X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ce15b45fef3d8d62681f496b4e6e343af6d36031..7d6a4d96961eac84d05db8bb24c64d39003f6e54:/src/aui/framemanager.cpp?ds=inline diff --git a/src/aui/framemanager.cpp b/src/aui/framemanager.cpp index e12eccf008..7526cf6938 100644 --- a/src/aui/framemanager.cpp +++ b/src/aui/framemanager.cpp @@ -28,6 +28,9 @@ #include "wx/aui/framemanager.h" #include "wx/aui/dockart.h" #include "wx/aui/floatpane.h" +#include "wx/aui/tabmdi.h" +#include "wx/aui/auibar.h" +#include "wx/mdi.h" #ifndef WX_PRECOMP #include "wx/panel.h" @@ -36,8 +39,8 @@ #include "wx/dcclient.h" #include "wx/dcscreen.h" #include "wx/toolbar.h" - #include "wx/mdi.h" #include "wx/image.h" + #include "wx/statusbr.h" #endif WX_CHECK_BUILD_OPTIONS("wxAUI") @@ -52,20 +55,36 @@ WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray) wxAuiPaneInfo wxAuiNullPaneInfo; wxAuiDockInfo wxAuiNullDockInfo; -DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON) -DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE) -DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE) -DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE) -DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER) +wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent ); #ifdef __WXMAC__ // a few defines to avoid nameclashes #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1 #define __AIFF__ - #include "wx/mac/private.h" + #include "wx/osx/private.h" +#endif + +#ifdef __WXMSW__ + #include "wx/msw/wrapwin.h" + #include "wx/msw/private.h" + #include "wx/msw/dc.h" #endif IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent) +IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler) + + + +const int auiToolBarLayer = 10; + +#ifndef __WXGTK20__ + class wxPseudoTransparentFrame : public wxFrame { @@ -80,44 +99,44 @@ public: : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name) { SetBackgroundStyle(wxBG_STYLE_CUSTOM); - m_Amount=0; - m_MaxWidth=0; - m_MaxHeight=0; + m_amount=0; + m_maxWidth=0; + m_maxHeight=0; m_lastWidth=0; m_lastHeight=0; #ifdef __WXGTK__ - m_CanSetShape = false; // have to wait for window create event on GTK + m_canSetShape = false; // have to wait for window create event on GTK #else - m_CanSetShape = true; + m_canSetShape = true; #endif - m_Region = wxRegion(0, 0, 0, 0); + m_region = wxRegion(0, 0, 0, 0); SetTransparent(0); } virtual bool SetTransparent(wxByte alpha) { - if (m_CanSetShape) + if (m_canSetShape) { int w=100; // some defaults int h=100; GetClientSize(&w, &h); - m_MaxWidth = w; - m_MaxHeight = h; - m_Amount = alpha; - m_Region.Clear(); -// m_Region.Union(0, 0, 1, m_MaxWidth); - if (m_Amount) + m_maxWidth = w; + m_maxHeight = h; + m_amount = alpha; + m_region.Clear(); +// m_region.Union(0, 0, 1, m_maxWidth); + if (m_amount) { - for (int y=0; y +#include "wx/gtk/private/gtk2-compat.h" + +static void +gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) ) +{ + wxSize disp = wxGetDisplaySize(); + int amount = 128; + wxRegion region; + for (int y=0; yAddChild(this); + + g_signal_connect( m_widget, "realize", + G_CALLBACK (gtk_pseudo_window_realized_callback), this ); + + GdkColor col; + col.red = 128 * 256; + col.green = 192 * 256; + col.blue = 255 * 256; + gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col ); + } + + bool SetTransparent(wxByte WXUNUSED(alpha)) + { + return true; + } + +protected: + virtual void DoSetSizeHints( int minW, int minH, + int maxW, int maxH, + int incW, int incH) + { + // the real wxFrame method doesn't work for us because we're not really + // a top level window so skip it + wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); + } + +private: + DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame) +}; + +IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame) + +#endif + // __WXGTK20__ + + + // -- static utility functions -- static wxBitmap wxPaneCreateStippleBitmap() @@ -215,10 +314,15 @@ static void DrawResizeHint(wxDC& dc, const wxRect& rect) wxBitmap stipple = wxPaneCreateStippleBitmap(); wxBrush brush(stipple); dc.SetBrush(brush); +#ifdef __WXMSW__ + wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl(); + PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT); +#else dc.SetPen(*wxTRANSPARENT_PEN); dc.SetLogicalFunction(wxXOR); dc.DrawRectangle(rect); +#endif } @@ -248,7 +352,8 @@ static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks, // GetMaxLayer() is an internal function which returns // the highest layer inside the specified dock -static int GetMaxLayer(const wxAuiDockInfoArray& docks, int dock_direction) +static int GetMaxLayer(const wxAuiDockInfoArray& docks, + int dock_direction) { int i, dock_count, max_layer = 0; for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) @@ -421,34 +526,53 @@ static void RemovePaneFromDocks(wxAuiDockInfoArray& docks, } } +/* +// This function works fine, and may be used in the future + // RenumberDockRows() takes a dock and assigns sequential numbers // to existing rows. Basically it takes out the gaps; so if a // dock has rows with numbers 0,2,5, they will become 0,1,2 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks) { - int i, dock_count, j, pane_count; + int i, dock_count; for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { wxAuiDockInfo& dock = *docks.Item(i); dock.dock_row = i; + + int j, pane_count; for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j) dock.panes.Item(j)->dock_row = i; } } +*/ // SetActivePane() sets the active pane, as well as cycles through // every other pane and makes sure that all others' active flags // are turned off -static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane) +void wxAuiManager::SetActivePane(wxWindow* active_pane) { int i, pane_count; - for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) + wxAuiPaneInfo* active_paneinfo = NULL; + for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { - wxAuiPaneInfo& pane = panes.Item(i); + wxAuiPaneInfo& pane = m_panes.Item(i); pane.state &= ~wxAuiPaneInfo::optionActive; if (pane.window == active_pane) + { pane.state |= wxAuiPaneInfo::optionActive; + active_paneinfo = &pane; + } + } + + // send the 'activated' event after all panes have been updated + if ( active_paneinfo ) + { + wxAuiManagerEvent evt(wxEVT_AUI_PANE_ACTIVATED); + evt.SetManager(this); + evt.SetPane(active_paneinfo); + ProcessMgrEvent(evt); } } @@ -460,11 +584,20 @@ static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2) } +bool wxAuiPaneInfo::IsValid() const +{ + // Should this RTTI and function call be rewritten as + // sending a new event type to allow other window types + // to check the pane settings? + wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar); + return !toolbar || toolbar->IsPaneValid(*this); +} + // -- wxAuiManager class implementation -- BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler) - EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton) + EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton) EVT_AUI_RENDER(wxAuiManager::OnRender) EVT_PAINT(wxAuiManager::OnPaint) EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground) @@ -474,23 +607,29 @@ BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler) EVT_LEFT_UP(wxAuiManager::OnLeftUp) EVT_MOTION(wxAuiManager::OnMotion) EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow) + EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost) EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus) - EVT_TIMER(101, wxAuiManager::OnHintFadeTimer) + EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager) END_EVENT_TABLE() wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags) { m_action = actionNone; - m_last_mouse_move = wxPoint(); - m_hover_button = NULL; + m_actionWindow = NULL; + m_lastMouseMove = wxPoint(); + m_hoverButton = NULL; m_art = new wxAuiDefaultDockArt; - m_hint_wnd = NULL; + m_hintWnd = NULL; m_flags = flags; m_skipping = false; - m_has_maximized = false; + m_hasMaximized = false; m_frame = NULL; - + m_dockConstraintX = 0.3; + m_dockConstraintY = 0.3; + m_reserved = NULL; + m_currentDragItem = -1; + if (managed_wnd) { SetManagedWindow(managed_wnd); @@ -499,13 +638,34 @@ wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags) wxAuiManager::~wxAuiManager() { + // NOTE: It's possible that the windows have already been destroyed by the + // time this dtor is called, so this loop can result in memory access via + // invalid pointers, resulting in a crash. So it will be disabled while + // waiting for a better solution. +#if 0 + for ( size_t i = 0; i < m_panes.size(); i++ ) + { + wxAuiPaneInfo& pinfo = m_panes[i]; + if (pinfo.window && !pinfo.window->GetParent()) + delete pinfo.window; + } +#endif + delete m_art; } -// Creates a floating frame for the windows -wxAuiFloatingFrame * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p) +// creates a floating frame for the windows +wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent, + const wxAuiPaneInfo& paneInfo) +{ + return new wxAuiFloatingFrame(parent, this, paneInfo); +} + +bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p)) { - return new wxAuiFloatingFrame(parent, this, p); + // if a key modifier is pressed while dragging the frame, + // don't dock the window + return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT)); } // GetPane() looks up a wxAuiPaneInfo structure based @@ -557,9 +717,9 @@ wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y) wxAuiDockUIPart* result = NULL; int i, part_count; - for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) + for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i) { - wxAuiDockUIPart* item = &m_uiparts.Item(i); + wxAuiDockUIPart* item = &m_uiParts.Item(i); // we are not interested in typeDock, because this space // isn't used to draw anything, just for measurements; @@ -599,7 +759,7 @@ void wxAuiManager::SetFlags(unsigned int flags) // set the new flags m_flags = flags; - + if (update_hint_wnd) { UpdateHintWindowConfig(); @@ -611,6 +771,18 @@ unsigned int wxAuiManager::GetFlags() const return m_flags; } +// Convenience function +bool wxAuiManager_HasLiveResize(wxAuiManager& manager) +{ + // With Core Graphics on Mac, it's not possible to show sash feedback, + // so we'll always use live update instead. +#if defined(__WXMAC__) + wxUnusedVar(manager); + return true; +#else + return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE; +#endif +} // don't use these anymore as they are deprecated // use Set/GetManagedFrame() instead @@ -625,58 +797,76 @@ wxFrame* wxAuiManager::GetFrame() const } +// this function will return the aui manager for a given +// window. The |window| parameter should be any child window +// or grand-child window (and so on) of the frame/window +// managed by wxAuiManager. The |window| parameter does not +// need to be managed by the manager itself. +wxAuiManager* wxAuiManager::GetManager(wxWindow* window) +{ + wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER); + evt.SetManager(NULL); + evt.ResumePropagation(wxEVENT_PROPAGATE_MAX); + if (!window->GetEventHandler()->ProcessEvent(evt)) + return NULL; + + return evt.GetManager(); +} + + void wxAuiManager::UpdateHintWindowConfig() { - // find out if the the system can do transparent frames + // find out if the system can do transparent frames bool can_do_transparent = false; - + wxWindow* w = m_frame; while (w) { - if (w->IsKindOf(CLASSINFO(wxFrame))) + if (wxDynamicCast(w, wxFrame)) { wxFrame* f = static_cast(w); - #if wxCHECK_VERSION(2,7,0) can_do_transparent = f->CanSetTransparent(); - #endif + break; } - + w = w->GetParent(); } - + // if there is an existing hint window, delete it - if (m_hint_wnd) + if (m_hintWnd) { - m_hint_wnd->Destroy(); - m_hint_wnd = NULL; + m_hintWnd->Destroy(); + m_hintWnd = NULL; } - m_hint_fademax = 50; - m_hint_wnd = NULL; - + m_hintFadeMax = 50; + m_hintWnd = NULL; + if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent) - { + { // Make a window to use for a transparent hint #if