X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d14a1e28567de23c586bc80017073d0c39f8d18f..cc6eca35090e1735e2dde009185476dc80726b97:/wxPython/src/_intl.i?ds=sidebyside diff --git a/wxPython/src/_intl.i b/wxPython/src/_intl.i index ba436a9a61..e1b7b7444e 100644 --- a/wxPython/src/_intl.i +++ b/wxPython/src/_intl.i @@ -317,8 +317,8 @@ public: %name(Init1)bool Init(const wxString& szName, const wxString& szShort = wxPyEmptyString, const wxString& szLocale = wxPyEmptyString, - bool bLoadDefault = TRUE, - bool bConvertEncoding = FALSE); + bool bLoadDefault = True, + bool bConvertEncoding = False); %name(Init2) bool Init(int language = wxLANGUAGE_DEFAULT, int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING); @@ -350,7 +350,7 @@ public: // is used, the US default value is returned if everything else fails // static wxString GetInfo(wxLocaleInfo index, wxLocaleCategory cat); - // return TRUE if the locale was set successfully + // return True if the locale was set successfully bool IsOk() const; %pythoncode { def __nonzero__(self): return self.IsOk() }; @@ -381,7 +381,7 @@ public: // // The loaded catalog will be used for message lookup by GetString(). // - // Returns 'true' if it was successfully loaded + // Returns 'True' if it was successfully loaded bool AddCatalog(const wxString& szDomain); // check if the given catalog is loaded @@ -504,7 +504,7 @@ public: // both modes gurantee that output string will have same length // as input string // - // Returns FALSE if given conversion is impossible, TRUE otherwise + // Returns False if given conversion is impossible, True otherwise // (conversion may be impossible either if you try to convert // to Unicode with non-Unicode build of wxWindows or if input // or output encoding is not supported.) @@ -564,7 +564,7 @@ public: // equivalent encodings, regardless the platform, including itself. static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc); - // Return true if [any text in] one multibyte encoding can be + // Return True if [any text in] one multibyte encoding can be // converted to another one losslessly. // // Do not call this with wxFONTENCODING_UNICODE, it doesn't make