X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d18a7061666b8b890616c91cd5df422502c3f303..50c8b82054d96a9cc846d09ed98eecad07907be0:/src/dfb/dcclient.cpp diff --git a/src/dfb/dcclient.cpp b/src/dfb/dcclient.cpp index 4cac80be25..1045b6305e 100644 --- a/src/dfb/dcclient.cpp +++ b/src/dfb/dcclient.cpp @@ -45,7 +45,7 @@ // boundaries ("hidden behind its borders"), recursively: static wxRect GetUncoveredWindowArea(wxWindow *win) { - wxRect r(win->GetRect()); + wxRect r(win->GetSize()); if ( win->IsTopLevel() ) return r; @@ -74,7 +74,11 @@ wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect) wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"), win, win->GetName().c_str()); wxSize size(rect ? rect->GetSize() : win->GetSize()); - return win->GetDfbSurface()->CreateCompatible(size); + return win->GetDfbSurface()->CreateCompatible + ( + size, + wxIDirectFBSurface::CreateCompatible_NoBackBuffer + ); } //----------------------------------------------------------------------------- @@ -92,6 +96,8 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect) { wxCHECK_RET( win, _T("invalid window") ); + m_win = win; + // obtain the surface used for painting: wxPoint origin; wxIDirectFBSurfacePtr surface; @@ -150,6 +156,7 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect) } else { + m_winRect = r; DFBRectangle dfbrect = { r.x, r.y, r.width, r.height }; surface = win->GetDfbSurface()->GetSubSurface(&dfbrect); @@ -172,7 +179,7 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect) r.x, r.y, r.GetRight(), r.GetBottom(), origin.x, origin.y); - Init(surface); + DFBInit(surface); SetFont(win->GetFont()); // offset coordinates to account for subsurface's origin coordinates: @@ -191,8 +198,18 @@ wxWindowDC::~wxWindowDC() if ( m_shouldFlip ) { - // FIXME: flip only modified parts of the surface - surface->FlipToFront(); + // paint overlays on top of the surface being drawn to by this DC + // before showing anything on the screen: + m_win->PaintOverlays(m_winRect); + + DFBSurfaceCapabilities caps = DSCAPS_NONE; + surface->GetCapabilities(&caps); + if ( caps & DSCAPS_DOUBLE ) + { + // FIXME: flip only modified parts of the surface + surface->FlipToFront(); + } + // else: the surface is not double-buffered and so cannot be flipped } // else: don't flip the surface, wxTLW will do it when it finishes // painting of its invalidated areas