defined(__WXMSW__) || defined(__WXGTK__) - m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, + m_hintWnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1), wxFRAME_TOOL_WINDOW | wxFRAME_FLOAT_ON_PARENT | wxFRAME_NO_TASKBAR | wxNO_BORDER); - m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION)); + m_hintWnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION)); #elif defined(__WXMAC__) // Using a miniframe with float and tool styles keeps the parent // frame activated and highlighted as such... - m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, + m_hintWnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1), wxFRAME_FLOAT_ON_PARENT | wxFRAME_TOOL_WINDOW ); + m_hintWnd->Connect(wxEVT_ACTIVATE, + wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this); // Can't set the bg colour of a Frame in wxMac - wxPanel* p = new wxPanel(m_hint_wnd); + wxPanel* p = new wxPanel(m_hintWnd); // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver // color that is really hard to see, especially transparent. @@ -684,16 +874,16 @@ void wxAuiManager::UpdateHintWindowConfig() // blue. p->SetBackgroundColour(*wxBLUE); #endif - + } - else + else { if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 || (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0) { // system can't support transparent fade, or the venetian // blinds effect was explicitly requested - m_hint_wnd = new wxPseudoTransparentFrame(m_frame, + m_hintWnd = new wxPseudoTransparentFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, @@ -702,7 +892,7 @@ void wxAuiManager::UpdateHintWindowConfig() wxFRAME_FLOAT_ON_PARENT | wxFRAME_NO_TASKBAR | wxNO_BORDER); - m_hint_fademax = 128; + m_hintFadeMax = 128; } } } @@ -723,7 +913,7 @@ void wxAuiManager::SetManagedWindow(wxWindow* wnd) // we need to add the MDI client window as the default // center pane - if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame))) + if (wxDynamicCast(m_frame, wxMDIParentFrame)) { wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame; wxWindow* client_window = mdi_frame->GetClientWindow(); @@ -734,6 +924,17 @@ void wxAuiManager::SetManagedWindow(wxWindow* wnd) wxAuiPaneInfo().Name(wxT("mdiclient")). CenterPane().PaneBorder(false)); } + else if (wxDynamicCast(m_frame, wxAuiMDIParentFrame)) + { + wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame; + wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow(); + wxASSERT_MSG(client_window, wxT("Client window is NULL!")); + + AddPane(client_window, + wxAuiPaneInfo().Name(wxT("mdiclient")). + CenterPane().PaneBorder(false)); + } + #endif UpdateHintWindowConfig(); @@ -767,7 +968,7 @@ void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event) // first, give the owner frame a chance to override if (m_frame) { - if (m_frame->ProcessEvent(event)) + if (m_frame->GetEventHandler()->ProcessEvent(event)) return; } @@ -789,32 +990,77 @@ void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider) } -bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) +bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& paneInfo) { + wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed")); + // check if the pane has a valid window if (!window) return false; - // check if the pane already exists - if (GetPane(pane_info.window).IsOk()) + // check if the window is already managed by us + if (GetPane(paneInfo.window).IsOk()) return false; + // check if the pane name already exists, this could reveal a + // bug in the library user's application + bool already_exists = false; + if (!paneInfo.name.empty() && GetPane(paneInfo.name).IsOk()) + { + wxFAIL_MSG(wxT("A pane with that name already exists in the manager!")); + already_exists = true; + } + // if the new pane is docked then we should undo maximize - if(pane_info.IsDocked()) + if (paneInfo.IsDocked()) RestoreMaximizedPane(); - m_panes.Add(pane_info); + // special case: wxAuiToolBar style interacts with docking flags + wxAuiPaneInfo test(paneInfo); + wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar); + if (toolbar) + { + // if pane has default docking flags + const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable | + wxAuiPaneInfo::optionRightDockable | + wxAuiPaneInfo::optionTopDockable | + wxAuiPaneInfo::optionBottomDockable; + const unsigned int defaultDock = wxAuiPaneInfo(). + DefaultPane().state & dockMask; + if ((test.state & dockMask) == defaultDock) + { + // set docking flags based on toolbar style + if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL) + { + test.TopDockable(false).BottomDockable(false); + } + else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL) + { + test.LeftDockable(false).RightDockable(false); + } + } + else + { + // see whether non-default docking flags are valid + test.window = window; + wxCHECK_MSG(test.IsValid(), false, + "toolbar style and pane docking flags are incompatible"); + } + } + + m_panes.Add(test); wxAuiPaneInfo& pinfo = m_panes.Last(); // set the pane window pinfo.window = window; + // if the pane's name identifier is blank, create a random string - if (pinfo.name.empty()) + if (pinfo.name.empty() || already_exists) { pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"), - ((unsigned long)pinfo.window) & 0xffffffff, + (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff), (unsigned int)time(NULL), #ifdef __WXWINCE__ (unsigned int)GetTickCount(), @@ -834,14 +1080,14 @@ bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE; pinfo.buttons.Add(button); } - + if (pinfo.HasPinButton()) { wxAuiPaneButton button; button.button_id = wxAUI_BUTTON_PIN; pinfo.buttons.Add(button); } - + if (pinfo.HasCloseButton()) { wxAuiPaneButton button; @@ -849,25 +1095,36 @@ bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) pinfo.buttons.Add(button); } + if (pinfo.HasGripper()) + { + if (wxDynamicCast(pinfo.window, wxAuiToolBar)) + { + // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar + // have a gripper control. The toolbar's built-in gripper + // meshes better with the look and feel of the control than ours, + // so turn wxAuiManager's gripper off, and the toolbar's on. + + wxAuiToolBar* tb = static_cast(pinfo.window); + pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false); + tb->SetGripperVisible(true); + } + } + + if (pinfo.best_size == wxDefaultSize && pinfo.window) { pinfo.best_size = pinfo.window->GetClientSize(); - if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar))) +#if wxUSE_TOOLBAR + if (wxDynamicCast(pinfo.window, wxToolBar)) { // GetClientSize() doesn't get the best size for // a toolbar under some newer versions of wxWidgets, // so use GetBestSize() pinfo.best_size = pinfo.window->GetBestSize(); - - // for some reason, wxToolBar::GetBestSize() is returning - // a size that is a pixel shy of the correct amount. - // I believe this to be the correct action, until - // wxToolBar::GetBestSize() is fixed. Is this assumption - // correct? - pinfo.best_size.y++; } +#endif // wxUSE_TOOLBAR if (pinfo.min_size != wxDefaultSize) { @@ -878,12 +1135,14 @@ bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) } } + + return true; } bool wxAuiManager::AddPane(wxWindow* window, - int direction, - const wxString& caption) + int direction, + const wxString& caption) { wxAuiPaneInfo pinfo; pinfo.Caption(caption); @@ -899,10 +1158,10 @@ bool wxAuiManager::AddPane(wxWindow* window, } bool wxAuiManager::AddPane(wxWindow* window, - const wxAuiPaneInfo& pane_info, - const wxPoint& drop_pos) + const wxAuiPaneInfo& paneInfo, + const wxPoint& drop_pos) { - if (!AddPane(window, pane_info)) + if (!AddPane(window, paneInfo)) return false; wxAuiPaneInfo& pane = GetPane(window); @@ -912,29 +1171,31 @@ bool wxAuiManager::AddPane(wxWindow* window, return true; } -bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info, +bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& paneInfo, int insert_level) { + wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed")); + // shift the panes around, depending on the insert level switch (insert_level) { case wxAUI_INSERT_PANE: DoInsertPane(m_panes, - pane_info.dock_direction, - pane_info.dock_layer, - pane_info.dock_row, - pane_info.dock_pos); + paneInfo.dock_direction, + paneInfo.dock_layer, + paneInfo.dock_row, + paneInfo.dock_pos); break; case wxAUI_INSERT_ROW: DoInsertDockRow(m_panes, - pane_info.dock_direction, - pane_info.dock_layer, - pane_info.dock_row); + paneInfo.dock_direction, + paneInfo.dock_layer, + paneInfo.dock_row); break; case wxAUI_INSERT_DOCK: DoInsertDockLayer(m_panes, - pane_info.dock_direction, - pane_info.dock_layer); + paneInfo.dock_direction, + paneInfo.dock_layer); break; } @@ -943,27 +1204,27 @@ bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info, wxAuiPaneInfo& existing_pane = GetPane(window); if (!existing_pane.IsOk()) { - return AddPane(window, pane_info); + return AddPane(window, paneInfo); } - else + else { - if (pane_info.IsFloating()) + if (paneInfo.IsFloating()) { existing_pane.Float(); - if (pane_info.floating_pos != wxDefaultPosition) - existing_pane.FloatingPosition(pane_info.floating_pos); - if (pane_info.floating_size != wxDefaultSize) - existing_pane.FloatingSize(pane_info.floating_size); + if (paneInfo.floating_pos != wxDefaultPosition) + existing_pane.FloatingPosition(paneInfo.floating_pos); + if (paneInfo.floating_size != wxDefaultSize) + existing_pane.FloatingSize(paneInfo.floating_size); } - else + else { // if the new pane is docked then we should undo maximize RestoreMaximizedPane(); - existing_pane.Direction(pane_info.dock_direction); - existing_pane.Layer(pane_info.dock_layer); - existing_pane.Row(pane_info.dock_row); - existing_pane.Position(pane_info.dock_pos); + existing_pane.Direction(paneInfo.dock_direction); + existing_pane.Layer(paneInfo.dock_layer); + existing_pane.Row(paneInfo.dock_row); + existing_pane.Position(paneInfo.dock_pos); } } @@ -975,6 +1236,8 @@ bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info, // method will not destroy the window that is removed. bool wxAuiManager::DetachPane(wxWindow* window) { + wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed")); + int i, count; for (i = 0, count = m_panes.GetCount(); i < count; ++i) { @@ -993,9 +1256,11 @@ bool wxAuiManager::DetachPane(wxWindow* window) p.frame->Show(false); // reparent to m_frame and destroy the pane - if(m_action_window == p.frame) { - m_action_window = NULL; + if (m_actionWindow == p.frame) + { + m_actionWindow = NULL; } + p.window->Reparent(m_frame); p.frame->SetSizer(NULL); p.frame->Destroy(); @@ -1007,12 +1272,12 @@ bool wxAuiManager::DetachPane(wxWindow* window) // the DetachPane() call. This prevets obscure crashes which would // happen at window repaint if the caller forgets to call Update() int pi, part_count; - for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi) + for (pi = 0, part_count = (int)m_uiParts.GetCount(); pi < part_count; ++pi) { - wxAuiDockUIPart& part = m_uiparts.Item(pi); + wxAuiDockUIPart& part = m_uiParts.Item(pi); if (part.pane == &p) { - m_uiparts.RemoveAt(pi); + m_uiParts.RemoveAt(pi); part_count--; pi--; continue; @@ -1026,47 +1291,51 @@ bool wxAuiManager::DetachPane(wxWindow* window) return false; } -// ClosePane() destroys or hides the pane depending on its -// flags -void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info) +// ClosePane() destroys or hides the pane depending on its flags +void wxAuiManager::ClosePane(wxAuiPaneInfo& paneInfo) { // if we were maximized, restore - if(pane_info.IsMaximized()) { - RestorePane(pane_info); + if (paneInfo.IsMaximized()) + { + RestorePane(paneInfo); } // first, hide the window - if (pane_info.window && pane_info.window->IsShown()) { - pane_info.window->Show(false); + if (paneInfo.window && paneInfo.window->IsShown()) + { + paneInfo.window->Show(false); } // make sure that we are the parent of this window - if(pane_info.window && pane_info.window->GetParent() != m_frame) { - pane_info.window->Reparent(m_frame); + if (paneInfo.window && paneInfo.window->GetParent() != m_frame) + { + paneInfo.window->Reparent(m_frame); } // if we have a frame, destroy it - if(pane_info.frame) { - pane_info.frame->Destroy(); - pane_info.frame = NULL; + if (paneInfo.frame) + { + paneInfo.frame->Destroy(); + paneInfo.frame = NULL; } // now we need to either destroy or hide the pane - if(pane_info.IsDestroyOnClose()) + if (paneInfo.IsDestroyOnClose()) { - wxWindow * window = pane_info.window; + wxWindow * window = paneInfo.window; DetachPane(window); - if(window) { + if (window) + { window->Destroy(); } - } - else + } + else { - pane_info.Hide(); + paneInfo.Hide(); } } -void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info) +void wxAuiManager::MaximizePane(wxAuiPaneInfo& paneInfo) { int i, pane_count; @@ -1074,25 +1343,33 @@ void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info) for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { wxAuiPaneInfo& p = m_panes.Item(i); - if(!p.IsToolbar()) { + if (!p.IsToolbar() && !p.IsFloating()) + { p.Restore(); - p.SaveHidden(); + + // save hidden state + p.SetFlag(wxAuiPaneInfo::savedHiddenState, + p.HasFlag(wxAuiPaneInfo::optionHidden)); + + // hide the pane, because only the newly + // maximized pane should show p.Hide(); } } // mark ourselves maximized - pane_info.Maximize(); - pane_info.Show(); - m_has_maximized = true; + paneInfo.Maximize(); + paneInfo.Show(); + m_hasMaximized = true; // last, show the window - if (pane_info.window && !pane_info.window->IsShown()) { - pane_info.window->Show(true); + if (paneInfo.window && !paneInfo.window->IsShown()) + { + paneInfo.window->Show(true); } } -void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info) +void wxAuiManager::RestorePane(wxAuiPaneInfo& paneInfo) { int i, pane_count; @@ -1100,18 +1377,21 @@ void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info) for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { wxAuiPaneInfo& p = m_panes.Item(i); - if(!p.IsToolbar()) { - p.RestoreHidden(); + if (!p.IsToolbar() && !p.IsFloating()) + { + p.SetFlag(wxAuiPaneInfo::optionHidden, + p.HasFlag(wxAuiPaneInfo::savedHiddenState)); } } // mark ourselves non-maximized - pane_info.Restore(); - m_has_maximized = false; + paneInfo.Restore(); + m_hasMaximized = false; // last, show the window - if (pane_info.window && !pane_info.window->IsShown()) { - pane_info.window->Show(true); + if (paneInfo.window && !paneInfo.window->IsShown()) + { + paneInfo.window->Show(true); } } @@ -1123,7 +1403,8 @@ void wxAuiManager::RestoreMaximizedPane() for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { wxAuiPaneInfo& p = m_panes.Item(i); - if(p.IsMaximized()) { + if (p.IsMaximized()) + { RestorePane(p); break; } @@ -1264,7 +1545,7 @@ wxString wxAuiManager::SavePerspective() { wxString result; result.Alloc(500); - result = wxT("layout1|"); + result = wxT("layout2|"); int pane_i, pane_count = m_panes.GetCount(); for (pane_i = 0; pane_i < pane_count; ++pane_i) @@ -1295,17 +1576,24 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update) wxString part; // check layout string version + // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2 + // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8) part = input.BeforeFirst(wxT('|')); input = input.AfterFirst(wxT('|')); part.Trim(true); part.Trim(false); - if (part != wxT("layout1")) + if (part != wxT("layout2")) return false; - // mark all panes currently managed as docked and hidden + // Mark all panes currently managed as hidden. Also, dock all panes that are dockable. int pane_i, pane_count = m_panes.GetCount(); for (pane_i = 0; pane_i < pane_count; ++pane_i) - m_panes.Item(pane_i).Dock().Hide(); + { + wxAuiPaneInfo& p = m_panes.Item(pane_i); + if(p.IsDockable()) + p.Dock(); + p.Hide(); + } // clear out the dock array; this will be reconstructed m_docks.Clear(); @@ -1315,6 +1603,7 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update) input.Replace(wxT("\\|"), wxT("\a")); input.Replace(wxT("\\;"), wxT("\b")); + m_hasMaximized = false; while (1) { wxAuiPaneInfo pane; @@ -1357,16 +1646,18 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update) LoadPaneInfo(pane_part, pane); + if ( pane.IsMaximized() ) + m_hasMaximized = true; + wxAuiPaneInfo& p = GetPane(pane.name); if (!p.IsOk()) { // the pane window couldn't be found - // in the existing layout - return false; + // in the existing layout -- skip it + continue; } p.SafeSet(pane); - } if (update) @@ -1376,12 +1667,12 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update) } void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, - wxArrayInt& positions, - wxArrayInt& sizes) + wxArrayInt& positions, + wxArrayInt& sizes) { - int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); - int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE); - int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); + int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); + int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); + int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); positions.Empty(); sizes.Empty(); @@ -1394,7 +1685,7 @@ void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, { wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); - if (pane.state & wxAuiPaneInfo::actionPane) + if (pane.HasFlag(wxAuiPaneInfo::actionPane)) { wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes")); action_pane = pane_i; @@ -1411,18 +1702,18 @@ void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, int size = 0; if (pane.HasBorder()) - size += (pane_border_size*2); + size += (pane_borderSize*2); if (dock.IsHorizontal()) { if (pane.HasGripper() && !pane.HasGripperTop()) - size += gripper_size; + size += gripperSize; size += pane.best_size.x; } - else + else { if (pane.HasGripper() && pane.HasGripperTop()) - size += gripper_size; + size += gripperSize; if (pane.HasCaption()) size += caption_size; @@ -1444,7 +1735,7 @@ void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, if (amount >= 0) offset += amount; - else + else positions[pane_i] -= -amount; offset += sizes[pane_i]; @@ -1458,7 +1749,7 @@ void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, int amount = positions[pane_i] - offset; if (amount >= 0) offset += amount; - else + else positions[pane_i] += -amount; offset += sizes[pane_i]; @@ -1467,25 +1758,25 @@ void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, void wxAuiManager::LayoutAddPane(wxSizer* cont, - wxAuiDockInfo& dock, - wxAuiPaneInfo& pane, - wxAuiDockUIPartArray& uiparts, - bool spacer_only) + wxAuiDockInfo& dock, + wxAuiPaneInfo& pane, + wxAuiDockUIPartArray& uiparts, + bool spacer_only) { wxAuiDockUIPart part; wxSizerItem* sizer_item; - int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); - int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); - int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE); - int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE); + int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); + int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); + int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); + int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE); // find out the orientation of the item (orientation for panes // is the same as the dock's orientation) int orientation; if (dock.IsHorizontal()) orientation = wxHORIZONTAL; - else + else orientation = wxVERTICAL; // this variable will store the proportion @@ -1498,9 +1789,9 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont, if (pane.HasGripper()) { if (pane.HasGripperTop()) - sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND); + sizer_item = vert_pane_sizer ->Add(1, gripperSize, 0, wxEXPAND); else - sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND); + sizer_item = horz_pane_sizer ->Add(gripperSize, 1, 0, wxEXPAND); part.type = wxAuiDockUIPart::typeGripper; part.dock = &dock; @@ -1549,7 +1840,7 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont, part.sizer_item = sizer_item; uiparts.Add(part); } - + // if we have buttons, add a little space to the right // of them to ease visual crowding if (button_count >= 1) @@ -1588,7 +1879,7 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont, // determine if the pane should have a minimum size; if the pane is - // non-resizable (fixed) then we must set a minimum size. Alternitavely, + // non-resizable (fixed) then we must set a minimum size. Alternatively, // if the pane.min_size is set, we must use that value as well wxSize min_size = pane.min_size; @@ -1619,7 +1910,7 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont, { // allowing space for the pane's border sizer_item = cont->Add(horz_pane_sizer, pane_proportion, - wxEXPAND | wxALL, pane_border_size); + wxEXPAND | wxALL, pane_borderSize); part.type = wxAuiDockUIPart::typePaneBorder; part.dock = &dock; @@ -1637,21 +1928,21 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont, } void wxAuiManager::LayoutAddDock(wxSizer* cont, - wxAuiDockInfo& dock, - wxAuiDockUIPartArray& uiparts, - bool spacer_only) + wxAuiDockInfo& dock, + wxAuiDockUIPartArray& uiparts, + bool spacer_only) { wxSizerItem* sizer_item; wxAuiDockUIPart part; - int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE); + int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL; // resizable bottom and right docks have a sash before them - if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM || + if (!m_hasMaximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM || dock.dock_direction == wxAUI_DOCK_RIGHT)) { - sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND); + sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND); part.type = wxAuiDockUIPart::typeDockSizer; part.orientation = orientation; @@ -1683,16 +1974,17 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont, { wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); int pane_pos = pane_positions.Item(pane_i); - if(pane.IsMaximized()) { + + if (pane.IsMaximized()) has_maximized_pane = true; - } + int amount = pane_pos - offset; if (amount > 0) { if (dock.IsVertical()) sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND); - else + else sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND); part.type = wxAuiDockUIPart::typeBackground; @@ -1713,7 +2005,7 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont, } // at the end add a very small stretchable background area - sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND); + sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND); part.type = wxAuiDockUIPart::typeBackground; part.dock = &dock; @@ -1729,15 +2021,15 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont, for (pane_i = 0; pane_i < pane_count; ++pane_i) { wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); - if(pane.IsMaximized()) { + + if (pane.IsMaximized()) has_maximized_pane = true; - } // if this is not the first pane being added, // we need to add a pane sizer - if (!m_has_maximized && pane_i > 0) + if (!m_hasMaximized && pane_i > 0) { - sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND); + sizer_item = dock_sizer->Add(sashSize, sashSize, 0, wxEXPAND); part.type = wxAuiDockUIPart::typePaneSizer; part.dock = &dock; @@ -1755,7 +2047,7 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont, if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane) sizer_item = cont->Add(dock_sizer, 1, wxEXPAND); - else + else sizer_item = cont->Add(dock_sizer, 0, wxEXPAND); part.type = wxAuiDockUIPart::typeDock; @@ -1769,14 +2061,16 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont, if (dock.IsHorizontal()) cont->SetItemMinSize(dock_sizer, 0, dock.size); - else + else cont->SetItemMinSize(dock_sizer, dock.size, 0); // top and left docks have a sash after them - if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP || - dock.dock_direction == wxAUI_DOCK_LEFT)) + if (!m_hasMaximized && + !dock.fixed && + (dock.dock_direction == wxAUI_DOCK_TOP || + dock.dock_direction == wxAUI_DOCK_LEFT)) { - sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND); + sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND); part.type = wxAuiDockUIPart::typeDockSizer; part.dock = &dock; @@ -1790,21 +2084,33 @@ void wxAuiManager::LayoutAddDock(wxSizer* cont, } wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, - wxAuiDockInfoArray& docks, - wxAuiDockUIPartArray& uiparts, - bool spacer_only) + wxAuiDockInfoArray& docks, + wxAuiDockUIPartArray& uiparts, + bool spacer_only) { wxBoxSizer* container = new wxBoxSizer(wxVERTICAL); - int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE); - int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); + int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); + int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); wxSize cli_size = m_frame->GetClientSize(); int i, dock_count, pane_count; // empty all docks out for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) - docks.Item(i).panes.Empty(); + { + wxAuiDockInfo& dock = docks.Item(i); + + // empty out all panes, as they will be readded below + dock.panes.Empty(); + + if (dock.fixed) + { + // always reset fixed docks' sizes, because + // the contained windows may have been resized + dock.size = 0; + } + } // iterate through all known panes, filing each @@ -1814,16 +2120,18 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, { wxAuiPaneInfo& p = panes.Item(i); - // find any docks in this layer + // find any docks with the same dock direction, dock layer, and + // dock row as the pane we are working on wxAuiDockInfo* dock; wxAuiDockInfoPtrArray arr; FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr); if (arr.GetCount() > 0) { + // found the right dock dock = arr.Item(0); } - else + else { // dock was not found, so we need to create a new one wxAuiDockInfo d; @@ -1845,7 +2153,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, if (!FindPaneInDock(*dock, p.window)) dock->panes.Add(&p); } - else + else { // remove the pane from any existing docks RemovePaneFromDocks(docks, p); @@ -1886,7 +2194,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, if (dock.IsHorizontal()) size = wxMax(pane_size.y, size); - else + else size = wxMax(pane_size.x, size); } @@ -1896,7 +2204,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, { if (dock.panes.Item(j)->HasBorder()) { - size += (pane_border_size*2); + size += (pane_borderSize*2); break; } } @@ -1915,14 +2223,22 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, } } - // new dock's size may not be more than 1/3 of the frame size + + // new dock's size may not be more than the dock constraint + // parameter specifies. See SetDockSizeConstraint() + + int max_dock_x_size = (int)(m_dockConstraintX * ((double)cli_size.x)); + int max_dock_y_size = (int)(m_dockConstraintY * ((double)cli_size.y)); + if (dock.IsHorizontal()) - size = wxMin(size, cli_size.y/3); - else - size = wxMin(size, cli_size.x/3); + size = wxMin(size, max_dock_y_size); + else + size = wxMin(size, max_dock_x_size); + // absolute minimum size for a dock is 10 pixels if (size < 10) size = 10; + dock.size = size; } @@ -1945,7 +2261,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, if (pane.min_size.y > dock_min_size) dock_min_size = pane.min_size.y; } - else + else { if (pane.min_size.x > dock_min_size) dock_min_size = pane.min_size.x; @@ -1954,7 +2270,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, } if (plus_border) - dock_min_size += (pane_border_size*2); + dock_min_size += (pane_borderSize*2); if (plus_caption && dock.IsHorizontal()) dock_min_size += (caption_size); @@ -1979,7 +2295,9 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, dock.fixed = false; if (!pane.IsToolbar()) dock.toolbar = false; - if (pane.state & wxAuiPaneInfo::actionPane) + if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed)) + dock.fixed = true; + if (pane.HasFlag(wxAuiPaneInfo::actionPane)) action_pane_marked = true; } @@ -1999,7 +2317,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, // if the dock mode is fixed, and none of the panes // are being moved right now, make sure the panes // do not overlap each other. If they do, we will - // adjust the panes' positions + // adjust the positions of the panes if (dock.fixed && !action_pane_marked) { wxArrayInt pane_positions, pane_sizes; @@ -2014,7 +2332,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, int amount = pane.dock_pos - offset; if (amount >= 0) offset += amount; - else + else pane.dock_pos += -amount; offset += pane_sizes[j]; @@ -2058,7 +2376,6 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, // find any top docks in this layer FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr); - RenumberDockRows(arr); if (!arr.IsEmpty()) { for (row = 0, row_count = arr.GetCount(); row < row_count; ++row) @@ -2073,7 +2390,6 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, // find any left docks in this layer FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr); - RenumberDockRows(arr); if (!arr.IsEmpty()) { for (row = 0, row_count = arr.GetCount(); row < row_count; ++row) @@ -2091,7 +2407,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, for (row = 0,row_count = arr.GetCount(); rowAdd(1,1, 1, wxEXPAND); @@ -2105,27 +2421,28 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, uiparts.Add(part); } } - else + else { middle->Add(old_cont, 1, wxEXPAND); } // find any right docks in this layer FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr); - RenumberDockRows(arr); if (!arr.IsEmpty()) { for (row = arr.GetCount()-1; row >= 0; --row) LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only); } - cont->Add(middle, 1, wxEXPAND); + if (middle->GetChildren().GetCount() > 0) + cont->Add(middle, 1, wxEXPAND); + else + delete middle; // find any bottom docks in this layer FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr); - RenumberDockRows(arr); if (!arr.IsEmpty()) { for (row = arr.GetCount()-1; row >= 0; --row) @@ -2155,17 +2472,39 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, } +// SetDockSizeConstraint() allows the dock constraints to be set. For example, +// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may +// not be larger than half of the window's size + +void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct) +{ + m_dockConstraintX = wxMax(0.0, wxMin(1.0, width_pct)); + m_dockConstraintY = wxMax(0.0, wxMin(1.0, height_pct)); +} + +void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const +{ + if (width_pct) + *width_pct = m_dockConstraintX; + + if (height_pct) + *height_pct = m_dockConstraintY; +} + + + // Update() updates the layout. Whenever changes are made to // one or more panes, this function should be called. It is the // external entry point for running the layout engine. void wxAuiManager::Update() { + m_hoverButton = NULL; + m_actionPart = NULL; + wxSizer* sizer; int i, pane_count = m_panes.GetCount(); - // delete old sizer first - m_frame->SetSizer(NULL); // destroy floating panes which have been // redocked or are becoming non-floating @@ -2182,30 +2521,30 @@ void wxAuiManager::Update() p.window->SetSize(1,1); - // the following block is a workaround for bug #1531361 - // (see wxWidgets sourceforge page). On wxGTK (only), when - // a frame is shown/hidden, a move event unfortunately - // also gets fired. Because we may be dragging around - // a pane, we need to cancel that action here to prevent - // a spurious crash. - if (m_action_window == p.frame) - { - if (wxWindow::GetCapture() == m_frame) + // the following block is a workaround for bug #1531361 + // (see wxWidgets sourceforge page). On wxGTK (only), when + // a frame is shown/hidden, a move event unfortunately + // also gets fired. Because we may be dragging around + // a pane, we need to cancel that action here to prevent + // a spurious crash. + if (m_actionWindow == p.frame) + { + if (wxWindow::GetCapture() == m_frame) m_frame->ReleaseMouse(); m_action = actionNone; - m_action_window = NULL; - } + m_actionWindow = NULL; + } - // hide the frame + // hide the frame if (p.frame->IsShown()) p.frame->Show(false); // reparent to m_frame and destroy the pane - if(m_action_window == p.frame) + if (m_actionWindow == p.frame) { - m_action_window = NULL; + m_actionWindow = NULL; } - + p.window->Reparent(m_frame); p.frame->SetSizer(NULL); p.frame->Destroy(); @@ -2214,8 +2553,11 @@ void wxAuiManager::Update() } + // delete old sizer first + m_frame->SetSizer(NULL); + // create a layout for all of the panes - sizer = LayoutAll(m_panes, m_docks, m_uiparts, false); + sizer = LayoutAll(m_panes, m_docks, m_uiParts, false); // hide or show panes as necessary, // and float panes as necessary @@ -2231,14 +2573,12 @@ void wxAuiManager::Update() // pane, which has recently been floated wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p); -#if wxCHECK_VERSION(2,7,0) // on MSW and Mac, if the owner desires transparent dragging, and // the dragging is happening right now, then the floating // window should have this style by default if (m_action == actionDragFloatingPane && (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)) frame->SetTransparent(150); -#endif frame->SetPaneWindow(p); p.frame = frame; @@ -2246,23 +2586,39 @@ void wxAuiManager::Update() if (p.IsShown() && !frame->IsShown()) frame->Show(); } - else + else { // frame already exists, make sure it's position // and size reflect the information in wxAuiPaneInfo - if (p.frame->GetPosition() != p.floating_pos) + if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size)) { + p.frame->SetSize(p.floating_pos.x, p.floating_pos.y, + p.floating_size.x, p.floating_size.y, + wxSIZE_USE_EXISTING); + /* p.frame->SetSize(p.floating_pos.x, p.floating_pos.y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING); //p.frame->Move(p.floating_pos.x, p.floating_pos.y); + */ } + // update whether the pane is resizable or not + long style = p.frame->GetWindowStyleFlag(); + if (p.IsFixed()) + style &= ~wxRESIZE_BORDER; + else + style |= wxRESIZE_BORDER; + p.frame->SetWindowStyleFlag(style); + + if (p.frame->GetLabel() != p.caption) + p.frame->SetLabel(p.caption); + if (p.frame->IsShown() != p.IsShown()) p.frame->Show(p.IsShown()); } } - else + else { if (p.window->IsShown() != p.IsShown()) p.window->Show(p.IsShown()); @@ -2354,9 +2710,9 @@ void wxAuiManager::DoFrameLayout() m_frame->Layout(); int i, part_count; - for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) + for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i) { - wxAuiDockUIPart& part = m_uiparts.Item(i); + wxAuiDockUIPart& part = m_uiParts.Item(i); // get the rectangle of the UI part // originally, this code looked like this: @@ -2404,16 +2760,16 @@ void wxAuiManager::DoFrameLayout() wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd) { int i, part_count; - for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) + for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i) { - wxAuiDockUIPart& part = m_uiparts.Item(i); + wxAuiDockUIPart& part = m_uiParts.Item(i); if (part.type == wxAuiDockUIPart::typePaneBorder && part.pane && part.pane->window == wnd) return ∂ } - for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) + for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i) { - wxAuiDockUIPart& part = m_uiparts.Item(i); + wxAuiDockUIPart& part = m_uiParts.Item(i); if (part.type == wxAuiDockUIPart::typePane && part.pane && part.pane->window == wnd) return ∂ @@ -2465,7 +2821,7 @@ int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test) { if (dock.IsVertical()) return dock.rect.y; - else + else return dock.rect.x; } } @@ -2480,7 +2836,7 @@ int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test) // the target info. If the operation was allowed, the function returns true. bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target, - const wxAuiPaneInfo& new_pos) + const wxAuiPaneInfo& new_pos) { bool allowed = false; switch (new_pos.dock_direction) @@ -2492,7 +2848,22 @@ bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target, } if (allowed) + { target = new_pos; + // Should this