X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ce3ed50dbe32d118321082db84c3a9abb047d5b7..94dc12383de2f73ba3e101ee2f5ee303e5629741:/docs/html/faqmsw.htm diff --git a/docs/html/faqmsw.htm b/docs/html/faqmsw.htm index e187e48325..346e9de28d 100644 --- a/docs/html/faqmsw.htm +++ b/docs/html/faqmsw.htm @@ -1,18 +1,19 @@ + wxWindows 2 for Windows FAQ - + - +
- @@ -22,19 +23,97 @@ wxWindows 2 for Windows FAQ See also top-level FAQ page.
+

List of questions in this category

+ +
+ +

Which Windows platforms are supported?

-

Is Windows 3.1 supported?

+wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s, +Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE +version is being looked into (see below).

-Yes! Unlike Microsoft, we have not forgotten users of 16-bit Windows. Most features +wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, +we have not forgotten users of 16-bit Windows. Most features work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation. -However, don't expect Windows 95-specific classes to work, such as wxTaskBar. The wxRegConfig -class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit +However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig +class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit makefiles to see what other files have been left out.

16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.

-

What compilers are supported?

+wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from Willows, +although TWIN32 is still in a preliminary state. The resulting executables are +Unix binaries that work with the TWIN32 Windows API emulator.

+ +You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting +in executables that will run on Windows. So in theory you could write your applications +using wxGTK or wxMotif, then check/debug your wxWindows for Windows +programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32, +without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.

+ +

What about Windows CE?

+ +This is under consideration, though we need to get wxWindows Unicode-aware first. +There are other interesting issues, such as how to combine the menubar and toolbar APIs +as Windows CE requires. But there's no doubt that it will be possible, albeit +by mostly cutting down wxWindows 2 API functionality, and adding a few classes here +and there. Since wxWindows for 2 produces small binaries (less than 300K for +the statically-linked 'minimal' sample), shoehorning wxWindows 2 into a Windows CE device's limited +storage should not be a problem.

+ +

What do I need to do for Windows XP?

+ +In the same directory as you have your executable (e.g. foo.exe) you +put a file called foo.exe.manifest in which you have something like +the following: + +
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+<assembly
+   xmlns="urn:schemas-microsoft-com:asm.v1"
+   manifestVersion="1.0">
+<assemblyIdentity
+    processorArchitecture="x86"
+    version="5.1.0.0"
+    type="win32"
+    name="foo.exe"/>
+    <description>Foo program</description>
+    <dependency>
+    <dependentAssembly>
+    <assemblyIdentity
+         type="win32"
+         name="Microsoft.Windows.Common-Controls"
+         version="6.0.0.0"
+         publicKeyToken="6595b64144ccf1df"
+         language="*"
+         processorArchitecture="x86"/>
+    </dependentAssembly>
+    </dependency>
+</assembly>
+
+ +

What compilers are supported?

Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but currently the following are known to work:

@@ -53,44 +132,337 @@ currently the following are known to work:

There is a linking problem with Symantec C++ which I hope someone can help solve.

-

Which is the best compiler to use with wxWindows 2?

+

Which is the best compiler to use with wxWindows 2?

-It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very -good, it's very stable, the documentation is extensive, and it generates small executables. -Since project files are plain text, it's easy for me to generate appropriate project files +It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very +good, it's very stable, the documentation is extensive, and it generates small executables. +Since project files are plain text, it's easy for me to generate appropriate project files for wxWindows samples.

-Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and -the debugger is nowhere near up to VC++'s quality. The IDE isn't great.

+Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and +the debugger is nowhere near up to VC++'s quality. The IDE isn't great.

-C++Builder's power isn't really used with wxWindows since it needs integration with its -own class library (VCL). For wxWindows, I've only used it with makefiles, in which case -it's almost identical to BC++ 5.0 (the same makefiles can be used).

+C++Builder's power isn't really used with wxWindows since it needs integration with its +own class library (VCL). For wxWindows, I've only used it with makefiles, in which case +it's almost identical to BC++ 5.0 (the same makefiles can be used).

-You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's +You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's quite slow to compile since it does not use precompiled headers.

CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not the other way around I think - but the IDE is, to my mind, a bit primitive.

-Watcom C++ is a little slow and the debugger is not really up to today's standards.

+Watcom C++ is a little slow and the debugger is not really up to today's standards.

-

Is Unicode supported?

+Among the free compilers the best choice seem to be Borland C++ command line +tools and mingw32 (port of gcc to Win32). Both of them are supported by +wxWindows. -No, although there are other internationalisation features.

+

Is Unicode supported?

-However, the issues surrounding Unicode support have been looked into so we know -what we need to do, and have some header files ready to use containing appropriate -type definitions. Just about every file in wxWindows will need changes, due to the -pervasive nature of characters and character arrays. Unicode support is needed -for the port to Windows CE (see below).

+Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don't +have Unicode support anyhow). -

What about Windows CE?

+

Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?

-This is under consideration, though we need to get wxWindows Unicode-aware first. -There are other interesting issues, such as how to combine the menubar and toolbar APIs -as Windows CE requires.

