X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d11bb14faace68d2c69e9e94b2ba6824f43a2d59..63ec176495f334a38767e670d9e033da4db8f2e2:/src/generic/laywin.cpp diff --git a/src/generic/laywin.cpp b/src/generic/laywin.cpp index 2d0702f53c..3a9b076403 100644 --- a/src/generic/laywin.cpp +++ b/src/generic/laywin.cpp @@ -12,7 +12,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "laywin.h" #endif @@ -24,8 +24,8 @@ #endif #ifndef WX_PRECOMP -#include "wx/wx.h" -#include "wx/mdi.h" + #include "wx/frame.h" + #include "wx/mdi.h" #endif #include "wx/laywin.h" @@ -33,6 +33,9 @@ IMPLEMENT_DYNAMIC_CLASS(wxQueryLayoutInfoEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxCalculateLayoutEvent, wxEvent) +DEFINE_EVENT_TYPE(wxEVT_QUERY_LAYOUT_INFO) +DEFINE_EVENT_TYPE(wxEVT_CALCULATE_LAYOUT) + #if wxUSE_SASH IMPLEMENT_CLASS(wxSashLayoutWindow, wxSashWindow) @@ -164,7 +167,7 @@ void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event) // Make sure the sash is erased when the window is resized if ((pos.x != thisRect.x || pos.y != thisRect.y || sz.x != thisRect.width || sz.y != thisRect.height) && (GetSashVisible(wxSASH_TOP) || GetSashVisible(wxSASH_RIGHT) || GetSashVisible(wxSASH_BOTTOM) || GetSashVisible(wxSASH_LEFT))) - Refresh(TRUE); + Refresh(true); } @@ -176,6 +179,8 @@ void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event) * wxLayoutAlgorithm */ +#if wxUSE_MDI_ARCHITECTURE + // Lays out windows for an MDI frame. The MDI client area gets what's left // over. bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) @@ -190,10 +195,10 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) wxCalculateLayoutEvent event; event.SetRect(rect); - wxNode* node = frame->GetChildren().First(); + wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst(); while (node) { - wxWindow* win = (wxWindow*) node->Data(); + wxWindow* win = node->GetData(); event.SetId(win->GetId()); event.SetEventObject(win); @@ -201,7 +206,7 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) win->GetEventHandler()->ProcessEvent(event); - node = node->Next(); + node = node->GetNext(); } wxWindow* clientWindow = frame->GetClientWindow(); @@ -210,7 +215,14 @@ bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r) clientWindow->SetSize(rect.x, rect.y, rect.width, rect.height); - return TRUE; + return true; +} + +#endif // wxUSE_MDI_ARCHITECTURE + +bool wxLayoutAlgorithm::LayoutFrame(wxFrame* frame, wxWindow* mainWindow) +{ + return LayoutWindow(frame, mainWindow); } // Layout algorithm for any window. mainWindow gets what's left over. @@ -251,11 +263,12 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) // Find the last layout-aware window, so we can make it fill all remaining // space. - wxWindow* lastAwareWindow = NULL; - wxNode* node = parent->GetChildren().First(); + wxWindow *lastAwareWindow = NULL; + wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst(); + while (node) { - wxWindow* win = (wxWindow*) node->Data(); + wxWindow* win = node->GetData(); if (win->IsShown()) { @@ -267,17 +280,42 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) lastAwareWindow = win; } - node = node->Next(); + node = node->GetNext(); + } + + // Now do a dummy run to see if we have any space left for the final window (fail if not) + node = parent->GetChildren().GetFirst(); + while (node) + { + wxWindow* win = node->GetData(); + + // If mainWindow is NULL and we're at the last window, + // skip this, because we'll simply make it fit the remaining space. + if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow)) + { + event.SetId(win->GetId()); + event.SetEventObject(win); + event.SetFlags(wxLAYOUT_QUERY); + + win->GetEventHandler()->ProcessEvent(event); + } + + node = node->GetNext(); } - node = parent->GetChildren().First(); + if (event.GetRect().GetWidth() < 0 || event.GetRect().GetHeight() < 0) + return false; + + event.SetRect(rect); + + node = parent->GetChildren().GetFirst(); while (node) { - wxWindow* win = (wxWindow*) node->Data(); + wxWindow* win = node->GetData(); // If mainWindow is NULL and we're at the last window, // skip this, because we'll simply make it fit the remaining space. - if ((win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow)) + if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow)) { event.SetId(win->GetId()); event.SetEventObject(win); @@ -286,7 +324,7 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) win->GetEventHandler()->ProcessEvent(event); } - node = node->Next(); + node = node->GetNext(); } rect = event.GetRect(); @@ -299,6 +337,6 @@ bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow) lastAwareWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height)); } - return TRUE; + return true; }