X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ce7c8a9751e918a0eabd132c417a6ea5b019ba70..49a63afbad7646668df343d29edd88458bc7e0a9:/include/wx/rawbmp.h?ds=sidebyside diff --git a/include/wx/rawbmp.h b/include/wx/rawbmp.h index 0f25a78252..6e000ec143 100644 --- a/include/wx/rawbmp.h +++ b/include/wx/rawbmp.h @@ -172,6 +172,11 @@ typedef wxPixelFormat wxImagePixelFormat; // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA typedef wxPixelFormat wxNativePixelFormat; + #define wxPIXEL_FORMAT_ALPHA 3 +#elif defined(__WXPM__) + // Under PM, we can use standard RGB or RGBA + typedef wxPixelFormat wxNativePixelFormat; + #define wxPIXEL_FORMAT_ALPHA 3 #elif defined(__WXDFB__) // Under DirectFB, RGB components are reversed, they're in BGR order @@ -313,9 +318,6 @@ struct wxPixelDataOut // the pixel format we use typedef wxImagePixelFormat PixelFormat; - // the type of the pixel components - typedef typename PixelFormat::ChannelType ChannelType; - // the pixel data we're working with typedef wxPixelDataOut::wxPixelDataIn PixelData; @@ -411,10 +413,10 @@ struct wxPixelDataOut // ----------- // access to individual colour components - ChannelType& Red() { return m_pRGB[PixelFormat::RED]; } - ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; } - ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; } - ChannelType& Alpha() { return *m_pAlpha; } + PixelFormat::ChannelType& Red() { return m_pRGB[PixelFormat::RED]; } + PixelFormat::ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; } + PixelFormat::ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; } + PixelFormat::ChannelType& Alpha() { return *m_pAlpha; } // address the pixel contents directly (always RGB, without alpha) // @@ -599,7 +601,7 @@ struct wxPixelDataOut // data access // ----------- - // access to invidividual colour components + // access to individual colour components ChannelType& Red() { return m_ptr[PixelFormat::RED]; } ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; } ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }