X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/cfcc3671aee71eb6849c5687500ab26e65943b68..15041ff9c88a55041f91e04d8019c38e8e188b05:/include/wx/mac/uma.h diff --git a/include/wx/mac/uma.h b/include/wx/mac/uma.h index fd9adb9bcb..16995b9c47 100644 --- a/include/wx/mac/uma.h +++ b/include/wx/mac/uma.h @@ -1,194 +1,5 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: uma.h -// Purpose: Universal MacOS API -// Author: Stefan Csomor -// Modified by: -// Created: 03/02/99 -// RCS-ID: $Id: -// Copyright: (c) Stefan Csomor -// Licence: LGPL licence -///////////////////////////////////////////////////////////////////////////// - -#ifndef H_UMA -#define H_UMA - -// define this to be 1 if you have the 8.6 libs (weak linked) - -#define UMA_USE_8_6 0 - -// define this to be 1 if you have the carbon libs (weak linked or PreCarbon.lib) - -#define UMA_USE_CARBON 0 - -#define UMA_USE_APPEARANCE 1 -#define UMA_USE_WINDOWMGR 1 - -#if !UMA_USE_8_6 && UMA_USE_WINDOWMGR -#undef UMA_USE_WINDOWMGR -#define UMA_USE_WINDOWMGR 0 +#ifdef __WXMAC_CLASSIC__ +#include "wx/mac/classic/uma.h" +#else +#include "wx/mac/carbon/uma.h" #endif - -#if !TARGET_CARBON - typedef short MenuItemIndex ; -#endif - -void UMAInitToolbox( UInt16 inMoreMastersCalls) ; -bool UMAHasAppearance() ; -long UMAGetAppearanceVersion() ; - -// process manager - -long UMAGetProcessMode() ; -bool UMAGetProcessModeDoesActivateOnFGSwitch() ; - -// menu manager - -void UMASetMenuTitle( MenuRef menu , ConstStr255Param title ) ; -UInt32 UMAMenuEvent( EventRecord *inEvent ) ; -void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item ) ; -void UMADisableMenuItem( MenuRef inMenu , MenuItemIndex item ) ; -// quickdraw - -void UMAShowWatchCursor() ; -void UMAShowArrowCursor() ; - -// window manager - -GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ; -void UMADisposeWindow( WindowRef inWindowRef ) ; -void UMASetWTitleC( WindowRef inWindowRef , const char *title ) ; -void UMAGetWTitleC( WindowRef inWindowRef , char *title ) ; - -void UMADrawGrowIcon( WindowRef inWindowRef ) ; -void UMAShowWindow( WindowRef inWindowRef ) ; -void UMAHideWindow( WindowRef inWindowRef ) ; -void UMAShowHide( WindowRef inWindowRef , Boolean show) ; -void UMASelectWindow( WindowRef inWindowRef ) ; -void UMABringToFront( WindowRef inWindowRef ) ; -void UMASendBehind( WindowRef inWindowRef , WindowRef behindWindow ) ; -void UMACloseWindow(WindowRef inWindowRef) ; - -// appearance manager - -void UMADrawControl( ControlHandle inControl ) ; - -void UMAActivateControl( ControlHandle inControl ) ; -void UMADeactivateControl( ControlHandle inControl ) ; -void UMASetThemeWindowBackground (WindowRef inWindow, - ThemeBrush inBrush, - Boolean inUpdate) ; -ControlHandle UMANewControl(WindowPtr owningWindow, - const Rect * boundsRect, - ConstStr255Param controlTitle, - Boolean initiallyVisible, - SInt16 initialValue, - SInt16 minimumValue, - SInt16 maximumValue, - SInt16 procID, - SInt32 controlReference) ; -void UMADisposeControl (ControlHandle theControl) ; -void UMAHiliteControl (ControlHandle theControl, - ControlPartCode hiliteState) ; -void UMAShowControl (ControlHandle theControl) ; -void UMAHideControl (ControlHandle