) - bool IsIdentifierOK(const wxString& name, wxWindowID id); - - // Change all integer ids that match oldId, to newId. - // This is necessary if an id is changed for one resource - all resources - // must be changed. - void ChangeIds(int oldId, int newId); - - // If any resource ids were missing (or their symbol was missing), - // repair them i.e. give them new ids. Returns TRUE if any resource - // needed repairing. - bool RepairResourceIds(); - - // Deletes 'win' and creates a new window from the resource that - // was associated with it. E.g. if you can't change properties on the - // fly, you'll need to delete the window and create it again. - virtual wxWindow *RecreateWindowFromResource(wxWindow *win, wxWindowPropertyInfo *info = NULL); - - virtual bool RecreateSelection(); - - // Need to search through resource table removing this from - // any resource which has this as a parent. - virtual bool RemoveResourceFromParent(wxItemResource *res); - - virtual bool EditDialog(wxDialog *dialog, wxWindow *parent); - - void AddSelection(wxWindow *win); - void RemoveSelection(wxWindow *win); - - virtual void MakeUniqueName(char *prefix, char *buf); - - // (Dis)associate resource<->physical window - // Doesn't delete any windows. - virtual void AssociateResource(wxItemResource *resource, wxWindow *win); - virtual bool DisassociateResource(wxItemResource *resource); - virtual bool DisassociateResource(wxWindow *win); - virtual bool DisassociateWindows(); - virtual wxItemResource *FindResourceForWindow(wxWindow *win); - virtual wxWindow *FindWindowForResource(wxItemResource *resource); - - virtual bool InstantiateAllResourcesFromWindows(); - virtual bool InstantiateResourceFromWindow(wxItemResource *resource, wxWindow *window, bool recurse = FALSE); - -// Accessors - inline void SetEditorFrame(wxFrame *fr) { m_editorFrame = fr; } - inline void SetEditorToolBar(EditorToolBar *tb) { m_editorToolBar = tb; } - inline wxFrame *GetEditorFrame() const { return m_editorFrame; } - inline wxResourceEditorProjectTree *GetEditorResourceTree() const { return m_editorResourceTree; } - inline wxResourceEditorControlList *GetEditorControlList() const { return m_editorControlList; } - inline wxList& GetSelections() { return m_selections; } - inline wxMenu *GetPopupMenu() const { return m_popupMenu; } + wxResourceManager(); + ~wxResourceManager(); + + // Operations + + // Initializes the resource manager + bool Initialize(); + + // Load/save window size etc. + bool LoadOptions(); + bool SaveOptions(); + + // Show or hide the resource editor frame, which displays a list + // of resources with ability to edit them. + virtual bool ShowResourceEditor(bool show, wxWindow *parent = NULL, const char *title = "wxWindows Dialog Editor"); + + // Convert old WXRs to new + virtual bool ConvertWXRs(); + bool DoConvertWXR(const wxString& oldPath, const wxString& newPath); + bool ChangeOldToNewResource(wxItemResource* parent, wxItemResource* res); + bool InsertLabelResource(wxItemResource* parent, wxItemResource* res); + + virtual bool Save(); + virtual bool SaveAs(); + virtual bool Save(const wxString& filename); + virtual bool Load(const wxString& filename); + virtual bool Clear(bool deleteWindows = TRUE, bool force = TRUE); + virtual void SetFrameTitle(const wxString& filename); + virtual void ClearCurrentDialog(); + virtual bool New(bool loadFromFile = TRUE, const wxString& filename = ""); + virtual bool SaveIfModified(); + virtual void AlignItems(int flag); + virtual void CopySize(int command); // Copy width, height