RTTI and function call be rewritten as + // sending a new event type to allow other window types + // to vary size based on dock location? + wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar); + if (toolbar) + { + wxSize hintSize = toolbar->GetHintSize(target.dock_direction); + if (target.best_size != hintSize) + { + target.best_size = hintSize; + target.floating_size = wxDefaultSize; + } + } + } return allowed; } @@ -2512,10 +2883,10 @@ const int auiLayerInsertPixels = 40; const int auiLayerInsertOffset = 5; bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, - wxAuiPaneInfoArray& panes, - wxAuiPaneInfo& target, - const wxPoint& pt, - const wxPoint& offset) + wxAuiPaneInfoArray& panes, + wxAuiPaneInfo& target, + const wxPoint& pt, + const wxPoint& offset) { wxSize cli_size = m_frame->GetClientSize(); @@ -2531,40 +2902,76 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, int layer_insert_offset = auiLayerInsertOffset; - if (target.IsToolbar()) + if (drop.IsToolbar()) layer_insert_offset = 0; + if (pt.x < layer_insert_offset && - pt.x > layer_insert_offset-auiLayerInsertPixels) + pt.x > layer_insert_offset-auiLayerInsertPixels && + pt.y > 0 && + pt.y < cli_size.y) { + int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT), + GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)), + GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1; + + if (drop.IsToolbar()) + new_layer = auiToolBarLayer; + drop.Dock().Left(). + Layer(new_layer). Row(0). Position(pt.y - GetDockPixelOffset(drop) - offset.y); return ProcessDockResult(target, drop); } else if (pt.y < layer_insert_offset && - pt.y > layer_insert_offset-auiLayerInsertPixels) + pt.y > layer_insert_offset-auiLayerInsertPixels && + pt.x > 0 && + pt.x < cli_size.x) { + int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP), + GetMaxLayer(docks, wxAUI_DOCK_LEFT)), + GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; + + if (drop.IsToolbar()) + new_layer = auiToolBarLayer; + drop.Dock().Top(). + Layer(new_layer). Row(0). Position(pt.x - GetDockPixelOffset(drop) - offset.x); return ProcessDockResult(target, drop); } else if (pt.x >= cli_size.x - layer_insert_offset && - pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels) + pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels && + pt.y > 0 && + pt.y < cli_size.y) { + int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT), + GetMaxLayer(docks, wxAUI_DOCK_TOP)), + GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1; + + if (drop.IsToolbar()) + new_layer = auiToolBarLayer; + drop.Dock().Right(). + Layer(new_layer). Row(0). Position(pt.y - GetDockPixelOffset(drop) - offset.y); return ProcessDockResult(target, drop); } else if (pt.y >= cli_size.y - layer_insert_offset && - pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels) + pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels && + pt.x > 0 && + pt.x < cli_size.x) { int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM), GetMaxLayer(docks, wxAUI_DOCK_LEFT)), GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; + if (drop.IsToolbar()) + new_layer = auiToolBarLayer; + drop.Dock().Bottom(). Layer(new_layer). Row(0). @@ -2572,6 +2979,7 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, return ProcessDockResult(target, drop); } + wxAuiDockUIPart* part = HitTest(pt.x, pt.y); @@ -2585,25 +2993,23 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, int dock_drop_offset = 0; if (part->dock->IsHorizontal()) dock_drop_offset = pt.x - part->dock->rect.x - offset.x; - else + else dock_drop_offset = pt.y - part->dock->rect.y - offset.y; // toolbars may only be moved in and to fixed-pane docks, // otherwise we will try to float the pane. Also, the pane // should float if being dragged over center pane windows - if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER) + if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER || + pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0) { - if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y )) + if (m_lastRect.IsEmpty() || m_lastRect.Contains(pt.x, pt.y )) { m_skipping = true; } else { - if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && - (drop.IsFloatable() || - (part->dock->dock_direction != wxAUI_DOCK_CENTER && - part->dock->dock_direction != wxAUI_DOCK_NONE))) + if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable()) { drop.Float(); } @@ -2617,16 +3023,11 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, return ProcessDockResult(target, drop); } - else - { - m_skipping = false; - } - if (!m_skipping) - { - m_last_rect = part->dock->rect; - m_last_rect.Inflate( 15, 15 ); - } + m_skipping = false; + + m_lastRect = part->dock->rect; + m_lastRect.Inflate( 15, 15 ); drop.Dock(). Direction(part->dock->dock_direction). @@ -2804,23 +3205,19 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, insert_layer = 0; insert_dock_row = true; - if (pt.x >= part->rect.x && - pt.x < part->rect.x+new_row_pixels_x) - insert_dir = wxAUI_DOCK_LEFT; - else - if (pt.y >= part->rect.y && - pt.y < part->rect.y+new_row_pixels_y) - insert_dir = wxAUI_DOCK_TOP; - else - if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x && - pt.x < part->rect.x + part->rect.width) - insert_dir = wxAUI_DOCK_RIGHT; - else - if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y && - pt.y < part->rect.y + part->rect.height) - insert_dir = wxAUI_DOCK_BOTTOM; - else - return false; + const wxRect& pr = part->rect; + if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x) + insert_dir = wxAUI_DOCK_LEFT; + else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y) + insert_dir = wxAUI_DOCK_TOP; + else if (pt.x >= pr.x + pr.width - new_row_pixels_x && + pt.x < pr.x + pr.width) + insert_dir = wxAUI_DOCK_RIGHT; + else if (pt.y >= pr.y+ pr.height - new_row_pixels_y && + pt.y < pr.y + pr.height) + insert_dir = wxAUI_DOCK_BOTTOM; + else + return false; insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1; } @@ -2846,7 +3243,7 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, offset = pt.y - part->rect.y; size = part->rect.GetHeight(); } - else + else { offset = pt.x - part->rect.x; size = part->rect.GetWidth(); @@ -2892,73 +3289,67 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event)) { - if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax) + if (!m_hintWnd || m_hintFadeAmt >= m_hintFadeMax) { - m_hint_fadetimer.Stop(); + m_hintFadeTimer.Stop(); + Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER, + wxTimerEventHandler(wxAuiManager::OnHintFadeTimer)); return; } - m_hint_fadeamt += 4; -#if wxCHECK_VERSION(2,7,0) - m_hint_wnd->SetTransparent(m_hint_fadeamt); -#else - if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) - ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt); -#endif + m_hintFadeAmt += 4; + m_hintWnd->SetTransparent(m_hintFadeAmt); } void wxAuiManager::ShowHint(const wxRect& rect) { - if (m_hint_wnd) + if (m_hintWnd) { // if the hint rect is the same as last time, don't do anything - if (m_last_hint == rect) + if (m_lastHint == rect) return; - m_last_hint = rect; + m_lastHint = rect; + + m_hintFadeAmt = m_hintFadeMax; - m_hint_fadeamt = m_hint_fademax; - if ((m_flags & wxAUI_MGR_HINT_FADE) - && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) && + && !((wxDynamicCast(m_hintWnd, wxPseudoTransparentFrame)) && (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE)) ) - m_hint_fadeamt = 0; + m_hintFadeAmt = 0; - m_hint_wnd->SetSize(rect); + m_hintWnd->SetSize(rect); + m_hintWnd->SetTransparent(m_hintFadeAmt); - if (!m_hint_wnd->IsShown()) - m_hint_wnd->Show(); + if (!m_hintWnd->IsShown()) + m_hintWnd->Show(); // if we are dragging a floating pane, set the focus // back to that floating pane (otherwise it becomes unfocused) - if (m_action == actionDragFloatingPane && m_action_window) - m_action_window->SetFocus(); + if (m_action == actionDragFloatingPane && m_actionWindow) + m_actionWindow->SetFocus(); -#if wxCHECK_VERSION(2,7,0) - m_hint_wnd->SetTransparent(m_hint_fadeamt); -#else - if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) - ((wxPseudoTransparentFrame*)m_hint_wnd)->SetTransparent(m_hint_fadeamt); -#endif - m_hint_wnd->Raise(); + m_hintWnd->Raise(); - if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to + if (m_hintFadeAmt != m_hintFadeMax) // Only fade if we need to { // start fade in timer - m_hint_fadetimer.SetOwner(this, 101); - m_hint_fadetimer.Start(5); + m_hintFadeTimer.SetOwner(this); + m_hintFadeTimer.Start(5); + Connect(m_hintFadeTimer.GetId(), wxEVT_TIMER, + wxTimerEventHandler(wxAuiManager::OnHintFadeTimer)); } } - else // Not using a transparent hint window... + else // Not using a transparent hint window... { if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT)) return; - - if (m_last_hint != rect) + + if (m_lastHint != rect) { // remove the last hint rectangle - m_last_hint = rect; + m_lastHint = rect; m_frame->Refresh(); m_frame->Update(); } @@ -2973,7 +3364,8 @@ void wxAuiManager::ShowHint(const wxRect& rect) wxAuiPaneInfo& pane = m_panes.Item(i); if (pane.IsFloating() && - pane.frame->IsShown()) + pane.frame && + pane.frame->IsShown()) { wxRect rect = pane.frame->GetRect(); #ifdef __WXGTK__ @@ -2992,7 +3384,7 @@ void wxAuiManager::ShowHint(const wxRect& rect) // nasty redrawn problems. clip.Intersect(m_frame->GetRect()); - screendc.SetClippingRegion(clip); + screendc.SetDeviceClippingRegion(clip); wxBitmap stipple = wxPaneCreateStippleBitmap(); wxBrush brush(stipple); @@ -3009,37 +3401,77 @@ void wxAuiManager::ShowHint(const wxRect& rect) void wxAuiManager::HideHint() { // hides a transparent window hint, if there is one - if (m_hint_wnd) - { - if (m_hint_wnd->IsShown()) - m_hint_wnd->Show(false); -#if wxCHECK_VERSION(2,7,0) - m_hint_wnd->SetTransparent(0); -#else - if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) - ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0); -#endif - m_hint_fadetimer.Stop(); - m_last_hint = wxRect(); + if (m_hintWnd) + { + if (m_hintWnd->IsShown()) + m_hintWnd->Show(false); + m_hintWnd->SetTransparent(0); + m_hintFadeTimer.Stop(); + // In case this is called while a hint fade is going, we need to + // disconnect the event handler. + Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER, + wxTimerEventHandler(wxAuiManager::OnHintFadeTimer)); + m_lastHint = wxRect(); return; } // hides a painted hint by redrawing the frame window - if (!m_last_hint.IsEmpty()) + if (!m_lastHint.IsEmpty()) { m_frame->Refresh(); m_frame->Update(); - m_last_hint = wxRect(); + m_lastHint = wxRect(); } } +void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event)) +{ + // Do nothing so this event isn't handled in the base handlers. + + // Letting the hint window activate without this handler can lead to + // weird behaviour on Mac where the menu is switched out to the top + // window's menu in MDI applications when it shouldn't be. So since + // we don't want user interaction with the hint window anyway, we just + // prevent it from activating here. +} + + + +void wxAuiManager::StartPaneDrag(wxWindow* pane_window, + const wxPoint& offset) +{ + wxAuiPaneInfo& pane = GetPane(pane_window); + if (!pane.IsOk()) + return; + + if (pane.IsToolbar()) + { + m_action = actionDragToolbarPane; + } + else + { + m_action = actionDragFloatingPane; + } + + m_actionWindow = pane_window; + m_actionOffset = offset; + m_frame->CaptureMouse(); + if (pane.frame) + { + wxRect window_rect = pane.frame->GetRect(); + wxRect client_rect = pane.frame->GetClientRect(); + wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft()); + wxPoint origin_pt = client_pt - window_rect.GetTopLeft(); + m_actionOffset += origin_pt; + } +} // CalculateHintRect() calculates the drop hint rectangle. The method // first calls DoDrop() to determine the exact position the pane would // be at were if dropped. If the pane would indeed become docked at the -// specified drop point, the the rectangle hint will be returned in +// specified drop point, the