X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ce3ed50dbe32d118321082db84c3a9abb047d5b7..503271a5743fb372ad7cfce3438a11e3aca782fc:/docs/html/faqgen.htm diff --git a/docs/html/faqgen.htm b/docs/html/faqgen.htm index 2e059f5675..25fc5d82b4 100644 --- a/docs/html/faqgen.htm +++ b/docs/html/faqgen.htm @@ -1,18 +1,19 @@ + -wxWindows 2 FAQ: General +wxWidgets 2 FAQ: General - + - +
- @@ -22,45 +23,351 @@ wxWindows 2 FAQ: General See also top-level FAQ page.
+

List of questions in this category

+ +
-

What is wxWindows?

+

What is wxWidgets?

-wxWindows is a class library that allows you to compile graphical C++ programs on a range of -different platforms. wxWindows defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform, -so your program will take on the native 'look and feel' that users are familiar with.

+wxWidgets is a class library that allows you to compile graphical C++ programs on a range of +different platforms. wxWidgets defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform, +so your program will take on the native 'look and feel' that users are familiar with.

-Although GUI applications are mostly built programmatically, there is a dialog editor to help -build attractive dialogs and panels.

+Although GUI applications are mostly built programmatically, there are several dialog editors to help +build attractive dialogs and panels. Robert Roebling's wxDesigner +and Anthemion Software's DialogBlocks +are two commercial examples, but there are others: see the Useful Tools page.

-You don't have to use C++ to use wxWindows: wxWindows 1 has been interfaced to several interpreted languages, -such as CLIPS, Python, Scheme, XLisp and Perl, and there is a Python interface for wxWindows 2. +You don't have to use C++ to use wxWidgets: there is a Python interface for wxWidgets 2, +and also a Perl interface.

-

Can I use wxWindows 2 for both proprietary (commercial) projects, and GPL'ed projects?

+

Can I use wxWidgets 2 for both proprietary (commercial) projects, and GPL'ed projects?

Yes. Please see the licence for details, but basically -you can distribute proprietary binaries without distributing any source code, and neither will wxWindows +you can distribute proprietary binaries without distributing any source code, and neither will wxWidgets conflict with GPL code you may be using or developing with it.

-The conditions for using wxWindows 2 are the same whether you are a personal, academic +The conditions for using wxWidgets 2 are the same whether you are a personal, academic or commercial developer.

-

Is there support?

+

Is there support?

No official support, but the mailing list is very helpful and some people say that -wxWindows support is better than for much commercial software. The developers are +wxWidgets support is better than for much commercial software. The developers are keen to fix bugs as soon as possible, though obviously there are no guarantees.

-

Who uses wxWindows?

+

Who uses wxWidgets?

Many organisations - commercial, government, and academic - across the -world. It's impossible to estimate the true number of users, since -wxWindows is obtained by many different means, and we cannot monitor +world. It's impossible to estimate the true number of users, since +wxWidgets is obtained by many different means, and we cannot monitor distribution. The mailing list contains around 300-400 entries which is quite large for a list of this type.

+See Users for a list of some users and their applications, and +also Feedback for comments.

+Our highest-profile user yet is industry veteran and Lotus Corp. founder Mitch Kapor +and his Open Source Applications Foundation. +

+ +

What platforms are supported by wxWidgets 2?

+ + +

+ +

How does wxWidgets 2 support platform-specific +features?

+ +This is a hotly-debated topic amongst the developers. My own philosophy +is to make wxWidgets as platform-independent as possible, but allow in a +few classes (functions, window styles) that are platform-specific. +For example, Windows metafiles and Windows 95 taskbar icons have +their own classes on Windows, but nowhere else. Because these classes +are provided and are wxWidgets-compatible, it doesn't take much +coding effort for an application programmer to add support for +some functionality that the user on a particular platform might otherwise +miss. Also, some classes that started off as platform-specific, such +as the MDI classes, have been emulated on other platforms. I can imagine +that even wxTaskBarIcon may be implemented for Unix desktops one day. +

+ +In other words, wxWidgets is not a 'lowest common denominator' approach, +but it will still be possible to write portable programs using the +core API. Forbidding some platform-specific classes would be a stupid +approach that would alienate many potential users, and encourage +the perception that toolkits such as wxWidgets are not up to the demands +of today's sophisticated applications.

