X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d14a1e28567de23c586bc80017073d0c39f8d18f..05e00ac5ef410707da86d98786cbb268100a7337:/wxPython/src/_button.i diff --git a/wxPython/src/_button.i b/wxPython/src/_button.i index a256519b40..de03872ce9 100644 --- a/wxPython/src/_button.i +++ b/wxPython/src/_button.i @@ -16,10 +16,7 @@ //--------------------------------------------------------------------------- %newgroup; - -%{ - DECLARE_DEF_STRING(ButtonNameStr); -%} +MAKE_CONST_WXSTRING(ButtonNameStr); enum { wxBU_LEFT, @@ -33,114 +30,195 @@ enum { //--------------------------------------------------------------------------- -// A button is a control that contains a text string, and is one of the most -// common elements of a GUI. It may be placed on a dialog box or panel, or -// indeed almost any other window. -// -// Styles -// wxBU_LEFT: Left-justifies the label. WIN32 only. -// wxBU_TOP: Aligns the label to the top of the button. WIN32 only. -// wxBU_RIGHT: Right-justifies the bitmap label. WIN32 only. -// wxBU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only. -// wxBU_EXACTFIT: Creates the button as small as possible instead of making -// it of the standard size (which is the default behaviour.) -// -// Events -// EVT_BUTTON(win,id,func): -// Sent when the button is clicked. -// +DocStr(wxButton, +"A button is a control that contains a text string, and is one of the most +common elements of a GUI. It may be placed on a dialog box or panel, or +indeed almost any other window.", " + +Window Styles +------------- + ============== ========================================== + wx.BU_LEFT Left-justifies the label. WIN32 only. + wx.BU_TOP Aligns the label to the top of the button. + WIN32 only. + wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only. + wx.BU_BOTTOM Aligns the label to the bottom of the button. + WIN32 only. + wx.BU_EXACTFIT Creates the button as small as possible + instead of making it of the standard size + (which is the default behaviour.) + ============== ========================================== + +Events +------ + ============ ========================================== + EVT_BUTTON Sent when the button is clicked. + ============ ========================================== + +:see: `wx.BitmapButton` +"); + +MustHaveApp(wxButton); + class wxButton : public wxControl { public: - %addtofunc wxButton "self._setOORInfo(self)" - %addtofunc wxButton() "" - - - // Constructor, creating and showing a button. - // - // parent: Parent window. Must not be None. - // id: Button identifier. A value of -1 indicates a default value. - // label: The text to be displayed on the button. - // pos: The button position on it's parent. - // size: Button size. If the default size (-1, -1) is specified then the - // button is sized appropriately for the text. - // style: Window style. See wxButton. - // validator: Window validator. - // name: Window name. - wxButton(wxWindow* parent, wxWindowID id, const wxString& label, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = 0, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxPyButtonNameStr); - - // Default constructor - %name(PreButton)wxButton(); - - // Button creation function for two-step creation. - bool Create(wxWindow* parent, wxWindowID id, const wxString& label, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = 0, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxPyButtonNameStr); - - - // This sets the button to be the default item for the panel or dialog box. - // - // Under Windows, only dialog box buttons respond to this function. As - // normal under Windows and Motif, pressing return causes the default - // button to be depressed when the return key is pressed. See also - // wxWindow.SetFocus which sets the keyboard focus for windows and text - // panel items, and wxPanel.SetDefaultItem. - void SetDefault(); - - -#ifdef __WXMSW__ - // show the image in the button in addition to the label - void SetImageLabel(const wxBitmap& bitmap); - - // set the margins around the image - void SetImageMargins(wxCoord x, wxCoord y); -#endif - - // returns the default button size for this platform - static wxSize GetDefaultSize(); + %pythonAppend wxButton "self._setOORInfo(self)" + %pythonAppend wxButton() "" + + + DocCtorStr( + wxButton(wxWindow* parent, wxWindowID id=-1, + const wxString& label=wxPyEmptyString, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxPyButtonNameStr), + "Create and show a button.", ""); + + DocCtorStrName( + wxButton(), + "Precreate a Button for 2-phase creation.", "", + PreButton); + + DocDeclStr( + bool , Create(wxWindow* parent, wxWindowID id=-1, + const