or both from first control + virtual void ToBackOrFront(bool toBack); + virtual void DistributePositions(int command); // Distribute controls evenly between first and last + virtual wxWindow *FindParentOfSelection(); + + virtual wxFrame *OnCreateEditorFrame(const char *title); + virtual wxMenuBar *OnCreateEditorMenuBar(wxFrame *parent); + virtual wxResourceEditorScrolledWindow *OnCreateEditorPanel(wxFrame *parent); + virtual wxToolBar *OnCreateToolBar(wxFrame *parent); + + // Create a window information object for the given window + wxWindowPropertyInfo* CreatePropertyInfoForWindow(wxWindow *win); + // Edit the given window + void EditWindow(wxWindow *win); + + virtual void UpdateResourceList(); + virtual void AddItemsRecursively(long parent, wxItemResource *resource); + virtual bool EditSelectedResource(); + virtual bool Edit(wxItemResource *res); + virtual bool CreateNewPanel(); + virtual bool CreatePanelItem(wxItemResource *panelResource, wxPanel *panel, char *itemType, int x = 10, int y = 10, bool isBitmap = FALSE); + virtual bool DeleteSelection(); + virtual bool TestCurrentDialog(wxWindow* parent); + + // Saves the window info into the resource, and deletes the + // handler. Doesn't actually disassociate the window from + // the resources. Replaces OnClose. + virtual bool SaveInfoAndDeleteHandler(wxWindow* win); + + // Destroys the window. If this is the 'current' panel, NULLs the + // variable. + virtual bool DeleteWindow(wxWindow* win); + virtual bool DeleteResource(wxItemResource *res); + virtual bool DeleteResource(wxWindow *win); + + // Add bitmap resource if there isn't already one with this filename. + virtual wxString AddBitmapResource(const wxString& filename); + + // Delete the bitmap resource if it isn't being used by another resource. + virtual void PossiblyDeleteBitmapResource(const wxString& resourceName); + + // Helper function for above + virtual bool IsBitmapResourceUsed(const wxString& resourceName); + + wxItemResource *FindBitmapResourceByFilename(const wxString& filename); + + wxString FindBitmapFilenameForResource(wxItemResource *resource); + + // Is this window identifier in use? + bool IsSymbolUsed(wxItemResource* thisResource, wxWindowID id) ; + + // Is this window identifier compatible with the given name? (i.e. + // does it already exist under a different name) + bool IsIdentifierOK(const wxString& name, wxWindowID id); + + // Change all integer ids that match oldId, to newId. + // This is necessary if an id is changed for one resource - all resources + // must be changed. + void ChangeIds(int oldId, int newId); + + // If any resource ids were missing (or their symbol was missing), + // repair them i.e. give them new ids. Returns TRUE if any resource + // needed repairing. + bool RepairResourceIds(); + + // Deletes 'win' and creates a new window from the resource that + // was associated with it. E.g. if you can't change properties on the + // fly, you'll need to delete the window and create it again. + virtual wxWindow *RecreateWindowFromResource(wxWindow *win, wxWindowPropertyInfo *info = NULL, bool instantiateFirst = TRUE); + + virtual bool RecreateSelection(); + + // Remove selection handles if this control is selected + void DeselectItemIfNecessary(wxWindow *win); + + // Need to search through resource table removing this from + // any resource which has this as a parent. + virtual bool RemoveResourceFromParent(wxItemResource *res); + + virtual bool EditDialog(wxDialog *dialog, wxWindow *parent); + + void AddSelection(wxWindow *win); + void RemoveSelection(wxWindow *win); + + virtual void MakeUniqueName(char *prefix, char *buf); + + // (Dis)associate resource<->physical window + // Doesn't delete any windows. + virtual void AssociateResource(wxItemResource *resource, wxWindow *win); + virtual bool DisassociateResource(wxItemResource *resource); + virtual bool DisassociateResource(wxWindow *win); + virtual bool DisassociateWindows(); + virtual wxItemResource *FindResourceForWindow(wxWindow *win); + virtual wxWindow *FindWindowForResource(wxItemResource *resource); + + virtual bool InstantiateAllResourcesFromWindows(); + virtual bool InstantiateResourceFromWindow(wxItemResource *resource, wxWindow *window, bool recurse = FALSE); + + // Accessors + inline void SetEditorFrame(wxFrame *fr) { m_editorFrame = fr; } + inline void SetEditorToolBar(EditorToolBar *tb) { m_editorToolBar = tb; } + inline wxFrame *GetEditorFrame() const { return m_editorFrame; } + inline wxResourceEditorProjectTree *GetEditorResourceTree() const { return m_editorResourceTree; } + inline wxResourceEditorControlList *GetEditorControlList() const { return m_editorControlList; } + inline wxList& GetSelections() { return m_selections; } + inline wxMenu *GetPopupMenu() const { return m_popupMenu; } #ifdef __WXMSW__ - inline wxHelpController *GetHelpController() const { return m_helpController; } + inline wxHelpController *GetHelpController() const { return m_helpController; } #endif - - inline void Modify(bool mod = TRUE) { m_modified = mod; } - inline bool Modified() const { return m_modified; } - - inline wxResourceTable& GetResourceTable() { return m_resourceTable; } - inline wxHashTable& GetResourceAssociations() { return m_resourceAssociations; } - - inline wxString GetCurrentFilename() const { return m_currentFilename; } - static wxResourceManager* GetCurrentResourceManager() { return sm_currentResourceManager; } - - inline void SetSymbolFilename(const wxString& s) { m_symbolFilename = s; } - inline wxString GetSymbolFilename() const { return m_symbolFilename; } - - inline wxRect& GetPropertyWindowSize() { return m_propertyWindowSize; } - inline wxRect& GetResourceEditorWindowSize() { return m_resourceEditorWindowSize; } - - wxResourceSymbolTable& GetSymbolTable() { return m_symbolTable; } - - // Generate a window id and a first stab at a name - int GenerateWindowId(const wxString& prefix, wxString& idName) ; - -// Member variables + + inline void Modify(bool mod = TRUE) { m_modified = mod; } + inline bool Modified() const { return m_modified; } + + inline wxResourceTable& GetResourceTable() { return m_resourceTable; } + inline wxHashTable& GetResourceAssociations() { return m_resourceAssociations; } + + inline wxString GetCurrentFilename() const { return m_currentFilename; } + static wxResourceManager* GetCurrentResourceManager() { return sm_currentResourceManager; } + + inline void SetSymbolFilename(const wxString& s) { m_symbolFilename = s; } + inline wxString GetSymbolFilename() const { return m_symbolFilename; } + + inline wxRect& GetPropertyWindowSize() { return m_propertyWindowSize; } + inline wxRect& GetResourceEditorWindowSize() { return m_resourceEditorWindowSize; } + + wxResourceSymbolTable& GetSymbolTable() { return m_symbolTable; } + + // Generate a window id and a first stab at a name + int GenerateWindowId(const wxString& prefix, wxString& idName) ; + + // Member variables protected: #ifdef __WXMSW__ - wxHelpController* m_helpController; + wxHelpController* m_helpController; #endif - wxResourceTableWithSaving