X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ce1f7f02c4a71b0fe56ef6647f52d16b1e3fe6e0..64ea838d8f4d1853b7d850db93ee565e901d099a:/src/univ/stdrend.cpp diff --git a/src/univ/stdrend.cpp b/src/univ/stdrend.cpp index 5a78545902..64e7903504 100644 --- a/src/univ/stdrend.cpp +++ b/src/univ/stdrend.cpp @@ -151,7 +151,7 @@ wxStdRenderer::ArrowDirection wxStdRenderer::GetArrowDirection(wxDirection dir) return Arrow_Down; default: - wxFAIL_MSG(_T("unknown arrow direction")); + wxFAIL_MSG(wxT("unknown arrow direction")); } return Arrow_Max; @@ -169,7 +169,7 @@ void wxStdRenderer::DrawBackground(wxDC& dc, { wxColour colBg; - if (col.Ok()) + if (col.IsOk()) { colBg = col; } @@ -199,7 +199,7 @@ void wxStdRenderer::DrawButtonSurface(wxDC& dc, // ---------------------------------------------------------------------------- void -wxStdRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) +wxStdRenderer::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) { // draw the pixels manually because the "dots" in wxPen with wxDOT style // may be short traits and not really dots @@ -257,6 +257,8 @@ void wxStdRenderer::DrawButtonLabel(wxDC& dc, int indexAccel, wxRect *rectBounds) { + wxDCTextColourChanger clrChanger(dc); + wxRect rectLabel = rect; if ( !label.empty() && (flags & wxCONTROL_DISABLED) ) { @@ -267,13 +269,13 @@ void wxStdRenderer::DrawButtonLabel(wxDC& dc, } // draw shadow of the text - dc.SetTextForeground(m_penHighlight.GetColour()); + clrChanger.Set(m_penHighlight.GetColour()); wxRect rectShadow = rect; rectShadow.Offset(1, 1); dc.DrawLabel(label, rectShadow, alignment, indexAccel); // make the main label text grey - dc.SetTextForeground(m_penDarkGrey.GetColour()); + clrChanger.Set(m_penDarkGrey.GetColour()); if ( flags & wxCONTROL_FOCUSED ) { @@ -288,7 +290,7 @@ void wxStdRenderer::DrawButtonLabel(wxDC& dc, { rectLabel.Inflate(-1); - DrawFocusRect(dc, rectLabel); + DrawFocusRect(NULL, dc, rectLabel); } } @@ -411,13 +413,17 @@ void wxStdRenderer::DrawBorder(wxDC& dc, switch ( border ) { case wxBORDER_SUNKEN: + case wxBORDER_THEME: DrawSunkenBorder(dc, &rect); break; + // wxBORDER_DOUBLE and wxBORDER_THEME are currently the same value. +#if 0 case wxBORDER_DOUBLE: DrawAntiSunkenBorder(dc, &rect); DrawExtraBorder(dc, &rect); break; +#endif case wxBORDER_STATIC: DrawStaticBorder(dc, &rect); @@ -432,7 +438,7 @@ void wxStdRenderer::DrawBorder(wxDC& dc, break; default: - wxFAIL_MSG(_T("unknown border type")); + wxFAIL_MSG(wxT("unknown border type")); // fall through case wxBORDER_DEFAULT: @@ -456,15 +462,16 @@ wxRect wxStdRenderer::GetBorderDimensions(wxBorder border) const case wxBORDER_RAISED: case wxBORDER_SUNKEN: + case wxBORDER_THEME: width = 2; break; - +#if 0 case wxBORDER_DOUBLE: width = 3; break; - +#endif default: - wxFAIL_MSG(_T("unknown border type")); + wxFAIL_MSG(wxT("unknown border type")); // fall through case wxBORDER_DEFAULT: @@ -630,7 +637,7 @@ void wxStdRenderer::DrawItem(wxDC& dc, if ( flags & wxCONTROL_FOCUSED ) { - DrawFocusRect(dc, rect, flags); + DrawFocusRect(NULL, dc, rect, flags); } } @@ -671,9 +678,10 @@ void wxStdRenderer::DrawCheckButton(wxDC& dc, wxAlignment align, int indexAccel) { - wxBitmap bmp(bitmap.Ok() ? bitmap : GetCheckBitmap(flags)); - - DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel); + if (bitmap.IsOk()) + DrawCheckOrRadioButton(dc, label, bitmap, rect, flags, align, indexAccel); + else + DrawCheckOrRadioButton(dc, label, GetCheckBitmap(flags), rect, flags, align, indexAccel); } void wxStdRenderer::DrawRadioButton(wxDC& dc, @@ -684,9 +692,11 @@ void wxStdRenderer::DrawRadioButton(wxDC& dc, wxAlignment align, int indexAccel) { - wxBitmap bmp(bitmap.Ok() ? bitmap : GetRadioBitmap(flags)); + if (bitmap.IsOk()) + DrawCheckOrRadioButton(dc, label, bitmap, rect, flags, align, indexAccel); + else + DrawCheckOrRadioButton(dc, label, GetRadioBitmap(flags), rect, flags, align, indexAccel); - DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel); } void wxStdRenderer::DrawCheckOrRadioButton(wxDC& dc, @@ -837,270 +847,6 @@ void wxStdRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect) DrawSolidRect(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect); } -// ---------------------------------------------------------------------------- -// scrollbars geometry -// ---------------------------------------------------------------------------- - -#if wxUSE_SCROLLBAR - -/* static */ -void wxStdRenderer::GetScrollBarThumbSize(wxCoord length, - int thumbPos, - int thumbSize, - int range, - wxCoord *thumbStart, - wxCoord *thumbEnd) -{ - // the thumb can't be made less than this number of pixels - static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable - - *thumbStart = (length*thumbPos) / range; - *thumbEnd = (length*(thumbPos + thumbSize)) / range; - - if ( *thumbEnd - *thumbStart < thumbMinWidth ) - { - // adjust the end if possible - if ( *thumbStart <= length - thumbMinWidth ) - { - // yes, just make it wider - *thumbEnd = *thumbStart + thumbMinWidth; - } - else // it is at the bottom of the scrollbar - { - // so move it a bit up - *thumbStart = length - thumbMinWidth; - *thumbEnd = length; - } - } -} - -wxRect wxStdRenderer::GetScrollbarRect(const wxScrollBar *scrollbar, - wxScrollBar::Element elem, - int thumbPos) const -{ - if ( thumbPos == -1 ) - { - thumbPos = scrollbar->GetThumbPosition(); - } - - const wxSize sizeArrow = GetScrollbarArrowSize(); - - wxSize sizeTotal = scrollbar->GetClientSize(); - wxCoord *start, *width; - wxCoord length, arrow; - wxRect rect; - if ( scrollbar->IsVertical() ) - { - rect.x = 0; - rect.width = sizeTotal.x; - length = sizeTotal.y; - start = &rect.y; - width = &rect.height; - arrow = sizeArrow.y; - } - else // horizontal - { - rect.y = 0; - rect.height = sizeTotal.y; - length = sizeTotal.x; - start = &rect.x; - width = &rect.width; - arrow = sizeArrow.x; - } - - switch ( elem ) - { - case wxScrollBar::Element_Arrow_Line_1: - *start = 0; - *width = arrow; - break; - - case wxScrollBar::Element_Arrow_Line_2: - *start = length - arrow; - *width = arrow; - break; - - case wxScrollBar::Element_Arrow_Page_1: - case wxScrollBar::Element_Arrow_Page_2: - // we don't have them at all - break; - - case wxScrollBar::Element_Thumb: - case wxScrollBar::Element_Bar_1: - case wxScrollBar::Element_Bar_2: - // we need to calculate the thumb position - do it - { - length -= 2*arrow; - wxCoord thumbStart, thumbEnd; - int range = scrollbar->GetRange(); - if ( !range ) - { - thumbStart = - thumbEnd = 0; - } - else - { - GetScrollBarThumbSize(length, - thumbPos, - scrollbar->GetThumbSize(), - range, - &thumbStart, - &thumbEnd); - } - - if ( elem == wxScrollBar::Element_Thumb ) - { - *start = thumbStart; - *width = thumbEnd - thumbStart; - } - else if ( elem == wxScrollBar::Element_Bar_1 ) - { - *start = 0; - *width = thumbStart; - } - else // elem == wxScrollBar::Element_Bar_2 - { - *start = thumbEnd; - *width = length - thumbEnd; - } - - // everything is relative to the start of the shaft so far - *start += arrow; - } - break; - - case wxScrollBar::Element_Max: - default: - wxFAIL_MSG( _T("unknown scrollbar element") ); - } - - return rect; -} - -wxCoord wxStdRenderer::GetScrollbarSize(const wxScrollBar *scrollbar) -{ - const wxSize sizeArrowSB = GetScrollbarArrowSize(); - - wxCoord sizeArrow, sizeTotal; - if ( scrollbar->GetWindowStyle() & wxVERTICAL ) - { - sizeArrow = sizeArrowSB.y; - sizeTotal = scrollbar->GetSize().y; - } - else // horizontal - { - sizeArrow = sizeArrowSB.x; - sizeTotal = scrollbar->GetSize().x; - } - - return sizeTotal - 2*sizeArrow; -} - -wxHitTest -wxStdRenderer::HitTestScrollbar(const wxScrollBar *scrollbar, const