+An answer from Klaus Goedde:

+ +"For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets +(I mean DBCS, that's not Unicode). First you have to install Japanese support on your Win2K system +and choose for ANSI translation +HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western). +Then you can see all the funny Japanese letters under wxWindows too.

+ +In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong +letters. + +I don't now whether it works on non W2K systems, because I'm just starting using wxWindows." +

+ +

Can you compile wxWindows 2 as a DLL?

+ +Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue +and you may be better off compiling statically-linked applications, unless you're +delivering a suite of separate programs, or you're compiling a lot of wxWindows applications +and have limited hard disk space.

+ +With a DLL approach, and with different versions and configurations of wxWindows +needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory, +negating the point of using DLLs. Of course, this is not a problem just associated with +wxWindows! +

+ +

How can I reduce executable size?

+ +You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also +compile your programs for release using non-debugging and space-optimisation options, but +take with VC++ 5/6 space optimisation: it can sometimes cause problems.

+ +Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way +wxWindows 2 has been designed to reduce dependencies between classes, and other +techniques. The linker will not include code from the library that is not (directly or +indirectly) referenced +by your application. So for example, the 'minimal' sample is less than 500KB using VC++ 6 +(note that this figure may be greater for the latest version of wxWindows).

+ +If you want to distribute really small executables, you can +use Petite +by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable +will shrink to a mere 250KB. With this sort of size, there is reduced incentive to +use DLLs. Another good compression tool is UPX. +

+ +Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc +produces larger executables than some compilers. Secondly, this figure will +include most of the overhead of wxWindows, so as your application becomes more +complex, the overhead becomes proportionaly less significant. And thirdly, trading executable compactness +for the enormous increase in productivity you get with wxWindows is almost always well worth it. + +

Is wxWindows compatible with MFC?

+ +There is a sample which demonstrates MFC and wxWindows code co-existing in the same +application. However, don't expect to be able to enable wxWindows windows with OLE-2 +functionality using MFC.

+ +

Why do I get errors about FooBarA when I only use FooBar in my program?

+ +If you get errors like +

+

+no matching function for call to 'wxDC::DrawTextA(const char[5], int, +int)' +
+

+or similar ones for the other functions, i.e. the compiler error messages +mention the function with the 'A' suffix while you didn't +use it in your code, the explanation is that you had included +<windows.h> header which redefines many symbols to have such +suffix (or 'W' in the Unicode builds). + +

+The fix is to either not include <windows.h> at all or include +"wx/msw/winundef.h" immediately after it. + +

Why my code fails to compile with strange errors about new operator?

+ +The most common cause of this problem is the memory debugging settings in +wx/msw/setup.h. You have several choices: + + + +Notice that IMHO the first solution is preferable for VC++ users who can use +the VC++ CRT memory debugging features instead. + +

How do I port MFC applications to wxWindows?

+ +Set up your interface from scratch using wxWindows (especially wxDesigner -- +it'll save you a lot of time) and when you have a shell prepared, you can start +'pouring in' code from the MFC app, with appropriate +modifications. This is the approach I have used, and I found +it very satisfactory. A two-step process then - reproduce the bare +interface first, then wire it up afterwards. That way you deal +with each area of complexity separately. Don't try to think MFC +and wxWindows simultaneously from the beginning - it is easier to +reproduce the initial UI by looking at the behaviour of the MFC +app, not its code. + +

Why do I sometimes get bizarre crash problems using VC++ 5/6?

+ +Some crash problems can be due to inconsistent compiler +options (and of course this isn't limited to wxWindows). +If strange/weird/impossible things start to happen please +check (dumping IDE project file as makefile and doing text comparison +if necessary) that the project settings, especially the list of defined +symbols, struct packing, etc. are exactly the same for all items in +the project. After this, delete everything (including PCH) and recompile.

+ +VC++ 5's optimization code seems to be broken and can +cause problems: this can be seen when deleting an object Dialog +Editor, in Release mode with optimizations on. If in doubt, +switch off optimisations, although this will result in much +larger executables. It seems possible that the library can be created with +strong optimization, so long as the application is not strongly +optimized. For example, in wxWindows project, set to 'Minimum +Size'. In Dialog Editor project, set to 'Customize: Favor Small +Code' (and no others). This will then work.

+ +

How are the wxWindows makefiles edited under Windows?

+ +As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that +generates the makefiles from templates using tmake.

+ +Here are Vadim's notes:

+ +

+To use these new makefiles, you don't need anything (but see below). +However, you should NOT modify them because these files will be +rewritten when I regenerate them using tmake the next time. So, if +you find a problem with any of these makefiles (say, makefile.b32) +you'll need to modify the corresponding template (b32.t in this +example) and regenerate the makefile using tmake.

