X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d148c294f75497da4c77807a5082bfe10c9eea99..404b319a85dadd7decf7a5a5331020520031a41c:/src/generic/scrlwing.cpp?ds=sidebyside diff --git a/src/generic/scrlwing.cpp b/src/generic/scrlwing.cpp index 7f77aa8f0b..921c5961ca 100644 --- a/src/generic/scrlwing.cpp +++ b/src/generic/scrlwing.cpp @@ -79,13 +79,9 @@ public: virtual bool ProcessEvent(wxEvent& event); - void ResetDrawnFlag() { m_hasDrawnWindow = false; } - private: wxScrollHelperBase *m_scrollHelper; - bool m_hasDrawnWindow; - wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler); }; @@ -166,7 +162,16 @@ void wxAutoScrollTimer::Notify() event2.SetEventObject(m_win); - // FIXME: we don't fill in the other members - ok? + wxMouseState mouseState = wxGetMouseState(); + + event2.m_leftDown = mouseState.LeftIsDown(); + event2.m_middleDown = mouseState.MiddleIsDown(); + event2.m_rightDown = mouseState.RightIsDown(); + + event2.m_shiftDown = mouseState.ShiftDown(); + event2.m_controlDown = mouseState.ControlDown(); + event2.m_altDown = mouseState.AltDown(); + event2.m_metaDown = mouseState.MetaDown(); m_win->GetEventHandler()->ProcessEvent(event2); } @@ -186,24 +191,6 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event) { wxEventType evType = event.GetEventType(); - // the explanation of wxEVT_PAINT processing hack: for historic reasons - // there are 2 ways to process this event in classes deriving from - // wxScrolledWindow. The user code may - // - // 1. override wxScrolledWindow::OnDraw(dc) - // 2. define its own OnPaint() handler - // - // In addition, in wxUniversal wxWindow defines OnPaint() itself and - // always processes the draw event, so we can't just try the window - // OnPaint() first and call our HandleOnPaint() if it doesn't process it - // (the latter would never be called in wxUniversal). - // - // So the solution is to have a flag telling us whether the user code drew - // anything in the window. We set it to true here but reset it to false in - // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the - // user code defined OnPaint() in the derived class) - m_hasDrawnWindow = true; - // Pass it on to the real handler: notice that we must not call // ProcessEvent() on this object itself as it wouldn't pass it to the next // handler (i.e. the real window) if we're called from a previous handler @@ -222,22 +209,25 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event) if ( evType == wxEVT_SIZE ) { m_scrollHelper->HandleOnSize((wxSizeEvent &)event); - return true; } - if ( processed ) - { - // normally, nothing more to do here - except if it was a paint event - // which wasn't really processed, then we'll try to call our - // OnDraw() below (from HandleOnPaint) - if ( m_hasDrawnWindow || event.IsCommandEvent() ) - { - return true; - } - } + if ( processed && event.IsCommandEvent()) + return true; - if ( evType == wxEVT_PAINT ) + // For wxEVT_PAINT the user code can either handle this event as usual or + // override virtual OnDraw(), so if the event hasn't been handled we need + // to call this virtual function ourselves. + if ( +#ifndef __WXUNIVERSAL__ + // in wxUniversal "processed" will always be true, because + // all windows use the paint event to draw themselves. + // In this case we can't use this flag to determine if a custom + // paint event handler already drew our window and we just + // call OnDraw() anyway. + !processed && +#endif // !__WXUNIVERSAL__ + evType == wxEVT_PAINT ) { m_scrollHelper->HandleOnPaint((wxPaintEvent &)event); return true; @@ -462,12 +452,6 @@ void wxScrollHelperBase::DeleteEvtHandler() } } -void wxScrollHelperBase::ResetDrawnFlag() -{ - wxCHECK_RET( m_handler, "invalid use of ResetDrawnFlag - no handler?" ); - m_handler->ResetDrawnFlag(); -} - void wxScrollHelperBase::DoSetTargetWindow(wxWindow *target) { m_targetWindow = target;