m_resourceTable; - wxFrame* m_editorFrame; - wxResourceEditorScrolledWindow* m_editorPanel; - wxMenu* m_popupMenu; - wxResourceEditorProjectTree* m_editorResourceTree; - wxResourceEditorControlList* m_editorControlList; - EditorToolBar* m_editorToolBar; - int m_nameCounter; - int m_symbolIdCounter; // For generating window ids - bool m_modified; - wxHashTable m_resourceAssociations; - wxList m_selections; - wxString m_currentFilename; - wxBitmap* m_bitmapImage; // Default for static bitmaps/buttons - - wxImageList m_imageList; - long m_rootDialogItem; // Root of dialog hierarchy in tree (unused) - - // Options to be saved/restored - wxString m_optionsResourceFilename; // e.g. dialoged.ini, .dialogrc - wxRect m_propertyWindowSize; - wxRect m_resourceEditorWindowSize; - static wxResourceManager* sm_currentResourceManager; - - // Symbol table with identifiers for controls - wxResourceSymbolTable m_symbolTable; - // Filename for include file, e.g. resource.h - wxString m_symbolFilename; + wxResourceTableWithSaving m_resourceTable; + wxFrame* m_editorFrame; + wxResourceEditorScrolledWindow* m_editorPanel; + wxMenu* m_popupMenu; + wxResourceEditorProjectTree* m_editorResourceTree; + wxResourceEditorControlList* m_editorControlList; + EditorToolBar* m_editorToolBar; + int m_nameCounter; + int m_symbolIdCounter; // For generating window ids + bool m_modified; + wxHashTable m_resourceAssociations; + wxList m_selections; + wxString m_currentFilename; + wxBitmap* m_bitmapImage; // Default for static bitmaps/buttons + + wxImageList m_imageList; + long m_rootDialogItem; // Root of dialog hierarchy in tree (unused) + + // Options to be saved/restored + wxString m_optionsResourceFilename; // e.g. dialoged.ini, .dialogrc + wxRect m_propertyWindowSize; + wxRect m_resourceEditorWindowSize; + static wxResourceManager* sm_currentResourceManager; + + // Symbol table with identifiers for controls + wxResourceSymbolTable m_symbolTable; + // Filename for include file, e.g. resource.h + wxString m_symbolFilename; }; class wxResourceEditorFrame: public wxFrame { - public: - DECLARE_CLASS(wxResourceEditorFrame) - - wxResourceManager *manager; - wxResourceEditorFrame(wxResourceManager *resMan, wxFrame *parent, const wxString& title, - const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(600, 400), - long style = wxDEFAULT_FRAME_STYLE, const wxString& name = "frame"); - ~wxResourceEditorFrame(); - - void OnCloseWindow(wxCloseEvent& event); - - void OnNew(wxCommandEvent& event); - void OnOpen(wxCommandEvent& event); - void OnNewDialog(wxCommandEvent& event); - void OnClear(wxCommandEvent& event); - void OnSave(wxCommandEvent& event); - void OnSaveAs(wxCommandEvent& event); - void OnExit(wxCommandEvent& event); - void OnAbout(wxCommandEvent& event); - void OnContents(wxCommandEvent& event); - void OnDeleteSelection(wxCommandEvent& event); - void OnRecreateSelection(wxCommandEvent& event); - void OnTest(wxCommandEvent& event); - - DECLARE_EVENT_TABLE() +public: + DECLARE_CLASS(wxResourceEditorFrame) + + wxResourceManager *manager; + wxResourceEditorFrame(wxResourceManager *resMan, wxFrame *parent, const wxString& title, + const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(600, 400), + long style = wxDEFAULT_FRAME_STYLE, const wxString& name = "frame"); + ~wxResourceEditorFrame(); + + void OnCloseWindow(wxCloseEvent& event); + + void OnNew(wxCommandEvent& event); + void OnOpen(wxCommandEvent& event); + void OnNewDialog(wxCommandEvent& event); + void OnClear(wxCommandEvent& event); + void OnSave(wxCommandEvent& event); + void