+ +Currently resources such as bitmaps and icons are handled in a platform-specific +way, but it is hoped to reduce this dependence in due course.

+ +Another reason why wxWidgets 2 is not a 'lowest common denominator' toolkit is that +some functionality missing on some platform has been provided using generic, +platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.

+ +

Does wxWidgets use STL? or the standard string class?

+ +No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in +wxWidgets' best interests to avoid use of templates. Not all compilers can handle +templates adequately so it would dramatically reduce the number of compilers +and platforms that could be supported. It would also be undesirable to make +wxWidgets dependent on another large library that may have to be downloaded and installed. +In addition, use of templates can lead to executable bloat, which is something +wxWidgets 2 is strenuously trying to avoid.

+ +The standard C++ string class is not used, again because it is not available to all compilers, +and it is not necessarily a very efficient implementation. Also, we retain more flexibility +by being able to modify our own string class. Some compatibility with the string class +has been built into wxString.

+ +There is nothing to stop an application using templates or the string class for its own +purposes. With wxWidgets debugging options on, you may find you get errors when including +STL headers. You can work around it either by switching off memory checking, +or by adding this to a header before you include any STL files:

+ +

+#ifdef new
+#undef new
+#endif
+
+ +

+ + +

Is there a rich edit/markup widget for wxWidgets 2?

+ +These are the possibilities so far:

+ +

+ +

+ +

How to use C++ exceptions with wxWidgets?

+ +wxWidgets library itself is unfortunately not exception-safe (as its +initial version predates, by far, the addition of the exceptions to the C++ +language). However you can still use the exceptions in your own code and use +the other libraries using the exceptions for the error reporting together with +wxWidgets. + +

+There are a few issues to keep in mind, though: +

+ +

+ +

How is wxWidgets being developed?

+ +We are using the CVS system to develop and maintain wxWidgets. This allows +us to make alterations and upload them instantly to the server, from +which others can update their source.

+ +To build source from CVS, see the file BuildCVS.txt in the top-level wxWidgets distribution +directory.

+ +

How is wxWidgets distributed?

+ +By ftp, and via the wxWidgets CD-ROM. +

+If you are feeling adventurous, you may also check out the sources directly +from cvs. +

+ +

What are the plans for the future?

+ +Currently we're working too hard on getting wxWidgets finished (are GUI toolkits ever +finished?) to think very far ahead. However, we know we want to make wxWidgets as robust +and well-publicised as possible. We also want to aim for better platform-independence of +resources such as icons and bitmaps, standardising on PNG and XPM for all platforms.

+ +Other possibilities include: DCOM/CORBA compatibility; a wxWidgets book; +wxWorkshop, an IDE; +other platforms, especially embedded systems; other interface abilities such as speech output.

+ +We will investigate the possibility of compiler or operating system vendors bundling wxWidgets with +their product.

+ +The high-level goal of wxWidgets is to be thought of as the number one C++ framework, +for virtually any platform. Move over, MFC!

+ +

What is wxBase?

+ +wxBase is a subset of wxWidgets comprised by the non-GUI classes. It includes +wxWidgets container and primitive data type classes (including wxString, +wxDateTime and so on) and also useful wrappers for the operating system objects +such as files, processes, threads, sockets and so on. With very minor +exceptions wxBase may be used in exactly the same way as wxWidgets but it +doesn't require a GUI to run and so is ideal for creating console mode +utilities or server programs. It is also possible to create a program which can +be compiled either as a console application (using wxBase) or a GUI one (using +a full featured wxWidgets port). + +

What is wxUniversal?

+ +The main difference between wxUniversal-based ports (such as wxX11, wxMGL) and other ports (such as wxMSW, wxGTK+, wxMac) +is that wxUniversal implements all controls (or widgets) in +wxWidgets itself thus allowing to have much more flexibility (for example, support for +themes even under MS Windows). It also means that it is now much easier to +port wxWidgets to a new platform as only the low-level classes must be ported +which make for a small part of the library. +

+You may find more about wxUniversal here. + +

What about Java?

+ +The Java honeymoon period is over :-) and people are realising that it cannot +meet all their cross-platform development needs. We don't anticipate a major threat +from Java, and the level of interest in wxWidgets is as high as ever.

+ +

What about .NET/Mono?