theControl); -void UMASetControlVisibility (ControlHandle inControl, - Boolean inIsVisible, - Boolean inDoDraw); - -bool UMAIsControlActive (ControlHandle inControl); -bool UMAIsControlVisible (ControlHandle inControl); -void UMAActivateControl (ControlHandle inControl); -void UMADeactivateControl (ControlHandle inControl); - -OSErr UMAGetBestControlRect (ControlHandle inControl, - Rect * outRect, - SInt16 * outBaseLineOffset); -OSErr UMASetControlFontStyle (ControlHandle inControl, - const ControlFontStyleRec * inStyle) ; - - -void UMAMoveControl( ControlHandle inControl , short x , short y ) ; -void UMASizeControl( ControlHandle inControl , short x , short y ) ; -// control hierarchy - -OSErr UMACreateRootControl (WindowPtr inWindow, - ControlHandle * outControl) ; - -OSErr UMAEmbedControl (ControlHandle inControl, - ControlHandle inContainer); - -// keyboard focus -OSErr UMASetKeyboardFocus (WindowPtr inWindow, - ControlHandle inControl, - ControlFocusPart inPart) ; - - -// events - -ControlPartCode UMAHandleControlClick (ControlHandle inControl, - Point inWhere, - SInt16 inModifiers, - ControlActionUPP inAction) ; -SInt16 UMAHandleControlKey (ControlHandle inControl, - SInt16 inKeyCode, - SInt16 inCharCode, - SInt16 inModifiers); - -void UMAIdleControls (WindowPtr inWindow) ; - -void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ; -OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ; - -// handling control data - -OSErr UMASetControlData (ControlHandle inControl, - ControlPartCode inPart, - ResType inTagName, - Size inSize, - Ptr inData) ; - -OSErr UMAGetControlData (ControlHandle inControl, - ControlPartCode inPart, - ResType inTagName, - Size inBufferSize, - Ptr outBuffer, - Size * outActualSize) ; -OSErr UMAGetControlDataSize (ControlHandle inControl, - ControlPartCode inPart, - ResType inTagName, - Size * outMaxSize); - - -// system 8.0 - -short UMAFindWindow( Point inPoint , WindowRef *outWindow ) ; -OSStatus UMAGetWindowFeatures( WindowRef inWindowRef , UInt32 *outFeatures ) ; -OSStatus UMAGetWindowRegion( WindowRef inWindowRef , WindowRegionCode inRegionCode , RgnHandle ioWinRgn ) ; -OSStatus UMACollapseWindow( WindowRef inWindowRef , Boolean inCollapseIt ) ; -OSStatus UMACollapseAllWindows( Boolean inCollapseEm ) ; -Boolean UMAIsWindowCollapsed( WindowRef inWindowRef ) ; -Boolean UMAIsWindowCollapsable( WindowRef inWindowRef ) ; - -// system 8.5 - -OSStatus UMACreateNewWindow( WindowClass windowClass , WindowAttributes attributes , const Rect *bounds, WindowRef *outWindow ) ; -OSStatus UMAGetWindowClass( WindowRef inWindowRef , WindowClass *outWindowClass ) ; -OSStatus UMAGetWindowAttributes( WindowRef inWindowRef , WindowAttributes *outAttributes ) ; - -void UMAShowFloatingWindows() ; -void UMAHideFloatingWindows() ; -Boolean UMAAreFloatingWindowsVisible() ; -WindowRef UMAFrontWindow() ; -WindowRef UMAFrontNonFloatingWindow() ; - -// floaters support - -bool UMAIsWindowFloating( WindowRef inWindow ) ; -bool UMAIsWindowModal( WindowRef inWindow ) ; -WindowRef UMAGetActiveWindow() ; -WindowRef UMAGetActiveNonFloatingWindow() ; - -void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ; - - -#endif \ No newline at end of file