+ +tmake can be found at +www.troll.no/freebies/tmake.html. +It's a Perl5 program and so it needs Perl (doh). There is a binary for +Windows (available from the same page), but I haven't used it, so +I don't know if it works as flawlessly as "perl tmake" does (note +for people knowing Perl: don't try to run tmake with -w, it won't +do you any good). Using it extremely simple: to regenerate makefile.b32 +just go to distrib/msw/tmake and type

+ +

tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32

+ +The makefiles are untested - I don't have any of Borland, Watcom or +Symantec and I don't have enough diskspace to recompile even with +VC6 using makefiles. The new makefiles are as close as possible to the +old ones, but not closer: in fact, there has been many strange things +(should I say bugs?) in some of makefiles, some files were not compiled +without any reason etc. Please test them and notify me about any problems. +Better yet, modify the template files to generate the correct makefiles +and check them in.

+ +The templates are described in tmake ref manual (1-2 pages of text) +and are quite simple. They do contain some Perl code, but my Perl is +primitive (very C like) so it should be possible for anybody to make +trivial modifications to it (I hope that only trivial modifications +will be needed). I've tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE +in the cvs, so you can always retrieve them and compare the new ones, +this will make it easier to solve the problems you might have.

+ +Another important file is filelist.txt: it contains the list of all +files to be compiled. Some of them are only compiled in 16/32 bit mode. +Some other are only compiled with some compilers (others can't compile +them) - all this info is contained in this file.

+ +So now adding a new file to wxWindows is as easy as modifying filelist.txt +(and Makefile.ams for Unix ports) and regenerating the makefiles - no +need to modify all files manually any more.

+ + Finally, there is also a file vc6.t which I use myself: this one +generates a project file for VC++ 6.0 (I didn't create vc5.t because +I don't need it and can't test it, but it should be trivial to create +one from vc6.t - probably the only things to change would be the +version number in the very beginning and the /Z option - VC5 doesn't +support edit-and=continue). This is not an officially supported way +of building wxWindows (that is, nobody guarantees that it will work), +but it has been very useful to me and I hope it will be also for +others. To generate wxWindows.dsp run

+ +

tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp

+ +Then just include this project in any workspace or open it from VC IDE +and it will create a new workspace for you.

+ +If all goes well, I'm planning to create a template file for Makefile.ams +under src/gtk and src/motif and also replace all makefiles in the samples +subdirectories with the project files from which all the others will be +generated. At least it will divide the number of files in samples +directory by 10 (and the number of files to be maintained too). +

+ +

+ +

How do you use VC++'s memory leak checking instead of that in wxWindows?

+ +Vadim Zeitlin: + +
+On the VC++ level, it's just the matter of calling _CrtSetDbgFlag() in the very
+beginning of the program. In wxWindows, this is done automatically when
+compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
+__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
+is included from app.cpp which then calls wxCrtSetDbgFlag() without any
+ifdefs.
+
+This works quite well: at the end of the program, all leaked blocks with their
+malloc count are shown. This number (malloc count) can be used to determine
+where exactly the object was allocated: for this it's enough to set the variable
+_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
+a breakpoint will be triggered when the block with this number is allocated.
+
+For simple situations it works like a charm. For something more complicated
+like reading uninitialized memory a specialized tool is probably better...
+
+Regards,
+VZ
+
+ +

+ +

Why are menu hotkeys or shortcuts not working in my application?

+ +This can happen if you have a child window intercepting EVT_CHAR events and swallowing +all keyboard input. You should ensure that event.Skip() is called for all input that +isn'used by the event handler.

+ +It can also happen if you append the submenu to the parent +menu {\it before} you have added your menu items. Do the append {\it after} adding +your items, or accelerators may not be registered properly.

+ +

Why can I not write to the HKLM part of the registry with wxRegConfig?

+ +Currently this is not possible because the wxConfig family of classes is +supposed to deal with per-user application configuration data, and HKLM is +only supposed to be writeable by a user with Administrator privileges. In theory, +only installers should write to HKLM. This is still a point debated by the +wxWindows developers. There are at least two ways to work around it if you really +need to write to HKLM.

+ +First, you can use wxRegKey directly, for example: + +

+    wxRegKey regKey;
+
+    wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
+    idName += packid;
+
+    regKey.SetName(idName);
+
+    {
+        wxLogNull dummy; 
+        if (!regKey.Create())
+        {
+            idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
+            idName += packid;
+            regKey.SetName(idName);
+            if (!regKey.Create())
+                return FALSE;
+        }
+    }
+
+    if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
+
+    regKey.Close();
+
+
+ +Or, you can employ this trick suggested by Istvan Kovacs: + +
+class myGlobalConfig : public wxConfig
+{
+    myGlobalConfig() :
+        wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
+{};
+    bool Write(const wxString& key, const wxString& value);
+}
 
+bool myGlobalConfig::Write (const wxString& key, const wxString& value)
+{
+    wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
+    wxString new_path = path.Replace ("/", "\\", true);
+    wxString new_key = wxFileNameFromPath (key);
+    LocalKey().SetName (wxRegKey::HKLM, path);
+    return wxConfig::Write (new_key, value);
+}
+
+ -wxWindows 2 for Windows FAQ +wxWindows 2 for Windows FAQ