+ +Microsoft is spending a lot on promoting the .NET initiative, which +is a set of languages, APIs and web service components for Windows. +Ximian has started an open source version of .NET, mostly for Linux. +C# is Microsoft's alternative to Java, supporting 'managed code', +garbage collection and various other Java-like language features.

+ +Although this may be attractive to some developers, there +is a variety of reasons why the .NET/Mono combination is unlikely +to make wxWidgets redundant. Please note that the following comments +are Julian Smart's opinions.

+ +

    +
  1. Not everyone wants or needs net services. +
  2. C++ will be used for a long time to come; compared with C++, C# is a recent development and its future is not certain. +
  3. Mono Forms may only target Winelib (at least to begin with), so the end result is not as native as +wxWidgets (I'm aware there is GTK# for use with the C# language). +
  4. C# is usually byte-compiled and therefore slower. Plus, .NET adds a layer of overhead to the client computer +that wxWidgets does not require. +
  5. Mono hasn't proven its long-term viability yet (it's a complex system of components); wxWidgets is ready now. +
  6. You may not wish to buy into Microsoft marketing spin and APIs. +
  7. Microsoft may at some point sue developers of non-Microsoft .NET implementations. After all, +platform-independence is not in Microsoft's interest. +
  8. .NET might never be implemented on some platforms, especially Mac and embedded variants of Linux. +
  9. wxPython and other language variants provide further reasons for wxWidgets to continue. +
  10. The same issue exists for Qt: if Qt sales remain strong, it's a good indication that +the market for a C++-based approach is still there. (Either that, or everyone's turning to wxWidgets!) +
+ +There is nothing to stop folk from developing a C# version of the wxWidgets API; +we already have bindings to Python, Perl, JavaScript, Lua, Basic, and Eiffel. +Update: a wx.NET project is now in progress. + +

+ +

How can I help the project?

+ +Please check out the Community pages, +in particular the suggested projects, and +mail the developers' mailing list with your own suggestions.

+ +

How do I start a new port?

+ +Please subscribe to the wx-dev developers' mailing list and +ask if anyone else is interested in helping with the port, or +has specific suggestions. Also please read the coding standards. + +

+Each port consists of a platform-specific part (e.g. src/msw, include/wx/msw), +a generic set of widgets and dialogs for when the port doesn't support +them natively (src/generic, include/wx/generic) and the common code +that all ports use (src/common, include/wx). By browsing the source +you should get a good idea of the general pattern.

+ +Take a port that most closely matches your port, and strip out +the implementation so you have a skeleton port that compiles. Ask on wx-dev +first for the wxStubs port - however, any such predefined skeleton +port may be out of date, so make a judgement on whether to use it. +Perhaps it will still save you time to clean up wxStubs, and +others may benefit from this too.

+ +You will need to define a symbol for the new port, e.g. __WXXBOX__. +Look at files such as wx/defs.h, wx/wxchar.h for areas where you'll +need to add to existing conditionals to set up wide character +support and other issues. If the GUI runs on a Unix variant, +define the __UNIX__ variable in your makefile.

+ +Then you can start implementing the port, starting with +wxWindow, wxTopLevelWindow, wxFrame, wxDialog so you +can get the minimal sample running as soon as possible.

+ +If GDI objects (wxPen, wxBrush, etc.) are not concepts in your +native GUI, you may wish to use very generic versions of +some of these - see the wxX11 port.

+ +Consider using the wxUniversal widget set as a quick way +to implement wxWidgets on your platform. You only need +to define some basic classes such as device contexts, +wxWindow, wxTopLevelWindow, GDI objects etc. and +the actual widgets will be drawn for you. See wxX11, +wxMGL, and wxMSW/Univ for sample wxUniversal ports.

+ +To begin with, you can use whatever makefiles or project +files work for you. Look at existing makefiles to see what +generic/common/Unix files need to be included. Later, you'll want to integrate support +for your port into configure (Unix-like systems and gcc under Windows), +and bakefile (for other makefiles on Windows).

+ +Submit your port as patches via SourceForge; you might +wish to separate it into one patch that touches common headers +and source files, and another containing the port-specific code, to make +it much easier for us to review and apply the patches.

+ +Good luck! +

+ -wxWindows 2 FAQ: General +wxWidgets 2 FAQ: General