X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d0ee33f5c6908b4ac5e1364381f0ef00942e3936..e69d5138dc8f95e294ae6d03beb4f321406f4e34:/src/msw/bitmap.cpp diff --git a/src/msw/bitmap.cpp b/src/msw/bitmap.cpp index e41a8cf197..4585726428 100644 --- a/src/msw/bitmap.cpp +++ b/src/msw/bitmap.cpp @@ -1,5 +1,5 @@ //////////////////////////////////////////////////////////////////////////// -// Name: bitmap.cpp +// Name: src/msw/bitmap.cpp // Purpose: wxBitmap // Author: Julian Smart // Modified by: @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "bitmap.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -28,6 +24,8 @@ #pragma hdrstop #endif +#include "wx/bitmap.h" + #ifndef WX_PRECOMP #include @@ -36,22 +34,21 @@ #include "wx/app.h" #include "wx/palette.h" #include "wx/dcmemory.h" - #include "wx/bitmap.h" #include "wx/icon.h" + #include "wx/log.h" + #include "wx/image.h" #endif #include "wx/msw/private.h" -#include "wx/log.h" #if wxUSE_WXDIB -#include "wx/msw/dib.h" + #include "wx/msw/dib.h" #endif -#include "wx/image.h" #include "wx/xpmdecod.h" #ifdef wxHAVE_RAW_BITMAP -#include "wx/rawbmp.h" + #include "wx/rawbmp.h" #endif // missing from mingw32 header @@ -245,12 +242,6 @@ void wxBitmapRefData::Free() // wxBitmap creation // ---------------------------------------------------------------------------- -// this function should be called from all wxBitmap ctors -void wxBitmap::Init() -{ - // m_refData = NULL; done in the base class ctor -} - wxGDIImageRefData *wxBitmap::CreateData() const { return new wxBitmapRefData; @@ -420,8 +411,6 @@ wxBitmap::~wxBitmap() wxBitmap::wxBitmap(const char bits[], int width, int height, int depth) { - Init(); - #ifndef __WXMICROWIN__ wxBitmapRefData *refData = new wxBitmapRefData; m_refData = refData; @@ -456,7 +445,7 @@ wxBitmap::wxBitmap(const char bits[], int width, int height, int depth) reversed |= (unsigned char)(val & 0x01); val >>= 1; } - *dst++ = reversed; + *dst++ = ~reversed; } if ( padding ) @@ -484,51 +473,23 @@ wxBitmap::wxBitmap(const char bits[], int width, int height, int depth) #endif } -// Create from XPM data -bool wxBitmap::CreateFromXpm(const char **data) -{ -#if wxUSE_IMAGE && wxUSE_XPM - Init(); - - wxCHECK_MSG( data != NULL, false, wxT("invalid bitmap data") ) - - wxXPMDecoder decoder; - wxImage img = decoder.ReadData(data); - wxCHECK_MSG( img.Ok(), false, wxT("invalid bitmap data") ) - - *this = wxBitmap(img); - return true; -#else - wxUnusedVar(data); - return false; -#endif -} - wxBitmap::wxBitmap(int w, int h, int d) { - Init(); - (void)Create(w, h, d); } wxBitmap::wxBitmap(int w, int h, const wxDC& dc) { - Init(); - (void)Create(w, h, dc); } -wxBitmap::wxBitmap(void *data, long type, int width, int height, int depth) +wxBitmap::wxBitmap(const void* data, long type, int width, int height, int depth) { - Init(); - (void)Create(data, type, width, height, depth); } wxBitmap::wxBitmap(const wxString& filename, wxBitmapType type) { - Init(); - LoadFile(filename, (int)type); } @@ -802,8 +763,6 @@ wxImage wxBitmap::ConvertToImage() const // wxImage to/from conversions // ---------------------------------------------------------------------------- -#if wxUSE_WXDIB - bool wxBitmap::CreateFromImage(const wxImage& image, int depth) { return CreateFromImage(image, depth, 0); @@ -817,6 +776,8 @@ bool wxBitmap::CreateFromImage(const wxImage& image, const wxDC& dc) return CreateFromImage(image, -1, dc.GetHDC()); } +#if wxUSE_WXDIB + bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc) { wxCHECK_MSG( image.Ok(), false, wxT("invalid image") ); @@ -831,6 +792,8 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc) if ( !dib.IsOk() ) return false; + if ( depth == -1 ) + depth = dib.GetDepth(); // Get depth from image if none specified // store the bitmap parameters wxBitmapRefData *refData = new wxBitmapRefData; @@ -853,14 +816,14 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc) hbitmap = dib.Detach(); refData->m_isDIB = true; - refData->m_depth = dib.GetDepth(); + refData->m_depth = depth; } #ifndef ALWAYS_USE_DIB else // we need to convert DIB to DDB { hbitmap = dib.CreateDDB((HDC)hdc); - refData->m_depth = depth == -1 ? dib.GetDepth() : depth; + refData->m_depth = depth; } #endif // !ALWAYS_USE_DIB @@ -994,7 +957,22 @@ wxImage wxBitmap::ConvertToImage() const return image; } -#endif // wxUSE_WXDIB +#else // !wxUSE_WXDIB + +bool +wxBitmap::CreateFromImage(const wxImage& WXUNUSED(image), + int WXUNUSED(depth), + WXHDC WXUNUSED(hdc)) +{ + return false; +} + +wxImage wxBitmap::ConvertToImage() const +{ + return wxImage(); +} + +#endif // wxUSE_WXDIB/!wxUSE_WXDIB #endif // wxUSE_IMAGE @@ -1014,7 +992,7 @@ bool wxBitmap::LoadFile(const wxString& filename, long type) return handler->LoadFile(this, filename, type, -1, -1); } -#if wxUSE_IMAGE +#if wxUSE_IMAGE && wxUSE_WXDIB else // no bitmap handler found { wxImage image; @@ -1030,7 +1008,7 @@ bool wxBitmap::LoadFile(const wxString& filename, long type) return false; } -bool wxBitmap::Create(void *data, long type, int width, int height, int depth) +bool wxBitmap::Create(const void* data, long type, int width, int height, int depth) { UnRef(); @@ -1058,7 +1036,7 @@ bool wxBitmap::SaveFile(const wxString& filename, { return handler->SaveFile(this, filename, type, palette); } -#if wxUSE_IMAGE +#if wxUSE_IMAGE && wxUSE_WXDIB else // no bitmap handler found { // FIXME what about palette? shouldn't we use it? @@ -1091,7 +1069,7 @@ wxBitmap wxBitmap::GetSubBitmap( const wxRect& rect) const #ifndef __WXMICROWIN__ // handle alpha channel, if any if (HasAlpha()) - ret.UseAlpha(); + ret.UseAlpha(); // copy bitmap data MemoryHDC dcSrc, @@ -1516,13 +1494,13 @@ bool wxMask::Create(const wxBitmap& bitmap, const wxColour& colour) // ---------------------------------------------------------------------------- bool wxBitmapHandler::Create(wxGDIImage *image, - void *data, + const void* data, long flags, int width, int height, int depth) { wxBitmap *bitmap = wxDynamicCast(image, wxBitmap); - return bitmap ? Create(bitmap, data, flags, width, height, depth) : false; + return bitmap && Create(bitmap, data, flags, width, height, depth); } bool wxBitmapHandler::Load(wxGDIImage *image, @@ -1532,7 +1510,7 @@ bool wxBitmapHandler::Load(wxGDIImage *image, { wxBitmap *bitmap = wxDynamicCast(image, wxBitmap); - return bitmap ? LoadFile(bitmap, name, flags, width, height) : false; + return bitmap && LoadFile(bitmap, name, flags, width, height); } bool wxBitmapHandler::Save(wxGDIImage *image, @@ -1541,11 +1519,11 @@ bool wxBitmapHandler::Save(wxGDIImage *image, { wxBitmap *bitmap = wxDynamicCast(image, wxBitmap); - return bitmap ? SaveFile(bitmap, name, type) : false; + return bitmap && SaveFile(bitmap, name, type); } bool wxBitmapHandler::Create(wxBitmap *WXUNUSED(bitmap), - void *WXUNUSED(data), + const void* WXUNUSED(data), long WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height), @@ -1639,23 +1617,33 @@ HICON wxBitmapToIconOrCursor(const wxBitmap& bmp, return 0; } - wxMask* mask; - wxBitmap newbmp; if ( bmp.HasAlpha() ) { - // Convert alpha to a mask. NOTE: It would be better to actually put - // the alpha into the icon instead of making a mask, but I don't have - // time to figure that out today. - wxImage img = bmp.ConvertToImage(); - img.ConvertAlphaToMask(); - newbmp = wxBitmap(img); - mask = newbmp.GetMask(); - } - else - { - mask = bmp.GetMask(); + // Create an empty mask bitmap. + // it doesn't seem to work if we mess with the mask at all. + HBITMAP hMonoBitmap = CreateBitmap(bmp.GetWidth(),bmp.GetHeight(),1,1,NULL); + + ICONINFO iconInfo; + wxZeroMemory(iconInfo); + iconInfo.fIcon = iconWanted; // do we want an icon or a cursor? + if ( !iconWanted ) + { + iconInfo.xHotspot = hotSpotX; + iconInfo.yHotspot = hotSpotY; + } + + iconInfo.hbmMask = hMonoBitmap; + iconInfo.hbmColor = GetHbitmapOf(bmp); + + HICON hicon = ::CreateIconIndirect(&iconInfo); + + ::DeleteObject(hMonoBitmap); + + return hicon; } + wxMask* mask = bmp.GetMask(); + if ( !mask ) { // we must have a mask for an icon, so even if it's probably incorrect,