rectangle hint will be returned in // screen coordinates. Otherwise, an empty rectangle is returned. // |pane_window| is the window pointer of the pane being dragged, |pt| is // the mouse position, in client coordinates. |offset| describes the offset @@ -3062,6 +3494,7 @@ wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window, wxAuiDockUIPartArray uiparts; wxAuiPaneInfo hint = GetPane(pane_window); hint.name = wxT("__HINT__"); + hint.PaneBorder(true); hint.Show(); if (!hint.IsOk()) @@ -3118,6 +3551,12 @@ wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window, // actually show the hint rectangle on the screen m_frame->ClientToScreen(&rect.x, &rect.y); + if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft ) + { + // Mirror rectangle in RTL mode + rect.x -= rect.GetWidth(); + } + return rect; } @@ -3130,12 +3569,12 @@ void wxAuiManager::DrawHintRect(wxWindow* pane_window, const wxPoint& offset) { wxRect rect = CalculateHintRect(pane_window, pt, offset); - + if (rect.IsEmpty()) { HideHint(); } - else + else { ShowHint(rect); } @@ -3147,10 +3586,11 @@ void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd) wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); -#if wxCHECK_VERSION(2,7,0) + if(!pane.frame) + return; + if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) pane.frame->SetTransparent(150); -#endif } void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) @@ -3159,6 +3599,9 @@ void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); + if(!pane.frame) + return; + wxPoint pt = ::wxGetMousePosition(); #if 0 @@ -3171,22 +3614,22 @@ void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) pt.y = pos.y; // and some more pixels for the title bar pt.y -= 5; - } else - if (dir == wxWEST) + } + else if (dir == wxWEST) { // move to pane's left border wxPoint pos( 0,0 ); pos = wnd->ClientToScreen( pos ); pt.x = pos.x; - } else - if (dir == wxEAST) + } + else if (dir == wxEAST) { // move to pane's right border wxPoint pos( wnd->GetSize().x, 0 ); pos = wnd->ClientToScreen( pos ); pt.x = pos.x; - } else - if (dir == wxSOUTH) + } + else if (dir == wxSOUTH) { // move to pane's bottom border wxPoint pos( 0, wnd->GetSize().y ); @@ -3207,27 +3650,24 @@ void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) // no hint for toolbar floating windows if (pane.IsToolbar() && m_action == actionDragFloatingPane) { - if (m_action == actionDragFloatingPane) - { - wxAuiDockInfoArray docks; - wxAuiPaneInfoArray panes; - wxAuiDockUIPartArray uiparts; - wxAuiPaneInfo hint = pane; + wxAuiDockInfoArray docks; + wxAuiPaneInfoArray panes; + wxAuiDockUIPartArray uiparts; + wxAuiPaneInfo hint = pane; - CopyDocksAndPanes(docks, panes, m_docks, m_panes); + CopyDocksAndPanes(docks, panes, m_docks, m_panes); - // find out where the new pane would be - if (!DoDrop(docks, panes, hint, client_pt)) - return; - if (hint.IsFloating()) - return; + // find out where the new pane would be + if (!DoDrop(docks, panes, hint, client_pt)) + return; + if (hint.IsFloating()) + return; - pane = hint; - m_action = actionDragToolbarPane; - m_action_window = pane.window; + pane = hint; + m_action = actionDragToolbarPane; + m_actionWindow = pane.window; - Update(); - } + Update(); return; } @@ -3235,7 +3675,7 @@ void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) // if a key modifier is pressed while dragging the frame, // don't dock the window - if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT)) + if (!CanDockPanel(pane)) { HideHint(); return; @@ -3262,6 +3702,9 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); + if(!pane.frame) + return; + wxPoint pt = ::wxGetMousePosition(); #if 0 @@ -3274,22 +3717,22 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) pt.y = pos.y; // and some more pixels for the title bar pt.y -= 10; - } else - if (dir == wxWEST) + } + else if (dir == wxWEST) { // move to pane's left border wxPoint pos( 0,0 ); pos = wnd->ClientToScreen( pos ); pt.x = pos.x; - } else - if (dir == wxEAST) + } + else if (dir == wxEAST) { // move to pane's right border wxPoint pos( wnd->GetSize().x, 0 ); pos = wnd->ClientToScreen( pos ); pt.x = pos.x; - } else - if (dir == wxSOUTH) + } + else if (dir == wxSOUTH) { // move to pane's bottom border wxPoint pos( 0, wnd->GetSize().y ); @@ -3307,10 +3750,9 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) wxPoint frame_pos = pane.frame->GetPosition(); wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y); - // if a key modifier is pressed while dragging the frame, // don't dock the window - if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT)) + if (CanDockPanel(pane)) { // do the drop calculation DoDrop(m_docks, m_panes, pane, client_pt, action_offset); @@ -3322,11 +3764,11 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) { pane.floating_pos = pane.frame->GetPosition(); -#if wxCHECK_VERSION(2,7,0) if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) pane.frame->SetTransparent(255); -#endif - } else if(m_has_maximized) { + } + else if (m_hasMaximized) + { RestoreMaximizedPane(); } @@ -3335,13 +3777,16 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) HideHint(); } -void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size) +void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect) { // try to find the pane wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - pane.floating_size = size; + pane.FloatingSize(rect.GetWidth(), rect.GetHeight()); + + // the top-left position may change as well as the size + pane.FloatingPosition(rect.x, rect.y); } @@ -3353,7 +3798,7 @@ void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) // fire pane close event - wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE); + wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE); e.SetPane(&pane); e.SetCanVeto(evt.CanVeto()); ProcessMgrEvent(e); @@ -3363,9 +3808,17 @@ void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) evt.Veto(); return; } - else + else { - ClosePane(pane); + // close the pane, but check that it + // still exists in our pane array first + // (the event handler above might have removed it) + + wxAuiPaneInfo& check = GetPane(wnd); + if (check.IsOk()) + { + ClosePane(pane); + } } } @@ -3373,12 +3826,9 @@ void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd) { - if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) + if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk()) { - // try to find the pane - wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found")); - - SetActivePane(m_panes, wnd); + SetActivePane(wnd); Repaint(); } } @@ -3389,19 +3839,23 @@ void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd) void wxAuiManager::OnRender(wxAuiManagerEvent& evt) { + // if the frame is about to be deleted, don't bother + if (!m_frame || wxPendingDelete.Member(m_frame)) + return; + wxDC* dc = evt.GetDC(); #ifdef __WXMAC__ dc->Clear() ; #endif int i, part_count; - for (i = 0, part_count = m_uiparts.GetCount(); + for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i) { - wxAuiDockUIPart& part = m_uiparts.Item(i); + wxAuiDockUIPart& part = m_uiParts.Item(i); - // don't draw hidden pane items - if (part.sizer_item && !part.sizer_item->IsShown()) + // don't draw hidden pane items or items that aren't windows + if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown())) continue; switch (part.type) @@ -3434,19 +3888,20 @@ void wxAuiManager::OnRender(wxAuiManagerEvent& evt) // Render() fire a render event, which is normally handled by // wxAuiManager::OnRender(). This allows the render function to // be overridden via the render event. This can be useful for paintin -// custom graphics in the main window. Default behavior can be +// custom graphics in the main window. Default behaviour can be // invoked in the overridden function by calling OnRender() void wxAuiManager::Render(wxDC* dc) { wxAuiManagerEvent e(wxEVT_AUI_RENDER); + e.SetManager(this); e.SetDC(dc); ProcessMgrEvent(e); } void wxAuiManager::Repaint(wxDC* dc) { -#ifdef __WXMAC__ +#ifdef __WXMAC__ if ( dc == NULL ) { m_frame->Refresh() ; @@ -3502,9 +3957,9 @@ void wxAuiManager::OnSize(wxSizeEvent& event) { DoFrameLayout(); Repaint(); - + #if wxUSE_MDI - if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame))) + if (wxDynamicCast(m_frame, wxMDIParentFrame)) { // for MDI parent frames, this event must not // be "skipped". In other words, the parent frame @@ -3517,6 +3972,27 @@ void wxAuiManager::OnSize(wxSizeEvent& event) event.Skip(); } +void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt) +{ + // get the window we are managing, if none, return NULL + wxWindow* window = GetManagedWindow(); + if (!window) + { + evt.SetManager(NULL); + return; + } + + // if we are managing a child frame, get the 'real' manager + if (wxDynamicCast(window, wxAuiFloatingFrame)) + { + wxAuiFloatingFrame* float_frame = static_cast(window); + evt.SetManager(float_frame->GetOwnerManager()); + return; + } + + // return pointer to ourself + evt.SetManager(this); +} void wxAuiManager::OnSetCursor(wxSetCursorEvent& event) { @@ -3542,10 +4018,10 @@ void wxAuiManager::OnSetCursor(wxSetCursorEvent& event) if (part->orientation == wxVERTICAL) cursor = wxCursor(wxCURSOR_SIZEWE); - else + else cursor = wxCursor(wxCURSOR_SIZENS); } - else if (part->type == wxAuiDockUIPart::typeGripper) + else if (part->type == wxAuiDockUIPart::typeGripper) { cursor = wxCursor(wxCURSOR_SIZING); } @@ -3562,17 +4038,17 @@ void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part, wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY()); if (!hit_test || !button_ui_part) return; - + int state = wxAUI_BUTTON_STATE_NORMAL; if (hit_test == button_ui_part) { if (event.LeftDown()) state = wxAUI_BUTTON_STATE_PRESSED; - else + else state = wxAUI_BUTTON_STATE_HOVER; } - else + else { if (event.LeftDown()) state = wxAUI_BUTTON_STATE_HOVER; @@ -3599,15 +4075,18 @@ void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part, void wxAuiManager::OnLeftDown(wxMouseEvent& event) { + m_currentDragItem = -1; + wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); if (part) { if (part->type == wxAuiDockUIPart::typeDockSizer || part->type == wxAuiDockUIPart::typePaneSizer) { - if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) - return; - + // Removing this restriction so that a centre pane can be resized + //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) + // return; + // a dock may not be resized if it has a single // pane which is not resizable if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock && @@ -3620,39 +4099,59 @@ void wxAuiManager::OnLeftDown(wxMouseEvent& event) return; m_action = actionResize; - m_action_part = part; - m_action_hintrect = wxRect(); - m_action_start = wxPoint(event.m_x, event.m_y); - m_action_offset = wxPoint(event.m_x - part->rect.x, + m_actionPart = part; + m_actionHintRect = wxRect(); + m_actionStart = wxPoint(event.m_x, event.m_y); + m_actionOffset = wxPoint(event.m_x - part->rect.x, event.m_y - part->rect.y); m_frame->CaptureMouse(); } - else if (part->type == wxAuiDockUIPart::typePaneButton) + else if (part->type == wxAuiDockUIPart::typePaneButton) { m_action = actionClickButton; - m_action_part = part; - m_action_start = wxPoint(event.m_x, event.m_y); + m_actionPart = part; + m_actionStart = wxPoint(event.m_x, event.m_y); m_frame->CaptureMouse(); UpdateButtonOnScreen(part, event); } - else if (part->type == wxAuiDockUIPart::typeCaption || + else if (part->type == wxAuiDockUIPart::typeCaption || part->type == wxAuiDockUIPart::typeGripper) { - if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) + // if we are managing a wxAuiFloatingFrame window, then + // we are an embedded wxAuiManager inside the wxAuiFloatingFrame. + // We want to initiate a toolbar drag in our owner manager + wxWindow* managed_wnd = GetManagedWindow(); + + if (part->pane && + part->pane->window && + managed_wnd && + wxDynamicCast(managed_wnd, wxAuiFloatingFrame)) + { + wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd; + wxAuiManager* owner_mgr = floating_frame->GetOwnerManager(); + owner_mgr->StartPaneDrag(part->pane->window, + wxPoint(event.m_x - part->rect.x, + event.m_y - part->rect.y)); return; + } + + if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) { // set the caption as active - SetActivePane(m_panes, part->pane->window); + SetActivePane(part->pane->window); Repaint(); } + if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) + return; + m_action = actionClickCaption; - m_action_part = part; - m_action_start = wxPoint(event.m_x, event.m_y); - m_action_offset = wxPoint(event.m_x - part->rect.x, + m_actionPart = part; + m_actionStart = wxPoint(event.m_x, event.m_y); + m_actionOffset = wxPoint(event.m_x - part->rect.x, event.m_y - part->rect.y); m_frame->CaptureMouse(); } @@ -3673,211 +4172,310 @@ void wxAuiManager::OnLeftDown(wxMouseEvent& event) #endif } - -void wxAuiManager::OnLeftUp(wxMouseEvent& event) +/// Ends a resize action, or for live update, resizes the sash +bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event) { - if (m_action == actionResize) + // resize the dock or the pane + if (m_actionPart && m_actionPart->type==wxAuiDockUIPart::typeDockSizer) { - m_frame->ReleaseMouse(); + // first, we must calculate the maximum size the dock may be + int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); - // get rid of the hint rectangle - wxScreenDC dc; - DrawResizeHint(dc, m_action_hintrect); + int used_width = 0, used_height = 0; - // resize the dock or the pane - if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer) + wxSize client_size = m_frame->GetClientSize(); + + size_t dock_i, dock_count = m_docks.GetCount(); + for (dock_i = 0; dock_i < dock_count; ++dock_i) { - wxRect& rect = m_action_part->dock->rect; + wxAuiDockInfo& dock = m_docks.Item(dock_i); + if (dock.dock_direction == wxAUI_DOCK_TOP || + dock.dock_direction == wxAUI_DOCK_BOTTOM) + { + used_height += dock.size; + } + if (dock.dock_direction == wxAUI_DOCK_LEFT || + dock.dock_direction == wxAUI_DOCK_RIGHT) + { + used_width += dock.size; + } + if (dock.resizable) + used_width += sashSize; + } - wxPoint new_pos(event.m_x - m_action_offset.x, - event.m_y - m_action_offset.y); - switch (m_action_part->dock->dock_direction) + int available_width = client_size.GetWidth() - used_width; + int available_height = client_size.GetHeight() - used_height; + + +#if wxUSE_STATUSBAR + // if there's a status control, the available + // height decreases accordingly + if (wxDynamicCast(m_frame, wxFrame)) + { + wxFrame* frame = static_cast(m_frame); + wxStatusBar* status = frame->GetStatusBar(); + if (status) { - case wxAUI_DOCK_LEFT: - m_action_part->dock->size = new_pos.x - rect.x; - break; - case wxAUI_DOCK_TOP: - m_action_part->dock->size = new_pos.y - rect.y; - break; - case wxAUI_DOCK_RIGHT: - m_action_part->dock->size = rect.x + rect.width - - new_pos.x - m_action_part->rect.GetWidth(); - break; - case wxAUI_DOCK_BOTTOM: - m_action_part->dock->size = rect.y + rect.height - - new_pos.y - m_action_part->rect.GetHeight(); - break; + wxSize status_client_size = status->GetClientSize(); + available_height -= status_client_size.GetHeight(); } - - Update(); - Repaint(NULL); } - else if (m_action_part && - m_action_part->type == wxAuiDockUIPart::typePaneSizer) +#endif + + wxRect& rect = m_actionPart->dock->rect; + + wxPoint new_pos(event.m_x - m_actionOffset.x, + event.m_y - m_actionOffset.y); + int new_size, old_size = m_actionPart->dock->size; + + switch (m_actionPart->dock->dock_direction) { - wxAuiDockInfo& dock = *m_action_part->dock; - wxAuiPaneInfo& pane = *m_action_part->pane; + case wxAUI_DOCK_LEFT: + new_size = new_pos.x - rect.x; + if (new_size-old_size > available_width) + new_size = old_size+available_width; + m_actionPart->dock->size = new_size; + break; + case wxAUI_DOCK_TOP: + new_size = new_pos.y - rect.y; + if (new_size-old_size > available_height) + new_size = old_size+available_height; + m_actionPart->dock->size = new_size; + break; + case wxAUI_DOCK_RIGHT: + new_size = rect.x + rect.width - new_pos.x - + m_actionPart->rect.GetWidth(); + if (new_size-old_size > available_width) + new_size = old_size+available_width; + m_actionPart->dock->size = new_size; + break; + case wxAUI_DOCK_BOTTOM: + new_size = rect.y + rect.height - + new_pos.y - m_actionPart->rect.GetHeight(); + if (new_size-old_size > available_height) + new_size = old_size+available_height; + m_actionPart->dock->size = new_size; + break; + } - int total_proportion = 0; - int dock_pixels = 0; - int new_pixsize = 0; + Update(); + Repaint(NULL); + } + else if (m_actionPart && + m_actionPart->type == wxAuiDockUIPart::typePaneSizer) + { + wxAuiDockInfo& dock = *m_actionPart->dock; + wxAuiPaneInfo& pane = *m_actionPart->pane; - int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); - int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE); - int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE); + int total_proportion = 0; + int dock_pixels = 0; + int new_pixsize = 0; - wxPoint new_pos(event.m_x - m_action_offset.x, - event.m_y - m_action_offset.y); + int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); + int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); + int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); - // determine the pane rectangle by getting the pane part - wxAuiDockUIPart* pane_part = GetPanePart(pane.window); - wxASSERT_MSG(pane_part, - wxT("Pane border part not found -- shouldn't happen")); + wxPoint new_pos(event.m_x - m_actionOffset.x, + event.m_y - m_actionOffset.y); - // determine the new pixel size that the user wants; - // this will help us recalculate the pane's proportion - if (dock.IsHorizontal()) - new_pixsize = new_pos.x - pane_part->rect.x; - else - new_pixsize = new_pos.y - pane_part->rect.y; + // determine the pane rectangle by getting the pane part + wxAuiDockUIPart* pane_part = GetPanePart(pane.window); + wxASSERT_MSG(pane_part, + wxT("Pane border part not found -- shouldn't happen")); - // determine the size of the dock, based on orientation - if (dock.IsHorizontal()) - dock_pixels = dock.rect.GetWidth(); - else - dock_pixels = dock.rect.GetHeight(); + // determine the new pixel size that the user wants; + // this will help us recalculate the pane's proportion + if (dock.IsHorizontal()) + new_pixsize = new_pos.x - pane_part->rect.x; + else + new_pixsize = new_pos.y - pane_part->rect.y; - // determine the total proportion of all resizable panes, - // and the total size of the dock minus the size of all - // the fixed panes - int i, dock_pane_count = dock.panes.GetCount(); - int pane_position = -1; - for (i = 0; i < dock_pane_count; ++i) + // determine the size of the dock, based on orientation + if (dock.IsHorizontal()) + dock_pixels = dock.rect.GetWidth(); + else + dock_pixels = dock.rect.GetHeight(); + + // determine the total proportion of all resizable panes, + // and the total size of the dock minus the size of all + // the fixed panes + int i, dock_pane_count = dock.panes.GetCount(); + int pane_position = -1; + for (i = 0; i < dock_pane_count; ++i) + { + wxAuiPaneInfo& p = *dock.panes.Item(i); + if (p.window == pane.window) + pane_position = i; + + // while we're at it, subtract the pane sash + // width from the dock width, because this would + // skew our proportion calculations + if (i > 0) + dock_pixels -= sashSize; + + // also, the whole size (including decorations) of + // all fixed panes must also be subtracted, because they + // are not part of the proportion calculation + if (p.IsFixed()) { - wxAuiPaneInfo& p = *dock.panes.Item(i); - if (p.window == pane.window) - pane_position = i; - - // while we're at it, subtract the pane sash - // width from the dock width, because this would - // skew our proportion calculations - if (i > 0) - dock_pixels -= sash_size; - - // also, the whole size (including decorations) of - // all fixed panes must also be subtracted, because they - // are not part of the proportion calculation - if (p.IsFixed()) - { - if (dock.IsHorizontal()) - dock_pixels -= p.best_size.x; - else - dock_pixels -= p.best_size.y; - } - else - { - total_proportion += p.dock_proportion; - } + if (dock.IsHorizontal()) + dock_pixels -= p.best_size.x; + else + dock_pixels -= p.best_size.y; } - - // find a pane in our dock to 'steal' space from or to 'give' - // space to -- this is essentially what is done when a pane is - // resized; the pane should usually be the first non-fixed pane - // to the right of the action pane - int borrow_pane = -1; - for (i = pane_position+1; i < dock_pane_count; ++i) + else { - wxAuiPaneInfo& p = *dock.panes.Item(i); - if (!p.IsFixed()) - { - borrow_pane = i; - break; - } + total_proportion += p.dock_proportion; } + } + // new size can never be more than the number of dock pixels + if (new_pixsize > dock_pixels) + new_pixsize = dock_pixels; - // demand that the pane being resized is found in this dock - // (this assert really never should be raised) - wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock")); - // prevent division by zero - if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1) + // find a pane in our dock to 'steal' space from or to 'give' + // space to -- this is essentially what is done when a pane is + // resized; the pane should usually be the first non-fixed pane + // to the right of the action pane + int borrow_pane = -1; + for (i = pane_position+1; i < dock_pane_count; ++i) + { + wxAuiPaneInfo& p = *dock.panes.Item(i); + if (!p.IsFixed()) { - m_action = actionNone; - return; + borrow_pane = i; + break; } + } - // calculate the new proportion of the pane - int new_proportion = (new_pixsize*total_proportion)/dock_pixels; - // default minimum size - int min_size = 0; + // demand that the pane being resized is found in this dock + // (this assert really never should be raised) + wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock")); - // check against the pane's minimum size, if specified. please note - // that this is not enough to ensure that the minimum size will - // not be violated, because the whole frame might later be shrunk, - // causing the size of the pane to violate it's minimum size - if (pane.min_size.IsFullySpecified()) - { - min_size = 0; + // prevent division by zero + if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1) + { + m_action = actionNone; + return false; + } - if (pane.HasBorder()) - min_size += (pane_border_size*2); + // calculate the new proportion of the pane + int new_proportion = (new_pixsize*total_proportion)/dock_pixels; - // calculate minimum size with decorations (border,caption) - if (pane_part->orientation == wxVERTICAL) - { - min_size += pane.min_size.y; - if (pane.HasCaption()) - min_size += caption_size; - } - else - { - min_size += pane.min_size.x; - } + // default minimum size + int min_size = 0; + + // check against the pane's minimum size, if specified. please note + // that this is not enough to ensure that the minimum size will + // not be violated, because the whole frame might later be shrunk, + // causing the size of the pane to violate it's minimum size + if (pane.min_size.IsFullySpecified()) + { + min_size = 0; + + if (pane.HasBorder()) + min_size += (pane_borderSize*2); + + // calculate minimum size with decorations (border,caption) + if (pane_part->orientation == wxVERTICAL) + { + min_size += pane.min_size.y; + if (pane.HasCaption()) + min_size += caption_size; + } + else + { + min_size += pane.min_size.x; } + } - // for some reason, an arithmatic error somewhere is causing - // the proportion calculations to always be off by 1 pixel; - // for now we will add the 1 pixel on, but we really should - // determine what's causing this. - min_size++; + // for some reason, an arithmatic error somewhere is causing + // the proportion calculations to always be off by 1 pixel; + // for now we will add the 1 pixel on, but we really should + // determine what's causing this. + min_size++; - int min_proportion = (min_size*total_proportion)/dock_pixels; + int min_proportion = (min_size*total_proportion)/dock_pixels; - if (new_proportion < min_proportion) - new_proportion = min_proportion; + if (new_proportion < min_proportion) + new_proportion = min_proportion; - int prop_diff = new_proportion - pane.dock_proportion; + int prop_diff = new_proportion - pane.dock_proportion; - // borrow the space from our neighbor pane to the - // right or bottom (depending on orientation) - dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff; - pane.dock_proportion = new_proportion; + // borrow the space from our neighbor pane to the + // right or bottom (depending on orientation); + // also make sure we don't make the neighbor too small + int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion; - // repaint - Update(); - Repaint(NULL); + if (prop_borrow - prop_diff < 0) + { + // borrowing from other pane would make it too small, + // so cancel the resize operation + prop_borrow = min_proportion; } + else + { + prop_borrow -= prop_diff; + } + + + dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow; + pane.dock_proportion = new_proportion; + + + // repaint + Update(); + Repaint(NULL); + } + + return true; +} + +void wxAuiManager::OnLeftUp(wxMouseEvent& event) +{ + if (m_action == actionResize) + { + m_frame->ReleaseMouse(); + + if (!wxAuiManager_HasLiveResize(*this)) + { + // get rid of the hint rectangle + wxScreenDC dc; + DrawResizeHint(dc, m_actionHintRect); + } + if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this)) + m_actionPart = & (m_uiParts.Item(m_currentDragItem)); + + DoEndResizeAction(event); + + m_currentDragItem = -1; + } else if (m_action == actionClickButton) { - m_hover_button = NULL; + m_hoverButton = NULL; m_frame->ReleaseMouse(); - UpdateButtonOnScreen(m_action_part, event); - // make sure we're still over the item that was originally clicked - if (m_action_part == HitTest(event.GetX(), event.GetY())) + if (m_actionPart) { - // fire button-click event - wxAuiManagerEvent e(wxEVT_AUI_PANEBUTTON); - e.SetPane(m_action_part->pane); - e.SetButton(m_action_part->button->button_id); - ProcessMgrEvent(e); + UpdateButtonOnScreen(m_actionPart, event); + + // make sure we're still over the item that was originally clicked + if (m_actionPart == HitTest(event.GetX(), event.GetY())) + { + // fire button-click event + wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON); + e.SetManager(this); + e.SetPane(m_actionPart->pane); + e.SetButton(m_actionPart->button->button_id); + ProcessMgrEvent(e); + } } } else if (m_action == actionClickCaption) @@ -3892,7 +4490,7 @@ void wxAuiManager::OnLeftUp(wxMouseEvent& event) { m_frame->ReleaseMouse(); - wxAuiPaneInfo& pane = GetPane(m_action_window); + wxAuiPaneInfo& pane = GetPane(m_actionWindow); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); // save the new positions @@ -3920,7 +4518,7 @@ void wxAuiManager::OnLeftUp(wxMouseEvent& event) } m_action = actionNone; - m_last_mouse_move = wxPoint(); // see comment in OnMotion() + m_lastMouseMove = wxPoint(); // see comment in OnMotion() } @@ -3933,27 +4531,56 @@ void wxAuiManager::OnMotion(wxMouseEvent& event) // mouse move event is being generated. only verified on MSW wxPoint mouse_pos = event.GetPosition(); - if (m_last_mouse_move == mouse_pos) + if (m_lastMouseMove == mouse_pos) return; - m_last_mouse_move = mouse_pos; + m_lastMouseMove = mouse_pos; if (m_action == actionResize) { - wxPoint pos = m_action_part->rect.GetPosition(); - if (m_action_part->orientation == wxHORIZONTAL) - pos.y = wxMax(0, event.m_y - m_action_offset.y); - else - pos.x = wxMax(0, event.m_x - m_action_offset.x); + // It's necessary to reset m_actionPart since it destroyed + // by the Update within DoEndResizeAction. + if (m_currentDragItem != -1) + m_actionPart = & (m_uiParts.Item(m_currentDragItem)); + else + m_currentDragItem = m_uiParts.Index(* m_actionPart); + + if (m_actionPart) + { + wxPoint pos = m_actionPart->rect.GetPosition(); + if (m_actionPart->orientation == wxHORIZONTAL) + pos.y = wxMax(0, event.m_y - m_actionOffset.y); + else + pos.x = wxMax(0, event.m_x - m_actionOffset.x); - wxRect rect(m_frame->ClientToScreen(pos), - m_action_part->rect.GetSize()); + if (wxAuiManager_HasLiveResize(*this)) + { + m_frame->ReleaseMouse(); + DoEndResizeAction(event); + m_frame->CaptureMouse(); + } + else + { + wxRect rect(m_frame->ClientToScreen(pos), + m_actionPart->rect.GetSize()); + wxScreenDC dc; - wxScreenDC dc; - if (!m_action_hintrect.IsEmpty()) - DrawResizeHint(dc, m_action_hintrect); - DrawResizeHint(dc, rect); - m_action_hintrect = rect; + if (!m_actionHintRect.IsEmpty()) + { + // remove old resize hint + DrawResizeHint(dc, m_actionHintRect); + m_actionHintRect = wxRect(); + } + + // draw new resize hint, if it's inside the managed frame + wxRect frameScreenRect = m_frame->GetScreenRect(); + if (frameScreenRect.Contains(rect)) + { + DrawResizeHint(dc, rect); + m_actionHintRect = rect; + } + } + } } else if (m_action == actionClickCaption) { @@ -3963,74 +4590,84 @@ void wxAuiManager::OnMotion(wxMouseEvent& event) // caption has been clicked. we need to check if the mouse // is now being dragged. if it is, we need to change the // mouse action to 'drag' - if (abs(event.m_x - m_action_start.x) > drag_x_threshold || - abs(event.m_y - m_action_start.y) > drag_y_threshold) + if (m_actionPart && + (abs(event.m_x - m_actionStart.x) > drag_x_threshold || + abs(event.m_y - m_actionStart.y) > drag_y_threshold)) { - wxAuiPaneInfo* pane_info = m_action_part->pane; + wxAuiPaneInfo* paneInfo = m_actionPart->pane; - if (!pane_info->IsToolbar()) + if (!paneInfo->IsToolbar()) { if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && - pane_info->IsFloatable()) + paneInfo->IsFloatable()) { m_action = actionDragFloatingPane; // set initial float position wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); - pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x, - pt.y - m_action_offset.y); + paneInfo->floating_pos = wxPoint(pt.x - m_actionOffset.x, + pt.y - m_actionOffset.y); // float the window - if(pane_info->IsMaximized()) { - RestorePane(*pane_info); - } - pane_info->Float(); + if (paneInfo->IsMaximized()) + RestorePane(*paneInfo); + paneInfo->Float(); Update(); - m_action_window = pane_info->frame; + m_actionWindow = paneInfo->frame; // action offset is used here to make it feel "natural" to the user // to drag a docked pane and suddenly have it become a floating frame. // Sometimes, however, the offset where the user clicked on the docked // caption is bigger than the width of the floating frame itself, so // in that case we need to set the action offset to a sensible value - wxSize frame_size = m_action_window->GetSize(); - if (frame_size.x <= m_action_offset.x) - m_action_offset.x = 30; + wxSize frame_size = m_actionWindow->GetSize(); + if (frame_size.x <= m_actionOffset.x) + m_actionOffset.x = 30; } } - else + else { m_action = actionDragToolbarPane; - m_action_window = pane_info->window; + m_actionWindow = paneInfo->window; } } } else if (m_action == actionDragFloatingPane) { - if(m_action_window) { + if (m_actionWindow) + { + // We can't move the child window so we need to get the frame that + // we want to be really moving. This is probably not the best place + // to do this but at least it fixes the bug (#13177) for now. + if (!wxDynamicCast(m_actionWindow, wxAuiFloatingFrame)) + { + wxAuiPaneInfo& pane = GetPane(m_actionWindow); + m_actionWindow = pane.frame; + } + wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); - m_action_window->Move(pt.x - m_action_offset.x, - pt.y - m_action_offset.y); + m_actionWindow->Move(pt.x - m_actionOffset.x, + pt.y - m_actionOffset.y); } } else if (m_action == actionDragToolbarPane) { - wxAuiPaneInfo& pane = GetPane(m_action_window); + wxAuiPaneInfo& pane = GetPane(m_actionWindow); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - pane.state |= wxAuiPaneInfo::actionPane; + pane.SetFlag(wxAuiPaneInfo::actionPane, true); wxPoint pt = event.GetPosition(); - DoDrop(m_docks, m_panes, pane, pt, m_action_offset); + DoDrop(m_docks, m_panes, pane, pt, m_actionOffset); // if DoDrop() decided to float the pane, set up // the floating pane's initial position if (pane.IsFloating()) { wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); - pane.floating_pos = wxPoint(pt.x - m_action_offset.x, - pt.y - m_action_offset.y); + pane.floating_pos = wxPoint(pt.x - m_actionOffset.x, + pt.y - m_actionOffset.y); } // this will do the actiual move operation; @@ -4046,7 +4683,7 @@ void wxAuiManager::OnMotion(wxMouseEvent& event) { pane.state &= ~wxAuiPaneInfo::actionPane; m_action = actionDragFloatingPane; - m_action_window = pane.frame; + m_actionWindow = pane.frame; } } else @@ -4054,30 +4691,30 @@ void wxAuiManager::OnMotion(wxMouseEvent& event) wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); if (part && part->type == wxAuiDockUIPart::typePaneButton) { - if (part != m_hover_button) + if (part != m_hoverButton) { // make the old button normal - if (m_hover_button) + if (m_hoverButton) { - UpdateButtonOnScreen(m_hover_button, event); + UpdateButtonOnScreen(m_hoverButton, event); Repaint(); } - + // mouse is over a button, so repaint the // button in hover mode UpdateButtonOnScreen(part, event); - m_hover_button = part; - + m_hoverButton = part; + } } - else + else { - if (m_hover_button) + if (m_hoverButton) { - m_hover_button = NULL; + m_hoverButton = NULL; Repaint(); } - else + else { event.Skip(); } @@ -4087,13 +4724,23 @@ void wxAuiManager::OnMotion(wxMouseEvent& event) void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) { - if (m_hover_button) + if (m_hoverButton) { - m_hover_button = NULL; + m_hoverButton = NULL; Repaint(); } } +void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event)) +{ + // cancel the operation in progress, if any + if ( m_action != actionNone ) + { + m_action = actionNone; + HideHint(); + } +} + void wxAuiManager::OnChildFocus(wxChildFocusEvent& event) { // when a child pane has it's focus set, we should change the @@ -4101,9 +4748,10 @@ void wxAuiManager::OnChildFocus(wxChildFocusEvent& event) // active panes are allowed by the owner) if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) { - if (GetPane(event.GetWindow()).IsOk()) + wxAuiPaneInfo& pane = GetPane(event.GetWindow()); + if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0) { - SetActivePane(m_panes, event.GetWindow()); + SetActivePane(event.GetWindow()); m_frame->Refresh(); } } @@ -4123,20 +4771,31 @@ void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt) if (evt.button == wxAUI_BUTTON_CLOSE) { // fire pane close event - wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE); + wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE); + e.SetManager(this); e.SetPane(evt.pane); ProcessMgrEvent(e); if (!e.GetVeto()) { - ClosePane(pane); + // close the pane, but check that it + // still exists in our pane array first + // (the event handler above might have removed it) + + wxAuiPaneInfo& check = GetPane(pane.window); + if (check.IsOk()) + { + ClosePane(pane); + } + Update(); } } else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized()) { // fire pane close event - wxAuiManagerEvent e(wxEVT_AUI_PANEMAXIMIZE); + wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE); + e.SetManager(this); e.SetPane(evt.pane); ProcessMgrEvent(e); @@ -4149,7 +4808,8 @@ void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt) else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized()) { // fire pane close event - wxAuiManagerEvent e(wxEVT_AUI_PANERESTORE); + wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE); + e.SetManager(this); e.SetPane(evt.pane); ProcessMgrEvent(e); @@ -4159,7 +4819,7 @@ void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt) Update(); } } - else if (evt.button == wxAUI_BUTTON_PIN) + else if (evt.button == wxAUI_BUTTON_PIN) { if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && pane.IsFloatable())