wxPoint& pt) const -{ - // we only need to work with either x or y coord depending on the - // orientation, choose one (but still check the other one to verify if the - // mouse is in the window at all) - const wxSize sizeArrowSB = GetScrollbarArrowSize(); - - wxCoord coord, sizeArrow, sizeTotal; - wxSize size = scrollbar->GetSize(); - if ( scrollbar->GetWindowStyle() & wxVERTICAL ) - { - if ( pt.x < 0 || pt.x > size.x ) - return wxHT_NOWHERE; - - coord = pt.y; - sizeArrow = sizeArrowSB.y; - sizeTotal = size.y; - } - else // horizontal - { - if ( pt.y < 0 || pt.y > size.y ) - return wxHT_NOWHERE; - - coord = pt.x; - sizeArrow = sizeArrowSB.x; - sizeTotal = size.x; - } - - // test for the arrows first as it's faster - if ( coord < 0 || coord > sizeTotal ) - { - return wxHT_NOWHERE; - } - else if ( coord < sizeArrow ) - { - return wxHT_SCROLLBAR_ARROW_LINE_1; - } - else if ( coord > sizeTotal - sizeArrow ) - { - return wxHT_SCROLLBAR_ARROW_LINE_2; - } - else - { - // calculate the thumb position in pixels - sizeTotal -= 2*sizeArrow; - wxCoord thumbStart, thumbEnd; - int range = scrollbar->GetRange(); - if ( !range ) - { - // clicking the scrollbar without range has no effect - return wxHT_NOWHERE; - } - else - { - GetScrollBarThumbSize(sizeTotal, - scrollbar->GetThumbPosition(), - scrollbar->GetThumbSize(), - range, - &thumbStart, - &thumbEnd); - } - - // now compare with the thumb position - coord -= sizeArrow; - if ( coord < thumbStart ) - return wxHT_SCROLLBAR_BAR_1; - else if ( coord > thumbEnd ) - return wxHT_SCROLLBAR_BAR_2; - else - return wxHT_SCROLLBAR_THUMB; - } -} - - -wxCoord -wxStdRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar, int thumbPos) -{ - int range = scrollbar->GetRange(); - if ( !range ) - { - // the only valid position anyhow - return 0; - } - - if ( thumbPos == -1 ) - { - // by default use the current thumb position - thumbPos = scrollbar->GetThumbPosition(); - } - - const wxSize sizeArrow = GetScrollbarArrowSize(); - return (thumbPos*GetScrollbarSize(scrollbar)) / range - + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x); -} - -int wxStdRenderer::PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord) -{ - const wxSize sizeArrow = GetScrollbarArrowSize(); - return ((coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) * - scrollbar->GetRange() ) / GetScrollbarSize(scrollbar); -} - -#endif // wxUSE_SCROLLBAR - // ---------------------------------------------------------------------------- // status bar // ---------------------------------------------------------------------------- @@ -1116,7 +862,7 @@ wxSize wxStdRenderer::GetStatusBarBorders() const wxRect flat = GetBorderDimensions(wxBORDER_STATIC); wxASSERT_MSG( raised.x == raised.width && raised.y == raised.height && flat.x == flat.width && flat.y == flat.height, - _T("this code expects uniform borders, you must override GetStatusBarBorders") ); + wxT("this code expects uniform borders, you must override GetStatusBarBorders") ); // take the larger of flat/raised values: wxSize border(wxMax(raised.x, flat.x), wxMax(raised.y, flat.y)); @@ -1146,6 +892,8 @@ void wxStdRenderer::DrawStatusField(wxDC& dc, DrawBorder(dc, wxBORDER_RAISED, rect, flags, &rectIn); else if ( style != wxSB_FLAT ) DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn); + else + rectIn = rect; rectIn.Deflate(GetStatusBarFieldMargins()); @@ -1400,7 +1148,7 @@ void wxStdRenderer::DrawFrameIcon(wxDC& dc, const wxIcon& icon, int flags) { - if ( icon.Ok() ) + if ( icon.IsOk() ) { wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR); dc.DrawIcon(icon, r.x, r.y); @@ -1426,7 +1174,7 @@ void wxStdRenderer::DrawFrameButton(wxDC& dc, } wxBitmap bmp = GetFrameButtonBitmap(idx); - if ( !bmp.Ok() ) + if ( !bmp.IsOk() ) return; wxRect rectBtn(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);