wxString& label=wxPyEmptyString, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxPyButtonNameStr), + "Acutally create the GUI Button for 2-phase creation.", ""); + + + + DocDeclStr( + void , SetDefault(), + "This sets the button to be the default item for the panel or dialog box.", ""); + + + DocDeclStr( + static wxSize , GetDefaultSize(), + "Returns the default button size for this platform.", ""); + + static wxVisualAttributes + GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); }; //--------------------------------------------------------------------------- + +DocStr(wxBitmapButton, +"A Button that contains a bitmap. A bitmap button can be supplied with a +single bitmap, and wxWidgets will draw all button states using this bitmap. If +the application needs more control, additional bitmaps for the selected state, +unpressed focused state, and greyed-out state may be supplied.", " + +Window Styles +------------- + ============== ============================================= + wx.BU_AUTODRAW If this is specified, the button will be drawn + automatically using the label bitmap only, + providing a 3D-look border. If this style is + not specified, the button will be drawn + without borders and using all provided + bitmaps. WIN32 only. + wx.BU_LEFT Left-justifies the label. WIN32 only. + wx.BU_TOP Aligns the label to the top of the button. WIN32 + only. + wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only. + wx.BU_BOTTOM Aligns the label to the bottom of the + button. WIN32 only. + wx.BU_EXACTFIT Creates the button as small as possible + instead of making it of the standard size + (which is the default behaviour.) + ============== ============================================= + +Events +------ + =========== ================================== + EVT_BUTTON Sent when the button is clicked. + =========== ================================== + +:see: `wx.Button`, `wx.Bitmap` +"); + +MustHaveApp(wxBitmapButton); + class wxBitmapButton : public wxButton { public: - %addtofunc wxBitmapButton "self._setOORInfo(self)" - %addtofunc wxBitmapButton() "" - - wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = wxBU_AUTODRAW, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxPyButtonNameStr); - %name(PreBitmapButton)wxBitmapButton(); - - bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = wxBU_AUTODRAW, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxPyButtonNameStr); - - wxBitmap GetBitmapLabel(); - wxBitmap GetBitmapDisabled(); - wxBitmap GetBitmapFocus(); - wxBitmap GetBitmapSelected(); - void SetBitmapDisabled(const wxBitmap& bitmap); - void SetBitmapFocus(const wxBitmap& bitmap); - void SetBitmapSelected(const wxBitmap& bitmap); - void SetBitmapLabel(const wxBitmap& bitmap); + %pythonAppend wxBitmapButton "self._setOORInfo(self)" + %pythonAppend wxBitmapButton() "" + + DocCtorStr( + wxBitmapButton(wxWindow* parent, wxWindowID id=-1, + const wxBitmap& bitmap = wxNullBitmap, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxBU_AUTODRAW, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxPyButtonNameStr), + "Create and show a button with a bitmap for the label.", ""); + + DocCtorStrName( + wxBitmapButton(), + "Precreate a BitmapButton for 2-phase creation.", "", + PreBitmapButton); + + DocDeclStr( + bool , Create(wxWindow* parent, wxWindowID id=-1, + const wxBitmap& bitmap = wxNullBitmap, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxBU_AUTODRAW, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxPyButtonNameStr), + "Acutally create the GUI BitmapButton for 2-phase creation.", ""); + + + DocDeclStr( + wxBitmap , GetBitmapLabel(), + "Returns the label bitmap (the one passed to the constructor).", ""); + + DocDeclStr( + wxBitmap , GetBitmapDisabled(), + "Returns the bitmap for the disabled state.", ""); + + DocDeclStr( + wxBitmap , GetBitmapFocus(), + "Returns the bitmap for the focused state.", ""); + + + DocDeclStr( + wxBitmap , GetBitmapSelected(), + "Returns the bitmap for the selected state.", ""); + + + DocDeclStr( + void , SetBitmapDisabled(const wxBitmap& bitmap), + "Sets the bitmap for the disabled button appearance.", ""); + + + DocDeclStr( + void , SetBitmapFocus(const wxBitmap& bitmap), + "Sets the bitmap for the button appearance when it has the keyboard focus.", ""); + + + DocDeclStr( + void , SetBitmapSelected(const wxBitmap& bitmap), + "Sets the bitmap for the selected (depressed) button appearance.", ""); + + + DocDeclStr( + void , SetBitmapLabel(const wxBitmap& bitmap), + "Sets the bitmap label for the button. This is the bitmap used for the +unselected state, and for all other states if no other bitmaps are provided.", ""); + void SetMargins(int x, int y); int GetMarginX() const;