X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d1a86313635020167c549ae0850728f09aba4704..1a33ac8fb0f5e43c89bd698618d554c6f7b8b452:/include/wx/mac/wave.h diff --git a/include/wx/mac/wave.h b/include/wx/mac/wave.h index 0f30137a64..dcd8095e72 100644 --- a/include/wx/mac/wave.h +++ b/include/wx/mac/wave.h @@ -2,21 +2,23 @@ // Name: wave.h // Purpose: wxWave class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. -// Author: AUTHOR +// Author: Stefan Csomor // Modified by: -// Created: ??/??/98 +// Created: 1998-01-01 // RCS-ID: $Id$ -// Copyright: (c) AUTHOR -// Licence: wxWindows licence +// Copyright: (c) Stefan Csomor +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WAVE_H_ #define _WX_WAVE_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "wave.h" #endif +#if wxUSE_WAVE + #include "wx/object.h" class WXDLLEXPORT wxWave : public wxObject @@ -33,16 +35,18 @@ public: bool Play(bool async = TRUE, bool looped = FALSE) const; protected: - bool Free(); + // prevent collision with some BSD definitions of macro Free() + bool FreeData(); private: void* m_sndChan; - + wxString m_sndname; void* m_hSnd; int m_waveLength; bool m_isResource; }; +#endif #endif // _WX_WAVE_H_