OnSaveAs(wxCommandEvent& event); + void OnExit(wxCommandEvent& event); + void OnAbout(wxCommandEvent& event); + void OnContents(wxCommandEvent& event); + void OnDeleteSelection(wxCommandEvent& event); + void OnRecreateSelection(wxCommandEvent& event); + void OnTest(wxCommandEvent& event); + void OnConvertWXRs(wxCommandEvent& event); + + DECLARE_EVENT_TABLE() }; class wxResourceEditorScrolledWindow: public wxScrolledWindow { - public: - wxResourceEditorScrolledWindow(wxWindow *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, - long style = 0); - ~wxResourceEditorScrolledWindow(); - - void OnPaint(wxPaintEvent& event); - - void DrawTitle(wxDC& dc); - -// Accessors - inline int GetMarginX() { return m_marginX; } - inline int GetMarginY() { return m_marginY; } - - public: - wxWindow* m_childWindow; - private: - int m_marginX, m_marginY; - - DECLARE_EVENT_TABLE() +public: + wxResourceEditorScrolledWindow(wxWindow *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, + long style = 0); + ~wxResourceEditorScrolledWindow(); + + void OnPaint(wxPaintEvent& event); + + void DrawTitle(wxDC& dc); + + // Accessors + inline int GetMarginX() { return m_marginX; } + inline int GetMarginY() { return m_marginY; } + +public: + wxWindow* m_childWindow; +private: + int m_marginX, m_marginY; + + DECLARE_EVENT_TABLE() }; -#define OBJECT_MENU_EDIT 1 -#define OBJECT_MENU_DELETE 2 +#define OBJECT_MENU_TITLE 1 +#define OBJECT_MENU_EDIT 2 +#define OBJECT_MENU_DELETE 3 /* - * Main toolbar - * - */ - +* Main toolbar +* +*/ + class EditorToolBar: public wxToolBar { public: - EditorToolBar(wxFrame *frame, const wxPoint& pos = wxPoint(0, 0), const wxSize& size = wxSize(0, 0), - long style = wxTB_HORIZONTAL); - bool OnLeftClick(int toolIndex, bool toggled); - void OnMouseEnter(int toolIndex); - -DECLARE_EVENT_TABLE() + EditorToolBar(wxFrame *frame, const wxPoint& pos = wxPoint(0, 0), const wxSize& size = wxSize(0, 0), + long style = wxTB_HORIZONTAL); + bool OnLeftClick(int toolIndex, bool toggled); + void OnMouseEnter(int toolIndex); + + DECLARE_EVENT_TABLE() }; // Toolbar ids -#define TOOLBAR_LOAD_FILE 1 -#define TOOLBAR_SAVE_FILE 2 -#define TOOLBAR_NEW 3 -#define TOOLBAR_TREE 5 -#define TOOLBAR_HELP 6 +#define TOOLBAR_LOAD_FILE 101 +#define TOOLBAR_SAVE_FILE 102 +#define TOOLBAR_NEW 103 +#define TOOLBAR_TREE 105 +#define TOOLBAR_HELP 106 // Formatting tools -#define TOOLBAR_FORMAT_HORIZ 10 -#define TOOLBAR_FORMAT_HORIZ_LEFT_ALIGN 11 -#define TOOLBAR_FORMAT_HORIZ_RIGHT_ALIGN 12 -#define TOOLBAR_FORMAT_VERT 13 -#define TOOLBAR_FORMAT_VERT_TOP_ALIGN 14 -#define TOOLBAR_FORMAT_VERT_BOT_ALIGN 15 - -#define TOOLBAR_TO_FRONT 16 -#define TOOLBAR_TO_BACK 17 -#define TOOLBAR_COPY_SIZE 18 +#define TOOLBAR_FORMAT_HORIZ 110 +#define TOOLBAR_FORMAT_HORIZ_LEFT_ALIGN 111 +#define TOOLBAR_FORMAT_HORIZ_RIGHT_ALIGN 112 +#define TOOLBAR_FORMAT_VERT 113 +#define TOOLBAR_FORMAT_VERT_TOP_ALIGN 114 +#define TOOLBAR_FORMAT_VERT_BOT_ALIGN 115 + +#define TOOLBAR_TO_FRONT 116 +#define TOOLBAR_TO_BACK 117 +#define TOOLBAR_COPY_SIZE 118 +#define TOOLBAR_COPY_WIDTH 119 +#define TOOLBAR_COPY_HEIGHT 120 +#define TOOLBAR_DISTRIBUTE_HORIZ 121 +#define TOOLBAR_DISTRIBUTE_VERT 122 /* - * this class is used to store data associated with a tree item - */ +* this class is used to store data associated with a tree item +*/ class wxResourceTreeData : public wxTreeItemData { public: wxResourceTreeData(wxItemResource *resource) { m_resource = resource; } - + wxItemResource *GetResource() const { return m_resource; } - + private: wxItemResource *m_resource; };